diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html
index 69b7dfa60..20a7e590c 100644
--- a/Documentation/Core.Astar.html
+++ b/Documentation/Core.Astar.html
@@ -713,17 +713,6 @@
- SPAWN.skill |
+ SPAWN.uncontrolled |
|
@@ -3749,14 +3737,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -3848,9 +3833,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -3917,20 +3899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -4022,6 +3990,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4088,6 +4067,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4154,9 +4144,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Overwrite unit names by default with group name.
-
@@ -4168,6 +4155,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4201,6 +4199,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4439,6 +4448,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4506,7 +4526,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -4580,6 +4600,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4591,28 +4622,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
@@ -4631,18 +4640,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
SPAWN.skill
+
SPAWN.uncontrolled
@@ -8009,7 +8007,7 @@ The first parameter of the BeforeTemplateSpawnFunc is the raw Template used to s
-- Declare SpawnObject and call a function when a new Group is spawned.
local SpawnObject = SPAWN:New( "SpawnObject" )
:InitLimit( 2, 10 )
- :OnBeforeSpawnGroup( function( SpawnTemplate )
+ :OnBeforeTemplateSpawnGroup( function( Spawn, SpawnTemplate, SpawnIndex )
Tweaking the template units
end
)
@@ -10547,14 +10545,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -10646,9 +10641,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -10715,20 +10707,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -10820,6 +10798,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10886,6 +10875,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10952,9 +10952,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Overwrite unit names by default with group name.
-
@@ -10966,6 +10963,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10999,6 +11007,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -11237,6 +11256,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -11304,7 +11334,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -11378,6 +11408,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -11389,28 +11430,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
@@ -11429,18 +11448,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-SPAWN.modulation
-
-
-
-
-
-
-
-
-
-
-
SPAWN.skill
+
SPAWN.uncontrolled
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index bcd488e78..be935f32e 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index e609036b8..9ba49d216 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -2798,17 +2798,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4125,17 +4114,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -5724,17 +5702,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html
index cc144b4c5..3c359a0c0 100644
--- a/Documentation/Core.TextAndSound.html
+++ b/Documentation/Core.TextAndSound.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index ea51ee239..bd017c09f 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index ac0ad5f59..eeb3c50ca 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Core.Vector.html b/Documentation/Core.Vector.html
index 24ba84b00..0d25fbfcf 100644
--- a/Documentation/Core.Vector.html
+++ b/Documentation/Core.Vector.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index c1095eb69..5ffaa1129 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 92f71f381..75f5eff42 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -16664,6 +16664,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+ #table
ZONE_OVAL.CenterVec2
@@ -17368,6 +17379,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+
+
+
+ #table
ZONE_OVAL.CenterVec2
diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html
index 84c14770d..e01ae7cd6 100644
--- a/Documentation/Core.Zone_Detection.html
+++ b/Documentation/Core.Zone_Detection.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index 8ebac22d5..884e70d32 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.AICSAR.html b/Documentation/Functional.AICSAR.html
index 6b58542e9..440452d8a 100644
--- a/Documentation/Functional.AICSAR.html
+++ b/Documentation/Functional.AICSAR.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index c3680d521..23d3887b8 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.AmmoTruck.html b/Documentation/Functional.AmmoTruck.html
index d035be006..ea3088a95 100644
--- a/Documentation/Functional.AmmoTruck.html
+++ b/Documentation/Functional.AmmoTruck.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html
index d508fb389..dc0083733 100644
--- a/Documentation/Functional.Artillery.html
+++ b/Documentation/Functional.Artillery.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html
index 4e7b0a10c..04150942c 100644
--- a/Documentation/Functional.Autolase.html
+++ b/Documentation/Functional.Autolase.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -2416,28 +2416,6 @@
