From 1e85e60318debb4edf01d755c51edf9c58840322 Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Sat, 29 Aug 2026 11:01:17 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/Core.Astar.html | 22 +- Documentation/Core.Base.html | 22 +- Documentation/Core.Beacon.html | 22 +- Documentation/Core.ClientMenu.html | 22 +- Documentation/Core.Condition.html | 22 +- Documentation/Core.Database.html | 22 +- Documentation/Core.Event.html | 22 +- Documentation/Core.Fsm.html | 22 +- Documentation/Core.Goal.html | 22 +- Documentation/Core.MarkerOps_Base.html | 22 +- Documentation/Core.Menu.html | 22 +- Documentation/Core.Message.html | 22 +- Documentation/Core.Pathline.html | 22 +- Documentation/Core.Point.html | 22 +- Documentation/Core.Report.html | 22 +- Documentation/Core.ScheduleDispatcher.html | 22 +- Documentation/Core.Scheduler.html | 22 +- Documentation/Core.Set.html | 22 +- Documentation/Core.Settings.html | 44 ++- Documentation/Core.Spawn.html | 306 +++++++++--------- Documentation/Core.SpawnStatic.html | 22 +- Documentation/Core.Spot.html | 55 +--- Documentation/Core.TextAndSound.html | 22 +- Documentation/Core.Timer.html | 22 +- Documentation/Core.UserFlag.html | 22 +- Documentation/Core.Vector.html | 22 +- Documentation/Core.Velocity.html | 22 +- Documentation/Core.Zone.html | 66 +++- Documentation/Core.Zone_Detection.html | 22 +- Documentation/DCS.html | 22 +- Documentation/Functional.AICSAR.html | 22 +- Documentation/Functional.ATC_Ground.html | 22 +- Documentation/Functional.AmmoTruck.html | 22 +- Documentation/Functional.Artillery.html | 22 +- Documentation/Functional.Autolase.html | 101 +----- Documentation/Functional.CleanUp.html | 22 +- Documentation/Functional.ClientWatch.html | 22 +- Documentation/Functional.Designate.html | 22 +- Documentation/Functional.Detection.html | 127 +++----- Documentation/Functional.DetectionZones.html | 22 +- Documentation/Functional.Escort.html | 22 +- Documentation/Functional.FORMATION.html | 22 +- Documentation/Functional.Fox.html | 22 +- Documentation/Functional.Mantis.html | 152 +++------ Documentation/Functional.Movement.html | 50 ++- Documentation/Functional.PseudoATC.html | 22 +- Documentation/Functional.RAT.html | 89 ++--- Documentation/Functional.Range.html | 22 +- Documentation/Functional.Scoring.html | 22 +- Documentation/Functional.Sead.html | 22 +- Documentation/Functional.Shorad.html | 22 +- Documentation/Functional.Stratego.html | 22 +- Documentation/Functional.Suppression.html | 22 +- Documentation/Functional.Tiresias.html | 22 +- Documentation/Functional.Warehouse.html | 22 +- .../Functional.ZoneCaptureCoalition.html | 22 +- Documentation/Functional.ZoneGoal.html | 22 +- .../Functional.ZoneGoalCoalition.html | 22 +- Documentation/Navigation.Beacons.html | 22 +- Documentation/Navigation.Point.html | 22 +- Documentation/Navigation.Radios.html | 22 +- Documentation/Navigation.Towns.html | 22 +- Documentation/Ops.ATIS.html | 22 +- Documentation/Ops.AWACS.html | 22 +- Documentation/Ops.Airboss.html | 118 ++++++- Documentation/Ops.Airwing.html | 77 +---- Documentation/Ops.ArmyGroup.html | 22 +- Documentation/Ops.Auftrag.html | 22 +- Documentation/Ops.Brigade.html | 22 +- Documentation/Ops.CSAR.html | 193 ++++++++--- Documentation/Ops.CTLD.html | 252 ++++++++++----- Documentation/Ops.Chief.html | 22 +- Documentation/Ops.Cohort.html | 22 +- Documentation/Ops.Commander.html | 22 +- Documentation/Ops.EasyAG.html | 22 +- Documentation/Ops.EasyGCICAP.html | 22 +- Documentation/Ops.Fleet.html | 22 +- ...ghtControl.html => Ops.FlightControl.html} | 26 +- Documentation/Ops.FlightGroup.html | 174 +++++----- Documentation/Ops.Flotilla.html | 22 +- Documentation/Ops.Intel.html | 22 +- Documentation/Ops.Legion.html | 22 +- Documentation/Ops.NavyGroup.html | 22 +- Documentation/Ops.Operation.html | 22 +- Documentation/Ops.OpsGroup.html | 33 +- Documentation/Ops.OpsTransport.html | 22 +- Documentation/Ops.OpsZone.html | 22 +- Documentation/Ops.Platoon.html | 22 +- Documentation/Ops.PlayerRecce.html | 22 +- Documentation/Ops.PlayerTask.html | 22 +- Documentation/Ops.RecoveryTanker.html | 22 +- Documentation/Ops.RescueHelo.html | 22 +- Documentation/Ops.Squadron.html | 22 +- Documentation/Ops.TARS.html | 22 +- Documentation/Ops.Target.html | 22 +- Documentation/Shapes.CUBE.html | 22 +- Documentation/Shapes.LINE.html | 22 +- Documentation/Shapes.OVAL.html | 22 +- Documentation/Shapes.POLYGON.html | 22 +- Documentation/Shapes.SHAPE_BASE.html | 22 +- Documentation/Shapes.TRIANGLE.html | 22 +- Documentation/Sound.Radio.html | 22 +- Documentation/Sound.RadioQueue.html | 22 +- Documentation/Sound.RadioSpeech.html | 22 +- Documentation/Sound.SRS.html | 22 +- Documentation/Sound.SoundOutput.html | 22 +- Documentation/Sound.UserSound.html | 22 +- Documentation/Utilities.Enums.html | 22 +- Documentation/Utilities.FiFo.html | 66 +--- Documentation/Utilities.Profiler.html | 22 +- Documentation/Utilities.Socket.html | 22 +- Documentation/Utilities.Utils.html | 22 +- Documentation/Wrapper.Airbase.html | 22 +- Documentation/Wrapper.Client.html | 22 +- Documentation/Wrapper.Controllable.html | 132 ++++---- Documentation/Wrapper.DynamicCargo.html | 22 +- Documentation/Wrapper.Group.html | 100 +++++- Documentation/Wrapper.Identifiable.html | 22 +- Documentation/Wrapper.Marker.html | 94 +++++- Documentation/Wrapper.Net.html | 22 +- Documentation/Wrapper.Object.html | 22 +- Documentation/Wrapper.Positionable.html | 22 +- Documentation/Wrapper.Scenery.html | 22 +- Documentation/Wrapper.Static.html | 22 +- Documentation/Wrapper.Storage.html | 22 +- Documentation/Wrapper.Unit.html | 22 +- Documentation/Wrapper.Weapon.html | 22 +- Documentation/index.html | 46 +-- 128 files changed, 2400 insertions(+), 2255 deletions(-) rename Documentation/{OPS.FlightControl.html => Ops.FlightControl.html} (99%) diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html index 69b7dfa60..20a7e590c 100644 --- a/Documentation/Core.Astar.html +++ b/Documentation/Core.Astar.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 565c2f5ae..19e67a5ea 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html index 1bfc87e16..e56171fdb 100644 --- a/Documentation/Core.Beacon.html +++ b/Documentation/Core.Beacon.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.ClientMenu.html b/Documentation/Core.ClientMenu.html index 86635fcbf..00ce7052a 100644 --- a/Documentation/Core.ClientMenu.html +++ b/Documentation/Core.ClientMenu.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html index 899644ce2..f9c03858a 100644 --- a/Documentation/Core.Condition.html +++ b/Documentation/Core.Condition.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index a9db410cf..aa2fd2d75 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index 57a21d53f..a2eaa3a6a 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
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+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 0beb71168..0789a566f 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index 578fd346a..b822836b2 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
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+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html index cd12a98c5..5b8b5c3f7 100644 --- a/Documentation/Core.MarkerOps_Base.html +++ b/Documentation/Core.MarkerOps_Base.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
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+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html index 1ad064c08..424494ead 100644 --- a/Documentation/Core.Menu.html +++ b/Documentation/Core.Menu.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index d439ff3aa..79f2ea77e 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
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+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html index 4d4339a92..372ff39a2 100644 --- a/Documentation/Core.Pathline.html +++ b/Documentation/Core.Pathline.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
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+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index c2effa0f1..bef370a7e 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index e5c6c2f51..cdc5e2065 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index 5c9ce8bf3..ef213207e 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index 6fc6d14ed..a3c6117c4 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index 51a7123ad..9693a38d7 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index f70d4f4f4..d74808d4a 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -2857,6 +2857,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5014,6 +5025,17 @@ It is advised to use this method at the start of the mission.

