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MOOSE/Moose Development/Moose/Ops/Squadron.lua
T
Frank 004591f8ad Ops
2020-02-12 16:44:01 +01:00

259 lines
7.9 KiB
Lua

--- **Ops** - (R2.5) - AI Squadron for Ops.
--
-- **Main Features:**
--
-- * Stuff
--
-- ===
--
-- ### Author: **funkyfranky**
-- @module Ops.Squadron
-- @image OPS_Squadron.png
--- SQUADRON class.
-- @type SQUADRON
-- @field #string ClassName Name of the class.
-- @field #boolean Debug Debug mode. Messages to all about status.
-- @field #string sid Class id string for output to DCS log file.
-- @field #string livery Livery of the squadron.
-- @field #table flights Table of flight groups.
-- @extends Core.Fsm#FSM
--- Be surprised!
--
-- ===
--
-- ![Banner Image](..\Presentations\CarrierAirWing\SQUADRON_Main.jpg)
--
-- # The SQUADRON Concept
--
--
--
-- @field #SQUADRON
SQUADRON = {
ClassName = "SQUADRON",
Debug = nil,
sid = nil,
flights = {},
tasks = {},
livery = nil,
}
--- Flight group element.
-- @type SQUADRON.Flight
-- @field Ops.FlightGroup#FLIGHTGROUP flightgroup The flight group object.
-- @field #string mission Mission assigned to the flight.
--- SQUADRON class version.
-- @field #string version
SQUADRON.version="0.0.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Add tasks.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new SQUADRON object and start the FSM.
-- @param #SQUADRON self
-- @param #string SquadName Name of the squadron, e.g. "VFA-37".
-- @param #table tasks Table of squadron tasks, e.g. `{SQUADRON.Task.INTERCEPT, SQUADRON.Task.SEAD}`.
-- @return #SQUADRON self
function SQUADRON:New(squadronname)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #SQUADRON
--self.flightgroup=AIGroup
self.squadronname=tostring(squadronname)
-- Set home airbase.
self.homebase=airbase
-- Set some string id for output to DCS.log file.
self.sid=string.format("SQUADRON %s | ", self.squadronname)
-- Start State.
self:SetStartState("Stopped")
-- Init set of detected units.
self.detectedunits=SET_UNIT:New()
-- TODO Tasks?
self.tasks=tasks or {}
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
self:AddTransition("*", "Status", "*") -- SQUADRON status update
------------------------
--- Pseudo Functions ---
------------------------
--- Triggers the FSM event "Start". Starts the SQUADRON. Initializes parameters and starts event handlers.
-- @function [parent=#SQUADRON] Start
-- @param #SQUADRON self
--- Triggers the FSM event "Start" after a delay. Starts the SQUADRON. Initializes parameters and starts event handlers.
-- @function [parent=#SQUADRON] __Start
-- @param #SQUADRON self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Stop". Stops the SQUADRON and all its event handlers.
-- @param #SQUADRON self
--- Triggers the FSM event "Stop" after a delay. Stops the SQUADRON and all its event handlers.
-- @function [parent=#SQUADRON] __Stop
-- @param #SQUADRON self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Status".
-- @function [parent=#SQUADRON] Status
-- @param #SQUADRON self
--- Triggers the FSM event "Status" after a delay.
-- @function [parent=#SQUADRON] __Status
-- @param #SQUADRON self
-- @param #number delay Delay in seconds.
-- Debug trace.
if false then
self.Debug=true
BASE:TraceOnOff(true)
BASE:TraceClass(self.ClassName)
BASE:TraceLevel(1)
end
self.Debug=true
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set livery.
-- @param #SQUADRON self
-- @param #string liveryname Name of the livery.
-- @return #SQUADRON self
function SQUADRON:SetLivery(liveryname)
self.livery=liveryname
end
--- Set home airbase.
-- @param #SQUADRON self
-- @param Wrapper.Airbase#AIRBASE airbase Home airbase object of the squadron.
-- @return #SQUADRON self
function SQUADRON:SetHomeBase(airbase)
self.homebase=airbase
end
--- Add a group to the squadron.
-- @param #SQUADRON self
-- @param #string groupname Name of the group as defined in the mission editor.
-- @param #number n Number of groups that is added.
-- @return #SQUADRON self
function SQUADRON:AddGroup(groupname, n)
end
--- Add flight group(s) to squadron.
-- @param #SQUADRON self
-- @param Ops.FlightGroup#FLIGHTGROUP flightgroup Flight group.
-- @return #SQUADRON self
function SQUADRON:AddFlightGroup(flightgroup)
local text=string.format("Adding flight group %s to squadron", flightgroup:GetName())
self:I(self.sid..text)
-- Set squadron.
flightgroup:SetSquadron(self)
table.insert(self.flightgroups, flightgroup)
function flightgroup:OnAfterDetectedUnit(From,Event,To,Unit)
self:GetSquadron():DetectedUnit(Unit)
end
function flightgroup:OnAfterFlightAirborne(From,Event,To)
self:GetSquadron():FlightAirborne(self)
end
function flightgroup:OnAfterFlightDead(From,Event,To)
self:GetSquadron():FlightDead(self)
end
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Start & Status
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
-- @param #SQUADRON self
-- @param Wrapper.Group#GROUP Group Flight group.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function SQUADRON:onafterStart(From, Event, To)
-- Short info.
local text=string.format("Starting flight group %s.", self.groupname)
self:I(self.sid..text)
-- Start the status monitoring.
self:__SquadronStatus(-1)
end
--- On after "FlightStatus" event.
-- @param #SQUADRON self
-- @param Wrapper.Group#GROUP Group Flight group.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function SQUADRON:onafterSquadronStatus(From, Event, To)
-- FSM state.
local fsmstate=self:GetState()
-- Check if group has detected any units.
self:_CheckFlightStatus()
-- Short info.
local text=string.format("Flight status %s [%d/%d]. Task=%d/%d. Waypoint=%d/%d. Detected=%d", fsmstate, #self.element, #self.element, self.taskcurrent, #self.taskqueue, self.currentwp or 0, #self.waypoints or 0, self.detectedunits:Count())
self:I(self.sid..text)
end
--- On after "FlightStatus" event.
-- @param #SQUADRON self
function SQUADRON:_CheckFlightstatus()
for _,_flight in pairs(self.flights) do
local flight=_flight --#SQUADRON.Flight
flight.flightgroup:IsSpawned()
end
end