Commit Graph

136 Commits

Author SHA1 Message Date
FlightControl fb875077d7 Speech optimizations for A2A dispatcher 2019-09-22 20:30:59 +02:00
FlightControl c579aad606 API V2 of the A2A and A2G dispatchers. Now a more fine grained attack is possible. You can now tweak the altitude and speed when units engage the target. Especially useful for ground attacks when SEAD, CAS or BAI.You can model low altitude approaches. Added 2 new test missions under the IAD - A2G API v2. Please report any bugs. 2019-09-22 08:23:28 +02:00
FlightControl 8c54b7298d Tuning A2A AI dispatcher to work with new sound speech system. 2019-09-15 18:36:27 +02:00
FlightControl 94476e418e Messaging and Tactical Menu 2019-08-17 10:25:26 +02:00
Frank c46028ff2d FOX v0.6.0
FOX v0.6.0
- Missile target constantly updated.
- Increased safety distance to 200 m.
- Added safety distance for BIG missiles > 50 kg TNT as 400 m.
- More output to dcs.log file.

SPAWN
- enabled uncontrolled

UTILS
- LLDMS accurracy fix.

AI_A2A_DISPATCHER
- Squadron visible improvements

ZONE
- Added MarkZone function for F10 zone markings.

AI_PATROL_ZONE
- Some WP code improvements.
2019-07-10 22:29:49 +02:00
Frank 183c05bcf5 CAP
AI_A2A_PATROL
- Added CAP coordinates option.

AI_A2A_DISPATCHER
- Added CAP coordinates option.
2019-07-06 23:39:48 +02:00
Frank 6973e8c028 CAP
AI_A2A_PATROL:
- Added optional race track pattern.

AI_A2A_DISPATCHER:
- Added option for CAP patrolling in a race track pattern.
2019-07-06 20:23:07 +02:00
Frank 6f140be710 Update
A2A_DISPATCHER
- Docs

CONTROLLABLE
- OptionROEOpenFireWeaponFree()
- Fixed OptionRTBBingoFuel()
2019-07-05 20:01:26 +02:00
Frank 8780ec3687 Docs
Updated docs and function argument description of DETECTION and A2A_DISPATCHER.
2019-07-03 22:13:56 +02:00
Frank 376a3553fa SPOT
- Fixed bug in LaseOnCoordinate.
- Minor stuff.
2019-06-30 17:34:00 +02:00
Frank 2a7b9cf898 DETECTION, SET, ARTY, WAREHOUSE, AIRBOSS, A2A_DISPATCHER
DETECTION
- Fixed bug with late activated groups.

ARTY v1.1.2
- Added attack group task for ships.
- Added respawn option.

WAREHOUSE v0.9.5
- Added respawn option.

AIRBOSS v1.0.3
- Recovery time extended if flights are still in the pattern.

SET
- Added CountAlive() function.

A2A_DISPATCHER
- Bug fixes in :ParkDefender() function.
2019-06-26 19:19:17 +02:00
FlightControl 3b520ab0c4 New detection method based on zones and scanning. 2019-03-15 12:39:06 +01:00
FlightControl ea3899f469 More documentation for A2G dispatcher. 2018-11-11 21:50:41 +01:00
FlightControl cfc0367c55 Fixing problems with A2A_GCI. 2018-11-09 06:45:34 +01:00
FlightControl 9d3796b605 Changes 2018-11-05 21:26:47 +01:00
FlightControl 17ffc7cef9 Updates for visibility of squadrons before start. 2018-10-24 20:55:04 +02:00
FlightControl 52069cc1d0 Respawning of existing visible resources at the airbases is working. 2018-10-24 00:18:02 +02:00
FlightControl 1eda5af7df Visible before start, uncontrolled planes. 2018-10-22 07:06:24 +02:00
FlightControl f8f0114f06 Documentation and exact location of test missions. 2018-10-13 07:54:15 +02:00
FlightControl 4171cc45f5 Fixing a mistake on capture. 2018-10-13 07:49:14 +02:00
FlightControl a60626468c Implemented the capturing of the airbase. 2018-10-13 07:33:25 +02:00
FlightControl 8f6a3d5c49 I have the refuel again working for the AI_A2A_DISPATCHER.
And the status checks are again functional for CAP and GCI!
2018-10-01 20:29:33 +02:00
FlightControl 337b7a69b2 Pushing some big fixes for DETECTION, SPAWN and AI_A2A_DISPATCHER. Fingers crossed. 2018-09-13 20:48:38 +02:00
FlightControl 44866e6d58 Communicate in the trace the GCICAP setup correctly. 2018-09-13 18:04:44 +02:00
thebgpikester 4bdb75245b Merge pull request #934 from jtoppins/issue-932
a2a-dispatcher: add check for not in air in OnEventEngineShutdown
2018-06-29 00:35:27 +01:00
Jonathan Toppins c952f134d8 a2a-dispatcher: remove fuel check in OnEventLand() handler
This effectivally reverts the change made in commit
ea96a5e0a3 ("Planes remaining at airfield fixed") to declutter
airbases of aircraft which land at incorrect bases.

