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04f275e273 |
@@ -1112,7 +1112,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
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self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.STNS[stn] = UnitTemplate.name
|
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self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
self:T("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
if UnitTemplate.AddPropAircraft.SADL_TN then
|
||||
@@ -1121,7 +1121,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
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self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.SADL[sadl] = UnitTemplate.name
|
||||
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
self:T("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1382,7 +1382,7 @@ function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -1394,7 +1394,7 @@ function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -1406,7 +1406,7 @@ function DATABASE:GetCountryFromClientTemplate( ClientName )
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||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
@@ -3803,17 +3803,20 @@ do -- COORDINATE
|
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-- @param #number SearchRadius Radius of the search area.
|
||||
-- @param #number PosRadius Required clear radius around each position.
|
||||
-- @param #number NumPositions Number of positions to find.
|
||||
-- @return #table A table of Core.Point#COORDINATE that are clear of map objects within the given PosRadius.
|
||||
-- @return #table A table of Core.Point#COORDINATE that are clear of map objects within the given PosRadius. nil if no positions are found.
|
||||
function COORDINATE:GetSimpleZones(SearchRadius, PosRadius, NumPositions)
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||||
local clearPositions = UTILS.GetSimpleZones(self:GetVec3(), SearchRadius, PosRadius, NumPositions)
|
||||
local coords = {}
|
||||
for _, pos in ipairs(clearPositions) do
|
||||
local coord = COORDINATE:NewFromVec2(pos)
|
||||
table.insert(coords, coord)
|
||||
if clearPositions and #clearPositions > 0 then
|
||||
local coords = {}
|
||||
for _, pos in pairs(clearPositions) do
|
||||
local coord = COORDINATE:NewFromVec2(pos)
|
||||
table.insert(coords, coord)
|
||||
end
|
||||
return coords
|
||||
end
|
||||
return coords
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
|
||||
@@ -1514,19 +1514,7 @@ end
|
||||
-- @param #number NumPositions Number of positions to find.
|
||||
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
|
||||
function ZONE_RADIUS:GetClearZonePositions(PosRadius, NumPositions)
|
||||
local clearPositions = UTILS.GetSimpleZones(self:GetVec3(), self:GetRadius(), PosRadius, NumPositions)
|
||||
if clearPositions or #clearPositions > 0 then
|
||||
local validZones = {}
|
||||
for _, vec2 in pairs(clearPositions) do
|
||||
if self:IsVec2InZone(vec2) then
|
||||
table.insert(validZones, vec2)
|
||||
end
|
||||
end
|
||||
if #validZones > 0 then
|
||||
return validZones
|
||||
end
|
||||
end
|
||||
return nil
|
||||
return UTILS.GetClearZonePositions(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
|
||||
@@ -1536,14 +1524,7 @@ end
|
||||
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
|
||||
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
|
||||
function ZONE_RADIUS:GetRandomClearZoneCoordinate(PosRadius, NumPositions)
|
||||
local radius = PosRadius or math.min(self.Radius/10, 200)
|
||||
local clearPositions = self:GetClearZonePositions(radius, NumPositions or 50)
|
||||
if clearPositions or #clearPositions > 0 then
|
||||
local randomPosition = clearPositions[math.random(1, #clearPositions)]
|
||||
return COORDINATE:NewFromVec2(randomPosition), radius
|
||||
end
|
||||
|
||||
return nil
|
||||
return UTILS.GetRandomClearZoneCoordinate(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 location within the zone.
|
||||
@@ -2524,6 +2505,24 @@ function ZONE_POLYGON_BASE:Flush()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param #number PosRadius Required clear radius around each position.
|
||||
-- @param #number NumPositions Number of positions to find.
|
||||
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
|
||||
function ZONE_POLYGON_BASE:GetClearZonePositions(PosRadius, NumPositions)
|
||||
return UTILS.GetClearZonePositions(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
|
||||
--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
|
||||
-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
|
||||
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
|
||||
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
|
||||
function ZONE_POLYGON_BASE:GetRandomClearZoneCoordinate(PosRadius, NumPositions)
|
||||
return UTILS.GetRandomClearZoneCoordinate(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
--- Smokes the zone boundaries in a color.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @param #boolean UnBound If true, the tyres will be destroyed.
|
||||
|
||||
@@ -974,6 +974,46 @@ function AIRWING:SetTakeoffAir()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land straight in.
|
||||
-- @param #AIRWING self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function AIRWING:SetLandingStraightIn()
|
||||
self.OptionLandingStraightIn = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land in pairs for groups > 1 aircraft.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingForcePair()
|
||||
self.OptionLandingForcePair = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to NOT land in pairs.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingRestrictPair()
|
||||
self.OptionLandingRestrictPair = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land after overhead break.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingOverheadBreak()
|
||||
self.OptionLandingOverheadBreak = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Helicopter] Set the aircraft of the AirWing to prefer vertical takeoff and landing.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetOptionPreferVerticalLanding()
|
||||
self.OptionPreferVerticalLanding = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set despawn after landing. Aircraft will be despawned after the landing event.
|
||||
-- Can help to avoid DCS AI taxiing issues.
|
||||
-- @param #AIRWING self
|
||||
@@ -1464,7 +1504,21 @@ function AIRWING:onafterFlightOnMission(From, Event, To, FlightGroup, Mission)
|
||||
self:T(self.lid..string.format("Group %s on %s mission %s", FlightGroup:GetName(), Mission:GetType(), Mission:GetName()))
|
||||
if self.UseConnectedOpsAwacs and self.ConnectedOpsAwacs then
|
||||
self.ConnectedOpsAwacs:__FlightOnMission(2,FlightGroup,Mission)
|
||||
end
|
||||
end
|
||||
-- Landing Options
|
||||
if self.OptionLandingForcePair then
|
||||
FlightGroup:SetOptionLandingForcePair()
|
||||
elseif self.OptionLandingOverheadBreak then
|
||||
FlightGroup:SetOptionLandingOverheadBreak()
|
||||
elseif self.OptionLandingRestrictPair then
|
||||
FlightGroup:SetOptionLandingRestrictPair()
|
||||
elseif self.OptionLandingStraightIn then
|
||||
FlightGroup:SetOptionLandingStraightIn()
|
||||
end
|
||||
-- Landing Options Helo
|
||||
if self.OptionPreferVerticalLanding then
|
||||
FlightGroup:SetOptionPreferVertical()
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -1789,8 +1789,9 @@ end
|
||||
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
||||
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
|
||||
-- @param #boolean Divebomb If true, use a dive bombing attack approach.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewBOMBING(Target, Altitude, EngageWeaponType)
|
||||
function AUFTRAG:NewBOMBING(Target, Altitude, EngageWeaponType, Divebomb)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.BOMBING)
|
||||
|
||||
@@ -1807,6 +1808,7 @@ function AUFTRAG:NewBOMBING(Target, Altitude, EngageWeaponType)
|
||||
mission.missionFraction=0.5
|
||||
mission.optionROE=ENUMS.ROE.OpenFire
|
||||
mission.optionROT=ENUMS.ROT.NoReaction -- No reaction is better.
|
||||
mission.optionDivebomb = Divebomb or nil
|
||||
|
||||
-- Evaluate result after 5 min. We might need time until the bombs have dropped and targets have been detroyed.
|
||||
mission.dTevaluate=5*60
|
||||
@@ -6164,7 +6166,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
|
||||
local coords = self.engageTarget:GetCoordinates()
|
||||
for _, coord in pairs(coords) do
|
||||
local DCStask = CONTROLLABLE.TaskBombing(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
|
||||
local DCStask = CONTROLLABLE.TaskBombing(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.optionDivebomb)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
end
|
||||
|
||||
@@ -779,6 +779,61 @@ function FLIGHTGROUP:SetJettisonWeapons(Switch)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to land straight in.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingStraightIn()
|
||||
self.OptionLandingStraightIn = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingStraightIn()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to land in pairs.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingForcePair()
|
||||
self.OptionLandingForcePair = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingForcePair()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to NOT land in pairs.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingRestrictPair()
|
||||
self.OptionLandingRestrictPair = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingRestrictPair()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to land after overhead break.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingOverheadBreak()
|
||||
self.OptionLandingOverheadBreak = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingOverheadBreak()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [HELICOPTER] Set the aircraft to prefer takeoff and landing vertically.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionPreferVertical()
|
||||
self.OptionPreferVertical = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():OptionPreferVerticalLanding()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set if group is ready for taxi/takeoff if controlled by a `FLIGHTCONTROL`.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @param #boolean ReadyTO If `true`, flight is ready for takeoff.
