From 0cd7728e9c0d9fc1ea7ac33da5ccafc59aeb342a Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Sun, 23 Jun 2024 17:21:13 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/AI.AI_A2A_Dispatcher.html | 20 +- Documentation/AI.AI_A2G_Dispatcher.html | 64 ++++- Documentation/AI.AI_Air_Squadron.html | 11 - Documentation/Cargo.CargoGroup.html | 14 -- Documentation/Core.Settings.html | 30 ++- Documentation/Core.Spawn.html | 148 ++++++++++- Documentation/Core.SpawnStatic.html | 84 ------- Documentation/Core.Spot.html | 33 --- Documentation/Core.Zone.html | 44 ---- Documentation/Functional.ATC_Ground.html | 6 - Documentation/Functional.Designate.html | 6 +- Documentation/Functional.Detection.html | 39 ++- Documentation/Functional.Mantis.html | 122 +++------ Documentation/Functional.RAT.html | 57 +++++ Documentation/Functional.Scoring.html | 22 ++ Documentation/Ops.Airboss.html | 14 ++ Documentation/Ops.CSAR.html | 99 +------- Documentation/Ops.CTLD.html | 102 ++++++-- .../Tasking.Task_A2G_Dispatcher.html | 20 +- Documentation/Tasking.Task_CARGO.html | 11 + .../Tasking.Task_Cargo_Dispatcher.html | 176 ------------- Documentation/Utilities.FiFo.html | 22 ++ Documentation/Wrapper.Client.html | 236 +++++++++++++++++- Documentation/Wrapper.Group.html | 78 +++++- Documentation/Wrapper.Marker.html | 66 +++++ Documentation/Wrapper.Unit.html | 236 +++++++++++++++++- 26 files changed, 1115 insertions(+), 645 deletions(-) diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index a923796f6..242f5120e 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4964,14 +4964,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -11631,14 +11628,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -12896,14 +12890,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -14463,14 +14454,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 4774b00b6..d8c1a9c79 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4833,6 +4833,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -4950,11 +4961,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -13384,6 +13398,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -13501,11 +13526,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -14710,6 +14738,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -14827,11 +14866,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -16338,6 +16380,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -16455,11 +16508,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index eea47ad11..c6f5f33a4 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2109,17 +2109,6 @@ Therefore, this class is considered to be deprecated

- - - -
-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 9db3f79fe..5d3fc385b 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1994,20 +1994,6 @@ Therefore, this class is considered to be deprecated

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index d0cadb362..806e14ef6 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2953,7 +2953,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem @@ -2997,11 +2997,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5110,7 +5121,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem @@ -5154,11 +5165,22 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 476b0060b..59a96cb87 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3177,6 +3177,24 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

+ + + + + +

SPAWN.uncontrolled

+ + @@ -3779,11 +3797,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -4079,6 +4100,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -4145,9 +4177,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Overwrite unit names by default with group name.

-
@@ -4162,6 +4191,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

By default, no InitLimit

+
+ +
+
+
@@ -4420,7 +4460,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4494,6 +4534,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
@@ -10055,11 +10128,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -10355,6 +10431,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -10421,9 +10508,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

- @@ -10438,6 +10522,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

+ + + +
+
@@ -10696,7 +10791,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -10770,6 +10865,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 1b4185a76..c21b992b1 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -2080,24 +2080,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -3018,39 +3000,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
- - -
-
-
@@ -4404,39 +4353,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
- - -
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 1fde40524..021cbee64 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2937,17 +2937,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -4264,17 +4253,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -5830,17 +5808,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 95fe16a08..a9a400f9a 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -15466,17 +15466,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- - -
-
- - #table ZONE_OVAL.CenterVec2 @@ -16181,17 +16170,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -18140,17 +18118,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -19651,17 +19618,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 5a4199633..8f4b878a7 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3987,9 +3987,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

-
@@ -4575,9 +4572,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 163b5ca87..03c485892 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2653,7 +2653,7 @@ Use the method DESIGNATE.SetMission() to
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -2663,8 +2663,8 @@ Use the method DESIGNATE.SetMission() to
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 9a53a6fbe..d730799f5 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19503,6 +19503,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -19663,7 +19674,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -24261,6 +24272,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -24421,7 +24443,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -26014,6 +26036,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -26174,7 +26207,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index e7f83adc8..544c41805 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2110,6 +2110,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

+ + + +

MANTIS.Groupset

+ + @@ -4160,6 +4166,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +MANTIS.Groupset + + +
@@ -4639,50 +4656,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -4752,9 +4725,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

- @@ -8838,6 +8808,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + + + +
+
+ + +MANTIS.Groupset + + +
@@ -9317,50 +9298,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

- - - -
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -9430,9 +9367,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

- diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index fd235503f..a3dd1f79f 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3551,6 +3551,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4728,6 +4734,24 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.modulation

+ + + + + +

RAT.skill

+ + + + + +

RAT.uncontrolled

+ + @@ -7131,6 +7155,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -15011,6 +15046,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -21768,6 +21814,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 342ebc175..50f179357 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2995,6 +2995,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+SCORING.AutoSave + + + +
+ + +
+
+ + SCORING.AutoSavePath @@ -5918,6 +5929,17 @@ The scale magnifies the scores given to the players.

