diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index bc3c99e65..483f1c2c4 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5962,7 +5962,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +self:T2( { self.SpawnTemplatePrefix, Vec2} )
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
+set up SRS
+The ME name of the HQ object
-Log SAM status in dcs.log every cycle if true.
+ + + +switch alarm state RED
+ @@ -5246,9 +5282,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -self.SAMCheckRanges = {}
- @@ -9991,8 +10024,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The ME name of the HQ object
- - - -Log SAM status in dcs.log every cycle if true.
+ + + +switch alarm state RED
+ @@ -10874,9 +10943,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -self.SAMCheckRanges = {}
- diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index d235cae4e..cc984a7ef 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2189,6 +2189,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
-VNAO Edit - Added
+VNAO Edit - Added
VNAO Edit - Added
+VNAO Edit - Added
VNAO Edit - Added
+VNAO Edit - Added
Set case to that of lead.
+Decrease stack/flag. Human player needs to take care himself.
+Set stack flag.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set Stable Hover
+VNAO Edit - Added
+VNAO Edit - Added
Band modulation.
- - - -Destroy a unit of the group.
-Mission Ingress waypoint coordinate.
- - - -Mission Ingress waypoint coordinate.
- - - -Mission Ingress waypoint coordinate.
- - - -counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
+Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-Folderpath.
+time to repairor build a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-Folderpath.
+time to repairor build a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-Folderpath.
+time to repairor build a unit/group
+noob catch
Destroy a unit of the group.
-Set time stamp.
+ +Max waiting time in seconds.
+ +Set the destination base.
-Spawn in uncontrolled state.
+ +Set time stamp.
+ +Max waiting time in seconds.
+ +Set the destination base.
-Spawn in uncontrolled state.
+ +Set time stamp.
+ +Max waiting time in seconds.
+ +Set the destination base.
-Spawn in uncontrolled state.
+ +Set time stamp.
+ +Max waiting time in seconds.
+ +Set the destination base.
-Spawn in uncontrolled state.
+ +Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
-Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
- - - -Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
- - - -Destroy a unit of the group.
-Destroy a unit of the group.
-Name of the class.
- - - -Name of the class.
- - - -Name of the class.
- - - -Has line of sight.
+No of sight.
diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 9edbbd6ad..4b6e81847 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -16506,7 +16506,7 @@ When moose is loading dynamically (for moose class development), tracing is switCoordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+ + + +Coordinate of the mark.
- - - -Text displayed in the mark panel.
+ + + +