+ + + +
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index e81f06d89..8f734a1df 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
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+

OPS - Air Traffic Control for AI and human players.

@@ -3027,24 +3027,18 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.callsign

+ +

SPAWN.communication

- - - -

SPAWN.frequency

- - - - - -

SPAWN.hidden

- - @@ -3054,13 +3048,7 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.modulation

- - - - - -

SPAWN.skill

+

SPAWN.uncontrolled

@@ -3749,14 +3737,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3848,9 +3833,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -3917,20 +3899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -4022,6 +3990,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -4088,6 +4067,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -4154,9 +4144,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Overwrite unit names by default with group name.

- @@ -4168,6 +4155,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -4201,6 +4199,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitModu + + +
@@ -4439,6 +4448,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4506,7 +4526,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -4580,6 +4600,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.callsign + + +
@@ -4591,28 +4622,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.hidden - - -
@@ -4631,18 +4640,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.modulation - - - -
- - -
-
- - -SPAWN.skill +SPAWN.uncontrolled @@ -8009,7 +8007,7 @@ The first parameter of the BeforeTemplateSpawnFunc is the raw Template used to s -- Declare SpawnObject and call a function when a new Group is spawned. local SpawnObject = SPAWN:New( "SpawnObject" ) :InitLimit( 2, 10 ) - :OnBeforeSpawnGroup( function( SpawnTemplate ) + :OnBeforeTemplateSpawnGroup( function( Spawn, SpawnTemplate, SpawnIndex ) Tweaking the template units end ) @@ -10547,14 +10545,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -10646,9 +10641,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -10715,20 +10707,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -10820,6 +10798,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
@@ -10886,6 +10875,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -10952,9 +10952,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

- @@ -10966,6 +10963,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
@@ -10999,6 +11007,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitModu + + +
@@ -11237,6 +11256,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -11304,7 +11334,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -11378,6 +11408,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.callsign + + +
@@ -11389,28 +11430,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.hidden - - -
@@ -11429,18 +11448,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.modulation - - - - - - -
-
- - -SPAWN.skill +SPAWN.uncontrolled diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index bcd488e78..be935f32e 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

-
- -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index e609036b8..9ba49d216 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -2798,17 +2798,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -4125,17 +4114,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -5724,17 +5702,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html index cc144b4c5..3c359a0c0 100644 --- a/Documentation/Core.TextAndSound.html +++ b/Documentation/Core.TextAndSound.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
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+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index ea51ee239..bd017c09f 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index ac0ad5f59..eeb3c50ca 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Vector.html b/Documentation/Core.Vector.html index 24ba84b00..0d25fbfcf 100644 --- a/Documentation/Core.Vector.html +++ b/Documentation/Core.Vector.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index c1095eb69..5ffaa1129 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 92f71f381..75f5eff42 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -16664,6 +16664,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ + +
+
+ + #table ZONE_OVAL.CenterVec2 @@ -17368,6 +17379,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -19539,6 +19561,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -21072,6 +21105,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html index 84c14770d..e01ae7cd6 100644 --- a/Documentation/Core.Zone_Detection.html +++ b/Documentation/Core.Zone_Detection.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

-
-
-
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+
+ +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index 8ebac22d5..884e70d32 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.AICSAR.html b/Documentation/Functional.AICSAR.html index 6b58542e9..440452d8a 100644 --- a/Documentation/Functional.AICSAR.html +++ b/Documentation/Functional.AICSAR.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index c3680d521..23d3887b8 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.AmmoTruck.html b/Documentation/Functional.AmmoTruck.html index d035be006..ea3088a95 100644 --- a/Documentation/Functional.AmmoTruck.html +++ b/Documentation/Functional.AmmoTruck.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index d508fb389..dc0083733 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index 4e7b0a10c..04150942c 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -2416,28 +2416,6 @@ - - - -
-
- - #number -AUTOLASE.LaseDistance - - - -
- -
-
-
- - #number -AUTOLASE.LaseDuration - - -
@@ -2559,17 +2537,6 @@ - - - -
-
- - #number -AUTOLASE.RoundingPrecision - - -
@@ -2683,17 +2650,6 @@ - - - -
-
- - #number -AUTOLASE.cooldowntime - - -
@@ -2705,17 +2661,6 @@ - - - -
-
- - #boolean -AUTOLASE.forcecooldown - - -
@@ -2752,17 +2697,6 @@ - - - -
-
- - #boolean -AUTOLASE.notifypilots - - -
@@ -2785,17 +2719,6 @@ - - - -
-
- - -AUTOLASE.smokecolor - - -
@@ -2813,7 +2736,7 @@
- #boolean + AUTOLASE.smoketargets diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index e23cc1358..43f3fbbaf 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

-
- -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.ClientWatch.html b/Documentation/Functional.ClientWatch.html index 978ace788..65a2f03fa 100644 --- a/Documentation/Functional.ClientWatch.html +++ b/Documentation/Functional.ClientWatch.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 5d2ffd47c..5cf554022 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index c7ab5b04f..e4ad0aa57 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -20147,28 +20147,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -20301,6 +20279,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -20318,7 +20307,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -24923,28 +24912,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -25077,6 +25044,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -25094,7 +25072,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -26720,28 +26698,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -26874,6 +26830,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -26891,7 +26858,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html index 7790444c7..79b71b8ed 100644 --- a/Documentation/Functional.DetectionZones.html +++ b/Documentation/Functional.DetectionZones.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