|
||||
|
||||
@@ -4640,3 +4640,81 @@ end
|
||||
function UTILS.GetSimpleZones(Vec3, SearchRadius, PosRadius, NumPositions)
|
||||
return Disposition.getSimpleZones(Vec3, SearchRadius, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param Core.Zone#ZONE Zone to search.
|
||||
-- @param #number (Optional) PosRadius Required clear radius around each position. (Default is math.min(Radius/10, 200))
|
||||
-- @param #number (Optional) NumPositions Number of positions to find. (Default 50)
|
||||
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
|
||||
function UTILS.GetClearZonePositions(Zone, PosRadius, NumPositions)
|
||||
local radius = PosRadius or math.min(Zone:GetRadius()/10, 200)
|
||||
local clearPositions = UTILS.GetSimpleZones(Zone:GetVec3(), Zone:GetRadius(), radius, NumPositions or 50)
|
||||
if clearPositions and #clearPositions > 0 then
|
||||
local validZones = {}
|
||||
for _, vec2 in pairs(clearPositions) do
|
||||
if Zone:IsVec2InZone(vec2) then
|
||||
table.insert(validZones, vec2)
|
||||
end
|
||||
end
|
||||
if #validZones > 0 then
|
||||
return validZones, radius
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param Core.Zone#ZONE Zone to search.
|
||||
-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
|
||||
-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
|
||||
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
|
||||
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
|
||||
function UTILS.GetRandomClearZoneCoordinate(Zone, PosRadius, NumPositions)
|
||||
local clearPositions = UTILS.GetClearZonePositions(Zone, PosRadius, NumPositions)
|
||||
if clearPositions and #clearPositions > 0 then
|
||||
local randomPosition, radius = clearPositions[math.random(1, #clearPositions)]
|
||||
return COORDINATE:NewFromVec2(randomPosition), radius
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Find the point on the radius of a circle closest to a point outside of the radius.
|
||||
-- @param DCS#Vec2 Vec1 Simple Vec2 marking the middle of the circle.
|
||||
-- @param #number Radius The radius of the circle.
|
||||
-- @param DCS#Vec2 Vec2 Simple Vec2 marking the point outside of the circle.
|
||||
-- @return DCS#Vec2 Vec2 point on the radius.
|
||||
function UTILS.FindNearestPointOnCircle(Vec1,Radius,Vec2)
|
||||
local r = Radius
|
||||
local cx = Vec1.x or 1
|
||||
local cy = Vec1.y or 1
|
||||
local px = Vec2.x or 1
|
||||
local py = Vec2.y or 1
|
||||
|
||||
-- Berechne den Vektor vom Mittelpunkt zum externen Punkt
|
||||
local dx = px - cx
|
||||
local dy = py - cy
|
||||
|
||||
-- Berechne die Länge des Vektors
|
||||
local dist = math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
-- Wenn der Punkt im Mittelpunkt liegt, wähle einen Punkt auf der X-Achse
|
||||
if dist == 0 then
|
||||
return {x=cx + r, y=cy}
|
||||
end
|
||||
|
||||
-- Normalisiere den Vektor (richtungsweise Vektor mit Länge 1)
|
||||
local norm_dx = dx / dist
|
||||
local norm_dy = dy / dist
|
||||
|
||||
-- Berechne den Punkt auf dem Rand des Kreises
|
||||
local qx = cx + r * norm_dx
|
||||
local qy = cy + r * norm_dy
|
||||
|
||||
local shift_factor = 1
|
||||
qx = qx + shift_factor * norm_dx
|
||||
qy = qy + shift_factor * norm_dy
|
||||
|
||||
return {x=qx, y=qy}
|
||||
end
|
||||
|
||||
@@ -1433,7 +1433,7 @@ AIRBASE.SpotStatus = {
|
||||
--- Runway data.
|
||||
-- @type AIRBASE.Runway
|
||||
-- @field #string name Runway name.
