MOOSE generated documentation [skip ci]

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Applevangelist
2022-10-21 12:00:43 +00:00
parent e2dde8a474
commit 16abde2bbb
112 changed files with 1711 additions and 1623 deletions
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@@ -2956,7 +2956,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).WayPointInitialize">UNIT:WayPointInitialize(WayPoints)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Retrieve the controllable mission and allow to place function hooks within the mission waypoint plan.</p>
<p>Retrieve the controllable mission and allow to place function hooks within the mission waypoint plan.</p>
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@@ -3810,7 +3810,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetEventPriority">UNIT:GetEventPriority()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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@@ -4108,7 +4108,7 @@ Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).SetEventPriority">UNIT:SetEventPriority(EventPriority)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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@@ -7705,7 +7705,7 @@ Note that this can only work on GROUP level, although individual UNITs can be co
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<p>
<a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>
<a href="##(CONTROLLABLE)">#CONTROLLABLE</a>
<strong><strong>AttackGroup</strong></strong>
</p>
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@@ -8206,7 +8206,7 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
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<p>
<a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>
<a href="##(CONTROLLABLE)">#CONTROLLABLE</a>
<strong><strong>AttackGroup</strong></strong>
</p>
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@@ -8938,7 +8938,7 @@ TODO: Rework the method how to retrieve a template ...</p>
<h2><strong>Return value:</strong></h2>
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<p><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>:</p>
<p><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</p>
</div>
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@@ -9204,7 +9204,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
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<p>
<a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>
<a href="##(CONTROLLABLE)">#CONTROLLABLE</a>
<strong><strong>self</strong></strong>
</p>
</div>
@@ -11015,7 +11015,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>:</p>
<p><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</p>
</div>
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@@ -11066,7 +11066,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>:</p>
<p><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</p>
</div>
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@@ -11404,7 +11404,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<p>(Optional) Function called when passing a waypoint. First parameters of the function are the <a href="CONTROLLABLE.html">CONTROLLABLE</a> object, the number of the waypoint and the total number of waypoints.</p>
<p>(Optional) Function called when passing a waypoint. First parameters of the function are the <a href="##(CONTROLLABLE)">#CONTROLLABLE</a> object, the number of the waypoint and the total number of waypoints.</p>
</div>
</div>
@@ -11513,7 +11513,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
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<p>(Optional) Function called when passing a waypoint. First parameters of the function are the <a href="CONTROLLABLE.html">CONTROLLABLE</a> object, the number of the waypoint and the total number of waypoints.</p>
<p>(Optional) Function called when passing a waypoint. First parameters of the function are the <a href="##(CONTROLLABLE)">#CONTROLLABLE</a> object, the number of the waypoint and the total number of waypoints.</p>
</div>
</div>
@@ -11622,7 +11622,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
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<p>(Optional) Function called when passing a waypoint. First parameters of the function are the <a href="CONTROLLABLE.html">CONTROLLABLE</a> object, the number of the waypoint and the total number of waypoints.</p>
<p>(Optional) Function called when passing a waypoint. First parameters of the function are the <a href="##(CONTROLLABLE)">#CONTROLLABLE</a> object, the number of the waypoint and the total number of waypoints.</p>
</div>
</div>
@@ -12158,7 +12158,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>:</p>
<p><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</p>
</div>
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@@ -13535,7 +13535,7 @@ The unit / controllable will also protect that controllable from threats of spec
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<p>
<a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>
<a href="##(CONTROLLABLE)">#CONTROLLABLE</a>
<strong><strong>FollowControllable</strong></strong>
</p>
</div>
@@ -13884,7 +13884,7 @@ If another controllable is on land the unit / controllable will orbit around.</p
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<p>
<a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>
<a href="##(CONTROLLABLE)">#CONTROLLABLE</a>
<strong><strong>FollowControllable</strong></strong>
</p>
</div>
@@ -14162,7 +14162,7 @@ Used to support CarpetBombing Task</p>
</div>
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<p>(Optional) Function called when passing a waypoint. First parameters of the function are the <a href="CONTROLLABLE.html">CONTROLLABLE</a> object, the number of the waypoint and the total number of waypoints.</p>
<p>(Optional) Function called when passing a waypoint. First parameters of the function are the <a href="##(CONTROLLABLE)">#CONTROLLABLE</a> object, the number of the waypoint and the total number of waypoints.</p>
</div>
</div>
@@ -14283,7 +14283,7 @@ Used to support CarpetBombing Task</p>
</div>
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<p>(Optional) Function called when passing a waypoint. First parameters of the function are the <a href="CONTROLLABLE.html">CONTROLLABLE</a> object, the number of the waypoint and the total number of waypoints.</p>
<p>(Optional) Function called when passing a waypoint. First parameters of the function are the <a href="##(CONTROLLABLE)">#CONTROLLABLE</a> object, the number of the waypoint and the total number of waypoints.</p>
</div>
</div>
@@ -15211,12 +15211,12 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
<h2><a id="#(UNIT).WayPointInitialize" ><strong>UNIT:WayPointInitialize(WayPoints)</strong></a></h2>
</div>
<p> Retrieve the controllable mission and allow to place function hooks within the mission waypoint plan.</p>
<p>Retrieve the controllable mission and allow to place function hooks within the mission waypoint plan.</p>
<p> Use the method <a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> to define the hook functions for specific waypoints.
Use the method @{Controllable@CONTROLLABLE:WayPointExecute) to start the execution of the new mission plan.
Note that when WayPointInitialize is called, the Mission of the controllable is RESTARTED!</p>
<p>Use the method <a href="##(CONTROLLABLE).WayPointFunction">CONTROLLABLE.WayPointFunction</a>() to define the hook functions for specific waypoints.
Use the method @{#CONTROLLABLE.WayPointExecute)() to start the execution of the new mission plan.
Note that when WayPointInitialize is called, the Mission of the controllable is RESTARTED!</p>
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@@ -20544,7 +20544,7 @@ If the Identifiable is alive, true is returned. </p>
<h2><a id="#(UNIT).GetEventPriority" ><strong>UNIT:GetEventPriority()</strong></a></h2>
</div>
<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
@@ -20563,7 +20563,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</div>
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<p>The <a href="Event.html">Event</a> processing Priority.</p>
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</div>
</div>
@@ -22548,7 +22548,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<h2><a id="#(UNIT).SetEventPriority" ><strong>UNIT:SetEventPriority(EventPriority)</strong></a></h2>
</div>
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
@@ -22570,7 +22570,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</div>
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<p>The <a href="Event.html">Event</a> processing Priority.</p>
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</div>
</div>