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1981 lines
63 KiB
Lua
1981 lines
63 KiB
Lua
--- **Ops** - Auftrag (mission) for Ops.
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--
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-- **Main Features:**
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--
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-- * Create mission for ops.
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--
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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-- @module Ops.Auftrag
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-- @image OPS_Auftrag.png
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--- AUFTRAG class.
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-- @type AUFTRAG
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-- @field #string ClassName Name of the class.
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-- @field #boolean Debug Debug mode. Messages to all about status.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #number auftragsnummer Auftragsnummer.
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-- @field #string type Mission type.
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-- @field #string status Mission status.
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-- @field #table flightdata Flight specific data.
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-- @field #string name Mission name.
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-- @field #number prio Mission priority.
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-- @field #boolean urgent Mission is urgent. Running missions with lower prio might be cancelled.
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-- @field #number Tstart Mission start time in seconds.
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-- @field #number Tstop Mission stop time in seconds.
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-- @field #number duration Mission duration in seconds.
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-- @field #number marker F10 map marker ID.
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-- @field #table DCStask DCS task structure.
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-- @field #number Ntargets Number of mission targets.
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--
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-- @field Core.Point#COORDINATE orbitCoord Coordinate where to orbit.
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-- @field #number orbitSpeed Orbit speed in m/s.
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-- @field #number orbitHeading Orbit heading in degrees.
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-- @field #number orbitLeg Length of orbit leg in meters.
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--
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-- @field #AUFTRAG.TargetData engageTarget Target data to engage.
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--
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-- @field Core.Zone#ZONE_RADIUS engageZone *Circular* engagement zone.
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-- @field #table engageTargetTypes Table of target types that are engaged in the engagement zone.
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-- @field #number engageAltitude Engagement altitude in meters.
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-- @field #number engageDirection Engagement direction in degrees.
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-- @field #number engageQuantity Number of times a target is engaged.
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-- @field #number engageWeaponType Weapon type used.
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-- @field #number engageWeaponExpend How many weapons are used.
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-- @field #boolean engageAsGroup Group attack.
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-- @field #number engageMaxDistance Max engage distance.
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-- @field #number refuelSystem For refuel type for TANKER missions.
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--
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-- @field Wrapper.Group#GROUP escortGroup The group to be escorted.
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-- @field DCS#Vec3 escortVec3 The 3D offset vector from the escorted group to the escort group.
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--
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-- @field Ops.WingCommander#WINGCOMMANDER wingcommander The WINGCOMMANDER managing this mission.
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-- @field Ops.AirWing#AIRWING airwing The assigned airwing.
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-- @field #string squadname Name of the assigned Airwing squadron.
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-- @field #table assets Airwing Assets assigned for this mission.
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-- @field #number nassets Number of required assets by the Airwing.
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-- @field #number requestID The ID of the queued warehouse request. Necessary to cancel the request if the mission was cancelled before the request is processed.
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-- @field #boolean cancelContactLost If true, cancel mission if the contact is lost.
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--
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-- @field #string missionTask Mission task. Seed ENUMS.MissionTask.
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-- @field #number missionAltitude Mission altitude in meters.
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-- @field #number missionFraction Mission coordiante fraction. Default is 0.5.
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-- @field #table enrouteTasks Mission enroute tasks.
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--
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-- @field #number missionRepeated Number of times mission was repeated.
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-- @field #number missionRepeatMax Number of times mission is repeated if failed.
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--
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-- @field #number optionROE ROE.
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-- @field #number optionROT ROT.
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-- @field #number optionCM Counter measures.
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-- @field #number optionFormation Formation.
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-- @field #number optionRTBammo RTB on out-of-ammo.
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-- @field #number optionRTBfuel RTB on out-of-fuel.
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-- @field #number optionECM ECM.
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--
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-- @extends Core.Fsm#FSM
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--- *A warrior's mission is to foster the success of others.* --- Morihei Ueshiba
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--
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-- ===
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--
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-- 
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--
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-- # The AUFTRAG Concept
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--
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-- # Events
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--
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--
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-- # Missions
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--
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--
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-- # Examples
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--
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--
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--
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--
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--
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-- @field #AUFTRAG
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AUFTRAG = {
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ClassName = "AUFTRAG",
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Debug = false,
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lid = nil,
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auftragsnummer = nil,
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flightdata = {},
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assets = {},
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missionFraction = 0.5,
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enrouteTasks = {},
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}
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--- Global mission counter.
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_AUFTRAGSNR=0
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--- Mission types.
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-- @type AUFTRAG.Type
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-- @field #string ANTISHIP Anti-ship mission.
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-- @field #string AWACS AWACS mission.
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-- @field #string BAI Battlefield Air Interdiction.
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-- @field #string BOMBING Bombing mission.
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-- @field #string BOMBRUNWAY Bomb runway of an airbase.
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-- @field #string BOMBCARPET Carpet bombing.
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-- @field #string CAP Combat Air Patrol.
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-- @field #string CAS Close Air Support.
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-- @field #string ESCORT Escort mission.
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-- @field #string FACA Forward AirController airborne mission.
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-- @field #string FERRY Ferry flight mission.
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-- @field #string INTERCEPT Intercept mission.
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-- @field #string ORBIT Orbit mission.
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-- @field #string PATROL Similar to CAP but no auto engage targets.
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-- @field #string RECON Recon mission.
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-- @field #string SEAD Suppression/destruction of enemy air defences.
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-- @field #string STRIKE Strike mission.
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-- @field #string TANKER Tanker mission.
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-- @field #string TRANSPORT Transport mission.
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AUFTRAG.Type={
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ANTISHIP="Anti Ship",
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AWACS="AWACS",
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BAI="BAI",
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BOMBING="Bombing",
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BOMBRUNWAY="Bomb Runway",
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BOMBCARPET="Carpet Bombing",
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CAP="CAP",
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CAS="CAS",
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ESCORT="Escort",
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FACA="FAC-A",
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FERRY="Ferry Flight",
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INTERCEPT="Intercept",
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ORBIT="Orbit",
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PATROL="Patrol",
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RECON="Recon",
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SEAD="SEAD",
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STRIKE="Strike",
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TANKER="Tanker",
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TRANSPORT="Transport",
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}
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--- Mission status.
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-- @type AUFTRAG.Status
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-- @field #string PLANNED Mission is at the early planning stage.
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-- @field #string QUEUED Mission is queued at an airwing.
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-- @field #string REQUESTED Mission assets were requested from the warehouse.
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-- @field #string ASSIGNED Mission was assigned to somebody.
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-- @field #string SCHEDULED Mission is scheduled in a FLIGHGROUP queue waiting to be started.
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-- @field #string STARTED Mission has started but is not executed yet.
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-- @field #string EXECUTING Mission is being executed.
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-- @field #string DONE Mission is over.
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-- @field #string CANCELLED Mission was cancelled.
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-- @field #string SUCCESS Mission was a success.
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-- @field #string FAILED Mission failed.
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AUFTRAG.Status={
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PLANNED="planned",
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QUEUED="queued",
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REQUESTED="requested",
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ASSIGNED="assigned",
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SCHEDULED="scheduled",
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STARTED="started",
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EXECUTING="executing",
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DONE="done",
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CANCELLED="cancelled",
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SUCCESS="success",
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FAILED="failed",
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}
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--- Flight status.
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-- @type AUFTRAG.FlightStatus
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-- @field #string SCHEDULED Mission is scheduled in a FLIGHGROUP queue waiting to be started.
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-- @field #string STARTED Flightgroup started this mission but it is not executed yet.
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-- @field #string EXECUTING Flightgroup is executing this mission.
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-- @field #string PAUSED Flightgroup has paused this mission, e.g. for refuelling.
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-- @field #string DONE Mission task of the flightgroup is done.
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-- @field #string CANCELLED Mission was cancelled.
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AUFTRAG.FlightStatus={
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SCHEDULED="scheduled",
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STARTED="started",
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EXECUTING="executing",
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PAUSED="paused",
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DONE="done",
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CANCELLED="cancelled",
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}
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---
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-- @type AUFTRAG.TargetType
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-- @field #string GROUP Group target.
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-- @field #string UNIT Unit target.
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-- @field #string STATIC Static target.
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-- @field #string COORDINATE Target coordinates.
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AUFTRAG.TargetType={
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GROUP="Group",
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UNIT="Unit",
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STATIC="Static",
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COORDINATE="Coordinate",
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}
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---
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-- @type AUFTRAG.TargetData
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-- @field Wrapper.Positionable#POSITIONABLE Target Target Object.
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-- @field #string Type Target type: "Group", "Unit", "Static", "Coordinate"
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--- Mission success.
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-- @type AUFTRAG.Success
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-- @field #string ENGAGED Target was engaged.
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-- @field #string DAMAGED Target was damaged.
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-- @field #string DESTROYED Target was destroyed.
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--- Flight specific data. Each flight subscribed to this mission has different data for this.
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-- @type AUFTRAG.FlightData
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-- @field Ops.FlightGroup#FLIGHTGROUP flightgroup The flight group.
