local US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" ):FilterStart() local US_PlanesSpawn1 = SPAWN:New( "AI US 1" ) local US_PlanesSpawn2 = SPAWN:New( "AI US 2" ) local US_AIBalancer = AIBALANCER:New( US_PlanesClientSet, { US_PlanesSpawn1, US_PlanesSpawn2 } ) local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart() local RU_PlanesSpawn = SPAWN:New( "AI RU" ) local RU_AIBalancer = AIBALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn ) local RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart() RU_AirbasesSet:Flush() RU_AIBalancer:ReturnToNearestAirbases( 10000, RU_AirbasesSet ) --RU_AIBalancer:ReturnToHomeAirbase( 10000 ) local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone" ) local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup ) local PatrolZone = PATROLZONE:New( PatrolZone, 3000, 6000, 300, 600 ):ManageFuel( 0.2, 180 ) RU_AIBalancer:SetPatrolZone( PatrolZone )