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@@ -3074,7 +3074,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).ValidateAndRepositionGroundUnits">UTILS.ValidateAndRepositionGroundUnits(table, Anchor, MaxRadius, Spacing, Positions)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).ValidateAndRepositionGroundUnits">UTILS.ValidateAndRepositionGroundUnits(Positions, Anchor, MaxRadius, Spacing)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>This function uses Disposition and other fallback logic to find better ground positions for ground units.</p>
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@@ -12910,7 +12910,7 @@ static, shape_name is optional. Also, livery_id is optional, but is applied to t
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<h2><a id="#(UTILS).ValidateAndRepositionGroundUnits" ><strong>UTILS.ValidateAndRepositionGroundUnits(table, Anchor, MaxRadius, Spacing, Positions)</strong></a></h2>
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<h2><a id="#(UTILS).ValidateAndRepositionGroundUnits" ><strong>UTILS.ValidateAndRepositionGroundUnits(Positions, Anchor, MaxRadius, Spacing)</strong></a></h2>
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<p>This function uses Disposition and other fallback logic to find better ground positions for ground units.</p>
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@@ -12932,12 +12932,13 @@ static, shape_name is optional. Also, livery_id is optional, but is applied to t
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<p>
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<strong><strong>table</strong></strong>
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#table
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<strong><strong>Positions</strong></strong>
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</p>
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<p>Positions A table of DCS#Vec2 or DCS#Vec3, can be a units table from the group template.</p>
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<p>A table of DCS#Vec2 or DCS#Vec3, can be a units table from the group template.</p>
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@@ -12980,16 +12981,6 @@ static, shape_name is optional. Also, livery_id is optional, but is applied to t
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<div class="w3-half">
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<p>
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<strong><strong>Positions</strong></strong>
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</p>
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<div class="w3-half">
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<p></p>
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