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-- @field Core.Point#COORDINATE waypointcoordinate Waypoint coordinate.
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-- @field #number waypointindex Waypoint index.
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-- @field Ops.FlightGroup#FLIGHTGROUP.Task waypointtask Waypoint task.
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-- @field #string status Flight mission status.
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-- @field Ops.AirWing#AIRWING.SquadronAsset asset The squadron asset.
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--- AUFTRAG class version.
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-- @field #string version
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AUFTRAG.version="0.0.9"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- DONE: Mission ROE and ROT.
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-- TODO: Mission formation, etc.
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-- DONE: FSM events.
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-- TODO: F10 marker functions that are updated on Status event.
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-- DONE: Evaluate mission result ==> SUCCESS/FAILURE
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-- DONE: NewAUTO() NewA2G NewA2A
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new AUFTRAG object.
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-- @param #AUFTRAG self
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-- @param #string Type Mission type.
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-- @return #AUFTRAG self
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function AUFTRAG:New(Type)
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-- Inherit everything from FSM class.
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local self=BASE:Inherit(self, FSM:New()) -- #AUFTRAG
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-- Increase global counter.
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_AUFTRAGSNR=_AUFTRAGSNR+1
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-- Mission type.
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self.type=Type
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-- Auftragsnummer.
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self.auftragsnummer=_AUFTRAGSNR
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-- Log id.
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self:_SetLogID()
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-- State is planned.
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self.status=AUFTRAG.Status.PLANNED
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-- Defaults
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self:SetName()
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self:SetPriority()
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self:SetMissionTime()
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self.engageAsGroup=true
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self.missionRepeated=0
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self.missionRepeatMax=0
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self.nassets=1
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-- FMS start state is PLANNED.
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self:SetStartState(self.status)
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-- PLANNED --> (QUEUED) --> (REQUESTED) --> SCHEDULED --> STARTED --> EXECUTING --> DONE
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self:AddTransition(AUFTRAG.Status.PLANNED, "Queued", AUFTRAG.Status.QUEUED) -- Mission is in queue of an AIRWING.
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self:AddTransition(AUFTRAG.Status.QUEUED, "Requested", AUFTRAG.Status.REQUESTED) -- Mission assets have been requested from the warehouse.
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self:AddTransition(AUFTRAG.Status.REQUESTED, "Scheduled", AUFTRAG.Status.SCHEDULED) -- Mission added to the first flight group queue.
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self:AddTransition(AUFTRAG.Status.PLANNED, "Scheduled", AUFTRAG.Status.SCHEDULED) -- From planned directly to scheduled.
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self:AddTransition(AUFTRAG.Status.SCHEDULED, "Started", AUFTRAG.Status.STARTED) -- First asset has started the mission
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self:AddTransition(AUFTRAG.Status.STARTED, "Executing", AUFTRAG.Status.EXECUTING) -- First asset is executing the mission.
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self:AddTransition("*", "Done", AUFTRAG.Status.DONE) -- All assets have reported that mission is done.
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self:AddTransition("*", "Cancel", "*") --AUFTRAG.Status.CANCELLED) -- Command to cancel the mission.
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self:AddTransition("*", "Success", AUFTRAG.Status.SUCCESS)
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self:AddTransition("*", "Failed", AUFTRAG.Status.FAILED)
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self:AddTransition("*", "Status", "*")
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self:AddTransition("*", "Stop", "*")
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self:AddTransition("*", "Repeat", AUFTRAG.Status.PLANNED)
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self:AddTransition("*", "FlightDead", "*")
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self:AddTransition("*", "AssetDead", "*")
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--[[
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self:HandleEvent(EVENTS.PilotDead, self._UnitDead)
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self:HandleEvent(EVENTS.Ejection, self._UnitDead)
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self:HandleEvent(EVENTS.Crash, self._UnitDead)
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]]
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self:__Status(-1)
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Create Missions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create an ANTI-SHIP mission.
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-- @param #AUFTRAG self
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-- @param Wrapper.Positionable#POSITIONABLE Target The target to attack. Can be passed as a @{Wrapper.Group#GROUP} or @{Wrapper.Unit#UNIT} object.
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-- @return #AUFTRAG self
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function AUFTRAG:NewANTISHIP(Target)
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local mission=AUFTRAG:New(AUFTRAG.Type.ANTISHIP)
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mission.engageTarget=mission:_TargetFromObject(Target)
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mission.missionTask=ENUMS.MissionTask.ANTISHIPSTRIKE
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mission.missionFraction=0.5
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mission.optionROE=ENUMS.ROE.OpenFire
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mission.optionROT=ENUMS.ROT.EvadeFire
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mission.DCStask=mission:GetDCSMissionTask()
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return mission
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end
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--- Create an ORBIT mission.
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-- @param #AUFTRAG self
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-- @param Core.Point#COORDINATE Coordinate Where to orbit.
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-- @param #number Speed Orbit speed in knots. Default 350 KIAS.
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-- @param #number Heading Heading of race-track pattern in degrees. Default *random* in [1,360].
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-- @param #number Leg Length of race-track in NM. Default 10 NM.
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-- @param #number Altitude Orbit altitude in feet. Default is y component of `Coordinate`.
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-- @return #AUFTRAG self
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function AUFTRAG:NewORBIT(Coordinate, Speed, Heading, Leg, Altitude)
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local auftrag=AUFTRAG:New(AUFTRAG.Type.ORBIT)
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auftrag.orbitCoord = Coordinate
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auftrag.orbitHeading = Heading or math.random(360)
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auftrag.orbitLeg = UTILS.NMToMeters(Leg or 10)
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auftrag.orbitSpeed = UTILS.KnotsToMps(Speed or 350)
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if Altitude then
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auftrag.orbitCoord.y=UTILS.FeetToMeters(Altitude)
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end
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auftrag.missionAltitude=auftrag.orbitCoord.y*0.9
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auftrag.missionFraction=0.9
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auftrag.optionROE=ENUMS.ROE.ReturnFire
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auftrag.optionROT=ENUMS.ROT.PassiveDefense
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auftrag.DCStask=auftrag:GetDCSMissionTask()
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return auftrag
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end
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--- Create a PATROL mission.
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-- @param #AUFTRAG self
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-- @param Core.Point#COORDINATE OrbitCoordinate Where to orbit. Altitude is also taken from the coordinate.
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-- @param #number OrbitSpeed Orbit speed in knots. Default 350 kts.
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-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
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-- @param #number Leg Length of race-track in NM. Default 10 NM.
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-- @param #number Altitude Orbit altitude in feet.
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-- @return #AUFTRAG self
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function AUFTRAG:NewPATROL(OrbitCoordinate, OrbitSpeed, Heading, Leg, Altitude)
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-- Create ORBIT first.
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local mission=self:NewORBIT(OrbitCoordinate, OrbitSpeed, Heading, Leg, Altitude)
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-- Mission type PATROL.
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mission.type=AUFTRAG.Type.PATROL
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mission:_SetLogID()
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mission.missionTask=ENUMS.MissionTask.INTERCEPT
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mission.optionROT=ENUMS.ROT.PassiveDefense
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return mission
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end
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--- Create a TANKER mission.
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-- @param #AUFTRAG self
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-- @param Core.Point#COORDINATE OrbitCoordinate Where to orbit. Altitude is also taken from the coordinate.
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-- @param #number OrbitSpeed Orbit speed in knots. Default 350 kts.
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-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
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-- @param #number Leg Length of race-track in NM. Default 10 NM.
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-- @param #number Altitude Orbit altitude in feet.
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-- @param #number RefuelSystem Refueling system.
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-- @return #AUFTRAG self
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function AUFTRAG:NewTANKER(OrbitCoordinate, OrbitSpeed, Heading, Leg, Altitude, RefuelSystem)
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-- Create ORBIT first.
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local mission=self:NewORBIT(OrbitCoordinate, OrbitSpeed, Heading, Leg, Altitude)
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-- Mission type PATROL.
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mission.type=AUFTRAG.Type.TANKER
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mission:_SetLogID()
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mission.refuelSystem=RefuelSystem
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mission.missionTask=ENUMS.MissionTask.REFUELING
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mission.optionROE=ENUMS.ROE.WeaponHold
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mission.optionROT=ENUMS.ROT.PassiveDefense
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mission.DCStask=mission:GetDCSMissionTask()
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return mission
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end
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--- Create a AWACS mission.
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-- @param #AUFTRAG self
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-- @param Core.Point#COORDINATE OrbitCoordinate Where to orbit. Altitude is also taken from the coordinate.
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-- @param #number OrbitSpeed Orbit speed in knots. Default 350 kts.
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-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
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-- @param #number Leg Length of race-track in NM. Default 10 NM.
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-- @param #number Altitude Orbit altitude in feet.
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-- @return #AUFTRAG self
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function AUFTRAG:NewAWACS(OrbitCoordinate, OrbitSpeed, Heading, Leg, Altitude)
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-- Create ORBIT first.
