diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 5b4032d26..6a02f7032 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2726,6 +2726,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ @@ -4693,17 +4688,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ @@ -5319,17 +5309,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ @@ -6833,17 +6818,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index ad1fb732d..074373485 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3074,28 +3074,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-Then we register the new group in the database
+Now we spawn the new group based on the template created.
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+By default, no InitLimit
- @@ -4357,7 +4359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauWhen the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
+Kickspeed
-Kickspeed
-The ME name of the HQ object
-Log SAM status in dcs.log every cycle if true
-switch alarm state RED
+self.SAMCheckRanges = {}
-The ME name of the HQ object
-Log SAM status in dcs.log every cycle if true
-switch alarm state RED
+self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case of f
+ @@ -42275,20 +42344,6 @@ When moose is loading dynamically (for moose class development), tracing is switAlso decrease flag for section members of flight.
- -Make player section lead if he was not before.
+Band modulation.
+ + + +table of CSAR unit names
-table of CSAR unit names
-table of CSAR unit names
-holds #CTLD_ENGINEERING objects
+Beacons
+tables
+#1570
+enfore engineer build only?
+noob catch
+time to repairor build a unit/group
holds #CTLD_ENGINEERING objects
+Beacons
+tables
+#1570
+enfore engineer build only?
+noob catch
+time to repairor build a unit/group
holds #CTLD_ENGINEERING objects
+Beacons
+tables
+#1570
+enfore engineer build only?
+noob catch
+time to repairor build a unit/group
The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+