+ +
+
+
+ + SCORING.AutoSavePath diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 09bbdfa3b..2cc925b69 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -40882,6 +40882,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set case of f

+
@@ -40963,6 +40966,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+
+ + +
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index e64ef2140..31d4ebd42 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4569,14 +4569,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.downedPilots - -

Replacement woundedGroups

-
@@ -4919,20 +4916,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -4958,20 +4941,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -10715,14 +10684,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

-
@@ -11065,20 +11031,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -11104,20 +11056,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -13257,14 +13195,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

-
@@ -13607,20 +13542,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -13646,20 +13567,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 87c242cb1..1f5a41ba7 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7849,6 +7849,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -7869,7 +7880,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -7891,7 +7902,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7916,11 +7927,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7952,7 +7966,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -7979,6 +7993,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Beacons

+
@@ -8063,11 +8080,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -8601,7 +8621,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -8689,7 +8709,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -18232,6 +18252,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -18252,7 +18283,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -18274,7 +18305,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -18299,11 +18330,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -18335,7 +18369,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -18362,6 +18396,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

Beacons

+
@@ -18446,11 +18483,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -18984,7 +19024,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -19072,7 +19112,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -20649,6 +20689,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -20669,7 +20720,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -20691,7 +20742,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -20716,11 +20767,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -20752,7 +20806,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -20779,6 +20833,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

Beacons

+
@@ -20863,11 +20920,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -21401,7 +21461,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -21489,7 +21549,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 4c1ded17c..c0d98b66f 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3298,14 +3298,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3878,14 +3875,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -5068,14 +5062,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6560,14 +6551,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index fef6aecc0..30b34615e 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3318,6 +3318,17 @@ based on the tasking capabilities defined in + +
+ diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 1b68b75ab..cf38de25a 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3302,50 +3302,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -4463,50 +4419,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -5376,50 +5288,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -6920,50 +6788,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index c64e1f787..40a7b5521 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3349,6 +3349,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
@@ -4198,6 +4209,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 73ba9d1c8..f36b1ecc7 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -2089,6 +2089,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:FindByName(UnitName)

Find a UNIT in the _DATABASE using the name of an existing DCS Unit.

+ + + +

CLIENT:GetAPShells()

+ +

Get number of AP shells from a tank.

@@ -2107,6 +2113,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:GetAmmunition()

Get the number of ammunition and in particular the number of shells, rockets, bombs and missiles a unit currently has.

+ + + +

CLIENT:GetArtiShells()

+ +

Get number of artillery shells from an artillery unit.

@@ -2155,6 +2167,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:GetGroup()

Returns the unit's group if it exists and nil otherwise.

+ + + +

CLIENT:GetHEShells()

+ +

Get number of HE shells from a tank.

@@ -2291,6 +2309,24 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:HandleEvent(EventID, EventFunction)

Subscribe to a DCS Event.

+ + + +

CLIENT:HasAPShells()

+ +

Checks if a tank still has AP shells.

+ + + +

CLIENT:HasArtiShells()

+ +

Checks if an artillery unit still has artillery shells.

+ + + +

CLIENT:HasHEShells()

+ +

Checks if a tank still has HE shells.

@@ -6634,6 +6670,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+ +
+ + + +

Get number of AP shells from a tank.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Number of AP shells

+ +
+
+
+
@@ -6740,7 +6806,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of shells left.

+

Number of shells left. Shells include MG ammunition, AP and HE shells, and artillery shells where applicable.

@@ -6772,9 +6838,55 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of artillery shells left (with explosive mass, included in shells; shells can also be machine gun ammo)

+

Number of artillery shells left (with explosive mass, included in shells; HE will also be reported as artillery shells for tanks)

+
+

#number:

+
+
+ +

Number of tank AP shells left (for tanks, if applicable)

+ +
+
+

#number:

+
+
+ +

Number of tank HE shells left (for tanks, if applicable)

+ +
+
+
+ +
+
+ +
+ + + +

Get number of artillery shells from an artillery unit.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Number of artillery shells

+ +
@@ -7042,6 +7154,36 @@ Animation arguments can be figured out by opening the respective 3d model in the
+
+
+ +
+ + + +