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local mission=self:NewORBIT(OrbitCoordinate, OrbitSpeed, Heading, Leg, Altitude)
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-- Mission type PATROL.
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mission.type=AUFTRAG.Type.AWACS
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mission:_SetLogID()
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mission.missionTask=ENUMS.MissionTask.AWACS
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mission.optionROE=ENUMS.ROE.WeaponHold
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mission.optionROT=ENUMS.ROT.PassiveDefense
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mission.DCStask=mission:GetDCSMissionTask()
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return mission
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end
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--- Create an INTERCEPT mission.
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-- @param #AUFTRAG self
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-- @param Wrapper.Positionable#POSITIONABLE Target The target to intercept. Can also be passed as simple @{Wrapper.Group#GROUP} or @{Wrapper.Unit#UNIT} object.
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-- @return #AUFTRAG self
|
|
function AUFTRAG:NewINTERCEPT(Target)
|
|
|
|
local mission=AUFTRAG:New(AUFTRAG.Type.INTERCEPT)
|
|
|
|
mission.engageTarget=mission:_TargetFromObject(Target)
|
|
|
|
mission.missionTask=ENUMS.MissionTask.INTERCEPT
|
|
mission.missionFraction=0.1
|
|
mission.optionROE=ENUMS.ROE.OpenFire
|
|
mission.optionROT=ENUMS.ROT.EvadeFire
|
|
|
|
mission.DCStask=mission:GetDCSMissionTask()
|
|
|
|
return mission
|
|
end
|
|
|
|
--- Create a CAP mission.
|
|
-- @param #AUFTRAG self
|
|
-- @param Core.Point#COORDINATE OrbitCoordinate Where to orbit. Altitude is also taken from the coordinate.
|
|
-- @param #number OrbitSpeed Orbit speed in knots. Default 350 kts.
|
|
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
|
-- @param #number Leg Length of race-track in NM. Default 10 NM.
|
|
-- @param Core.Zone#ZONE_RADIUS ZoneCAP Circular CAP zone. Detected targets in this zone will be engaged.
|
|
-- @param #table TargetTypes Table of target types. Default {"Air"}.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:NewCAP(OrbitCoordinate, OrbitSpeed, Heading, Leg, ZoneCAP, TargetTypes)
|
|
|
|
-- Ensure given TargetTypes parameter is a table.
|
|
if TargetTypes then
|
|
if type(TargetTypes)~="table" then
|
|
TargetTypes={TargetTypes}
|
|
end
|
|
end
|
|
|
|
-- Create ORBIT first.
|
|
local mission=self:NewORBIT(OrbitCoordinate, OrbitSpeed, Heading, Leg)
|
|
|
|
-- CAP paramters.
|
|
mission.type=AUFTRAG.Type.CAP
|
|
mission.engageZone=ZoneCAP or ZONE_RADIUS:New("CAP Zone", OrbitCoordinate:GetVec2(), mission.orbitLeg)
|
|
mission.engageTargetTypes=TargetTypes or {"Air"}
|
|
|
|
mission:_SetLogID()
|
|
|
|
mission.missionTask=ENUMS.MissionTask.CAP
|
|
mission.optionROE=ENUMS.ROE.WeaponFree
|
|
mission.optionROT=ENUMS.ROT.EvadeFire
|
|
|
|
mission.DCStask=mission:GetDCSMissionTask()
|
|
|
|
return mission
|
|
end
|
|
|
|
--- Create a CAS mission.
|
|
-- @param #AUFTRAG self
|
|
-- @param Core.Point#COORDINATE OrbitCoordinate Where to orbit. Altitude is also taken from the coordinate.
|
|
-- @param #number OrbitSpeed Orbit speed in knots. Default 350 kts.
|
|
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
|
-- @param #number Leg Length of race-track in NM. Default 10 NM.
|
|
-- @param Core.Zone#ZONE_RADIUS ZoneCAS Circular CAS zone. Detected targets in this zone will be engaged.
|
|
-- @param #table TargetTypes Table of target types. Default {"Helicopters", "Ground Units", "Light armed ships"}.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:NewCAS(OrbitCoordinate, OrbitSpeed, Heading, Leg, ZoneCAS, TargetTypes)
|
|
|
|
-- Ensure given TargetTypes parameter is a table.
|
|
if TargetTypes then
|
|
if type(TargetTypes)~="table" then
|
|
TargetTypes={TargetTypes}
|
|
end
|
|
end
|
|
|
|
-- Create ORBIT first.
|
|
local mission=self:NewORBIT(OrbitCoordinate, OrbitSpeed, Heading, Leg)
|
|
|
|
-- CAS paramters.
|
|
mission.type=AUFTRAG.Type.CAS
|
|
mission.engageZone=ZoneCAS or ZONE_RADIUS:New("CAS Zone", OrbitCoordinate:GetVec2(), Leg)
|
|
mission.engageTargetTypes=TargetTypes or {"Helicopters", "Ground Units", "Light armed ships"}
|
|
|
|
mission:_SetLogID()
|
|
|
|
mission.missionTask=ENUMS.MissionTask.CAS
|
|
mission.optionROE=ENUMS.ROE.WeaponFree
|
|
mission.optionROT=ENUMS.ROT.EvadeFire
|
|
|
|
mission.DCStask=mission:GetDCSMissionTask()
|
|
|
|
return mission
|
|
end
|
|
|
|
|
|
|
|
--- Create a BAI mission.
|
|
-- @param #AUFTRAG self
|
|
-- @param Wrapper.Positionable#POSITIONABLE Target The target to attack. Can be a GROUP, UNIT or STATIC object.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:NewBAI(Target)
|
|
|
|
local mission=AUFTRAG:New(AUFTRAG.Type.BAI)
|
|
|
|
mission.engageTarget=mission:_TargetFromObject(Target)
|
|
mission.engageWeaponType=ENUMS.WeaponFlag.AnyAG
|
|
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
|
mission.engageAsGroup=true
|
|
|
|
mission.missionTask=ENUMS.MissionTask.GROUNDATTACK
|
|
mission.missionAltitude=nil
|
|
mission.missionFraction=0.75
|
|
mission.optionROE=ENUMS.ROE.OpenFire
|
|
mission.optionROT=ENUMS.ROT.PassiveDefense
|
|
|
|
mission.DCStask=mission:GetDCSMissionTask()
|
|
|
|
return mission
|
|
end
|
|
|
|
--- Create a STRIKE mission. Flight will attack the closest map object to the specified coordinate.
|
|
-- @param #AUFTRAG self
|
|
-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT or STATIC object.
|
|
-- @param #number Altitude Engage altitude in feet. Default 1000 ft.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:NewSTRIKE(Target, Altitude)
|
|
|
|
local mission=AUFTRAG:New(AUFTRAG.Type.STRIKE)
|
|
|
|
mission.engageTarget=mission:_TargetFromObject(Target)
|
|
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 1000)
|
|
mission.engageWeaponType=ENUMS.WeaponFlag.AnyAG
|
|
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
|
|
|
mission.missionTask=ENUMS.MissionTask.GROUNDATTACK
|
|
mission.missionAltitude=mission.engageAltitude
|
|
mission.missionFraction=0.75
|
|
mission.optionROE=ENUMS.ROE.OpenFire
|
|
mission.optionROT=ENUMS.ROT.PassiveDefense
|
|
|
|
mission.DCStask=mission:GetDCSMissionTask()
|
|
|
|
return mission
|
|
end
|
|
|
|
--- Create a BOMBING mission. Flight will drop bombs a specified coordinate.
|
|
-- @param #AUFTRAG self
|
|
-- @param Core.Point#COORDINATE TargetCoordinate Target coordinate. Can also be specified as a GROUP, UNIT or STATIC object.
|
|
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:NewBOMBING(Target, Altitude)
|
|
|
|
local mission=AUFTRAG:New(AUFTRAG.Type.BOMBING)
|
|
|
|
-- DCS task options:
|
|
mission.engageTarget=mission:_TargetFromObject(Target)
|
|
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
|
|
mission.engageWeaponType=ENUMS.WeaponFlag.AnyBomb
|
|
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
|
|
|
-- Mission options:
|
|
mission.missionTask=ENUMS.MissionTask.GROUNDATTACK
|
|
mission.missionAltitude=mission.engageAltitude*0.8
|
|
mission.missionFraction=0.5
|
|
mission.optionROE=ENUMS.ROE.OpenFire
|
|
mission.optionROT=ENUMS.ROT.PassiveDefense
|
|
|
|
-- Get DCS task.
|
|
mission.DCStask=mission:GetDCSMissionTask()
|
|
|
|
return mission
|
|
end
|
|
|
|
--- Create a BOMBRUNWAY mission.
|
|
-- @param #AUFTRAG self
|
|
-- @param Wrapper.Airbase#AIRBASE Airdrome The airbase to bomb. This must be an airdrome (not a FARP or ship) as these to not have a runway.
