mirror of
https://github.com/FlightControl-Master/MOOSE.git
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533 lines
17 KiB
Lua
533 lines
17 KiB
Lua
--- **Ops** - Enhanced Naval Group.
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--
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-- **Main Features:**
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--
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-- * Dynamically add and remove waypoints
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-- * Let the group steam into the wind.
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-- * Command a full stop.
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-- * Let a submarine dive and surface.
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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-- @module Ops.NavyGroup
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-- @image OPS_NavyGroup.png
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--- NAVYGROUP class.
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-- @type NAVYGROUP
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-- @extends Ops.OpsGroup#OPSGROUP
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--- *Something must be left to chance; nothing is sure in a sea fight above all.* -- Horatio Nelson
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--
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-- ===
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--
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-- 
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--
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-- # The NAVYGROUP Concept
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--
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-- This class enhances naval groups.
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--
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-- @field #NAVYGROUP
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NAVYGROUP = {
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ClassName = "NAVYGROUP",
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}
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--- Navy group element.
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-- @type NAVYGROUP.Element
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-- @field #string name Name of the element, i.e. the unit.
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-- @field #string typename Type name.
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--- NavyGroup version.
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-- @field #string version
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NAVYGROUP.version="0.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Stop and resume route.
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-- TODO: Add waypoints.
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-- TODO: Add tasks.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new NAVYGROUP class object.
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-- @param #NAVYGROUP self
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-- @param #string GroupName Name of the group.
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-- @return #NAVYGROUP self
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function NAVYGROUP:New(GroupName)
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-- Inherit everything from FSM class.
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local self=BASE:Inherit(self, OPSGROUP:New(GroupName)) -- #NAVYGROUP
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("NAVYGROUP %s | ", self.groupname)
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("*", "FullStop", "Holding") -- Hold position.
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self:AddTransition("*", "TurnIntoWind", "*") -- Hold position.
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self:AddTransition("*", "Cruise", "Cruising") -- Hold position.
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self:AddTransition("*", "Dive", "Diving") -- Hold position.
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self:AddTransition("Diving", "Surface", "Cruising") -- Hold position.
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------------------------
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--- Pseudo Functions ---
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------------------------
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--- Triggers the FSM event "Start". Starts the NAVYGROUP. Initializes parameters and starts event handlers.
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-- @function [parent=#NAVYGROUP] Start
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-- @param #NAVYGROUP self
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--- Triggers the FSM event "Start" after a delay. Starts the NAVYGROUP. Initializes parameters and starts event handlers.
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-- @function [parent=#NAVYGROUP] __Start
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-- @param #NAVYGROUP self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Stop". Stops the NAVYGROUP and all its event handlers.
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-- @param #NAVYGROUP self
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--- Triggers the FSM event "Stop" after a delay. Stops the NAVYGROUP and all its event handlers.
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-- @function [parent=#NAVYGROUP] __Stop
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-- @param #NAVYGROUP self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Status".
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-- @function [parent=#NAVYGROUP] Status
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-- @param #NAVYGROUP self
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--- Triggers the FSM event "Status" after a delay.
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-- @function [parent=#NAVYGROUP] __Status
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-- @param #NAVYGROUP self
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-- @param #number delay Delay in seconds.
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-- Debug trace.
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if false then
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self.Debug=true
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BASE:TraceOnOff(true)
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BASE:TraceClass(self.ClassName)
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BASE:TraceLevel(1)
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end
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self:_InitGroup()
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self:Start()
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Add a *scheduled* task.
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-- @param #NAVYGROUP self
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-- @param Core.Point#COORDINATE Coordinate Coordinate of the target.
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-- @param #number Nshots Number of shots to fire. Default 3.
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-- @param #number WeaponType Type of weapon. Default auto.
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-- @param #string Clock Time when to start the attack.
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-- @param #number Prio Priority of the task.
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function NAVYGROUP:AddTaskFireAtPoint(Coordinate, Radius, Nshots, WeaponType, Clock, Prio)
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local DCStask=CONTROLLABLE.TaskFireAtPoint(nil, Coordinate:GetVec2(), Radius, Nshots, WeaponType)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Status
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Start NAVYGROUP FSM. Handle events.
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-- @param #NAVYGROUP self
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function NAVYGROUP:onafterStart(From, Event, To)
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-- Info.
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self:I(self.lid..string.format("Starting NAVYGROUP v%s for %s", NAVYGROUP.version, self.groupname))
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-- Update route.
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--self:UpdateRoute()
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-- Init status updates.
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self:__Status(-1)
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end
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--- Update status.
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-- @param #NAVYGROUP self
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function NAVYGROUP:onafterStatus(From, Event, To)
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local fsmstate=self:GetState()
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local speed=self.group:GetVelocityKNOTS()
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-- Info text.
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local text=string.format("State %s: Speed=%.1f knots", fsmstate, speed)
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self:I(self.lid..text)
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self:__Status(-30)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- FSM Events
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- On after "UpdateRoute" event.