-
- -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index fb6757c8d..28d88399f 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.FORMATION.html b/Documentation/Functional.FORMATION.html index 2bb69d3bc..2329e8cf8 100644 --- a/Documentation/Functional.FORMATION.html +++ b/Documentation/Functional.FORMATION.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html index 4c5bfcb86..d8323a2ec 100644 --- a/Documentation/Functional.Fox.html +++ b/Documentation/Functional.Fox.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index e83f4c9c2..46b27a3c8 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -6101,6 +6101,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -6398,34 +6409,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -MANTIS.NavalAutonomy - - - - -

ship groups outside EWR radar coverage go alarm RED and search autonomously (see SetNavalAutonomy)

- -
- -
-
-
- - #number -MANTIS.NavalAutonomyRadius - - - - -

meters; a ship group within this distance of an alive EWR group counts as covered

-
@@ -6512,7 +6495,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Long @@ -6523,7 +6506,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Medium @@ -6534,7 +6517,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_PointDef @@ -6545,7 +6528,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Short @@ -6727,8 +6710,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -6798,17 +6781,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -MANTIS._jammedSAMs - - -
@@ -7346,6 +7318,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -13854,6 +13829,17 @@ Substring matching with digit-boundary protection prevents false matches

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -14151,34 +14137,6 @@ Substring matching with digit-boundary protection prevents false matches -
- -
-
-
- - #boolean -MANTIS.NavalAutonomy - - - - -

ship groups outside EWR radar coverage go alarm RED and search autonomously (see SetNavalAutonomy)

- -
- -
-
-
- - #number -MANTIS.NavalAutonomyRadius - - - - -

meters; a ship group within this distance of an alive EWR group counts as covered

-
@@ -14265,7 +14223,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table + MANTIS.SAM_Table_Long @@ -14276,7 +14234,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table + MANTIS.SAM_Table_Medium @@ -14287,7 +14245,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table + MANTIS.SAM_Table_PointDef @@ -14298,7 +14256,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table + MANTIS.SAM_Table_Short @@ -14480,8 +14438,8 @@ Substring matching with digit-boundary protection prevents false matches
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -14551,17 +14509,6 @@ Substring matching with digit-boundary protection prevents false matches -
- -
-
-
- - #table -MANTIS._jammedSAMs - - -
@@ -15099,6 +15046,9 @@ Substring matching with digit-boundary protection prevents false matches + +

self.SAMCheckRanges = {}

+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index fc64fb430..4d2e8115f 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

-
-
-
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+
+
+
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -2212,6 +2212,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
@@ -2442,6 +2456,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index c1f60fbd8..e5e73e04e 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

-
-
-
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+
+
+
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 3899b5251..36c526cf5 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -3356,12 +3356,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -4617,24 +4611,18 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.callsign

+ +

RAT.communication

- - - -

RAT.frequency

- - - - - -

RAT.hidden

- - @@ -4644,13 +4632,7 @@ and any spaces before and after the resulting name are removed.

-

RAT.modulation

- - - - - -

RAT.skill

+

RAT.uncontrolled

@@ -7917,17 +7899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -15876,17 +15847,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -19316,7 +19276,7 @@ The first parameter of the BeforeTemplateSpawnFunc is the raw Template used to s -- Declare SpawnObject and call a function when a new Group is spawned. local SpawnObject = SPAWN:New( "SpawnObject" ) :InitLimit( 2, 10 ) - :OnBeforeSpawnGroup( function( SpawnTemplate ) + :OnBeforeTemplateSpawnGroup( function( Spawn, SpawnTemplate, SpawnIndex ) Tweaking the template units end ) @@ -23042,17 +23002,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index 07e6e37ff..b95e2b1a2 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 0f8282898..787348ac7 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index bc6fb537a..06735859b 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index 566d7015c..a0bc157e5 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Stratego.html b/Documentation/Functional.Stratego.html index 67a187820..6fc84cff5 100644 --- a/Documentation/Functional.Stratego.html +++ b/Documentation/Functional.Stratego.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 3dc2c7144..257af0338 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Tiresias.html b/Documentation/Functional.Tiresias.html index 299366882..2e2510d4a 100644 --- a/Documentation/Functional.Tiresias.html +++ b/Documentation/Functional.Tiresias.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index 941c9fe43..6e2a797c1 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index a2171e81e..2e88ecdef 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index 1e7eb209f..9fa1f487b 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index ed815c0da..996244986 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Navigation.Beacons.html b/Documentation/Navigation.Beacons.html index 0d16b5e59..e68073cba 100644 --- a/Documentation/Navigation.Beacons.html +++ b/Documentation/Navigation.Beacons.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Navigation.Point.html b/Documentation/Navigation.Point.html index 9612e34c2..faeffbd80 100644 --- a/Documentation/Navigation.Point.html +++ b/Documentation/Navigation.Point.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Navigation.Radios.html b/Documentation/Navigation.Radios.html index 7f394da06..29d8fefd7 100644 --- a/Documentation/Navigation.Radios.html +++ b/Documentation/Navigation.Radios.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Navigation.Towns.html b/Documentation/Navigation.Towns.html index 7aea6549d..06d65b33b 100644 --- a/Documentation/Navigation.Towns.html +++ b/Documentation/Navigation.Towns.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html index 391e393c8..aee087859 100644 --- a/Documentation/Ops.ATIS.html +++ b/Documentation/Ops.ATIS.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.AWACS.html b/Documentation/Ops.AWACS.html index bbb2c5651..cfa5f12c2 100644 --- a/Documentation/Ops.AWACS.html +++ b/Documentation/Ops.AWACS.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index e00f0fc36..da43ae696 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -9866,6 +9866,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -9877,6 +9888,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -30574,6 +30596,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -30585,6 +30618,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -33698,6 +33742,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -33709,6 +33764,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -42217,6 +42283,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set case to that of lead.