|
|
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:NewBOMBRUNWAY(Airdrome, Altitude)
|
|
|
|
if type(Airdrome)=="string" then
|
|
Airdrome=AIRBASE:FindByName(Airdrome)
|
|
end
|
|
|
|
local mission=AUFTRAG:New(AUFTRAG.Type.BOMBRUNWAY)
|
|
|
|
-- DCS task options:
|
|
mission.engageAirbase=Airdrome
|
|
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
|
|
mission.engageWeaponType=ENUMS.WeaponFlag.AnyBomb
|
|
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
|
|
|
-- Mission options:
|
|
mission.missionTask=ENUMS.MissionTask.RUNWAYATTACK
|
|
mission.missionAltitude=mission.engageAltitude*0.8
|
|
mission.missionFraction=0.5
|
|
mission.optionROE=ENUMS.ROE.OpenFire
|
|
mission.optionROT=ENUMS.ROT.PassiveDefense
|
|
|
|
-- Get DCS task.
|
|
mission.DCStask=mission:GetDCSMissionTask()
|
|
|
|
return mission
|
|
end
|
|
|
|
|
|
--- Create an ESCORT (or FOLLOW) mission. Flight will escort another group and automatically engage certain target types.
|
|
-- @param #AUFTRAG self
|
|
-- @param Wrapper.Group#GROUP EscortGroup The group to escort.
|
|
-- @param DCS#Vec3 OffsetVector A table with x, y and z components specifying the offset of the flight to the escorted group. Default {x=200, y=0, z=-100} for 200 meters to the right, same alitude, 100 meters behind.
|
|
-- @param #number EngageMaxDistance Max engage distance of targets in meters. Default auto (*nil*).
|
|
-- @param #table TargetTypes Types of targets to engage automatically. Default is {"Air"}, i.e. all enemy airborne units. Use an empty set {} for a simple "FOLLOW" mission.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:NewESCORT(EscortGroup, OffsetVector, EngageMaxDistance, TargetTypes)
|
|
|
|
local mission=AUFTRAG:New(AUFTRAG.Type.ESCORT)
|
|
|
|
mission.escortGroup=EscortGroup
|
|
mission.escortVec3=OffsetVector or {x=200, y=0, z=-100}
|
|
mission.engageMaxDistance=EngageMaxDistance
|
|
mission.engageTargetTypes=TargetTypes or {"Air"}
|
|
|
|
mission.missionTask=ENUMS.MissionTask.ESCORT
|
|
mission.missionFraction=0.1
|
|
|
|
-- TODO: what's the best ROE here? Make dependent on ESCORT or FOLLOW!
|
|
mission.optionROE=ENUMS.ROE.OpenFire
|
|
mission.optionROT=ENUMS.ROT.PassiveDefense
|
|
|
|
mission.DCStask=mission:GetDCSMissionTask()
|
|
|
|
return mission
|
|
end
|
|
|
|
|
|
--- Create a mission to attack a group. Mission type is automatically chosen from the group category.
|
|
-- @param #AUFTRAG self
|
|
-- @param Wrapper.Group#GROUP EngageGroup Group to be engaged.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:NewAUTO(EngageGroup)
|
|
|
|
local mission=nil --#AUFTRAG
|
|
|
|
local group=EngageGroup
|
|
|
|
if group and group:IsAlive() then
|
|
|
|
local category=group:GetCategory()
|
|
local attribute=group:GetAttribute()
|
|
local threatlevel=group:GetThreatLevel()
|
|
|
|
if category==Group.Category.AIRPLANE or category==Group.Category.HELICOPTER then
|
|
|
|
---
|
|
-- AIR
|
|
---
|
|
|
|
mission=AUFTRAG:NewINTERCEPT(group)
|
|
|
|
elseif category==Group.Category.GROUND then
|
|
|
|
---
|
|
-- GROUND
|
|
---
|
|
|
|
--TODO: action depends on type
|
|
-- AA/SAM ==> SEAD
|
|
-- Tanks ==>
|
|
-- Artillery ==>
|
|
-- Infantry ==>
|
|
--
|
|
|
|
if attribute==GROUP.Attribute.GROUND_AAA or attribute==GROUP.Attribute.GROUND_SAM then
|
|
|
|
--TODO: SEAD/DEAD
|
|
|
|
end
|
|
|
|
mission=AUFTRAG:NewBAI(group)
|
|
|
|
|
|
elseif category==Group.Category.SHIP then
|
|
|
|
---
|
|
-- NAVAL
|
|
---
|
|
|
|
--TODO: ANTISHIP
|
|
|
|
mission=AUFTRAG:NewANTISHIP(group)
|
|
|
|
end
|
|
end
|
|
|
|
if mission then
|
|
mission:SetPriority(10, true)
|
|
end
|
|
|
|
return mission
|
|
end
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- User API Functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Set mission start and stop time.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string ClockStart Time the mission is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.
|
|
-- @param #string ClockStop (Optional) Time the mission is stopped, e.g. "13:00" for 1 pm. If mission could not be started at that time, it will be removed from the queue. If specified as a #number it will be relative (in seconds) to the current mission time.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:SetMissionTime(ClockStart, ClockStop)
|
|
|
|
-- Current mission time.
|
|
local Tnow=timer.getAbsTime()
|
|
|
|
-- Set start time. Default in 5 sec.
|
|
local Tstart=Tnow+5
|
|
if ClockStart and type(ClockStart)=="number" then
|
|
Tstart=Tnow+ClockStart
|
|
elseif ClockStart and type(ClockStart)=="string" then
|
|
Tstart=UTILS.ClockToSeconds(ClockStart)
|
|
end
|
|
|
|
-- Set stop time. Default nil.
|
|
local Tstop=nil
|
|
if ClockStop and type(ClockStop)=="number" then
|
|
Tstop=Tnow+ClockStop
|
|
elseif ClockStop and type(ClockStop)=="string" then
|
|
Tstop=UTILS.ClockToSeconds(ClockStop)
|
|
end
|
|
|
|
self.Tstart=Tstart
|
|
self.Tstop=Tstop
|
|
|
|
if Tstop then
|
|
self.duration=self.Tstop-self.Tstart
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Set mission priority and (optional) urgency. Urgent missions can cancel other running missions.
|
|
-- @param #AUFTRAG self
|
|
-- @param #number Prio Priority 1=high, 100=low. Default 50.
|
|
-- @param #boolean Urgent If *true*, another running mission might be cancelled if it has a lower priority.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:SetPriority(Prio, Urgent)
|
|
self.prio=Prio or 50
|
|
self.urgent=Urgent
|
|
return self
|
|
end
|
|
|
|
--- Set how many times the mission is repeated if it fails.
|
|
-- @param #AUFTRAG self
|
|
-- @param #number Nrepeat Number of repeats. Default 0.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:SetRepeatOnFailure(Nrepeat)
|
|
self.missionRepeatMax=Nrepeat or 0
|
|
return self
|
|
end
|
|
|
|
--- Set mission name.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string Name Name of the mission.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:SetName(Name)
|
|
self.name=Name or string.format("Auftragsnummer %d", self.auftragsnummer)
|
|
return self
|
|
end
|
|
|
|
--- Set weapon type used for the engagement.
|
|
-- @param #AUFTRAG self
|
|
-- @param #number WeaponType Weapon type. Default is ENUMS.WeaponFlag.Auto
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:SetWeaponType(WeaponType)
|
|
|
|
self.engageWeaponType=WeaponType or ENUMS.WeaponFlag.Auto
|
|
|
|
-- Update the DCS task parameter.
|
|
self.DCStask=self:GetDCSMissionTask()
|
|
|
|
return self
|
|
end
|
|
|
|
--- Set number of weapons to expend.
|
|
-- @param #AUFTRAG self
|
|
-- @param #number WeaponExpend How much of the weapon load is expended during the attack, e.g. `AI.Task.WeaponExpend.ALL`. Default "Auto".
