diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index b24b3135c..ee523f703 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2840,22 +2840,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5008,22 +4997,11 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index cef3f17aa..98f476d92 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3021,6 +3021,18 @@ and any spaces before and after the resulting name are removed.

SPAWN.hidden

+ + + +

SPAWN.modulation

+ + + + + +

SPAWN.uncontrolled

+ + @@ -3695,11 +3707,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3780,9 +3795,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -3849,20 +3861,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3896,6 +3894,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3954,6 +3963,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -4097,9 +4117,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Overwrite unit names by default with group name.

- @@ -4111,8 +4128,49 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPostfix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPrefix + +
@@ -4139,6 +4197,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

self:T2( { self.SpawnTemplatePrefix, Vec2} )

+
+ + +
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -4170,7 +4239,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -4184,7 +4253,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -4352,17 +4421,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -4430,7 +4488,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -4515,6 +4573,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ + +
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
@@ -10343,11 +10423,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -10428,9 +10511,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -10497,20 +10577,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -10544,6 +10610,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -10602,6 +10679,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -10745,9 +10833,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

- @@ -10759,8 +10844,49 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPostfix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPrefix + +
@@ -10787,6 +10913,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

self:T2( { self.SpawnTemplatePrefix, Vec2} )

+
+ + +
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -10818,7 +10955,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -10832,7 +10969,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -11000,17 +11137,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -11078,7 +11204,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -11163,6 +11289,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index c41b9274a..92bab32e1 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -3079,7 +3079,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + SPAWNSTATIC.TemplateStaticUnit @@ -4973,7 +4973,7 @@ Handy if you spawn from cargo statics which have resources already set.

- #table + SPAWNSTATIC.TemplateStaticUnit diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index d0c4a8fe3..1417a4324 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -16546,17 +16546,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -17261,17 +17250,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -19443,17 +19421,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -20987,17 +20954,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 diff --git a/Documentation/Functional.AICSAR.html b/Documentation/Functional.AICSAR.html index ffd22195d..06c71d29e 100644 --- a/Documentation/Functional.AICSAR.html +++ b/Documentation/Functional.AICSAR.html @@ -3357,7 +3357,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -AICSAR.SRSRadio +AICSAR.SRSTTSRadio @@ -6488,7 +6488,7 @@ See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean -AICSAR.SRSRadio +AICSAR.SRSTTSRadio @@ -8457,7 +8457,7 @@ See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean -AICSAR.SRSRadio +AICSAR.SRSTTSRadio diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index 470813a2e..fced3e493 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -2323,7 +2323,7 @@
- #table + AUTOLASE.CurrentLasing @@ -2416,17 +2416,6 @@ -
- -
-
-
- - -AUTOLASE.LaserCodes - - -
@@ -2537,17 +2526,6 @@ -
- -
-
-
- - #number -AUTOLASE.RoundingPrecision - - -
@@ -2661,17 +2639,6 @@ -
- -
-
-
- - #number -AUTOLASE.cooldowntime - - -
@@ -2683,17 +2650,6 @@ -
- -
-
-
- - #boolean -AUTOLASE.forcecooldown - - -
@@ -2705,17 +2661,6 @@ -
- -
-
-
- - #number -AUTOLASE.lasingindex - - -
@@ -2736,33 +2681,11 @@
- #number -AUTOLASE.maxlasing - - -
- -
-
- - -
-
-
- - #boolean -AUTOLASE.notifypilots - - -
@@ -2785,39 +2708,6 @@ -
- -
-
-
- - #number -AUTOLASE.reporttimelong - - - -
- -
-
-
- - #number -AUTOLASE.reporttimeshort - - - -
- -
-
-
- - -AUTOLASE.smokecolor - - -
@@ -2835,7 +2725,7 @@
- #boolean + AUTOLASE.smoketargets @@ -2846,7 +2736,7 @@
- #table + AUTOLASE.targetsperrecce diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index ef270932c..7ed32eff7 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2397,17 +2397,6 @@ Use the method DESIGNATE.SetMission() to -
- -
-
-
@@ -2419,17 +2408,6 @@ Use the method DESIGNATE.SetMission() to -
- -
-
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 219273bad..dd0076dc9 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20017,6 +20017,28 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -20177,7 +20199,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number DETECTION_BASE.RefreshTimeInterval @@ -24782,6 +24804,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -24942,7 +24986,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -26568,6 +26612,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -26728,7 +26794,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index f7a53a281..76b44d567 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -4368,17 +4368,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

