Commit Graph

440 Commits

Author SHA1 Message Date
FlightControl ef1a9330a4 Updates, many fixes. Now also the communication to the players is working. 2019-03-08 10:03:58 +01:00
FlightControl eee1aca14f Disabled SetSquadronVisible due to a bug fix that is required. 2019-03-07 14:02:49 +01:00
FlightControl 6fe8667885 Some important fixes that improves the routing of the engagements of aircraft. when ground forces move, the aircraft engaging will approach correctly.
also added the squaddrons with resources in the tactical information panel.
and for patrols, now the amount of resources are correctly calculated.
2019-03-04 20:27:40 +01:00
FlightControl 6f13aa2c5b These changes will blast the hell out of A2G... this is going to be great. 2019-03-03 19:46:51 +01:00
FlightControl 1ff41ec7ec Improvements 2019-02-25 19:16:18 +01:00
FlightControl d874456361 Optimized attack. Prevent airborne defenders to fly over enemy zones to target areas behind enemy lines! This is an important feature. I still need to optimize the attack for SEAD; so when SEAD is behind enemy lines and crossing an enemy area that is in line of the attack; the SEAD won't be engaged. Further optimization is required, but it works already quite well! 2019-02-23 14:57:06 +01:00
FlightControl 1364115b07 Updates in docs 2019-02-19 17:48:57 +01:00
Frank 331315a83e Merge branch 'develop' into FF/Develop 2019-01-30 20:11:11 +01:00
Frank e325b2192b AIRBOSS, RECOVERYTANKER, RESCUEHELO, RANGE
AIRBOSS v0.9.3
RECOVERYTANKER v1.0.6
RESCUEHELO v1.0.4
RANGE v1.2.4
SPAWN added modex
GROUP added modex respawn
2019-01-30 20:10:41 +01:00
FlightControl 86094bc6d2 Improvements in the attack methods! This is going to be great!
# Conflicts:
#	Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
2019-01-29 20:51:03 +01:00
FlightControl f2b2b1974d Improvements in the attack methods! This is going to be great! 2019-01-29 19:58:06 +01:00
Frank 9e450ce76b RECOVERYTANKER v1.0.4
- Fixed PG airbase enumerator names
- Rescuehelo v1.0.3
- minor stuff
2019-01-28 22:03:21 +01:00
FlightControl 77bee89ea5 Updates 2019-01-27 17:19:41 +01:00
FlightControl 1c063ca308 Optimizations 2019-01-22 08:51:17 +01:00
FlightControl 5a5340431e Improvements ...
-- Implementation of queueing of aircraft launches.
-- Fixed the RTB bug resulting in "lost control".
-- Communication of AI to players (first version).
-- Aircraft engage distance calculation for each wave.
2019-01-20 17:03:18 +01:00
FlightControl 382dfd797c Optimizations A2G 2019-01-09 21:31:22 +01:00
FlightControl eea1d56468 Optimizations A2G 2019-01-09 21:29:45 +01:00
FlightControl 6edcc58b9a updates 2019-01-09 07:36:36 +01:00
Frank ab38efd69e Merge pull request #1077 from FlightControl-Master/FF/Develop
New classes, fixes and improvements.
2018-12-26 04:50:56 +01:00
FlightControl e91a744bd9 Fixed for A2G. Default parameters and proper amount of spawnings. Now also altitude is added for engage. And RTB has min and max speed set. Defaults of speed between 50% and 75% of maximum speed of group. And altitude defaults to 1000 and 1500 meters. 2018-12-19 07:24:01 +01:00
FlightControl 6c4bde4ceb Fixes 2018-12-17 20:59:58 +01:00
FlightControl cfc9c655c5 Fixes for patrol. 2018-12-17 19:39:23 +01:00
FlightControl 810cebfe0a Optimizations 2018-12-12 07:31:08 +01:00
FlightControl d098930351 -- New SEAD, BAI and CAS files.
-- Correct handling of task assignments.
-- Added Weapon stuff in DCS.lua.
-- Dispatcher optimizations.
2018-12-11 19:20:11 +01:00
Frank afb0a8af33 Manual diff merge from FF/Development
Hopefully cleans up the mess now.
2018-12-09 19:11:46 +01:00
FlightControl 921ec8732c A lot of optimizations ...
- Depart from runway now works again.
 - Depart from hotspot works again.
 - Depart from ramp works again.
 - Implemented the limit, it works, but it is not waterproof (yet).
2018-11-20 20:00:38 +01:00
Frank 51a1f56011 AIRBOSS v0.3.0
RESCUEHELO v0.9.2
RECOVERYTANKER v0.9.2
2018-11-20 00:15:39 +01:00
FlightControl 84e9d225e9 Fixing problem with squadron not found for CAS tasking. 2018-11-13 20:20:42 +01:00
FlightControl 1b691e5887 Documentation 2018-11-12 19:35:32 +01:00
Frank 2d7d19880f AIRBOSS v0.2.3
group fixed init heading
2018-11-11 23:55:19 +01:00
FlightControl ea3899f469 More documentation for A2G dispatcher. 2018-11-11 21:50:41 +01:00
FlightControl 252950af73 Fixed overhead (again), and optimized defense radius logic. 2018-11-11 08:43:20 +01:00
FlightControl ed60c5dca4 Images 2018-11-11 07:25:47 +01:00
FlightControl c4984a7576 Doc update 2018-11-11 07:22:22 +01:00
FlightControl caa3bcb02b Introduction documentation of A2G dispatching. 2018-11-10 16:30:00 +01:00
FlightControl 74123d8ff3 Fixed overhead bug in dispatchiing from ground. 2018-11-10 13:21:46 +01:00
FlightControl 3ca712a223 Optimized the overhead problem in case of engage from patrol. 2018-11-10 12:42:16 +01:00
FlightControl 900a55614b Change in defense reactivity and distance calculations. 2018-11-09 17:00:40 +01:00
FlightControl f76b0dc7d3 Select correct template to engage is working now also. 2018-11-09 16:47:06 +01:00
FlightControl 238b1cb925 Finish 2.4.9 2018-11-09 06:46:24 +01:00
FlightControl cfc0367c55 Fixing problems with A2A_GCI. 2018-11-09 06:45:34 +01:00
FlightControl 488804308b Undo my last stupid mistakes. 2018-11-09 06:27:16 +01:00
FlightControl 5a2bac9979 Got engage working from the air. Now I need to fix:
- Overhead
- Correct Defense Type assignment to engage.