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:SetWeaponExpend(WeaponExpend)
|
|
|
|
self.engageWeaponExpend=WeaponExpend or "Auto"
|
|
|
|
-- Update the DCS task parameter.
|
|
self.DCStask=self:GetDCSMissionTask()
|
|
|
|
return self
|
|
end
|
|
|
|
--- Set number of weapons to expend.
|
|
-- @param #AUFTRAG self
|
|
-- @param #boolean Switch If true or nil, engage as group. If false, not.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:SetEngageAsGroup(Switch)
|
|
|
|
if Switch==nil then
|
|
Switch=true
|
|
end
|
|
|
|
self.engageAsGroup=Switch
|
|
|
|
-- Update the DCS task parameter.
|
|
self.DCStask=self:GetDCSMissionTask()
|
|
|
|
return self
|
|
end
|
|
|
|
--- Set mission altitude.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string Altitude Altitude in feet.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:SetMissionAltitude(Altitude)
|
|
self.missionAltitude=UTILS.FeetToMeters(Altitude)
|
|
return self
|
|
end
|
|
|
|
--- Set Rules of Engagement (ROE) for this mission.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string roe Mision ROE.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:SetROE(roe)
|
|
|
|
self.optionROE=roe
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- Set Reaction on Threat (ROT) for this mission.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string roe Mision ROT.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:SetROE(rot)
|
|
|
|
self.optionROT=rot
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- Add a flight group to the mission.
|
|
-- @param #AUFTRAG self
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FLIGHTGROUP object.
|
|
function AUFTRAG:AddFlightGroup(FlightGroup)
|
|
self:I(self.lid..string.format("Adding flight group %s", FlightGroup.groupname))
|
|
|
|
local flightdata={} --#AUFTRAG.FlightData
|
|
flightdata.flightgroup=FlightGroup
|
|
flightdata.status=AUFTRAG.FlightStatus.SCHEDULED
|
|
flightdata.waypointcoordinate=nil
|
|
flightdata.waypointindex=nil
|
|
flightdata.waypointtask=nil
|
|
|
|
self.flightdata[FlightGroup.groupname]=flightdata
|
|
|
|
end
|
|
|
|
--- Remove a flight group to the mission.
|
|
-- @param #AUFTRAG self
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FLIGHTGROUP object.
|
|
function AUFTRAG:DelFlightGroup(FlightGroup)
|
|
self:I(self.lid..string.format("Removing flight group %s", FlightGroup.groupname))
|
|
|
|
self.flightdata[FlightGroup.groupname]=nil
|
|
|
|
end
|
|
|
|
--- Check if mission is PLANNED.
|
|
-- @param #AUFTRAG self
|
|
-- @return #boolean If true, mission is in the planning state.
|
|
function AUFTRAG:IsPlanned()
|
|
return self.status==AUFTRAG.Status.PLANNED
|
|
end
|
|
|
|
--- Check if mission is QUEUED at an AIRWING mission queue.
|
|
-- @param #AUFTRAG self
|
|
-- @return #boolean If true, mission is queued.
|
|
function AUFTRAG:IsQueued()
|
|
return self.status==AUFTRAG.Status.QUEUED
|
|
end
|
|
|
|
--- Check if mission is REQUESTED, i.e. request for WAREHOUSE assets is done.
|
|
-- @param #AUFTRAG self
|
|
-- @return #boolean If true, mission is requested.
|
|
function AUFTRAG:IsRequested()
|
|
return self.status==AUFTRAG.Status.REQUESTED
|
|
end
|
|
|
|
--- Check if mission is SCHEDULED, i.e. request for WAREHOUSE assets is done.
|
|
-- @param #AUFTRAG self
|
|
-- @return #boolean If true, mission is queued.
|
|
function AUFTRAG:IsScheduled()
|
|
return self.status==AUFTRAG.Status.SCHEDULED
|
|
end
|
|
|
|
--- Check if mission is executing.
|
|
-- @param #AUFTRAG self
|
|
-- @return #boolean If true, mission is currently executing.
|
|
function AUFTRAG:IsExecuting()
|
|
return self.status==AUFTRAG.Status.EXECUTING
|
|
end
|
|
|
|
--- Check if mission was cancelled.
|
|
-- @param #AUFTRAG self
|
|
-- @return #boolean If true, mission was cancelled.
|
|
function AUFTRAG:IsCancelled()
|
|
return self.status==AUFTRAG.Status.CANCELLED
|
|
end
|
|
|
|
--- Check if mission is done.
|
|
-- @param #AUFTRAG self
|
|
-- @return #boolean If true, mission is done.
|
|
function AUFTRAG:IsDone()
|
|
return self.status==AUFTRAG.Status.DONE
|
|
end
|
|
|
|
--- Check if mission is over. This could be state DONE or CANCELLED.
|
|
-- @param #AUFTRAG self
|
|
-- @return #boolean If true, mission is currently executing.
|
|
function AUFTRAG:IsOver()
|
|
local over = self.status==AUFTRAG.Status.DONE or self.status==AUFTRAG.Status.CANCELLED or self.status==AUFTRAG.Status.SUCCESS or self.status==AUFTRAG.Status.FAILED
|
|
return over
|
|
end
|
|
|
|
--- Check if mission is NOT over.
|
|
-- @param #AUFTRAG self
|
|
-- @return #boolean If true, mission is NOT over yet.
|
|
function AUFTRAG:IsNotOver()
|
|
return not self:IsOver()
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Mission Status
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after "Status" event.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.AirWing#AIRWING Airwing The airwing.
|
|
function AUFTRAG:onafterStatus(From, Event, To)
|
|
|
|
-- Number of alive mission targets.
|
|
local Ntargets=self:CountMissionTargets()
|
|
|
|
-- Number of alive flights attached to this mission.
|
|
local Nflights=self:CountFlightGroups()
|
|
|
|
-- Check if mission is not OVER yet.
|
|
if self:IsNotOver() then
|
|
|
|
if self:CheckFlightsDone() then
|
|
|
|
-- All flights have reported MISSON DONE.
|
|
self:Done()
|
|
|
|
elseif self.Tstop and timer.getAbsTime()>self.Tstop+10 then
|
|
|
|
-- Cancel mission if stop time passed.
|
|
self:Cancel()
|
|
|
|
elseif self.Ntargets>0 and Ntargets==0 then
|
|
|
|
-- Cancel mission if all targets were destroyed.
|
|
self:Cancel()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
-- Current FSM state.
|
|
local fsmstate=self:GetState()
|
|
|
|
-- Mission start stop time.
|
|
local Cstart=UTILS.SecondsToClock(self.Tstart, true)
|
|
local Cstop=self.Tstop and UTILS.SecondsToClock(self.Tstop, true) or "INF"
|
|
|
|
-- Info message.
|
|
self:I(self.lid..string.format("Status \"%s\": T=%s-%s assets=%d, flights=%d, targets=%d", self.status, Cstart, Cstop, #self.assets, Nflights, Ntargets))
|
|
|
|
-- Check for error.
|
|
if fsmstate~=self.status then
|
|
self:E(self.lid..string.format("ERROR: FSM state %s != %s mission status!", fsmstate, self.status))
|
|
end
|
|
|
|
local text="Flight data:"
|
|
for groupname,_flightdata in pairs(self.flightdata) do
|
|
local flightdata=_flightdata --#AUFTRAG.FlightData
|
|
text=text..string.format("\n- %s: status mission=%s flightgroup=%s", groupname, flightdata.status, flightdata.flightgroup and flightdata.flightgroup:GetState() or "N/A")
|
|
end
|
|
self:I(self.lid..text)
|
|
|
|
-- Check if mission is OVER (done or cancelled).
|
|
if self:IsOver() then
|
|
-- Evaluate success or failure of the mission.
|
|
self:Evaluate()
|
|
else
|
|
self:__Status(-30)
|
|
end
|
|
end
|
|
|
|
--- Evaluate mission outcome - success or failure.
|
|
-- @param #AUFTRAG self
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:Evaluate()
|
|
|
|
-- Assume success and check if any failed condition applies.
|
|
local failed=false
|
|
|
|
-- Current number of mission targets.
|
|
local Ntargets=self:CountMissionTargets()
|
|
|
|
-- Number of current targets is still >0 ==> Not everything was destroyed.
|
|
if self.Ntargets>0 and Ntargets>0 then
|
|
failed=true
|
|
end
|
|
|
|
--TODO: all assets dead? Is this a FAILED criterion even if all targets have been destroyed? What if there are no initial targets (e.g. when ORBIT, PATROL, RECON missions).
|
|
|
|
self:I(self.lid..string.format("Evaluating mission: Initial Targets=%d, current targets=%d ==> success=%s", self.Ntargets, Ntargets, tostring(not failed)))
|
|
|
|
if failed then
|
|
self:Failed()
|
|
else
|
|
self:Success()
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Asset Data
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Get asset data table.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string AssetName Name of the asset.
|
|
-- @return #AUFTRAG.FlightData Flight data or nil if flightgroup does not exist.
|
|
function AUFTRAG:GetAssetDataByName(AssetName)
|
|
return self.flightdata[tostring(AssetName)]
|
|
end
|
|
|
|
--- Get asset data table.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string AssetName Name of the asset.
|
|
-- @return #AUFTRAG.FlightData Flight data or nil if flightgroup does not exist.
|
|
function AUFTRAG:NewMissionAsset(AssetName)
|
|
|
|
local assetdata={} --#AUFTRAG.FlightData
|
|
|
|
--assetdata.status==AUFTRAG.FlightStatus.SCHEDULED
|
|
|
|
return self.flightdata[tostring(AssetName)]
|
|
end
|
|
|
|
|
|
--- Get flight data table.
|
|
-- @param #AUFTRAG self
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP flightgroup The flight group.
|
|
-- @return #AUFTRAG.FlightData Flight data or nil if flightgroup does not exist.
|
|
function AUFTRAG:GetFlightData(flightgroup)
|
|
if flightgroup and self.flightdata then
|
|
return self.flightdata[flightgroup.groupname]
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--- Set flightgroup mission status.
|
|
-- @param #AUFTRAG self
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP flightgroup The flight group.
|
|
-- @param #string status New status.