+ @@ -42280,6 +42349,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag + + + + +

Also decrease flag for section members of flight.

+ +
+ + +
+
+ + AIRBOSS.PlayerData.grade @@ -42298,6 +42381,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+
+ +
+
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -42658,7 +42752,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

diff --git a/Documentation/Ops.Airwing.html b/Documentation/Ops.Airwing.html index 9362984bb..d9992043e 100644 --- a/Documentation/Ops.Airwing.html +++ b/Documentation/Ops.Airwing.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -6068,17 +6068,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Mission queue table.

- - - -
-
- - #number -AIRWING.nCAPgrouping - - -
@@ -9754,17 +9743,6 @@ Spawning on runways is not supported.

Mission queue table.

- - - -
-
- - #number -AIRWING.nCAPgrouping - - -
@@ -16300,17 +16278,6 @@ Cohort assets will not be available until relocation is finished.

Mission queue table.

- - - -
-
- - #number -AIRWING.nCAPgrouping - - -
@@ -29898,17 +29865,6 @@ this request is used to put the groups back into the warehouse stock.

Mission queue table.

- - - -
-
- - #number -AIRWING.nCAPgrouping - - -
@@ -31852,17 +31808,6 @@ this request is used to put the groups back into the warehouse stock.

Mission queue table.

- - - -
-
- - #number -AIRWING.nCAPgrouping - - -
diff --git a/Documentation/Ops.ArmyGroup.html b/Documentation/Ops.ArmyGroup.html index bc2114ea9..5ee9de29e 100644 --- a/Documentation/Ops.ArmyGroup.html +++ b/Documentation/Ops.ArmyGroup.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Auftrag.html b/Documentation/Ops.Auftrag.html index 24c129b24..a2b5bffb9 100644 --- a/Documentation/Ops.Auftrag.html +++ b/Documentation/Ops.Auftrag.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Brigade.html b/Documentation/Ops.Brigade.html index d4cafd381..67201e3f7 100644 --- a/Documentation/Ops.Brigade.html +++ b/Documentation/Ops.Brigade.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 5ade91586..d70b0d371 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -2604,12 +2604,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -4713,11 +4707,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4852,17 +4860,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
@@ -5079,6 +5076,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -5104,6 +5115,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -11157,11 +11182,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -11296,17 +11335,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -11523,6 +11551,20 @@ callsigns from playername or group name.

+ +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -11548,6 +11590,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -13808,11 +13864,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -13947,17 +14017,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -14174,6 +14233,20 @@ callsigns from playername or group name.

+ +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -14199,6 +14272,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 780aba444..a9547cb0e 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

-
- -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -6160,6 +6160,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -6223,6 +6234,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -6327,7 +6352,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -6338,11 +6363,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -6418,11 +6446,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -6451,14 +6482,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -6638,7 +6666,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-CTLD.UserSetGroup +CTLD.VehicleMoveFormation @@ -6675,17 +6703,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -CTLD._troopsByName - - -
@@ -6844,6 +6861,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -7027,7 +7055,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.locale @@ -7194,7 +7222,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -7353,6 +7381,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

sub categories

+
@@ -24050,6 +24081,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -24113,6 +24155,20 @@ However, if you create a new folder inside the miz file, which contains the soun + +
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -24217,7 +24273,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -24228,11 +24284,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -24308,11 +24367,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -24341,14 +24403,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -24528,7 +24587,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-CTLD.UserSetGroup +CTLD.VehicleMoveFormation @@ -24565,17 +24624,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #table -CTLD._troopsByName - - -
@@ -24734,6 +24782,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -24917,7 +24976,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.locale @@ -25084,7 +25143,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -25243,6 +25302,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