|
||||
-- @field #string idx Runway ID: heading 070° ==> idx="07".
|
||||
-- @field #string idx Runway ID: heading 070° ==> idx="07". Mostly same as magheading.
|
||||
-- @field #number heading True heading of the runway in degrees.
|
||||
-- @field #number magheading Magnetic heading of the runway in degrees. This is what is marked on the runway.
|
||||
-- @field #number length Length of runway in meters.
|
||||
@@ -2991,14 +2991,14 @@ function AIRBASE:GetRunwayData(magvar, mark)
|
||||
-- Draw arrow.
|
||||
--ri.center:ArrowToAll(rj.center)
|
||||
|
||||
local c0=ri.center
|
||||
local c0=ri.position
|
||||
|
||||
-- Vector in the direction of the runway.
|
||||
local a=UTILS.VecTranslate(c0, 1000, ri.heading)
|
||||
|
||||
-- Vector from runway i to runway j.
|
||||
local b=UTILS.VecSubstract(rj.center, ri.center)
|
||||
b=UTILS.VecAdd(ri.center, b)
|
||||
local b=UTILS.VecSubstract(rj.position, ri.position)
|
||||
b=UTILS.VecAdd(ri.position, b)
|
||||
|
||||
-- Check if rj is left of ri.
|
||||
local left=isLeft(c0, a, b)
|
||||
|
||||
@@ -168,16 +168,25 @@
|
||||
-- * @{#CONTROLLABLE.OptionAlarmStateGreen}
|
||||
-- * @{#CONTROLLABLE.OptionAlarmStateRed}
|
||||
--
|
||||
-- ## 5.4) Jettison weapons:
|
||||
-- ## 5.4) [AIR] Jettison weapons:
|
||||
--
|
||||
-- * @{#CONTROLLABLE.OptionAllowJettisonWeaponsOnThreat}
|
||||
-- * @{#CONTROLLABLE.OptionKeepWeaponsOnThreat}
|
||||
--
|
||||
-- ## 5.5) Air-2-Air missile attack range:
|
||||
-- ## 5.5) [AIR] Air-2-Air missile attack range:
|
||||
-- * @{#CONTROLLABLE.OptionAAAttackRange}(): Defines the usage of A2A missiles against possible targets.
|
||||
--
|
||||
-- # 6) [GROUND] IR Maker Beacons for GROUPs and UNITs
|
||||
-- * @{#CONTROLLABLE:NewIRMarker}(): Create a blinking IR Marker on a GROUP or UNIT.
|
||||
--
|
||||
-- # 7) [HELICOPTER] Units prefer vertical landing and takeoffs:
|
||||
-- * @{#CONTROLLABLE.OptionPreferVerticalLanding}(): Set aircraft to prefer vertical landing and takeoff.
|
||||
--
|
||||
-- # 8) [AIRCRAFT] Landing approach options
|
||||
-- * @{#CONTROLLABLE.SetOptionLandingStraightIn}(): Landing approach straight in.
|
||||
-- * @{#CONTROLLABLE.SetOptionLandingForcePair}(): Landing approach in pairs for groups > 1 unit.
|
||||
-- * @{#CONTROLLABLE.SetOptionLandingRestrictPair}(): Landing approach single.
|
||||
-- * @{#CONTROLLABLE.SetOptionLandingOverheadBreak}(): Landing approach overhead break.
|
||||
--
|
||||
-- @field #CONTROLLABLE
|
||||
CONTROLLABLE = {
|
||||
@@ -4203,6 +4212,50 @@ function CONTROLLABLE:OptionEngageRange( EngageRange )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI lands on an airfield. Here: Straight in.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionLandingStraightIn()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption("36","0")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI lands on an airfield. Here: In pairs (if > 1 aircraft in group)
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionLandingForcePair()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption("36","1")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI lands on an airfield. Here: No landing in pairs.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionLandingRestrictPair()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption("36","2")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI lands on an airfield. Here: Overhead break.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionLandingOverheadBreak()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption("36","3")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Option Options are: `NEVER = 0, FOR_ATTACK_ONLY = 1,FOR_SEARCH_IF_REQUIRED = 2, FOR_CONTINUOUS_SEARCH = 3`
|
||||
|
||||
Reference in New Issue
Block a user