Commit Graph

98 Commits

Author SHA1 Message Date
Frank 003b0c875e Added wind ot AoA
COORDINATE
* added GetWindWithTurbulences function

POSITIONABLE
* Included wind in AoA calculation
2018-10-13 23:25:45 +02:00
Frank f9cb5d5966 CT v0.0.4
Fixed wrong z-position.
Generalized abort parameters.
Added preliminary F10 menu.
2018-10-13 00:37:15 +02:00
funkyfranky 33509a49e0 CT v0.0.3 2018-10-12 16:16:39 +02:00
Frank eda359e20f CT v0.0.2 2018-10-12 00:11:39 +02:00
funkyfranky bbd5766688 CT general dist 2018-10-11 16:17:58 +02:00
funkyfranky fa4abed028 Added AoA function and carrier training WIP 2018-10-10 15:56:34 +02:00
Frank fd70ffc836 Warehouse v0.5.2
Added NewAsset event.
2018-09-23 11:02:36 +02:00
funkyfranky 85640c5884 Merge branch 'develop' into FF/Develop 2018-09-17 12:53:40 +02:00
FlightControl f8e1c21a13 Improvement of the C-130 and C-17A 2018-09-17 11:17:59 +02:00
funkyfranky 98b427a26f Warehouse v0.4.9
Added option to force cargo bay limit and cargo asset weight.
2018-09-17 00:23:04 +02:00
funkyfranky fdfb5266b3 Merge branch 'develop' into FF/Develop 2018-09-13 23:22:23 +02:00
FlightControl 80545fa208 Pushing a fix for the cargo destroys after respawn. 2018-09-13 18:00:48 +02:00
funkyfranky d6cbd40575 Merge branch 'develop' into FF/Develop 2018-09-12 00:27:54 +02:00
FlightControl c1191e286a Added the new event S_EVENT_REMOVE_UNIT to trigger the removal of units (from groups also) when a :Destroy(false) or :Destroy() is called for a UNIT object.
The units are then removed from each SET that is subscribed to a set of UNIT objects or GROUP objects! Also the DATABASE is correctly managing this new removal method.
This to prevent the DATABASE getting corrupted with dead units, which were removed with :Destroy(), but which weren't cleaned from the database.
2018-09-11 09:00:30 +02:00
funkyfranky 1097c02b06 Merge branch 'develop' into FF/Develop 2018-08-31 20:11:18 +02:00
FlightControl 89051d5439 I've published the trucks weight adaptions. Can you try in 5 minutes the trucks? 2018-08-31 17:05:03 +02:00
funkyfranky 46edf5ce32 Merge branch 'develop' into FF/Develop 2018-08-29 17:03:22 +02:00
FlightControl 7b338ca9d0 Fixed the weight of an average infantry from 70 kg to 95 kg. 2018-08-29 08:18:03 +02:00
funkyfranky a8d96d332f Warehouse v0.2.9
not working, need to find a way for transports
2018-08-29 00:16:57 +02:00
funkyfranky 6b7a778eac Merge branch 'develop' into FF/Develop 2018-08-28 17:45:13 +02:00
funkyfranky 2112915dd2 Warehouse v0.2.8w 2018-08-28 16:29:03 +02:00
FlightControl 1aabb1bfbd - fixed cargo APC unloading in case of enemy presence and loading in case of enemy destroy or leave.
- fixed boarding near range to 5 meters for cargo units.
2018-08-28 07:16:42 +02:00
FlightControl dffd66940d Added 3 meters to the bounding radius to ensure infantry gets properly boarded around the carrier unit. 2018-08-26 09:05:48 +02:00
FlightControl 185c27013d Fix for clients which weren't initialized with a cargo bay weight limit value. Each time a cargo bay weight limit is enquired through the method GetCargoBayFeeWeight(), if there isn't a cargo bay weight limit set, the default cargo bay weight limit will be calculated, so that the logic will always be executed. 2018-08-26 08:45:36 +02:00
FlightControl bf903c0cc7 New weight driven limits logic for cargo to load multiple cargo.
Fixed near range issue for carriers. now the infantry disappearance range for boarding is calculated by the carrier bounding range, which is derived from the bounding rectangle on the Y-axis. The near range parameter can still be provided and will be interpreted as the loading range for static cargo objects!
2018-08-22 20:41:37 +02:00
FlightControl a02d3c1950 Cargo Dispatcher APC - Multiple Cargo Groups and Weight in APC 2018-08-17 07:59:53 +02:00