Get number of HE shells from a tank.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Number of HE shells

+ +
+
+
+
@@ -7878,6 +8020,96 @@ The spawn sequence number and unit number are contained within the name after th
+
+ + +
+ + + +

Checks if a tank still has AP shells.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#boolean:

+
+
+ +

HasAPShells

+ +
+
+
+ +
+
+ +
+ + + +

Checks if an artillery unit still has artillery shells.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#boolean:

+
+
+ +

HasArtiShells

+ +
+
+
+ +
+
+ +
+ + + +

Checks if a tank still has HE shells.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#boolean:

+
+
+ +

HasHEShells

+ +
+
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 60aeb48a2..17a2ac30b 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5420,7 +5420,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionZone +GROUP.InitRespawnRandomizePositionInner + + + +
+ + +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -10220,7 +10231,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+ +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -27052,7 +27085,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -27677,7 +27721,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -27919,7 +27974,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 8aa820957..d710b24ec 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3199,6 +3199,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
@@ -5316,6 +5338,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
@@ -6904,6 +6948,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 736b17f74..254e81c7a 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -1865,6 +1865,12 @@ If you want to obtain the complete 3D position including orient

UNIT:FindByName(UnitName)

Find a UNIT in the _DATABASE using the name of an existing DCS Unit.

+ + + +

UNIT:GetAPShells()

+ +

Get number of AP shells from a tank.

@@ -1883,6 +1889,12 @@ If you want to obtain the complete 3D position including orient

UNIT:GetAmmunition()

Get the number of ammunition and in particular the number of shells, rockets, bombs and missiles a unit currently has.

+ + + +

UNIT:GetArtiShells()

+ +

Get number of artillery shells from an artillery unit.

@@ -1931,6 +1943,12 @@ If you want to obtain the complete 3D position including orient

UNIT:GetGroup()

Returns the unit's group if it exists and nil otherwise.

+ + + +

UNIT:GetHEShells()

+ +

Get number of HE shells from a tank.

@@ -2067,6 +2085,24 @@ If you want to obtain the complete 3D position including orient

UNIT:HandleEvent(EventID, EventFunction)

Subscribe to a DCS Event.

+ + + +

UNIT:HasAPShells()

+ +

Checks if a tank still has AP shells.

+ + + +

UNIT:HasArtiShells()

+ +

Checks if an artillery unit still has artillery shells.

+ + + +

UNIT:HasHEShells()

+ +

Checks if a tank still has HE shells.

@@ -5032,6 +5068,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ + + +
+ + + +

Get number of AP shells from a tank.

+ +
+
+

Defined in:

+
+

UNIT

+
+

Return value:

+
+
+

#number:

+
+
+ +

Number of AP shells

+ +
+
+
+
@@ -5138,7 +5204,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of shells left.

+

Number of shells left. Shells include MG ammunition, AP and HE shells, and artillery shells where applicable.

@@ -5170,9 +5236,55 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Number of artillery shells left (with explosive mass, included in shells; shells can also be machine gun ammo)

+

Number of artillery shells left (with explosive mass, included in shells; HE will also be reported as artillery shells for tanks)

+
+

#number:

+
+
+ +

Number of tank AP shells left (for tanks, if applicable)

+ +
+
+

#number:

+
+
+ +

Number of tank HE shells left (for tanks, if applicable)

+ +
+ + + + + + +
+ + + +

Get number of artillery shells from an artillery unit.

+ +
+
+

Defined in:

+
+

UNIT

+
+

Return value:

+
+
+

#number:

+
+
+ +

Number of artillery shells

+ +
@@ -5440,6 +5552,36 @@ Animation arguments can be figured out by opening the respective 3d model in the
+ + + +
+ + + +

Get number of HE shells from a tank.

+ +
+
+

Defined in:

+
+

UNIT

+
+

Return value:

+
+
+

#number:

+
+
+ +

Number of HE shells

+ +
+
+
+
@@ -6276,6 +6418,96 @@ The spawn sequence number and unit number are contained within the name after th + + + +
+ + + +

Checks if a tank still has AP shells.

+ +
+
+

Defined in:

+
+

UNIT

+
+

Return value:

+
+
+

#boolean:

+
+
+ +

HasAPShells

+ +
+
+
+ +
+
+ +
+ + + +

Checks if an artillery unit still has artillery shells.

+ +
+
+

Defined in:

+
+

UNIT

+
+

Return value:

+
+
+

#boolean:

+
+
+ +

HasArtiShells

+ +
+
+
+ +
+
+ +
+ + + +

Checks if a tank still has HE shells.

+ +
+
+

Defined in:

+
+

UNIT

+
+

Return value:

+
+
+

#boolean:

+
+
+ +

HasHEShells

+ +
+
+
+