local CargoEngineer = UNIT:FindByName( "Engineer" ) local InfantryCargo = AI_CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 ) local CargoCarrierFrom = UNIT:FindByName( "CarrierFrom" ) local CargoCarrierTo = UNIT:FindByName( "CarrierTo" ) -- This call will make the Cargo run to the CargoCarrier. -- Upon arrival at the CargoCarrier, the Cargo will be Loaded into the Carrier. -- This process is now fully automated. InfantryCargo:Board( CargoCarrierFrom ) -- Once the Cargo has been loaded into the Carrier, drive to a point and unload the Cargo. function InfantryCargo:OnAfterLoaded() self:__UnBoard( 1 ) self.OnAfterLoaded = nil end -- Once the Cargo has been unloaded from the Carrier (the Cargo has arrived to the unload gathering point), OnBoard the Cargo in the other Carrier. function InfantryCargo:OnAfterUnLoaded() self:__Board( 1, CargoCarrierTo ) self.OnAfterUnLoaded = nil end