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-- @param #NAVYGROUP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #number n Waypoint number. Default is next waypoint.
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function NAVYGROUP:onafterUpdateRoute(From, Event, To, n)
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-- Update route from this waypoint number onwards.
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n=n or self.currentwp+1
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-- Update waypoint tasks, i.e. inject WP tasks into waypoint table.
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self:_UpdateWaypointTasks()
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-- Waypoints.
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local waypoints={}
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-- Current velocity.
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local speed=self.group and self.group:GetVelocityKMH() or 100
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local current=self:GetCoordinate():WaypointNaval(speed)
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table.insert(waypoints, current)
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-- Add remaining waypoints to route.
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for i=n, #self.waypoints do
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local wp=self.waypoints[i]
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self:E({wp=wp})
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-- Set speed.
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wp.speed=UTILS.KmphToMps(self.speedCruise)
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-- Add waypoint.
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table.insert(waypoints, wp)
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end
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if #waypoints>1 then
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-- Route group to all defined waypoints remaining.
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self.group:Route(waypoints, 1)
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else
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---
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-- No waypoints left
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---
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self:UpdateRoute(1)
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end
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end
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--- On after "TurnIntoWind" event.
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-- @param #NAVYGROUP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #number Duration Duration in seconds.
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-- @param #number Speed Speed in knots.
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-- @param #boolean Uturn Return to the place we came from.
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function NAVYGROUP:onafterTurnIntoWind(From, Event, To, Duration, Speed, Uturn)
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self.turnintowind=timer.getAbsTime()
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local headingTo=self:GetCoordinate():GetWind(50)
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local distance=UTILS.NMToMeters(1000)
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local wp={}
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local coord=self:GetCoordinate()
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local Coord=coord:Translate(distance, headingTo)
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wp[1]=coord:WaypointNaval(Speed)
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wp[2]=Coord:WaypointNaval(Speed)
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self.group:Route(wp, 1)
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end
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--- On after "FullStop" event.
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-- @param #NAVYGROUP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function NAVYGROUP:onafterFullStop(From, Event, To)
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-- Get current position.
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local pos=self:GetCoordinate()
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-- Create a new waypoint.
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local wp=pos:WaypointNaval(0)
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-- Create new route consisting of only this position ==> Stop!
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self.group:Route({wp})
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end
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--- On after "Cruise" event.
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-- @param #NAVYGROUP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function NAVYGROUP:onafterCruise(From, Event, To)
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self:UpdateRoute()
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end
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--- On after "PassingWaypoint" event.
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-- @param #NAVYGROUP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #number n Waypoint passed.
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-- @param #number N Total number of waypoints.
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function NAVYGROUP:onafterPassingWaypoint(From, Event, To, n, N)
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self:I(self.lid..string.format("Passed waypoint %d of %d", n, N))
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Routing
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Route group along waypoints. Enroute tasks are also applied.
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-- @param #NAVYGROUP self
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-- @param #table waypoints Table of waypoints.
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-- @return #NAVYGROUP self
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function NAVYGROUP:Route(waypoints)
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if self:IsAlive() then
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-- DCS task combo.
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local Tasks={}
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-- Route (Mission) task.
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local TaskRoute=self.group:TaskRoute(waypoints)
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table.insert(Tasks, TaskRoute)
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-- TaskCombo of enroute and mission tasks.
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local TaskCombo=self.group:TaskCombo(Tasks)
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-- Set tasks.
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if #Tasks>1 then
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self:SetTask(TaskCombo)
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else
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self:SetTask(TaskRoute)
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end
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else
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self:E(self.lid.."ERROR: Group is not alive!")
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end
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return self
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end
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--- Initialize group parameters. Also initializes waypoints if self.waypoints is nil.
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-- @param #NAVYGROUP self
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-- @return #NAVYGROUP self
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function NAVYGROUP:_InitGroup()
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-- First check if group was already initialized.
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if self.groupinitialized then
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self:E(self.lid.."WARNING: Group was already initialized!")
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return
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end
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-- Get template of group.
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self.template=self.group:GetTemplate()
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-- Helo group.
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--self.isSubmarine=self.group:IsSubmarine()
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-- Is (template) group late activated.
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self.isLateActivated=self.template.lateActivation
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-- Max speed in km/h.
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self.speedmax=self.group:GetSpeedMax()
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-- Cruise speed: 70% of max speed but within limit.
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self.speedCruise=self.speedmax*0.7
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-- Group ammo.
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--self.ammo=self:GetAmmoTot()
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self.traveldist=0
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self.traveltime=timer.getAbsTime()
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self.position=self:GetCoordinate()
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-- Radio parameters from template.
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--self.radioOn=self.template.communication
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self.radioFreq=self.template.units[1].frequency
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self.radioModu=self.template.units[1].modulation
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-- If not set by the use explicitly yet, we take the template values as defaults.
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if not self.radioFreqDefault then
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self.radioFreqDefault=self.radioFreq
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self.radioModuDefault=self.radioModu
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end
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-- Set default formation.
