local GroupInside = GROUP:FindByName( "Test Inside Polygon" ) local GroupOutside = GROUP:FindByName( "Test Outside Polygon" ) local House = STATIC:FindByName( "House" ) local ZoneA = ZONE_RADIUS:New( "Zone A", House:GetPointVec2(), 300 ):SmokeZone( POINT_VEC3.SmokeColor.White, 90 ) Messager = SCHEDULER:New( nil, function() GroupInside:MessageToAll( ( GroupInside:IsCompletelyInZone( ZoneA ) ) and "Inside Zone A" or "Outside Zone A", 1 ) if GroupInside:IsCompletelyInZone( ZoneA ) then GroupInside:GetUnit(1):SmokeRed() end end, {}, 0, 1 )