The problem with the logic is an RTB command will not be issued until
the fuel threshold is reached. Therefore the check will always be true
resulting the the unit always being deleted.

Bug: 875
Signed-off-by: Jonathan Toppins <jtoppins@users.sourceforge.net>
2018-06-28 00:38:08 -04:00
Jonathan Toppins 169dcfe3f6 a2a-dispatcher: add check for not in air in OnEventEngineShutdown
This fixes the problem of planes owned by gcicap would immediately
despawn when shot causing their engine to quit.

While not ultimately satisfying as planes shot while taxiing will still
immediately despawn. One is now able to see their air victories in all
their glory, including the fiery crash into the ground.

Bug: 932
Signed-off-by: Jonathan Toppins <jtoppins@users.sourceforge.net>
2018-06-28 00:26:13 -04:00
funkyfranky 82d40759b5 Get Fuel Min
AI_A2A_Dispatcher
Changed tac display from ave fuel to min fuel
2018-06-18 23:55:31 +02:00
FlightControl_Master bd7c822def Documentation 2018-06-03 09:14:27 +02:00
FlightControl_Master d9d53db53f Documentation improvements. 2018-06-02 18:23:06 +02:00
FlightControl_Master 18098d402b Documentation updates 2018-06-01 10:59:53 +02:00
FlightControl_Master 43b320ca90 New versions with documentation 2018-05-29 22:34:33 +02:00
FlightControl_Master 073bfbf9c9 Documentation Improvements 2018-05-27 08:57:44 +02:00
FlightControl_Master 11516228fa First images 2018-05-26 10:56:22 +02:00
FlightControl_Master 1b39f5d6e6 Optimized comments and documentation set 2018-05-23 10:42:27 +02:00
FlightControl_Master fe2f59660d AI test 2018-05-22 11:15:51 +02:00
FlightControl_Master 52d783a0b7 Fixing errors due to core changes in the model. 2018-03-22 05:01:14 +01:00
FlightControl_Master 706aea01ca Cleanup of documentation of AI 2018-03-20 10:34:53 +01:00
FlightControl_Master 7c2c6daf3e Tracify comments 2018-03-18 11:17:37 +01:00
FlightControl_Master d672983c11 Progress 2018-03-17 08:02:25 +01:00
Mongrelf 7b0c0a0c8b Changing Condition Check Starting to Started
Had Starting as the additional condition check but should be 'Started'
2017-12-21 15:34:02 -07:00
Mongrelf 0f4b3e0d88 AI_A2A_Dispatcher:CountCAPAirborne
Added additional condition check for state = "Starting"
2017-12-21 14:18:33 -07:00
FlightControl_Master 37dc49c14f Tasking trace optimizations 2017-12-11 13:32:42 +01:00
FlightControl_Master 76ea635b63 * Fixed AI_A2A_DISPATCHER going crazy
* Fixed SET to avoid when a new element is added, that the index is also incremented.
2017-11-30 16:04:58 +01:00
FlightControl_Master d3b5c77e5c * Fixes for AI_A2A_GCICAP, tracing the setup information.
* Fixed Spawning in air bug, Takeoff event generation parameters mismatch solved.
2017-10-18 09:03:13 +02:00
FlightControl_Master da476b29a6 Optimizations
* Added ZONE_POLYGON:NewFromGroupName() to ease the syntax.
* Renamed Functional.Spawn#SPAWN to Core.Spawn#SPAWN
2017-10-10 21:32:59 +02:00
FlightControl_Master 11067d4bfd Fixed DefenderSquadron.Resources nil problem for DefendersNeeded 2017-09-26 09:37:05 +02:00
FlightControl_Master 0df4b5fd37 Fixed DISPATCHER issues with TakeoffFromRunway 2017-09-22 11:08:35 +02:00
FlightControl_Master 1fee3eb7a8 Fixed overhead problems 2017-09-08 14:04:33 +02:00
FlightControl_Master 9dc68fb665 Fix problem with CAP #677
A stupid typo was the root cause in DETECTION_BASE. The friendlies
prefixes were overwritten for the sequent squadron.
2017-09-05 21:47:23 +02:00