|
|
function AUFTRAG:SetFlightStatus(flightgroup, status)
|
|
|
|
if self:GetFlightStatus(flightgroup)==AUFTRAG.FlightStatus.CANCELLED and status==AUFTRAG.FlightStatus.DONE then
|
|
-- Do not overwrite a CANCELLED status with a DONE status.
|
|
else
|
|
local flightdata=self:GetFlightData(flightgroup)
|
|
if flightdata then
|
|
flightdata.status=status
|
|
else
|
|
self:E(self.lid.."WARNING: Could not SET flight data for flight group. Setting status to DONE.")
|
|
end
|
|
end
|
|
|
|
-- Debug info.
|
|
self:I(self.lid..string.format("Setting flight %s status to %s. IsNotOver=%s CheckFlightsDone=%s", flightgroup.groupname, self:GetFlightStatus(flightgroup), tostring(self:IsNotOver()), tostring(self:CheckFlightsDone())))
|
|
|
|
-- Check if ALL flights are done with their mission.
|
|
if self:IsNotOver() and self:CheckFlightsDone() then
|
|
self:I(self.lid.."All flight done ==> mission DONE!")
|
|
self:Done()
|
|
else
|
|
self:T3(self.lid.."Mission NOT DONE yet!")
|
|
end
|
|
|
|
end
|
|
|
|
--- Get flightgroup mission status.
|
|
-- @param #AUFTRAG self
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP flightgroup The flight group.
|
|
function AUFTRAG:GetFlightStatus(flightgroup)
|
|
local flightdata=self:GetFlightData(flightgroup)
|
|
if flightdata then
|
|
return flightdata.status
|
|
else
|
|
self:E(self.lid.."WARNING: Could not GET flightdata for flight group. Returning status DONE.")
|
|
return AUFTRAG.FlightStatus.DONE
|
|
end
|
|
end
|
|
|
|
|
|
--- Set flightgroup waypoint coordinate.
|
|
-- @param #AUFTRAG self
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP flightgroup The flight group.
|
|
-- @param Core.Point#COORDINATE coordinate Waypoint Coordinate.
|
|
function AUFTRAG:SetFlightWaypointCoordinate(flightgroup, coordinate)
|
|
local flightdata=self:GetFlightData(flightgroup)
|
|
if flightdata then
|
|
flightdata.waypointcoordinate=coordinate
|
|
end
|
|
end
|
|
|
|
--- Get flightgroup waypoint coordinate.
|
|
-- @param #AUFTRAG self
|
|
-- @return Core.Point#COORDINATE Waypoint Coordinate.
|
|
function AUFTRAG:GetFlightWaypointCoordinate(flightgroup)
|
|
local flightdata=self:GetFlightData(flightgroup)
|
|
if flightdata then
|
|
return flightdata.waypointcoordinate
|
|
end
|
|
end
|
|
|
|
|
|
--- Set flightgroup waypoint task.
|
|
-- @param #AUFTRAG self
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP flightgroup The flight group.
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP.Task task Waypoint task.
|
|
function AUFTRAG:SetFlightWaypointTask(flightgroup, task)
|
|
self:I(self.lid..string.format("Setting waypoint task %s", task and task.description or "WTF"))
|
|
local flightdata=self:GetFlightData(flightgroup)
|
|
if flightdata then
|
|
flightdata.waypointtask=task
|
|
end
|
|
end
|
|
|
|
--- Get flightgroup waypoint task.
|
|
-- @param #AUFTRAG self
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP flightgroup The flight group.
|
|
-- @return Ops.FlightGroup#FLIGHTGROUP.Task task Waypoint task. Waypoint task.
|
|
function AUFTRAG:GetFlightWaypointTask(flightgroup)
|
|
local flightdata=self:GetFlightData(flightgroup)
|
|
if flightdata then
|
|
return flightdata.waypointtask
|
|
end
|
|
end
|
|
|
|
|
|
--- Check if all flights are done with their mission (or dead).
|
|
-- @param #AUFTRAG self
|
|
-- @return #boolean If true, all flights are done with the mission.
|
|
function AUFTRAG:CheckFlightsDone()
|
|
|
|
-- These are early stages, where we might not even have a flightgroup defined to be checked.
|
|
if self:IsPlanned() or self:IsQueued() or self:IsRequested() then
|
|
return false
|
|
end
|
|
|
|
|
|
-- Check status of all flight groups.
|
|
for groupname,data in pairs(self.flightdata) do
|
|
local flightdata=data --#AUFTRAG.FlightData
|
|
if flightdata then
|
|
if flightdata.status==AUFTRAG.FlightStatus.DONE or flightdata.status==AUFTRAG.FlightStatus.CANCELLED then
|
|
-- This one is done or cancelled.
|
|
else
|
|
-- At least this flight is not DONE or CANCELLED.
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- EVENT Functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Flightgroup event function handling the crash of a unit.
|
|
-- @param #AUFTRAG self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function AUFTRAG:OnEventCrash(EventData)
|
|
|
|
-- Check that this is the right group.
|
|
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
|
|
local unit=EventData.IniUnit
|
|
local group=EventData.IniGroup
|
|
local unitname=EventData.IniUnitName
|
|
end
|
|
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- FSM Functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after "Queue" event. Mission is added to the mission queue of an AIRWING.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.AirWing#AIRWING Airwing The airwing.
|
|
function AUFTRAG:onafterQueued(From, Event, To, Airwing)
|
|
self.status=AUFTRAG.Status.QUEUED
|
|
self.airwing=Airwing
|
|
self:I(self.lid..string.format("New mission status=%s at airwing %s", self.status, tostring(Airwing.alias)))
|
|
end
|
|
|
|
|
|
--- On after "Requested" event.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AUFTRAG:onafterRequested(From, Event, To)
|
|
self.status=AUFTRAG.Status.REQUESTED
|
|
self:I(self.lid..string.format("New mission status=%s", self.status))
|
|
end
|
|
|
|
--- On after "Assign" event.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AUFTRAG:onafterAssign(From, Event, To)
|
|
self.status=AUFTRAG.Status.ASSIGNED
|
|
self:I(self.lid..string.format("New mission status=%s", self.status))
|
|
end
|
|
|
|
--- On after "Schedule" event. Mission is added to the mission queue of a FLIGHTGROUP.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup
|
|
function AUFTRAG:onafterScheduled(From, Event, To, FlightGroup)
|
|
self.status=AUFTRAG.Status.SCHEDULED
|
|
self:I(self.lid..string.format("New mission status=%s", self.status))
|
|
end
|
|
|
|
--- On after "Start" event.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AUFTRAG:onafterStarted(From, Event, To)
|
|
self.status=AUFTRAG.Status.STARTED
|
|
self:I(self.lid..string.format("New mission status=%s", self.status))
|
|
end
|
|
|
|
--- On after "Execute" event.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AUFTRAG:onafterExecuting(From, Event, To)
|
|
self.status=AUFTRAG.Status.EXECUTING
|
|
self:I(self.lid..string.format("New mission status=%s", self.status))
|
|
end
|
|
|
|
--- On after "Done" event.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AUFTRAG:onafterDone(From, Event, To)
|
|
self.status=AUFTRAG.Status.DONE
|
|
self:I(self.lid..string.format("New mission status=%s", self.status))
|
|
end
|
|
|
|
|
|
--- On after "FlightDead" event.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The flightgroup that is dead now.
|
|
function AUFTRAG:onafterFlightDead(From, Event, To, FlightGroup)
|
|
|
|
self:SetFlightStatus(FlightGroup, AUFTRAG.FlightStatus.DONE)
|
|
|
|
local asset=self:GetAssetByName(FlightGroup.groupname)
|
|
if asset then
|
|
self:AssetDead(asset)
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "AssetDead" event.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.AirWing#AIRWING.SquadronAsset Asset The asset.
|
|
function AUFTRAG:onafterAssetDead(From, Event, To, Asset)
|
|
|
|
-- Remove flightgroup from mission.
|
|
--self:DelFlightGroup(Asset.flightgroup)
|
|
|
|
local N=self:CountFlightGroups()
|
|
|
|
-- All assets dead?
|
|
if N==0 then
|
|
|
|
if self:IsNotOver() then
|
|
|
|
-- Cancel mission. Wait for next mission update to evaluate SUCCESS or FAILURE.
|
|
self:Cancel()
|
|
|
|
else
|
|
|
|
self:E(self.lid.."ERROR: All assets are dead not but mission was already over... Investigate!")
|
|
-- Now this can happen, because when a flightgroup dies (sometimes!), the mission is DONE
|
|
|
|
end
|
|
end
|
|
|
|
-- Remove asset from airwing.
|
|
if self.airwing then
|
|
self.airwing:RemoveAssetFromSquadron(Asset)
|
|
end
|
|
|
|
-- Delete asset from mission.
|
|
self:DelAsset(Asset)
|
|
|
|
end
|
|
|
|
--- On after "Success" event.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AUFTRAG:onafterSuccess(From, Event, To)
|
|
|
|
self.status=AUFTRAG.Status.SUCCESS
|
|
self:I(self.lid..string.format("New mission status=%s", self.status))
|
|
|
|
-- Stop mission.