-
- -
-
-
- - -MANTIS.AWACS_Prefix - - -
@@ -4577,6 +4566,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+ + + +
+
+ + #table +MANTIS.InboundARMs + + + +
+ +
+
+
+ + #table +MANTIS.LastThreatEval + + +
@@ -9974,17 +9985,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

- - - -
-
- - -MANTIS.AWACS_Prefix - - -
@@ -10183,6 +10183,28 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+ + + +
+
+ + #table +MANTIS.InboundARMs + + + +
+ +
+
+
+ + #table +MANTIS.LastThreatEval + + +
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 120b42406..63a1a043f 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2200,20 +2200,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2444,20 +2430,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index c6c951fef..26792bbed 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3356,12 +3356,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -4611,6 +4605,18 @@ and any spaces before and after the resulting name are removed.

RAT.hidden

+ + + +

RAT.modulation

+ + + + + +

RAT.uncontrolled

+ + @@ -7851,17 +7857,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
@@ -15810,17 +15805,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
@@ -22903,17 +22887,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 147594389..b6ffae58b 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -42107,7 +42107,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Decrease stack/flag. Human player needs to take care himself.

+

Set stack flag.

@@ -42269,9 +42269,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set section lead of player flight.

- @@ -42330,9 +42327,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set time stamp.

- diff --git a/Documentation/Ops.ArmyGroup.html b/Documentation/Ops.ArmyGroup.html index bf7d5282d..af1750e1e 100644 --- a/Documentation/Ops.ArmyGroup.html +++ b/Documentation/Ops.ArmyGroup.html @@ -2543,6 +2543,12 @@ and pick the closest unit to this ARMYGROUP.

ARMYGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

+ + + +

ARMYGROUP.EPLRS

+ + @@ -6743,6 +6749,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +ARMYGROUP.HuntingEnemySet + + + +
+ +
@@ -12627,6 +12644,17 @@ and pick the closest unit to this ARMYGROUP.

Field(s)

+
+ + +
@@ -33137,6 +33165,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Field(s)

+
+ + +
@@ -34987,6 +35026,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Field(s)

+
+ + +
diff --git a/Documentation/Ops.Auftrag.html b/Documentation/Ops.Auftrag.html index 5eb9f17d7..34efdacb3 100644 --- a/Documentation/Ops.Auftrag.html +++ b/Documentation/Ops.Auftrag.html @@ -7438,6 +7438,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Mission Ingress waypoint coordinate.

+
+ +
+ @@ -23314,6 +23325,17 @@ will always return.

Mission Ingress waypoint coordinate.

+
+ +
+
+
@@ -26728,6 +26750,17 @@ will always return.

Mission Ingress waypoint coordinate.

+
+ +
+
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 35311985a..90e415091 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4159,7 +4159,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -5046,20 +5046,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -5085,20 +5071,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -10634,7 +10606,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -11521,20 +11493,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -11560,20 +11518,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -13316,7 +13260,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -14203,20 +14147,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -14242,20 +14172,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 69e52ebb3..183627b03 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -2927,7 +2927,7 @@ If you use units built by multiple templates, they will effectively double on lo -

CTLD:OnBeforeCratesPacked(From, Event, To, Group, Unit, Cargo)

+

CTLD:OnBeforeCratesPacked(From, Event, To, Group, Unit, Cargo, PackedGroup)

FSM Function OnBeforeCratesPacked.

