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<p>This class is very easy to use. Just setup a SEAD object by using <a href="##(SEAD).New">SEAD.New</a>() and SAMs will evade and take defensive action when being fired upon.
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Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
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vehicles around (<em>if</em> they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
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vehicles around (<em>if</em> they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the
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skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
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period of time to stay defensive, before it takes evasive actions.</p>
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