FlightControl 9650129769 AI helicopter dispatcher working to load multiple infantry groups ! 2018-08-14 22:40:28 +02:00
FlightControl 74e9599df9 Got the airplanes finally to load together ... 2018-08-13 07:38:18 +02:00
FlightControl 7f9f9b33fd - Have added cargo bay limits based on volume and weight.
- AI Cargo Dispatcher works with cargo bay limits for carrier. (i still need to add options to set the parameters for this).
- Carriers load now multiple cargo.
- Added weight and volume attached to cargo objects for units. I reworked the respawning of cargo units, so that these volumes and weights are collected from the unit Descriptor properties!
- There are still bugs, which I need to resolve, but it is going in the right direction.
2018-08-11 11:33:43 +02:00
FlightControl a14c2ef589 Work in progress. Limit functions for POSITIONABLE. 2018-08-08 22:41:02 +02:00
FlightControl_Master d9d53db53f Documentation improvements. 2018-06-02 18:23:06 +02:00
FlightControl_Master 43a4052dc8 Documentation cleanup 2018-06-01 16:00:42 +02:00
FlightControl_Master f556077ff6 Cleanup 2018-06-01 06:52:36 +02:00
FlightControl_Master 43b320ca90 New versions with documentation 2018-05-29 22:34:33 +02:00
FlightControl_Master 1b39f5d6e6 Optimized comments and documentation set 2018-05-23 10:42:27 +02:00
funkyfranky 6f0507ea7f Minor fixes.
Positionalble: Added isExist because of problems with getting coords from scenery objects.
Suppresson: Fixes. Added new transitions.
PseudoATC: Removed eject.
Artillery: Optimized debug output.
2018-05-10 15:40:10 +02:00
FlightControl_Master 810d900d7e Working with Transporting mode on or off. 2018-05-02 22:18:07 +02:00
FlightControl_Master 3e6017c0d5 Task Assignment 2018-04-12 20:03:44 +02:00
FlightControl_Master faa934ffce Fixed stuff for multi player 2018-04-11 17:00:11 +02:00
FlightControl_Master c60dda2545 Cargo Crate transportation working :-) 2018-04-05 15:06:36 +02:00
FlightControl_Master 706aea01ca Cleanup of documentation of AI 2018-03-20 10:34:53 +01:00
FlightControl_Master 7c2c6daf3e Tracify comments 2018-03-18 11:17:37 +01:00
FlightControl_Master af7a87e5a0 Merge branch 'master' into FC/Documentation-Release_2.3 2018-03-18 07:39:41 +01:00
FlightControl_Master d38c2540c2 Fixed errors with SET_GROUP 2017-12-04 14:01:59 +01:00
FlightControl_Master a2fa2c4fa2 Fixes for A2G tasking, reduce trace, and put in key trace lines to follow the tasking. 2017-12-03 08:06:35 +01:00
FlightControl_Master a8c5ccd4ad * Final version
* Monitor off taxi way
  * Monitor maximum speed
  * Monitor kick speed
2017-10-23 15:30:40 +02:00
FlightControl_Master 6f151a6c5d Progress
* Added USERFLAG class to manage user flags
* Added USERSOUND class to manage sounds
* Added SET_BASE:GetSetNames() to return an array of the object names of
a Set. (Created dynamic lists based on mission editor groups defined).
* Added SET_BASE:GetSetObjects()
* Revised the Messages
* Optimized the code for GetScannedCoalition
* Markings text optimized for ZONE_CAPTURE_COALITION. Now the owning
coalition is also shown.
* Removed the stupid naming of messages to coalitions.
2017-10-10 11:06:05 +02:00
FlightControl_Master 632ce65bf5 Progress 2017-09-29 12:11:25 +02:00
FlightControl_Master 4edc8363e1 Urgent fixes
* DESIGNATE: Messages not appearing correctly and crashing the logic is
fixed. (due to a stupid typo).
* TASK_A2G: Tasking is fixed. Status menus are now displayed properly.
Also when the task is planned.
* MENU_COMMAND: I found now why DCS is displayer "error in error
handler" sometimes when a menu was selected. The error handler is DCS is
bugged, so made my own one.
2017-09-18 06:10:45 +02:00
FlightControl_Master e545af51f3 Implemented type messages to Coalition 2017-09-12 12:20:41 +02:00