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277 lines
7.8 KiB
Lua
277 lines
7.8 KiB
Lua
--- **Functional** - (R2.5) - Random Air Traffic.
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--
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--
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--
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-- RATCRAFT creates random air traffic on the map.
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--
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--
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--
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-- **Main Features:**
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--
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-- * It's very random.
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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-- @module Functional.RatCraft
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-- @image Functional_Rat2.png
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--- RATCRAFT
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--
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-- @type RATCRAFT
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-- @field #string ClassName Name of the class.
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-- @field #boolean Debug Debug mode. Messages to all about status.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #number coalition Coalition side.
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-- @field #number country Country number.
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-- @field #number size Max size in meters.
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-- @field #table liveries Table of liveries.
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-- @field #string livery Livery.
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-- @field #string actype Aircraft type name.
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-- @field #number category Category (plane=X, helo=Y).
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-- @field #string attribute Attribute.
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-- @field #table template Spawn template table.
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-- @extends Core.Fsm#FSM
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RATCRAFT = {
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ClassName = "RATCRAFT",
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Debug = false,
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lid = nil,
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templatename = nil,
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alias = nil,
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idx = 0,
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liveries = {},
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livery = nil,
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actype = nil,
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attribute = nil,
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ceiling = nil,
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speedmax = nil,
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sizex = nil,
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sizez = nil,
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size = nil,
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coalition = nil,
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country = nil,
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skill = nil,
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onboard = nil,
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departures = {},
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destinations = {},
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departure = nil,
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destination = nil,
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commute = nil,
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takeoff = nil,
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landing = nil,
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}
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--- Generalized asset attributes. Can be used to request assets with certain general characteristics. See [DCS attributes](https://wiki.hoggitworld.com/view/DCS_enum_attributes) on hoggit.
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-- @type RATCRAFT.Attribute
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-- @field #string TRANSPORTPLANE Airplane with transport capability. This can be used to transport other assets.
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-- @field #string AWACS Airborne Early Warning and Control System.
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-- @field #string FIGHTER Fighter, interceptor, ... airplane.
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-- @field #string BOMBER Aircraft which can be used for strategic bombing.
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-- @field #string TANKER Airplane which can refuel other aircraft.
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-- @field #string TRANSPORTHELO Helicopter with transport capability. This can be used to transport other assets.
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-- @field #string ATTACKHELO Attack helicopter.
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-- @field #string UAV Unpiloted Aerial Vehicle, e.g. drones.
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RATCRAFT.Attribute = {
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TRANSPORTPLANE="TransportPlane",
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AWACS="AWACS",
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FIGHTER="Fighter",
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BOMBER="Bomber",
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TANKER="Tanker",
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TRANSPORTHELO="TransportHelo",
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ATTACKHELO="AttackHelo",
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UAV="UAV",
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OTHER="Other",
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}
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--- Departure/destination
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-- @type RATCRAFT.DeType
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-- @field #string AIRBASE Departure/destination is an airbase.
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-- @field #string ZONE Departure/destination is a zone.
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RATCRAFT.DeType={
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AIRBASE="Airbase",
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ZONE="Zone",
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}
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--- Departure/destination
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-- @type RATCRAFT.Departure
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-- @field #string name
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-- @field #string type
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--- Create a new AIRBOSS class object for a specific aircraft carrier unit.
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-- @param #RATCRAFT self
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-- @param #string groupname Name of the late activated template group.
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-- @param #string alias Alias for the group name used as spawning name prefix.
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-- @return #RATCRAFT self
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function RATCRAFT:New(groupname, alias)
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-- Inherit everything from FSM class.
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local self=BASE:Inherit(self, FSM:New()) --#RATCRAFT
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self.templategroup=GROUP:FindByName(groupname)
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self.templatename=groupname
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self.alias=alias
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-- Start State.
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self:SetStartState("Stopped")
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("Stopped", "Load", "Stopped") -- Load player scores from file.
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self:AddTransition("Stopped", "Start", "Running") -- Start RAT2 script.
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return self
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end
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--- Init aircraft parameters.
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-- @param #RATCRAFT self
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-- @return #RATCRAFT self
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function RATCRAFT:_Init()
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Add a departure for the aircraft.
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-- @param #RATCRAFT self
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-- @return #RATCRAFT self
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function RATCRAFT:AddDeparture(departure)
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if type(departure)=="string" then
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-- Try to find an airbase.
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local airbase=AIRBASE:FindByName(departure)
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local zone=ZONE:New(ZoneName)
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if airbase then
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self:AddDepartureAirbase(airbase)
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else
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self:AddDepartureZone(departure)
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end
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else
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end
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end
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--- Add one or multiple departure airbase(s) for the aircraft.
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-- @param #RATCRAFT self
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-- @param #string airbase Departure airbase name or a table of names.
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-- @return #RATCRAFT self
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function RATCRAFT:AddDepartureAirbase(airbase)
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local departure={} --#RATCRAFT.Departure
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if type(airbase)=="table" then
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for _,ab in pairs(airbase) do
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departure.name=ab
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departure.type=RATCRAFT.DeType.AIRBASE
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table.insert(self.departures, departure)
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end
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else
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departure.name=airbase
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departure.type=RATCRAFT.DeType.AIRBASE
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table.insert(self.departures, departure)
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end
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return self
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end
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--- Add a departure for the aircraft.
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-- @param #RATCRAFT self
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-- @param Core.Zone#ZONE zone Zone.
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-- @return #RATCRAFT self
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function RATCRAFT:AddDepartureZone(zone)
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local departure={} --#RATCRAFT.Departure
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departure.type={}
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table.insert(self.departures, zone)
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Departure Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Get departure.
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-- @param #RATCRAFT self
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-- @return #RATCRAFT.Departure
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-- @return #table Parking data table.
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function RATCRAFT:GetDeparture()
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local departures=UTILS.DeepCopy(self.departures)
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-- Try each departure in random order.
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for i=1,#departures do
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-- Roll dice.
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local r=math.random(#departures)
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-- Get random departure
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local departure=departures[r] --#RATCRAFT.Departure
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-- Check if airbase or zone.
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if departure.type==RATCRAFT.DeType.AIRBASE then
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---
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-- Airbase
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---
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local airbase=AIRBASE:FindByName(departure.name)
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if airbase then
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local group=nil --Wrapper.Group#GROUP
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local parking=airbase:FindFreeParkingSpotForAircraft(group,terminaltype,scanradius,scanunits,scanstatics,scanscenery,verysafe,nspots,parkingdata)
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if #parking>=#group:GetUnits() then
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return departure, parking
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else
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-- Remove from table so it does not get selected again.
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table.remove(departures, r)
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end
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else
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self:E("ERROR: Could not find airbase!")
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end
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else
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---
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-- Zone
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---
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end
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Status Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Get number of alive groups
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-- @param #RATCRAFT self
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-- @return #number N live.
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function RATCRAFT:_GetAliveGroups()
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return 0
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end |