sub categories

+
@@ -26920,6 +26982,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -26983,6 +27056,20 @@ However, if you create a new folder inside the miz file, which contains the soun + +
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -27087,7 +27174,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -27098,11 +27185,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -27178,11 +27268,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -27211,14 +27304,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -27398,7 +27488,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-CTLD.UserSetGroup +CTLD.VehicleMoveFormation @@ -27435,17 +27525,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #table -CTLD._troopsByName - - -
@@ -27604,6 +27683,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -27787,7 +27877,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.locale @@ -27954,7 +28044,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -28113,6 +28203,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

sub categories

+
@@ -32809,17 +32902,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

- - - -
-
diff --git a/Documentation/Ops.Chief.html b/Documentation/Ops.Chief.html index 366412761..1f100e510 100644 --- a/Documentation/Ops.Chief.html +++ b/Documentation/Ops.Chief.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Cohort.html b/Documentation/Ops.Cohort.html index a8f385392..42b199970 100644 --- a/Documentation/Ops.Cohort.html +++ b/Documentation/Ops.Cohort.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Commander.html b/Documentation/Ops.Commander.html index ef1de6d08..9f6159da8 100644 --- a/Documentation/Ops.Commander.html +++ b/Documentation/Ops.Commander.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.EasyAG.html b/Documentation/Ops.EasyAG.html index d94db97e1..fa5db5132 100644 --- a/Documentation/Ops.EasyAG.html +++ b/Documentation/Ops.EasyAG.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.EasyGCICAP.html b/Documentation/Ops.EasyGCICAP.html index 2db85e4d0..edb8d9cf3 100644 --- a/Documentation/Ops.EasyGCICAP.html +++ b/Documentation/Ops.EasyGCICAP.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Fleet.html b/Documentation/Ops.Fleet.html index e93a605e0..6c3f98e51 100644 --- a/Documentation/Ops.Fleet.html +++ b/Documentation/Ops.Fleet.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/OPS.FlightControl.html b/Documentation/Ops.FlightControl.html similarity index 99% rename from Documentation/OPS.FlightControl.html rename to Documentation/Ops.FlightControl.html index a07dd600e..54eea756d 100644 --- a/Documentation/OPS.FlightControl.html +++ b/Documentation/Ops.FlightControl.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -1454,7 +1454,7 @@ Banner Image
-

Module OPS.FlightControl

+

Module Ops.FlightControl

@@ -4053,7 +4053,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- +
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index 00fa632cd..16a948283 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

-
- -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -7850,6 +7850,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + +FLIGHTGROUP.currbase + + + + +

Set current airbase.

+ +
+
@@ -7881,6 +7895,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Set the destination base.

+
@@ -8073,14 +8090,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean -FLIGHTGROUP.isLateActivated + +FLIGHTGROUP.isLandingAtAirbase - -

No late activation.

-
@@ -8105,20 +8119,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
@@ -18672,6 +18672,20 @@ Here we only check if stuck whilst taxiing.

+
+
+
+ + +FLIGHTGROUP.currbase + + + + +

Set current airbase.

+ +
+
@@ -18703,6 +18717,9 @@ Here we only check if stuck whilst taxiing.

+ +

Set the destination base.

+
@@ -18895,14 +18912,11 @@ Here we only check if stuck whilst taxiing.

- #boolean -FLIGHTGROUP.isLateActivated + +FLIGHTGROUP.isLandingAtAirbase - -

No late activation.

-
@@ -18927,20 +18941,6 @@ Here we only check if stuck whilst taxiing.

- -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
@@ -39537,6 +39537,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+ + +FLIGHTGROUP.currbase + + + + +

Set current airbase.

+ +
+
@@ -39568,6 +39582,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Set the destination base.

+
@@ -39760,14 +39777,11 @@ Optionally, you can calculate the current max weight possible, which accounts fo
- #boolean -FLIGHTGROUP.isLateActivated + +FLIGHTGROUP.isLandingAtAirbase - -

No late activation.

-
@@ -39792,20 +39806,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
@@ -41742,6 +41742,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+ + +FLIGHTGROUP.currbase + + + + +

Set current airbase.

+ +
+
@@ -41773,6 +41787,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Set the destination base.

+
@@ -41965,14 +41982,11 @@ Optionally, you can calculate the current max weight possible, which accounts fo
- #boolean -FLIGHTGROUP.isLateActivated + +FLIGHTGROUP.isLandingAtAirbase - -

No late activation.

-
@@ -41997,20 +42011,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
diff --git a/Documentation/Ops.Flotilla.html b/Documentation/Ops.Flotilla.html index 886567249..4c04dbe95 100644 --- a/Documentation/Ops.Flotilla.html +++ b/Documentation/Ops.Flotilla.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

-
- -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html index 827c959ea..1bcb64dd6 100644 --- a/Documentation/Ops.Intel.html +++ b/Documentation/Ops.Intel.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Legion.html b/Documentation/Ops.Legion.html index 1414b3d48..8b27be59a 100644 --- a/Documentation/Ops.Legion.html +++ b/Documentation/Ops.Legion.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.NavyGroup.html b/Documentation/Ops.NavyGroup.html index 8f6fb23f6..d73594a6c 100644 --- a/Documentation/Ops.NavyGroup.html +++ b/Documentation/Ops.NavyGroup.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Operation.html b/Documentation/Ops.Operation.html index 68beb0146..a1424bce7 100644 --- a/Documentation/Ops.Operation.html +++ b/Documentation/Ops.Operation.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html index 287f88c05..ea05d49fe 100644 --- a/Documentation/Ops.OpsGroup.html +++ b/Documentation/Ops.OpsGroup.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -8546,9 +8546,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Init a table.

- @@ -30339,9 +30336,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Init a table.

- @@ -33472,9 +33466,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Init a table.

- @@ -39488,7 +39479,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Has line of sight.

+

No of sight.

diff --git a/Documentation/Ops.OpsTransport.html b/Documentation/Ops.OpsTransport.html index c22854b6c..d26965eaf 100644 --- a/Documentation/Ops.OpsTransport.html +++ b/Documentation/Ops.OpsTransport.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html index ec91cfb82..c8d1a7a1c 100644 --- a/Documentation/Ops.OpsZone.html +++ b/Documentation/Ops.OpsZone.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Platoon.html b/Documentation/Ops.Platoon.html index 99ba484d0..25daafb06 100644 --- a/Documentation/Ops.Platoon.html +++ b/Documentation/Ops.Platoon.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.PlayerRecce.html b/Documentation/Ops.PlayerRecce.html index 0b6ed9a44..e3387e112 100644 --- a/Documentation/Ops.PlayerRecce.html +++ b/Documentation/Ops.PlayerRecce.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index c52ea496e..7eac549a4 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index f046c2574..9247ef57c 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 676a0294d..35fc68574 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Squadron.html b/Documentation/Ops.Squadron.html index 1acda54d5..0bb28cbc8 100644 --- a/Documentation/Ops.Squadron.html +++ b/Documentation/Ops.Squadron.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.TARS.html b/Documentation/Ops.TARS.html index 5b46bde4b..4b3a71342 100644 --- a/Documentation/Ops.TARS.html +++ b/Documentation/Ops.TARS.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Ops.Target.html b/Documentation/Ops.Target.html index f7b659548..56e110971 100644 --- a/Documentation/Ops.Target.html +++ b/Documentation/Ops.Target.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Shapes.CUBE.html b/Documentation/Shapes.CUBE.html index b9d3bdd80..13eada485 100644 --- a/Documentation/Shapes.CUBE.html +++ b/Documentation/Shapes.CUBE.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Shapes.LINE.html b/Documentation/Shapes.LINE.html index 3f3683765..324ab77cc 100644 --- a/Documentation/Shapes.LINE.html +++ b/Documentation/Shapes.LINE.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Shapes.OVAL.html b/Documentation/Shapes.OVAL.html index af53bf574..78947e84d 100644 --- a/Documentation/Shapes.OVAL.html +++ b/Documentation/Shapes.OVAL.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Shapes.POLYGON.html b/Documentation/Shapes.POLYGON.html index 307469846..5e67a8eff 100644 --- a/Documentation/Shapes.POLYGON.html +++ b/Documentation/Shapes.POLYGON.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Shapes.SHAPE_BASE.html b/Documentation/Shapes.SHAPE_BASE.html index a61293283..694feaa84 100644 --- a/Documentation/Shapes.SHAPE_BASE.html +++ b/Documentation/Shapes.SHAPE_BASE.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Shapes.TRIANGLE.html b/Documentation/Shapes.TRIANGLE.html index 4eb968a7f..4daad1590 100644 --- a/Documentation/Shapes.TRIANGLE.html +++ b/Documentation/Shapes.TRIANGLE.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html index cb264708c..51ecc98b5 100644 --- a/Documentation/Sound.Radio.html +++ b/Documentation/Sound.Radio.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html index 5832e8f88..17feb6ce4 100644 --- a/Documentation/Sound.RadioQueue.html +++ b/Documentation/Sound.RadioQueue.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html index e87f0962a..bac25fe37 100644 --- a/Documentation/Sound.RadioSpeech.html +++ b/Documentation/Sound.RadioSpeech.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index a81b45108..45c2c0309 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html index 3b302ef9b..3d1709ce8 100644 --- a/Documentation/Sound.SoundOutput.html +++ b/Documentation/Sound.SoundOutput.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html index 6406ec421..3af84f709 100644 --- a/Documentation/Sound.UserSound.html +++ b/Documentation/Sound.UserSound.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html index c0448a64c..f3f4c6b78 100644 --- a/Documentation/Utilities.Enums.html +++ b/Documentation/Utilities.Enums.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 2d86c683c..417e3e286 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -3288,17 +3288,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