-
-
-
-
-
@@ -2559,17 +2537,6 @@
-
-
-
-
@@ -2683,17 +2650,6 @@
-
-
-
-
@@ -2705,17 +2661,6 @@
-
-
-
-
@@ -2752,17 +2697,6 @@
-
-
-
-
@@ -2785,17 +2719,6 @@
-
-
-
-
@@ -2813,7 +2736,7 @@
- #boolean
+
AUTOLASE.smoketargets
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index e23cc1358..43f3fbbaf 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.ClientWatch.html b/Documentation/Functional.ClientWatch.html
index 978ace788..65a2f03fa 100644
--- a/Documentation/Functional.ClientWatch.html
+++ b/Documentation/Functional.ClientWatch.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 5d2ffd47c..5cf554022 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index c7ab5b04f..e4ad0aa57 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -20147,28 +20147,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
@@ -20301,6 +20279,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
@@ -20318,7 +20307,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
@@ -25077,6 +25044,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
@@ -25094,7 +25072,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
@@ -26874,6 +26830,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
@@ -26891,7 +26858,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number
+
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html
index 7790444c7..79b71b8ed 100644
--- a/Documentation/Functional.DetectionZones.html
+++ b/Documentation/Functional.DetectionZones.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index fb6757c8d..28d88399f 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.FORMATION.html b/Documentation/Functional.FORMATION.html
index 2bb69d3bc..2329e8cf8 100644
--- a/Documentation/Functional.FORMATION.html
+++ b/Documentation/Functional.FORMATION.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html
index 4c5bfcb86..d8323a2ec 100644
--- a/Documentation/Functional.Fox.html
+++ b/Documentation/Functional.Fox.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index e83f4c9c2..46b27a3c8 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -6101,6 +6101,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
+
+
+
+
@@ -6398,34 +6409,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #boolean
-
MANTIS.NavalAutonomy
-
-
-
-
-
ship groups outside EWR radar coverage go alarm RED and search autonomously (see SetNavalAutonomy)
-
-
-
-
-
-
-
- #number
-
MANTIS.NavalAutonomyRadius
-
-
-
-
-
meters; a ship group within this distance of an alive EWR group counts as covered
-
@@ -6512,7 +6495,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Long
@@ -6523,7 +6506,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Medium
@@ -6534,7 +6517,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_PointDef
@@ -6545,7 +6528,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Short
@@ -6727,8 +6710,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -7346,6 +7318,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
self.SAMCheckRanges = {}
+
@@ -13854,6 +13829,17 @@ Substring matching with digit-boundary protection prevents false matches
The #DETECTION_AREAS object for AWACS
+
+
+
+
@@ -14151,34 +14137,6 @@ Substring matching with digit-boundary protection prevents false matches
-
-
-
-
-
-
- #boolean
-
MANTIS.NavalAutonomy
-
-
-
-
-
ship groups outside EWR radar coverage go alarm RED and search autonomously (see SetNavalAutonomy)
-
-
-
-
-
-
-
- #number
-
MANTIS.NavalAutonomyRadius
-
-
-
-
-
meters; a ship group within this distance of an alive EWR group counts as covered
-
@@ -14265,7 +14223,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table
+
MANTIS.SAM_Table_Long
@@ -14276,7 +14234,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table
+
MANTIS.SAM_Table_Medium
@@ -14287,7 +14245,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table
+
MANTIS.SAM_Table_PointDef
@@ -14298,7 +14256,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table
+
MANTIS.SAM_Table_Short
@@ -14480,8 +14438,8 @@ Substring matching with digit-boundary protection prevents false matches
-
@@ -15099,6 +15046,9 @@ Substring matching with digit-boundary protection prevents false matches
+
+
self.SAMCheckRanges = {}
+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index fc64fb430..4d2e8115f 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -2212,6 +2212,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive.
+
+
+
+
@@ -2442,6 +2456,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive.
+
+
+
+
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index c1f60fbd8..e5e73e04e 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 3899b5251..36c526cf5 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -3356,12 +3356,6 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
- |
-
-
- RAT.skill |
+ RAT.uncontrolled |
|
@@ -7917,17 +7899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -15876,17 +15847,6 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -19316,7 +19276,7 @@ The first parameter of the BeforeTemplateSpawnFunc is the raw Template used to s
-- Declare SpawnObject and call a function when a new Group is spawned.