# Conflicts:
#	Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
#	Moose Setup/Moose.files
2018-11-08 07:44:50 +01:00
FlightControl e7181c255b Got engage working from the air. Now I need to fix:
- Overhead
- Correct Defense Type assignment to engage.
2018-11-08 07:38:04 +01:00
FlightControl 0e656c8520 Progress, patrolling works. Engagement not yet. 2018-11-07 07:24:45 +01:00
FlightControl a36e39205b Further fixes and optimizations for the A2A dispatcher plane optimization. 2018-11-06 18:50:42 +01:00
FlightControl 3789674666 First version of AI_A2G_DISPATCHER ...
- Created a new AI_AIR class. AI_A2A and AI_A2G inherit from AI_AIR.
- Created a new AI_A2G_DISPATCHER class.
- Created a new AI_A2G_ENGAGE class, that implements the SEAD, CAS and BAI actions.
- The AI_A2G_DISPATCHER implements now:
  * SEAD, CAS and BAI attacks from airbases.
  * AddDefenseCoordinate() to set a defense coordinate.
  * RemoveDefenseCoordinate() to remove a defense coordinate.
  * SetDefenseReactivenessHigh() for high reactiveness.
  * SetDefenseReactivenessMedium() for medium reactiveness.
  * SetDefenseReactivenessLow() for low reactiveness.
  * Overhead for ground attacks.
  * Grouping for ground attacks.
  * Evaluates task type based on enemy group composition.

- Tested AI_A2A_DISPATCHER for backward compatibility.
- Implemented spawning of airplanes in AI_A2A_DISPATCHER:
  * SetSquadronVisible() method to make the squadron visible at the airport.
2018-11-05 21:52:31 +01:00
FlightControl a22774b278 Fixing takeoff bug in air for dispatchers. 2018-11-05 21:44:47 +01:00
FlightControl 9d3796b605 Changes 2018-11-05 21:26:47 +01:00
FlightControl 3e3dfc83aa First Version of AI_A2G_DISPATCHER. There are lots of challenges here to overcome. One of the first one is the defense points. 2018-11-02 16:43:06 +01:00