@@ -3512,6 +3512,12 @@ If you use units built by multiple templates, they will effectively double on lo

CTLD:_FindCratesNearby(_group, _unit, _dist, _ignoreweight, ignoretype, ignoreHercInner)

(Internal) Function to find and return nearby crates.

+ + + +

CTLD:_FindPackableGroupsNearby(Group, Unit)

+ +

(Internal) Function to find nearby packable groups.

@@ -3674,6 +3680,12 @@ If you use units built by multiple templates, they will effectively double on lo

CTLD:_LoadCratesNearby(Group, Unit)

(Internal) Function to get and load nearby crates.

+ + + +

CTLD:_LoadPackedCratesByIds(Group, Unit, crateIds, cargoName)

+ +

(Internal) Function to load the exact crates created by a selected pack action.

@@ -3713,9 +3725,21 @@ If you use units built by multiple templates, they will effectively double on lo -

CTLD:_PackCratesNearby(Group, Unit)

+

CTLD:_PackCratesNearby(Group, Unit, EmitPackedEvent)

- +

(Internal) Function to pack nearby vehicles / FOBs.

+ + + +

CTLD:_PackSelectedGroupAction(Group, Unit, TargetGroupName, Mode)

+ +

(Internal) Function to pack a selected nearby group.

+ + + +

CTLD:_PackSingleGroupToCrates(Group, Unit, TargetGroup, EmitPackedEvent, SkipMenuRefresh)

+ +

(Internal) Function to pack a selected nearby group into crates.

@@ -3752,6 +3776,12 @@ If you use units built by multiple templates, they will effectively double on lo

CTLD:_RefreshLoadCratesMenu(Group, Unit)

(Internal) Function to refresh the menu for load crates.

+ + + +

CTLD:_RefreshPackMenus(Group, Unit)

+ +

(Internal) Function to refresh the menu for pack actions.

@@ -3776,6 +3806,12 @@ If you use units built by multiple templates, they will effectively double on lo

CTLD:_RemoveCratesNearby(Group, Unit, _group, _unit)

(Internal) Function to find and Remove nearby crates.

+ + + +

CTLD:_RemovePackedCratesByIds(Group, Unit, crateIds)

+ +

(Internal) Function to remove the exact crates created by a selected pack action.

@@ -6037,17 +6073,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -6068,7 +6093,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.CtldUnits @@ -6090,7 +6115,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -6115,14 +6140,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -6207,7 +6229,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -6229,14 +6251,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -6301,11 +6320,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -6334,11 +6356,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -6403,17 +6428,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Smokes and Flares

-
- -
-
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -6511,6 +6525,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +CTLD.UserSetGroup + + + +
+ +
+
+ + +
+ @@ -6533,17 +6580,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - -
@@ -7020,17 +7056,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

enfore engineer build only?

-
- -
-
-
- - #boolean -CTLD.onestepmenu - - -
@@ -7178,9 +7203,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

message suppression

-
@@ -7198,7 +7220,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -12014,7 +12036,7 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop
-

Cargo crate that was repacked.

+

Cargo crate that was repacked. For direct C-130 packing this can also be a table of spawned packed cargo objects.

@@ -13641,7 +13663,7 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop

FSM Function OnBeforeCratesPacked.

@@ -13729,6 +13751,19 @@ Return true to allow the request, or false to block it. When blocked, _LoadTroop

Cargo crate that was repacked.

+
+
+
+
+

+ Wrapper.Group#GROUP + PackedGroup +

+
+
+ +

Group object that is about to be packed.