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if not self.formationDefault then
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if self.ishelo then
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self.formationDefault=ENUMS.Formation.RotaryWing.EchelonLeft.D300
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else
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self.formationDefault=ENUMS.Formation.FixedWing.EchelonLeft.Group
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end
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end
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-- Get first unit. This is used to extract other parameters.
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local unit=self.group:GetUnit(1)
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local units=self.group:GetUnits()
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for _,_unit in pairs(units) do
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local element={} --#NAVYGROUP.Element
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local unit=_unit --Wrapper.Unit#UNIT
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element.name=unit:GetName()
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element.typename=unit:GetTypeName()
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table.insert(self.elements, element)
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end
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if unit then
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self.descriptors=unit:GetDesc()
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self.actype=unit:GetTypeName()
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-- Debug info.
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local text=string.format("Initialized Navy Group %s:\n", self.groupname)
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text=text..string.format("AC type = %s\n", self.actype)
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text=text..string.format("Speed max = %.1f Knots\n", UTILS.KmphToKnots(self.speedmax))
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text=text..string.format("Speed cruise = %.1f Knots\n", UTILS.KmphToKnots(self.speedCruise))
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text=text..string.format("Elements = %d\n", #self.elements)
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text=text..string.format("Waypoints = %d\n", #self.waypoints)
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text=text..string.format("Radio = %.1f MHz %s %s\n", self.radioFreq, UTILS.GetModulationName(self.radioModu), tostring(self.radioOn))
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--text=text..string.format("Ammo = %d (G=%d/R=%d/B=%d/M=%d)\n", self.ammo.Total, self.ammo.Guns, self.ammo.Rockets, self.ammo.Bombs, self.ammo.Missiles)
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text=text..string.format("FSM state = %s\n", self:GetState())
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text=text..string.format("Is alive = %s\n", tostring(self.group:IsAlive()))
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--text=text..string.format("LateActivate = %s\n", tostring(self:IsLateActivated()))
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self:I(self.lid..text)
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-- Init done.
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self.groupinitialized=true
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end
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return self
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end
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--- Initialize Mission Editor waypoints.
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-- @param #NAVYGROUP self
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-- @param #table waypoints Table of waypoints. Default is from group template.
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-- @return #NAVYGROUP self
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function NAVYGROUP:InitWaypoints(waypoints)
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-- Template waypoints.
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self.waypoints0=self.group:GetTemplateRoutePoints()
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-- Waypoints of group as defined in the ME.
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self.waypoints=waypoints or UTILS.DeepCopy(self.waypoints0)
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-- Debug info.
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self:I(self.lid..string.format("Initializing %d waypoints", #self.waypoints))
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-- Update route.
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if #self.waypoints>0 then
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-- Check if only 1 wp?
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if #self.waypoints==1 then
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self.passedfinalwp=true
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end
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-- Update route (when airborne).
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self:__UpdateRoute(-1)
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end
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return self
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end
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--- Initialize Mission Editor waypoints.
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-- @param #NAVYGROUP self
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function NAVYGROUP:_UpdateWaypointTasks()
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local waypoints=self.waypoints
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local nwaypoints=#waypoints
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for i,wp in pairs(waypoints) do
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if i>self.currentwp or nwaypoints==1 then
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-- Debug info.
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self:T2(self.lid..string.format("Updating waypoint task for waypoint %d/%d. Last waypoint passed %d.", i, nwaypoints, self.currentwp))
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-- Tasks of this waypoint
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local taskswp={}
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-- At each waypoint report passing.
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local TaskPassingWaypoint=self.group:TaskFunction("NAVYGROUP._PassingWaypoint", self, i)
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table.insert(taskswp, TaskPassingWaypoint)
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-- Waypoint task combo.
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wp.task=self.group:TaskCombo(taskswp)
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end
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Misc Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set rules of engagement.
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-- @param #NAVYGROUP self
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-- @param #string roe "Hold", "Free", "Return".
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function NAVYGROUP:_SetROE(roe)
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if roe=="Hold" then
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self.group:OptionROEHoldFire()
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elseif roe=="Free" then
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self.group:OptionROEOpenFire()
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elseif roe=="Return" then
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self.group:OptionROEReturnFire()
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end
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MESSAGE:New(string.format("ROE set to %s", roe), 5, self.ClassName):ToCoalition(self:GetCoalition())
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end
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--- Set alarm state. (Not useful/working for ships.)
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-- @param #NAVYGROUP self
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-- @param #string state "Green", "Red", "Auto".
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function NAVYGROUP:_SetALS(state)
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if state=="Green" then
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self.group:OptionAlarmStateGreen()
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elseif state=="Red" then
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self.group:OptionAlarmStateRed()
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elseif state=="Auto" then
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self.group:OptionAlarmStateAuto()
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end
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MESSAGE:New(string.format("Alarm state set to %s", state), 5, self.ClassName):ToCoalition(self:GetCoalition())
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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