|
|
self:Stop()
|
|
|
|
end
|
|
|
|
--- On after "Cancel" event. Cancells the mission.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AUFTRAG:onafterCancel(From, Event, To)
|
|
|
|
-- Debug info.
|
|
self:I(self.lid..string.format("CANCELLING mission in status %s. Will wait for flights to report mission DONE before evaluation.", self.status))
|
|
|
|
if self.airwing then
|
|
|
|
-- Airwing will cancel all flight missions and remove queued request from warehouse queue.
|
|
self.airwing:MissionCancel(self)
|
|
|
|
else
|
|
|
|
for _,_flightdata in pairs(self.flightdata) do
|
|
local flightdata=_flightdata --#AUFTRAG.FlightData
|
|
flightdata.flightgroup:MissionCancel(self)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "Failed" event.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AUFTRAG:onafterFailed(From, Event, To)
|
|
|
|
self.status=AUFTRAG.Status.FAILED
|
|
self:I(self.lid..string.format("New mission status=%s", self.status))
|
|
|
|
if self.missionRepeated>=self.missionRepeatMax then
|
|
|
|
self:I(self.lid..string.format("Mission failed! Number of max repeats reached %d>=%d ==> Stopping mission!", self.missionRepeated, self.missionRepeatMax))
|
|
self:Stop()
|
|
|
|
else
|
|
|
|
-- Repeat mission.
|
|
self:I(self.lid..string.format("Mission failed! Repeating mission for the %d. time (max=%d) ==> Repeat mission!", self.missionRepeated+1, self.missionRepeatMax))
|
|
self:Repeat()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--- On after "Repeat" event.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AUFTRAG:onafterRepeat(From, Event, To)
|
|
|
|
-- Set mission status to PLANNED.
|
|
self.status=AUFTRAG.Status.PLANNED
|
|
|
|
self:I(self.lid..string.format("New mission status=%s (on Repeat)", self.status))
|
|
|
|
-- Increase repeat counter.
|
|
self.missionRepeated=self.missionRepeated+1
|
|
|
|
if self.wingcommander then
|
|
|
|
elseif self.airwing then
|
|
-- Already at the airwing ==> Queued()
|
|
self:Queued(self.airwing)
|
|
else
|
|
|
|
end
|
|
|
|
|
|
-- No mission assets.
|
|
self.assets={}
|
|
|
|
-- No flight data.
|
|
self.flightdata={}
|
|
|
|
-- Call status again.
|
|
self:__Status(-30)
|
|
|
|
end
|
|
|
|
|
|
|
|
--- On after "Stop" event. Remove mission from AIRWING and FLIGHTGROUP mission queues.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AUFTRAG:onafterStop(From, Event, To)
|
|
|
|
self:I(self.lid..string.format("STOPPED mission in status=%s. Removing missions from queues. Stopping CallScheduler!", self.status))
|
|
|
|
-- TODO: remove missions from queues in WINGCOMMANDER, AIRWING and FLIGHGROUPS!
|
|
-- TODO: Mission should be OVER! we dont want to remove running missions from any queues.
|
|
|
|
if self.wingcommander then
|
|
|
|
end
|
|
|
|
if self.airwing then
|
|
self.airwing:RemoveMission(self)
|
|
end
|
|
|
|
for _,_flightdata in pairs(self.flightdata) do
|
|
local flightdata=_flightdata --#AUFTRAG.FlightData
|
|
flightdata.flightgroup:RemoveMission(self)
|
|
end
|
|
|
|
-- No mission assets.
|
|
self.assets={}
|
|
|
|
-- No flight data.
|
|
self.flightdata={}
|
|
|
|
-- Clear pending scheduler calls.
|
|
self.CallScheduler:Clear()
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Misc Functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Add asset to mission.
|
|
-- @param #AUFTRAG self
|
|
-- @param Ops.AirWing#AIRWING.SquadronAsset Asset The asset to be added to the mission.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:AddAsset(Asset)
|
|
|
|
self.assets=self.assets or {}
|
|
|
|
table.insert(self.assets, Asset)
|
|
|
|
return self
|
|
end
|
|
|
|
--- Delete asset from mission.
|
|
-- @param #AUFTRAG self
|
|
-- @param Ops.AirWing#AIRWING.SquadronAsset Asset The asset to be removed.
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:DelAsset(Asset)
|
|
|
|
for i,_asset in pairs(self.assets or {}) do
|
|
local asset=_asset --Ops.AirWing#AIRWING.SquadronAsset
|
|
|
|
if asset.uid==Asset.uid then
|
|
self:I(self.lid..string.format("Removing asset \"%s\" from mission", tostring(asset.spawngroupname)))
|
|
table.remove(self.assets, i)
|
|
return self
|
|
end
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Get asset by its spawn group name.
|
|
-- @param #AUFTRAG self
|
|
-- @param #string Name Asset spawn group name.
|
|
-- @return Ops.AirWing#AIRWING.SquadronAsset
|
|
function AUFTRAG:GetAssetByName(Name)
|
|
|
|
for i,_asset in pairs(self.assets or {}) do
|
|
local asset=_asset --Ops.AirWing#AIRWING.SquadronAsset
|
|
|
|
if asset.spawngroupname==Name then
|
|
return asset
|
|
end
|
|
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
|
|
--- Count alive mission targets.
|
|
-- @param #AUFTRAG self
|
|
-- @return #number Number of alive target units.
|
|
function AUFTRAG:CountMissionTargets()
|
|
|
|
local N=0
|
|
|
|
if self.engageTarget then
|
|
if self.engageTarget.Type==AUFTRAG.TargetType.GROUP then
|
|
local target=self.engageTarget.Target --Wrapper.Group#GROUP
|
|
N=N+target:CountAliveUnits()
|
|
elseif self.engageTarget.Type==AUFTRAG.TargetType.UNIT then
|
|
local target=self.engageTarget.Target --Wrapper.Unit#UNIT
|
|
if target and target:IsAlive() then
|
|
N=N+1
|
|
end
|
|
elseif self.engageTarget.Type==AUFTRAG.TargetType.STATIC then
|
|
local target=self.engageTarget.Target --Wrapper.Static#STATIC
|
|
if target and target:IsAlive() then
|
|
N=N+1
|
|
end
|
|
end
|
|
end
|
|
|
|
return N
|
|
end
|
|
|
|
--- Count alive flight groups assigned for this mission.
|
|
-- @param #AUFTRAG self
|
|
-- @return #number Number of alive flight groups.
|
|
function AUFTRAG:CountFlightGroups()
|
|
local N=0
|
|
for _,_flightdata in pairs(self.flightdata) do
|
|
local flightdata=_flightdata --#AUFTRAG.FlightData
|
|
if flightdata and flightdata.flightgroup and flightdata.flightgroup:IsAlive() then
|
|
N=N+1
|
|
end
|
|
end
|
|
return N
|
|
end
|
|
|
|
--- Get coordinate of target.
|
|
-- @param #AUFTRAG self
|
|
-- @return Core.Point#COORDINATE The target coordinate or nil.
|
|
function AUFTRAG:GetTargetCoordinate()
|
|
|
|
if self.engageTarget then
|
|
if self.engageTarget.Type==AUFTRAG.TargetType.COORDINATE then
|
|
return self.engageTarget.Target
|
|
else
|
|
return self.engageTarget.Target:GetCoordinate()
|
|
end
|
|
elseif self.orbitCoord then
|
|
return self.orbitCoord
|
|
elseif self.escortGroup then
|
|
return self.escortGroup:GetCoordinate()
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Get distance to target.
|
|
-- @param #AUFTRAG self
|
|
-- @param Core.Point#COORDINATE FromCoord The coordinate from which the distance is measured.
|
|
-- @return #number Distance in meters.
|
|
function AUFTRAG:GetTargetDistance(FromCoord)
|
|
local TargetCoord=self:GetTargetCoordinate()
|
|
if TargetCoord then
|
|
return TargetCoord:Get2DDistance(FromCoord)
|
|
end
|
|
return 0
|
|
end
|
|
|
|
--- Get coordinate of target. First unit/group of the set is used.
|
|
-- @param #AUFTRAG self
|
|
-- @return #string
|
|
function AUFTRAG:GetMissionTypesText(MissionTypes)
|
|
|
|
local text=""
|
|
for _,missiontype in pairs(MissionTypes) do
|
|
text=text..string.format("%s, ", missiontype)
|
|
end
|
|
|
|
return text
|
|
end
|
|
|
|
--- Set log ID string.
|
|
-- @param #AUFTRAG self
|
|
-- @return #AUFTRAG self
|
|
function AUFTRAG:_SetLogID()
|
|
self.lid=string.format("Auftrag #%d %s | ", self.auftragsnummer, tostring(self.type))
|
|
return self
|
|
end
|
|
|
|
--- Get DCS task table for the given mission.