+

Return value:

@@ -18178,6 +18213,67 @@ However, if you create a new folder inside the miz file, which contains the soun
+ + + +
+ +
+

CTLD:_FindPackableGroupsNearby(Group, Unit)

+
+ +

(Internal) Function to find nearby packable groups.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+

Return values:

+
+
+

#table:

+
+
+ +

PackableGroups

+ +
+
+

#number:

+
+
+ +

Number

+ +
+
+
+
@@ -19542,6 +19638,81 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+ +
+

CTLD:_LoadPackedCratesByIds(Group, Unit, crateIds, cargoName)

+
+ +

(Internal) Function to load the exact crates created by a selected pack action.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+
+
+

+ #table + crateIds +

+
+
+

+
+
+
+
+

+ #string + cargoName +

+
+
+

+
+
+

Return value:

+
+
+

#CTLD:

+
+
+ +

self

+ +
+
+
+
@@ -19902,10 +20073,10 @@ However, if you create a new folder inside the miz file, which contains the soun
-

CTLD:_PackCratesNearby(Group, Unit)

+

CTLD:_PackCratesNearby(Group, Unit, EmitPackedEvent)

- +

(Internal) Function to pack nearby vehicles / FOBs.

@@ -19917,6 +20088,7 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19927,6 +20099,7 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19934,6 +20107,207 @@ However, if you create a new folder inside the miz file, which contains the soun

+
+
+

+ #boolean + EmitPackedEvent +

+
+
+ +

If false, suppress CratesPacked callbacks.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Success

+ +
+
+
+ +
+
+ +
+ +
+

CTLD:_PackSelectedGroupAction(Group, Unit, TargetGroupName, Mode)

+
+ +

(Internal) Function to pack a selected nearby group.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+
+
+

+ #string + TargetGroupName +

+
+
+

+
+
+
+
+

+ #string + Mode +

+
+
+

+
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Success

+ +
+
+
+ +
+
+ +
+ +
+

CTLD:_PackSingleGroupToCrates(Group, Unit, TargetGroup, EmitPackedEvent, SkipMenuRefresh)

+
+ +

(Internal) Function to pack a selected nearby group into crates.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+
+
+

+ Wrapper.Group#GROUP + TargetGroup +

+
+
+

+
+
+
+
+

+ #boolean + EmitPackedEvent +

+
+
+

+
+
+
+
+

+ #boolean + SkipMenuRefresh +

+
+
+

+
+
+

Return values:

+
+
+

#table:

+
+
+ +

PackedCargo

+ +
+ +
+ +

CargoEntry

+ +
+
+

#boolean:

+
+
+ +

Success

+ +
+
@@ -20292,6 +20666,66 @@ However, if you create a new folder inside the miz file, which contains the soun
+ + + +
+ +
+

CTLD:_RefreshPackMenus(Group, Unit)

+
+ +

(Internal) Function to refresh the menu for pack actions.

+ + +

Triggered from land/build/pack and more.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+ +

The calling group.

+ +
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+ +

The calling unit.

+ +
+
+

Return value:

+
+
+

#CTLD:

+
+
+ +

self

+ +
+
+
+
@@ -20534,6 +20968,70 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+ +
+

CTLD:_RemovePackedCratesByIds(Group, Unit, crateIds)

+
+ +

(Internal) Function to remove the exact crates created by a selected pack action.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+
+
+

+ #table + crateIds +

+
+
+

+
+
+

Return value:

+
+
+

#CTLD:

+
+
+ +

self

+ +
+
+
+
@@ -23084,17 +23582,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -23115,7 +23602,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -23137,7 +23624,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -23162,14 +23649,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -23254,7 +23738,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -23276,14 +23760,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -23348,11 +23829,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -23381,11 +23865,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -23450,17 +23937,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Smokes and Flares

-
- -
-
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -23558,6 +24034,39 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + +CTLD.UserSetGroup + + + +
+ +
+
+ + +
+
+
@@ -23580,17 +24089,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - -
@@ -24067,17 +24565,6 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

- - - -
-
- - #boolean -CTLD.onestepmenu - - -
@@ -24225,9 +24712,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

message suppression

- @@ -24245,7 +24729,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -25960,17 +26444,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -25991,7 +26464,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -26013,7 +26486,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -26038,14 +26511,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -26130,7 +26600,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -26152,14 +26622,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -26224,11 +26691,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -26257,11 +26727,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -26326,17 +26799,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Smokes and Flares

