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MOOSE/Moose Development/Moose/Utilities/Enums.lua
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Frank fb85b94d2d Ops
2020-03-14 23:26:58 +01:00

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2.3 KiB
Lua

--- **Utilities** Enumerators.
--
-- See the [Simulator Scripting Engine Documentation](https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation) on Hoggit for further explanation and examples.
--
-- @module ENUMS
-- @image MOOSE.JPG
--- [DCS Enum world](https://wiki.hoggitworld.com/view/DCS_enum_world)
-- @type ENUMS
-- @field #ENUMS.ROE Rules Of Engagement.
-- @field #ENUMS.ROT Reation On Threat.
-- @field #ENUMS.WeaponFlag Weapon flags.
--- The world singleton contains functions centered around two different but extremely useful functions.
-- * Events and event handlers are all governed within world.
-- * A number of functions to get information about the game world.
--
-- See [https://wiki.hoggitworld.com/view/DCS_singleton_world](https://wiki.hoggitworld.com/view/DCS_singleton_world)
-- @field #ENUMS
ENUMS = {}
--- Rules of Engagement.
-- @type ENUMS.ROE
ENUMS.ROE = {
HoldFire = 1,
ReturnFire = 2,
OpenFire = 3,
WeaponFree = 4
}
--- Reaction On Thrat.
-- @type ENUMS.ROT
ENUMS.ROT = {
NoReaction = 1,
PassiveDefense = 2,
EvadeFire = 3,
Vertical = 4
}
--- Weapon types
-- @type ENUMS.WeaponFlag
ENUMS.WeaponFlag={
Auto=3221225470, --AnyWeapon (AnyBomb + AnyRocket + AnyMissile + Cannons)
AnyAG=2956984318,
AnyAA=264241152,
AnyUnguided=2952822768,
AnyGuided=268402702,
LGB=2,
TvGB=4,
SNSGB=8,
HEBomb=16,
Penetrator=32,
NapalmBomb=64,
FAEBomb=128,
ClusterBomb=256,
Dispencer=512,
CandleBomb=1024,
ParachuteBomb=2147483648,
GuidedBomb=14, -- (LGB + TvGB + SNSGB)
AnyUnguidedBomb=2147485680, -- (HeBomb + Penetrator + NapalmBomb + FAEBomb + ClusterBomb + Dispencer + CandleBomb + ParachuteBomb)
AnyBomb=2147485694, -- (GuidedBomb + AnyUnguidedBomb)
-- Rockets
LightRocket=2048,
MarkerRocket=4096,
CandleRocket=8192,
HeavyRocket=16384,
AnyRocket=30720 -- (LightRocket + MarkerRocket + CandleRocket + HeavyRocket)
}
ENUMS.MissionTask={
NOTHING="Nothing",
AFAC="AFAC",
ANTISHIPSTRIKE="Anti-ship Strike",
AWACS="AWACS",
CAP="CAP",
CAS="CAS",
ESCORT="Escort",
FIGHTERSWEEP="Fighter Sweep",
GROUNDATTACK="Ground Attack",
INTERCEPT="Intercept",
PINPOINTSTRIKE="Pinpoint Strike",
RECONNAISSANCE="Reconnaissance",
REFUELING="Refueling",
RUNWAYATTACK="Runway Attack",
SEAD="SEAD",
TRANSPORT="Transport",
}