|
|
-- @param #AUFTRAG self
|
|
-- @return DCS#Task The DCS task table. If multiple tasks are necessary, this is returned as a combo task.
|
|
function AUFTRAG:GetDCSMissionTask()
|
|
|
|
local DCStasks={}
|
|
|
|
-- Create DCS task based on current self.
|
|
if self.type==AUFTRAG.Type.ANTISHIP then
|
|
|
|
----------------------
|
|
-- ANTISHIP Mission --
|
|
----------------------
|
|
|
|
local DCStask=self:_GetDCSAttackTask(self.engageTarget)
|
|
|
|
table.insert(DCStasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.AWACS then
|
|
|
|
-------------------
|
|
-- AWACS Mission --
|
|
-------------------
|
|
|
|
local DCStask=CONTROLLABLE.EnRouteTaskAWACS(nil)
|
|
|
|
table.insert(self.enrouteTasks, DCStask)
|
|
--table.insert(DCStasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.BAI then
|
|
|
|
-----------------
|
|
-- BAI Mission --
|
|
-----------------
|
|
|
|
local DCStask=self:_GetDCSAttackTask(self.engageTarget)
|
|
|
|
table.insert(DCStasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.BOMBING then
|
|
|
|
---------------------
|
|
-- BOMBING Mission --
|
|
---------------------
|
|
|
|
local Vec2=self:GetTargetCoordinate():GetVec2()
|
|
|
|
local DCStask=CONTROLLABLE.TaskBombing(nil, Vec2, self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, Divebomb)
|
|
|
|
table.insert(DCStasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.CAP then
|
|
|
|
-----------------
|
|
-- CAP Mission --
|
|
-----------------
|
|
|
|
local DCStask=CONTROLLABLE.EnRouteTaskEngageTargetsInZone(nil, self.engageZone:GetVec2(), self.engageZone:GetRadius(), self.engageTargetTypes, Priority)
|
|
|
|
table.insert(self.enrouteTasks, DCStask)
|
|
--table.insert(DCStasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.CAS then
|
|
|
|
-----------------
|
|
-- CAS Mission --
|
|
-----------------
|
|
|
|
local DCStask=CONTROLLABLE.EnRouteTaskEngageTargetsInZone(nil, self.engageZone:GetVec2(), self.engageZone:GetRadius(), self.engageTargetTypes, Priority)
|
|
|
|
table.insert(self.enrouteTasks, DCStask)
|
|
--table.insert(DCStasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.ESCORT then
|
|
|
|
--------------------
|
|
-- ESCORT Mission --
|
|
--------------------
|
|
|
|
local DCStask=CONTROLLABLE.TaskEscort(nil, self.escortGroup, self.escortVec3, LastWaypointIndex, self.engageMaxDistance, self.engageTargetTypes)
|
|
|
|
table.insert(DCStasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.FACA then
|
|
|
|
-----------------
|
|
-- FAC Mission --
|
|
-----------------
|
|
|
|
local DCStask=CONTROLLABLE.TaskFAC_AttackGroup(nil, self.engageAsGroup, self.engageWeaponType, Designation, Datalink)
|
|
|
|
table.insert(DCStasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.FERRY then
|
|
|
|
-------------------
|
|
-- FERRY Mission --
|
|
-------------------
|
|
|
|
elseif self.type==AUFTRAG.Type.INTERCEPT then
|
|
|
|
-----------------------
|
|
-- INTERCEPT Mission --
|
|
-----------------------
|
|
|
|
local DCStask=self:_GetDCSAttackTask(self.engageTarget)
|
|
|
|
table.insert(DCStasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.ORBIT then
|
|
|
|
-------------------
|
|
-- ORBIT Mission --
|
|
-------------------
|
|
|
|
-- Done below as also other mission types use the orbit task.
|
|
|
|
elseif self.type==AUFTRAG.Type.PATROL then
|
|
|
|
--------------------
|
|
-- PATROL Mission --
|
|
--------------------
|
|
|
|
-- Done below as also other mission types use the orbit task.
|
|
|
|
elseif self.type==AUFTRAG.Type.RECON then
|
|
|
|
-------------------
|
|
-- RECON Mission --
|
|
-------------------
|
|
|
|
elseif self.type==AUFTRAG.Type.SEAD then
|
|
|
|
------------------
|
|
-- SEAD Mission --
|
|
------------------
|
|
|
|
local DCStask=self:_GetDCSAttackTask(self.engageTarget)
|
|
|
|
table.insert(DCStasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.STRIKE then
|
|
|
|
-------------------
|
|
-- STIKE Mission --
|
|
-------------------
|
|
|
|
local Vec2=self:GetTargetCoordinate():GetVec2()
|
|
|
|
local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, Vec2, self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
|
|
|
|
table.insert(DCStasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.TANKER then
|
|
|
|
--------------------
|
|
-- TANKER Mission --
|
|
--------------------
|
|
|
|
local DCStask=CONTROLLABLE.EnRouteTaskTanker(nil)
|
|
|
|
table.insert(self.enrouteTasks, DCStask)
|
|
|
|
elseif self.type==AUFTRAG.Type.TRANSPORT then
|
|
|
|
-----------------------
|
|
-- TRANSPORT Mission --
|
|
-----------------------
|
|
|
|
else
|
|
self:E(self.lid..string.format("ERROR: Unknown mission task!"))
|
|
return nil
|
|
end
|
|
|
|
|
|
-- Set ORBIT task. Also applies to other missions: AWACS, TANKER, CAP, CAS.
|
|
if self.type==AUFTRAG.Type.ORBIT or
|
|
self.type==AUFTRAG.Type.CAP or
|
|
self.type==AUFTRAG.Type.CAS or
|
|
self.type==AUFTRAG.Type.PATROL or
|
|
self.type==AUFTRAG.Type.AWACS or
|
|
self.type==AUFTRAG.Type.TANKER then
|
|
|
|
-------------------
|
|
-- ORBIT Mission --
|
|
-------------------
|
|
|
|
local CoordRaceTrack=self.orbitCoord:Translate(self.orbitLeg, self.orbitHeading, true)
|
|
|
|
local DCStask=CONTROLLABLE.TaskOrbit(nil, self.orbitCoord, self.orbitCoord.y, self.orbitSpeed, CoordRaceTrack)
|
|
|
|
table.insert(DCStasks, DCStask)
|
|
|
|
end
|
|
|
|
-- Count mission targets.
|
|
self.Ntargets=self:CountMissionTargets()
|
|
|
|
self:I({missiontask=DCStasks})
|
|
|
|
-- Return the task.
|
|
if #DCStasks==1 then
|
|
return DCStasks[1]
|
|
else
|
|
return CONTROLLABLE.TaskCombo(nil, DCStasks)
|
|
end
|
|
|
|
end
|
|
|
|
--- Get DCS task table for an attack task.
|
|
-- @param #AUFTRAG self
|
|
-- @param #AUFTRAG.TargetData target Target data.
|
|
-- @return DCS#Task The DCS task table.
|
|
function AUFTRAG:_GetDCSAttackTask(target)
|
|
|
|
local DCStask=nil
|
|
|
|
if target.Type==AUFTRAG.TargetType.GROUP then
|
|
|
|
DCStask=CONTROLLABLE.TaskAttackGroup(nil, target.Target, self.engageWeaponType, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageAsGroup)
|
|
|
|
elseif target.Type==AUFTRAG.TargetType.UNIT or target.Type==AUFTRAG.TargetType.STATIC then
|
|
|
|
DCStask=CONTROLLABLE.TaskAttackUnit(nil, target.Target, self.engageAsGroup, self.WeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
|
|
|
|
end
|
|
|
|
return DCStask
|
|
end
|
|
|
|
--- Create target data from a given object.
|
|
-- @param #AUFTRAG self
|
|
-- @param Wrapper.Positionable#POSITIONABLE Object The target GROUP, UNIT, STATIC.
|
|
-- @return #AUFTRAG.TargetData Target.
|
|
function AUFTRAG:_TargetFromObject(Object)
|
|
|
|
local target={} --#AUFTRAG.TargetData
|
|
|
|
-- The object.
|
|
target.Target=Object
|
|
|
|
if Object:IsInstanceOf("GROUP") then
|
|
|
|
target.Type=AUFTRAG.TargetType.GROUP
|
|
|
|
elseif Object:IsInstanceOf("UNIT") then
|
|
|
|
target.Type=AUFTRAG.TargetType.UNIT
|
|
|
|
elseif Object:IsInstanceOf("STATIC") then
|
|
|
|
target.Type=AUFTRAG.TargetType.STATIC
|
|
|
|
elseif Object:IsInstanceOf("COORDINATE") then
|
|
|
|
target.Type=AUFTRAG.TargetType.COORDINATE
|
|
|
|
else
|
|
self:E(self.lid.."ERROR: Unknown object given as target. Needs to be a GROUP, UNIT, STATIC or COORDINATE")
|
|
return nil
|
|
end
|
|
|
|
self:I(self.lid..string.format("Mission Target Type=%s", target.Type))
|
|
|
|
return target
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|