local SpawnObject = SPAWN:New( "SpawnObject" )
:InitLimit( 2, 10 )
- :OnBeforeSpawnGroup( function( SpawnTemplate )
+ :OnBeforeTemplateSpawnGroup( function( Spawn, SpawnTemplate, SpawnIndex )
Tweaking the template units
end
)
@@ -23042,17 +23002,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
-
-
-
-
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index 07e6e37ff..b95e2b1a2 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 0f8282898..787348ac7 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index bc6fb537a..06735859b 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index 566d7015c..a0bc157e5 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Stratego.html b/Documentation/Functional.Stratego.html
index 67a187820..6fc84cff5 100644
--- a/Documentation/Functional.Stratego.html
+++ b/Documentation/Functional.Stratego.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 3dc2c7144..257af0338 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Tiresias.html b/Documentation/Functional.Tiresias.html
index 299366882..2e2510d4a 100644
--- a/Documentation/Functional.Tiresias.html
+++ b/Documentation/Functional.Tiresias.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index 941c9fe43..6e2a797c1 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index a2171e81e..2e88ecdef 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index 1e7eb209f..9fa1f487b 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index ed815c0da..996244986 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Navigation.Beacons.html b/Documentation/Navigation.Beacons.html
index 0d16b5e59..e68073cba 100644
--- a/Documentation/Navigation.Beacons.html
+++ b/Documentation/Navigation.Beacons.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Navigation.Point.html b/Documentation/Navigation.Point.html
index 9612e34c2..faeffbd80 100644
--- a/Documentation/Navigation.Point.html
+++ b/Documentation/Navigation.Point.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Navigation.Radios.html b/Documentation/Navigation.Radios.html
index 7f394da06..29d8fefd7 100644
--- a/Documentation/Navigation.Radios.html
+++ b/Documentation/Navigation.Radios.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Navigation.Towns.html b/Documentation/Navigation.Towns.html
index 7aea6549d..06d65b33b 100644
--- a/Documentation/Navigation.Towns.html
+++ b/Documentation/Navigation.Towns.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html
index 391e393c8..aee087859 100644
--- a/Documentation/Ops.ATIS.html
+++ b/Documentation/Ops.ATIS.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.AWACS.html b/Documentation/Ops.AWACS.html
index bbb2c5651..cfa5f12c2 100644
--- a/Documentation/Ops.AWACS.html
+++ b/Documentation/Ops.AWACS.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index e00f0fc36..da43ae696 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -9866,6 +9866,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
+
+
+
+
@@ -9877,6 +9888,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
+
+
+
+
@@ -30574,6 +30596,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -30585,6 +30618,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -33698,6 +33742,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -33709,6 +33764,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -42217,6 +42283,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set case to that of lead.
+
@@ -42280,6 +42349,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
AIRBOSS.PlayerData.grade
@@ -42298,6 +42381,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+
+
+
+
@@ -42658,7 +42752,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- VNAO Edit - Added
+ VNAO Edit - Added
diff --git a/Documentation/Ops.Airwing.html b/Documentation/Ops.Airwing.html
index 9362984bb..d9992043e 100644
--- a/Documentation/Ops.Airwing.html
+++ b/Documentation/Ops.Airwing.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -6068,17 +6068,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Mission queue table.
-
-
-
-
@@ -9754,17 +9743,6 @@ Spawning on runways is not supported.
Mission queue table.
-
-
-
-
@@ -16300,17 +16278,6 @@ Cohort assets will not be available until relocation is finished.
Mission queue table.
-
-
-
-
@@ -29898,17 +29865,6 @@ this request is used to put the groups back into the warehouse stock.
Mission queue table.
-
-
-
-
@@ -31852,17 +31808,6 @@ this request is used to put the groups back into the warehouse stock.
Mission queue table.
-
-
-
-
diff --git a/Documentation/Ops.ArmyGroup.html b/Documentation/Ops.ArmyGroup.html
index bc2114ea9..5ee9de29e 100644
--- a/Documentation/Ops.ArmyGroup.html
+++ b/Documentation/Ops.ArmyGroup.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Auftrag.html b/Documentation/Ops.Auftrag.html
index 24c129b24..a2b5bffb9 100644
--- a/Documentation/Ops.Auftrag.html
+++ b/Documentation/Ops.Auftrag.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Brigade.html b/Documentation/Ops.Brigade.html
index d4cafd381..67201e3f7 100644
--- a/Documentation/Ops.Brigade.html
+++ b/Documentation/Ops.Brigade.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 5ade91586..d70b0d371 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -2604,12 +2604,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR.inTransitGroups |
- |
-
-
@@ -4713,11 +4707,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4852,17 +4860,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -5079,6 +5076,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -5104,6 +5115,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -11157,11 +11182,25 @@ callsigns from playername or group name.
+
@@ -11296,17 +11335,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -11523,6 +11551,20 @@ callsigns from playername or group name.
+
+
@@ -11548,6 +11590,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -13808,11 +13864,25 @@ callsigns from playername or group name.
+
@@ -13947,17 +14017,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -14174,6 +14233,20 @@ callsigns from playername or group name.
+
+
@@ -14199,6 +14272,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 780aba444..a9547cb0e 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -6160,6 +6160,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
+
+
+
+
@@ -6223,6 +6234,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -6327,7 +6352,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeUHFFrequencies
@@ -6338,11 +6363,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6418,11 +6446,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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@@ -6638,7 +6666,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
@@ -6844,6 +6861,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
@@ -7027,7 +7055,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
CTLD.locale
@@ -7194,7 +7222,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
noob catch
+
time to repairor build a unit/group
@@ -7353,6 +7381,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
sub categories
+
@@ -24050,6 +24081,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -24113,6 +24155,20 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
@@ -24217,7 +24273,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeUHFFrequencies
@@ -24228,11 +24284,14 @@ However, if you create a new folder inside the miz file, which contains the soun
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-
-
-
@@ -24734,6 +24782,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -24917,7 +24976,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #string
CTLD.locale
@@ -25084,7 +25143,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -25243,6 +25302,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
sub categories
+
@@ -26920,6 +26982,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -26983,6 +27056,20 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
@@ -27087,7 +27174,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeUHFFrequencies
@@ -27098,11 +27185,14 @@ However, if you create a new folder inside the miz file, which contains the soun
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@@ -27211,14 +27304,11 @@ However, if you create a new folder inside the miz file, which contains the soun
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-
-
-
@@ -27604,6 +27683,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -27787,7 +27877,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #string
CTLD.locale
@@ -27954,7 +28044,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -28113,6 +28203,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
sub categories
+
@@ -32809,17 +32902,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Can transport crate.
-
-
-
-
diff --git a/Documentation/Ops.Chief.html b/Documentation/Ops.Chief.html
index 366412761..1f100e510 100644
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NAVIGATION - Towns of the map/theatre.
-
-
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
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+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Cohort.html b/Documentation/Ops.Cohort.html
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NAVIGATION - Towns of the map/theatre.
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
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+
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+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Commander.html b/Documentation/Ops.Commander.html
index ef1de6d08..9f6159da8 100644
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NAVIGATION - Towns of the map/theatre.
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-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
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+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.EasyAG.html b/Documentation/Ops.EasyAG.html
index d94db97e1..fa5db5132 100644
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NAVIGATION - Towns of the map/theatre.
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
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+
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+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.EasyGCICAP.html b/Documentation/Ops.EasyGCICAP.html
index 2db85e4d0..edb8d9cf3 100644
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NAVIGATION - Towns of the map/theatre.
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-
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-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
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+
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+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Fleet.html b/Documentation/Ops.Fleet.html
index e93a605e0..6c3f98e51 100644
--- a/Documentation/Ops.Fleet.html
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NAVIGATION - Towns of the map/theatre.
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-
-
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-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
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+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/OPS.FlightControl.html b/Documentation/Ops.FlightControl.html
similarity index 99%
rename from Documentation/OPS.FlightControl.html
rename to Documentation/Ops.FlightControl.html
index a07dd600e..54eea756d 100644
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NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -1454,7 +1454,7 @@
-
Module OPS.FlightControl
+ Module Ops.FlightControl
@@ -4053,7 +4053,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html
index 00fa632cd..16a948283 100644
--- a/Documentation/Ops.FlightGroup.html
+++ b/Documentation/Ops.FlightGroup.html
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NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -7850,6 +7850,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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+
@@ -7881,6 +7895,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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+
Set the destination base.
+
@@ -8073,14 +8090,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8105,20 +8119,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -18672,6 +18672,20 @@ Here we only check if stuck whilst taxiing.
+
+
@@ -18703,6 +18717,9 @@ Here we only check if stuck whilst taxiing.
+
+
Set the destination base.
+
@@ -18895,14 +18912,11 @@ Here we only check if stuck whilst taxiing.
@@ -18927,20 +18941,6 @@ Here we only check if stuck whilst taxiing.
-
-
@@ -39537,6 +39537,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
@@ -39568,6 +39582,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
Set the destination base.
+
@@ -39760,14 +39777,11 @@ Optionally, you can calculate the current max weight possible, which accounts fo
@@ -39792,20 +39806,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
@@ -41742,6 +41742,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
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+
@@ -41773,6 +41787,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
Set the destination base.