- - - -
-
- - #number -FIFO.uniquecounter - - -
@@ -4148,17 +4137,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

- - - -
-
- - #number -FIFO.uniquecounter - - -
@@ -8158,17 +8136,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -LIFO.uniquecounter - - -
@@ -9018,17 +8985,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Utilities.Profiler.html b/Documentation/Utilities.Profiler.html index ec854cc6c..64ae1a3aa 100644 --- a/Documentation/Utilities.Profiler.html +++ b/Documentation/Utilities.Profiler.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html index a33b90f09..fa36f911e 100644 --- a/Documentation/Utilities.Socket.html +++ b/Documentation/Utilities.Socket.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index 0ec8686b6..af14887c7 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 0d77f963d..f41dfdf5b 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 8765e155f..808456471 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 744ad3df7..9436c24cb 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
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+

OPS - Air Traffic Control for AI and human players.

@@ -4510,17 +4510,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -4543,6 +4532,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +CONTROLLABLE.spot + + +
@@ -18358,17 +18358,6 @@ mygroup:WayPointExecute()

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -18391,6 +18380,17 @@ mygroup:WayPointExecute() + + + +
+
+ + +CONTROLLABLE.spot + + +
@@ -22513,17 +22513,6 @@ Coordinates are dependent on the position of the maps origin.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -22546,6 +22535,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + +CONTROLLABLE.spot + + +
@@ -23189,17 +23189,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -23222,6 +23211,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + +
@@ -23376,17 +23376,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -23409,6 +23398,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + +
diff --git a/Documentation/Wrapper.DynamicCargo.html b/Documentation/Wrapper.DynamicCargo.html index f391ecc5a..9652b6dee 100644 --- a/Documentation/Wrapper.DynamicCargo.html +++ b/Documentation/Wrapper.DynamicCargo.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
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- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
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+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 50f095a3b..1f460e113 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
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+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -5628,7 +5628,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionZone +GROUP.InitRespawnRandomizePositionInner + + + +
+ + +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -10812,7 +10823,18 @@ These settings can be provided by calling the relevant Init...() methods of the + +
+
+ +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -29025,7 +29058,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -29806,7 +29850,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -30098,7 +30153,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index 024df75c8..4ca7a5c83 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

-
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

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+
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+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index bd78cd205..c942ded2e 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
+
+ +

+

OPS - Air Traffic Control for AI and human players.

@@ -2972,6 +2972,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -3056,7 +3078,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -5099,6 +5121,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5183,7 +5227,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -6720,6 +6764,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6804,7 +6870,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html index fe50832a6..dd165d157 100644 --- a/Documentation/Wrapper.Net.html +++ b/Documentation/Wrapper.Net.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

+

+ + +
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OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index b25ff7b80..3e6426eea 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

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- - -
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OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

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+ + +
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OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 24775e988..e4c6f8726 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

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- - -
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

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+ + +
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OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 8e8745aa4..210394806 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

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- - -
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

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+ + +
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+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index a9d111bae..f6dc2639c 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

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- - -
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

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+ + +
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+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html index 3f13d322f..b1ae611e3 100644 --- a/Documentation/Wrapper.Storage.html +++ b/Documentation/Wrapper.Storage.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
-
- -

-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

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+ + +
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+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 79734ec7e..9ddd47429 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
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-

OPS - Air Traffic Control for AI and human players.

@@ -889,6 +878,17 @@

Ops - Fleet Warehouse.

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+ + +
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+

OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html index 8cbc84a2e..f8d9163a5 100644 --- a/Documentation/Wrapper.Weapon.html +++ b/Documentation/Wrapper.Weapon.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

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- - -
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OPS - Air Traffic Control for AI and human players.

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Ops - Fleet Warehouse.

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+ + +
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OPS - Air Traffic Control for AI and human players.

diff --git a/Documentation/index.html b/Documentation/index.html index 834c4ade4..ae3effdab 100644 --- a/Documentation/index.html +++ b/Documentation/index.html @@ -713,17 +713,6 @@

NAVIGATION - Towns of the map/theatre.

-

- - -
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OPS - Air Traffic Control for AI and human players.

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Ops - Fleet Warehouse.

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OPS - Air Traffic Control for AI and human players.

@@ -2198,18 +2198,6 @@

Navigation.Towns

NAVIGATION - Towns of the map/theatre.

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- Image -
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OPS - Air Traffic Control for AI and human players.

@@ -2390,6 +2378,18 @@

Ops.Fleet

Ops - Fleet Warehouse.

+

+ + + +
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+ Image +
+
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+

OPS - Air Traffic Control for AI and human players.