From 0dced08cd8bcb6d30d9f2d7b44442527be7c6c6e Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
+Aircraft is on a depoly mission.
+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index cda7494b5..9be8f6f09 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2505,28 +2505,22 @@ Therefore, this class is considered to be deprecatedmeter
-kph
-self.CargoObject:Destroy()
- -Then we register the new group in the database
+Now we spawn the new group based on the template created.
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -4495,20 +4486,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
+AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean
-AICSAR.SRSRadio
+AICSAR.SRSTTSRadio
@@ -9015,7 +9015,7 @@ See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean
-AICSAR.SRSRadio
+AICSAR.SRSTTSRadio
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html
index 9969b0560..0a12870cd 100644
--- a/Documentation/Functional.Autolase.html
+++ b/Documentation/Functional.Autolase.html
@@ -2972,7 +2972,7 @@
- #table
+
AUTOLASE.CurrentLasing
@@ -3208,17 +3208,6 @@
-
-
-
-
-
-
- #number
-AUTOLASE.RoundingPrecision
-
-
-
@@ -3376,17 +3365,6 @@
-
-
-
-
-
-
- #number
-AUTOLASE.lasingindex
-
-
-
@@ -3467,17 +3445,6 @@
-Function to get the HQ object for further use
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
- - - -Log SAM status in dcs.log every cycle if true.
-switch alarm state RED
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+The ME name of the HQ object
-Log SAM status in dcs.log every cycle if true.
-switch alarm state RED
+Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Update last hit time.
+ +Set case of f
-Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set section lead of player flight.
+Make player section lead if he was not before.
Set Stable Hover
+ @@ -43006,9 +43017,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set time stamp.
- @@ -43145,7 +43153,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -43173,7 +43181,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -43251,17 +43259,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -Destroy a unit of the group.
+Mission Ingress waypoint coordinate.
- - - -Mission Ingress waypoint coordinate.
- - - -Mission Ingress waypoint coordinate.
- - - -table of CSAR unit names
-table of CSAR unit names
-table of CSAR unit names
-Smokes and Flares
-#1570
+Smokes and Flares
-#1570
+Smokes and Flares
-#1570
+Destroy a unit of the group.
+Set current airbase.
- -Spawn in uncontrolled state.
- -Set current airbase.
- -Spawn in uncontrolled state.
- -Set current airbase.
- -Spawn in uncontrolled state.
- -Set current airbase.
- -Spawn in uncontrolled state.
- -Destroy a unit of the group.
+Destroy a unit of the group.
+Name of the class.
+ + + +Name of the class.
+ + + +Name of the class.
+ + + +No of sight.
+Has line of sight.
diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html index efd221850..f93d4006a 100644 --- a/Documentation/Ops.OpsZone.html +++ b/Documentation/Ops.OpsZone.html @@ -4173,6 +4173,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Contested.
+ @@ -7990,6 +7993,9 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- + +Contested.
+ @@ -9911,6 +9917,9 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- + +Contested.
+ diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 99cf55cca..972243934 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -16568,14 +16568,11 @@ When moose is loading dynamically (for moose class development), tracing is switset to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
+ + + +Stack by pointer.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +