Commit Graph

816 Commits

Author SHA1 Message Date
Frank 1e1154d190 controllable 2020-01-19 22:14:45 +01:00
Frank e6e5787fc6 Update Point.lua 2020-01-08 19:26:40 +01:00
Frank 431e8a05f9 ZCC
- Fixed unit counting in status report.
2020-01-08 18:45:57 +01:00
Frank 4661f6981e Misc 2020-01-06 21:09:21 +01:00
Frank fcfcfeae00 Misc 2020-01-06 00:15:44 +01:00
Frank d5b8ed62ae AI_AIR
- Fixed call to .Resume function if AI_A2A_CAP is calling.
2020-01-02 20:15:42 +01:00
Frank 740ee74f61 SUPPRESSION 2019-12-31 00:00:45 +01:00
Frank 8915657e91 ZONE_CAPTURE_COALITION 2019-12-29 23:08:23 +01:00
Frank 8b506a2f20 ZONE_CAPTURE_COALITON & RANGE 2019-12-28 23:59:39 +01:00
Frank d3a3d96436 ZONE CAP COAL 2019-12-27 23:03:19 +01:00
Frank 8337058306 CAPTURE ZONE 2019-12-26 23:20:55 +01:00
Frank 07edcd7e73 SCHEDULER
Clean up
2019-12-18 23:00:42 +01:00
Frank 1c99e474b2 SPAWN AI_Balancer
SPAWN
- Added :InitAirbase()

AI_BALANCER
- Fixed bug in Return function.
2019-12-10 20:11:49 +01:00
Frank 1b5e9df586 SCHEDULER fixes 2019-12-08 00:27:20 +01:00
Frank 14de37f390 AIRBOSS & BASE
BASE:
- Fixed bug that tracing is always ON

AIRBOSS v1.1.0
- Added support for P-3C Orion and C-2A Greyhound (AI) from MAM
2019-11-23 20:36:45 +01:00
Frank faa2debbae DATABASE & RAT
- DATABASE: spawned units (ships) are registered as airbases.
- RAT v2.3.8: script will not crash if (spawned) AIRBASE cannot be found .
2019-11-04 22:17:26 +01:00
Frank 9b209d6ce0 ATIS 2019-10-21 00:29:46 +02:00
Frank f5f1c9043b ATIS v0.4.1
ATIS v0.4.1
- Fixed schedulers being deallocated by lua garbage collector.

RADIOQUEUE
- Added alias optional name.
- Minor.
2019-10-18 21:15:53 +02:00
Frank 1cea10f03a Update Point.lua
Fixed bug in GetClosestAirbase() function.
2019-10-14 14:34:53 +02:00
Frank c0e48288de ATIS v0.3.3
- Improved soud file duration.
- Added Nav point data option.
2019-10-08 00:21:41 +02:00
Frank 6cc233cac7 ATIS
- COORDINATE
- RADIO
- RADIOQUEUE
- ATIS
- UTILS
- CONTROLLABLE
2019-10-02 19:45:37 +02:00
FlightControl ad2ce8df78 Improvements to A2A and A2G Dispatchers 2019-09-30 10:35:29 +02:00
FlightControl 5cdaf53727 - Added a NoTrace option to the scheduler, so for those schedulers that have a schedule in microseconds, you may wanna use the function NoTrace(), to avoid spamming the dcs.log.
- Started with the implementation of multiple languages of speech. Got now a Russian and English prototype working.
- Moved radio frequency settings to a squadron, so multiple squadrons can communicate in their own radio frequency.
2019-09-25 17:53:11 +03:00
FlightControl fb875077d7 Speech optimizations for A2A dispatcher 2019-09-22 20:30:59 +02:00
FlightControl c579aad606 API V2 of the A2A and A2G dispatchers. Now a more fine grained attack is possible. You can now tweak the altitude and speed when units engage the target. Especially useful for ground attacks when SEAD, CAS or BAI.You can model low altitude approaches. Added 2 new test missions under the IAD - A2G API v2. Please report any bugs. 2019-09-22 08:23:28 +02:00
FlightControl b309c25619 Speech Engine Prototype 2019-09-15 18:02:45 +02:00
Frank d51fc5de8a Update ScheduleDispatcher.lua
better fix
2019-09-13 19:37:13 +02:00
Frank 2d4a4fb2ca Update ScheduleDispatcher.lua
Fix for Source (=Infor.source) nil problem.
2019-09-13 18:57:27 +02:00
FlightControl 1fd9cbec1f - Added A2G voice overs to some of the basic events during defender flight. More to come, like multiple languages, and also more voice overs concerning some of the more detailed events, like:
- Damage
  - Firing
  - Enemy location
  - Callsigns
  - Numbers for distance and degrees.
2019-09-09 11:17:45 +02:00
FlightControl 1aedcf1ae4 Radio Queue 2019-09-09 08:19:48 +02:00
FlightControl 14b35cb069 Improvements in trace output:
- Scheduled calls are traced with ---> or +++> prefixes... This is handy to find where scheduled calls were actually called in the code. Line number and function is shown correctly now. ---> is for one schedule, and +++> for repeated schedules.
- Fsm output is now also organized better. All Fsm calls are shown with :::> prefix. The onafter, onbefore, onenter or onleave method names are also shown, and also the state transition including the function call place is shown now.
-- Now for each trace line, the class name has 30 characters space.
2019-08-31 07:24:31 +02:00
FlightControl c1b240857f - Remove unnecessary trace lines
- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
2019-08-26 08:26:14 +02:00
Frank 9e0f2c22b6 DATABASE fix
- Fix bug for RED templates being registered as NEUTRAL
2019-08-25 22:06:51 +02:00
FlightControl f951aae3ee - Inherit ZONE_BASE from FSM instead of BASE. Opens a range of possibilities.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
2019-08-21 22:04:11 +03:00
FlightControl e770af9fc9 Optimized the detection intervals + fixed bugs with player detection. 2019-08-11 09:45:28 +02:00
FlightControl d6b1018700 - Implemented attack nearest target.
- Implemented attack nearest ground target.
- Implemented attack nearest air target.
- Report all targets.
- Report only ground targets.
- Report only ground targets with radar.
- Report only air targets.
- Sort targest from nearest to furthest.
- Improved menu system.
- Improved detection of ground targets and air targets and reporting.
- Added the task TASK_CAPTURE as part of the reporting framework.
- Improved the detection of targets. Now targets with specific detection methods are correctly detected. f.e. disabling DLINK will now work correctly!

All these fixes are great improvements to the AI_ESCORT framework!
2019-08-10 15:41:34 +02:00
Frank 099f95f3cc Merge pull request #1187 from FlightControl-Master/FF/Develop
Misc Updates and Fixes
2019-07-22 21:45:06 +02:00
Frank f931af2ee9 Updates 2019-07-22 21:06:12 +02:00
Frank d4b9fc9e40 Updates 2019-07-21 23:35:09 +02:00
Frank d66672a29c Merge pull request #1184 from FlightControl-Master/FF/Develop
Updates
2019-07-12 22:27:17 +02:00
Frank c46028ff2d FOX v0.6.0
FOX v0.6.0
- Missile target constantly updated.
- Increased safety distance to 200 m.
- Added safety distance for BIG missiles > 50 kg TNT as 400 m.
- More output to dcs.log file.

SPAWN
- enabled uncontrolled

UTILS
- LLDMS accurracy fix.

AI_A2A_DISPATCHER
- Squadron visible improvements

ZONE
- Added MarkZone function for F10 zone markings.

AI_PATROL_ZONE
- Some WP code improvements.
2019-07-10 22:29:49 +02:00
FlightControl 1afe1c48b4 Updates - Much improved version! 2019-07-01 17:29:23 +03:00
Frank 0b53bd8f7e Merge branch 'develop' into FF/Develop 2019-06-30 17:34:22 +02:00
Frank 376a3553fa SPOT
- Fixed bug in LaseOnCoordinate.
- Minor stuff.
2019-06-30 17:34:00 +02:00
FlightControl 35653898cd WIP 2019-06-28 17:15:40 +03:00
Frank 2a7b9cf898 DETECTION, SET, ARTY, WAREHOUSE, AIRBOSS, A2A_DISPATCHER
DETECTION
- Fixed bug with late activated groups.

ARTY v1.1.2
- Added attack group task for ships.
- Added respawn option.

WAREHOUSE v0.9.5
- Added respawn option.

AIRBOSS v1.0.3
- Recovery time extended if flights are still in the pattern.

SET
- Added CountAlive() function.

A2A_DISPATCHER
- Bug fixes in :ParkDefender() function.
2019-06-26 19:19:17 +02:00
Frank c88f7bede5 SPOT
LaseCoordinate
Alarm state ships
zonRadius in task fire at point.
2019-06-24 13:38:01 +02:00
FlightControl 83f8e76584 Fixed error in SPAWN logic. Sorry. fixed now. 2019-06-20 20:42:47 +03:00
FlightControl b1cee9969f Fixes 2019-06-19 05:17:51 +03:00
FlightControl 9c0c4a11b1 Finish Feature-Escort 2019-06-18 20:22:38 +03:00