+
@@ -41965,14 +41982,11 @@ Optionally, you can calculate the current max weight possible, which accounts fo
@@ -41997,20 +42011,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
diff --git a/Documentation/Ops.Flotilla.html b/Documentation/Ops.Flotilla.html
index 886567249..4c04dbe95 100644
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NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html
index 827c959ea..1bcb64dd6 100644
--- a/Documentation/Ops.Intel.html
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NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Legion.html b/Documentation/Ops.Legion.html
index 1414b3d48..8b27be59a 100644
--- a/Documentation/Ops.Legion.html
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.NavyGroup.html b/Documentation/Ops.NavyGroup.html
index 8f6fb23f6..d73594a6c 100644
--- a/Documentation/Ops.NavyGroup.html
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
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+
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+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Operation.html b/Documentation/Ops.Operation.html
index 68beb0146..a1424bce7 100644
--- a/Documentation/Ops.Operation.html
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
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+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html
index 287f88c05..ea05d49fe 100644
--- a/Documentation/Ops.OpsGroup.html
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
-

-
-
-
-
OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
+
+

+
+
+
+
OPS - Air Traffic Control for AI and human players.
@@ -8546,9 +8546,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Init a table.
-
@@ -30339,9 +30336,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
- Init a table.
-
@@ -33472,9 +33466,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
- Init a table.
-
@@ -39488,7 +39479,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
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+ No of sight.
diff --git a/Documentation/Ops.OpsTransport.html b/Documentation/Ops.OpsTransport.html
index c22854b6c..d26965eaf 100644
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NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
-
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-
-
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
+
+
+
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+
+
+
+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html
index ec91cfb82..c8d1a7a1c 100644
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NAVIGATION - Towns of the map/theatre.
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Platoon.html b/Documentation/Ops.Platoon.html
index 99ba484d0..25daafb06 100644
--- a/Documentation/Ops.Platoon.html
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.PlayerRecce.html b/Documentation/Ops.PlayerRecce.html
index 0b6ed9a44..e3387e112 100644
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NAVIGATION - Towns of the map/theatre.
-
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html
index c52ea496e..7eac549a4 100644
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NAVIGATION - Towns of the map/theatre.
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index f046c2574..9247ef57c 100644
--- a/Documentation/Ops.RecoveryTanker.html
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
-
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
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+
OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index 676a0294d..35fc68574 100644
--- a/Documentation/Ops.RescueHelo.html
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Squadron.html b/Documentation/Ops.Squadron.html
index 1acda54d5..0bb28cbc8 100644
--- a/Documentation/Ops.Squadron.html
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
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OPS - Air Traffic Control for AI and human players.
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.TARS.html b/Documentation/Ops.TARS.html
index 5b46bde4b..4b3a71342 100644
--- a/Documentation/Ops.TARS.html
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Ops.Target.html b/Documentation/Ops.Target.html
index f7b659548..56e110971 100644
--- a/Documentation/Ops.Target.html
+++ b/Documentation/Ops.Target.html
@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Shapes.CUBE.html b/Documentation/Shapes.CUBE.html
index b9d3bdd80..13eada485 100644
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NAVIGATION - Towns of the map/theatre.
-
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OPS - Air Traffic Control for AI and human players.
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Shapes.LINE.html b/Documentation/Shapes.LINE.html
index 3f3683765..324ab77cc 100644
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Shapes.OVAL.html b/Documentation/Shapes.OVAL.html
index af53bf574..78947e84d 100644
--- a/Documentation/Shapes.OVAL.html
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
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OPS - Air Traffic Control for AI and human players.
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+
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Shapes.POLYGON.html b/Documentation/Shapes.POLYGON.html
index 307469846..5e67a8eff 100644
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
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OPS - Air Traffic Control for AI and human players.
diff --git a/Documentation/Shapes.SHAPE_BASE.html b/Documentation/Shapes.SHAPE_BASE.html
index a61293283..694feaa84 100644
--- a/Documentation/Shapes.SHAPE_BASE.html
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@@ -713,17 +713,6 @@
NAVIGATION - Towns of the map/theatre.
-
-
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OPS - Air Traffic Control for AI and human players.
@@ -889,6 +878,17 @@
+
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OPS - Air Traffic Control for AI and human players.
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diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html
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diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html
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diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html
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NAVIGATION - Towns of the map/theatre.
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diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html
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NAVIGATION - Towns of the map/theatre.
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NAVIGATION - Towns of the map/theatre.
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diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html
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NAVIGATION - Towns of the map/theatre.
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NAVIGATION - Towns of the map/theatre.
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Stack by pointer.
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Coordinate of the mark.
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