-
- -
-
-
- - #table -CTLD.Spawned_Cargo - - -
@@ -26434,6 +26896,39 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + +CTLD.UserSetGroup + + + +
+ +
+
+ + +
+
+
@@ -26456,17 +26951,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - -
@@ -26943,17 +27427,6 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

- - - -
-
- - #boolean -CTLD.onestepmenu - - -
@@ -27101,9 +27574,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

message suppression

- @@ -27121,7 +27591,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -31773,6 +32243,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
+ + #number +CTLD.UnitTypeCapabilities.length + + +
@@ -31888,6 +32369,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + +CTLD_CARGO.Positionable + + +
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index 0daced47a..54aab63fb 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -3305,6 +3305,12 @@

FLIGHTGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

+ + + +

FLIGHTGROUP.EPLRS

+ + @@ -8119,6 +8125,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Spawn in uncontrolled state.

+ @@ -18955,6 +18964,9 @@ Here we only check if stuck whilst taxiing.

+ +

Spawn in uncontrolled state.

+ @@ -39834,6 +39846,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Spawn in uncontrolled state.

+ @@ -42053,6 +42068,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Spawn in uncontrolled state.

+ diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html index 7aa9612a3..38154bd18 100644 --- a/Documentation/Ops.Intel.html +++ b/Documentation/Ops.Intel.html @@ -4952,6 +4952,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
@@ -10867,6 +10933,72 @@ the radar (nose-on) and 90° when the target crosses the beam (side-on).

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
@@ -12831,6 +12963,72 @@ Sources: public declassified estimates, Jane's, IISS assessments.

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
diff --git a/Documentation/Ops.NavyGroup.html b/Documentation/Ops.NavyGroup.html index 34c63cee2..2af10f686 100644 --- a/Documentation/Ops.NavyGroup.html +++ b/Documentation/Ops.NavyGroup.html @@ -2474,6 +2474,12 @@

NAVYGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

+ + + +

NAVYGROUP.EPLRS

+ + diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html index f2776a14b..94a9a2efc 100644 --- a/Documentation/Ops.OpsGroup.html +++ b/Documentation/Ops.OpsGroup.html @@ -1703,6 +1703,12 @@

OPSGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

+ + + +

OPSGROUP.EPLRS

+ + @@ -7333,6 +7339,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+ + + +
+
+ + +OPSGROUP.EPLRS + + +
@@ -29126,6 +29143,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Name of the class.

+ + + +
+
+ + +OPSGROUP.EPLRS + + +
@@ -32259,6 +32287,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Name of the class.

+ + + +
+
+ + +OPSGROUP.EPLRS + + +
@@ -39394,7 +39433,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

No of sight.

+

Has line of sight.

diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html index ec4971c64..de09eea7a 100644 --- a/Documentation/Ops.OpsZone.html +++ b/Documentation/Ops.OpsZone.html @@ -3530,9 +3530,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Contested.

- @@ -7350,9 +7347,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- - -

Contested.

- @@ -9307,9 +9301,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- - -

Contested.

- diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 0d479909d..aea35ff9b 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -8030,6 +8030,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +LIFO.uniquecounter + + +
@@ -8879,6 +8890,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +LIFO.uniquecounter + + +
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index a39acc8b0..63af90fed 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -4446,17 +4446,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -4490,6 +4479,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -18176,17 +18187,6 @@ mygroup:WayPointExecute()

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -18220,6 +18220,28 @@ mygroup:WayPointExecute() + + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -22320,17 +22342,6 @@ Coordinates are dependent on the position of the maps origin.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -22364,6 +22375,28 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -22985,17 +23018,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -23029,6 +23051,28 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -23161,17 +23205,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -23205,6 +23238,28 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 94f3ec210..999f9ffd0 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3797,17 +3797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -7963,17 +7952,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -8650,17 +8628,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -8848,17 +8815,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -