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https://github.com/FlightControl-Master/MOOSE.git
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30 lines
1.4 KiB
Lua
30 lines
1.4 KiB
Lua
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local CargoSet = SET_BASE:New()
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CargoSet:Add( "Engineer1", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
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CargoSet:Add( "Engineer2", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
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CargoSet:Add( "Engineer3", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
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CargoSet:Add( "Engineer4", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
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local InfantryCargo = AI_CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )
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local CargoCarrierFrom = UNIT:FindByName( "CarrierFrom" )
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local CargoCarrierTo = UNIT:FindByName( "CarrierTo" )
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-- This call will make the Cargo run to the CargoCarrier.
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-- Upon arrival at the CargoCarrier, the Cargo will be Loaded into the Carrier.
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-- This process is now fully automated.
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InfantryCargo:Board( CargoCarrierFrom )
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-- Once the Cargo has been loaded into the Carrier, drive to a point and unload the Cargo.
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function InfantryCargo:OnEnterLoaded()
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self:__UnBoard( 1 )
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self.OnEnterLoaded = nil
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end
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-- Once the Cargo has been unloaded from the Carrier (the Cargo has arrived to the unload gathering point), OnBoard the Cargo in the other Carrier.
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function InfantryCargo:OnEnterUnLoaded()
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self:__Board( 1, CargoCarrierTo )
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self.OnEnterUnLoaded = nil
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end
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