Commit Graph

89 Commits

Author SHA1 Message Date
FlightControl_Master 62ab859215 DESIGNATE can now lase for specific codes
* DESIGNATE can now lase targets with specific laser codes upon request
by players. Methods :AddMenuLaserCode() and :RemoveMenuLaserCode()
added, which allow to set or delete specific additional menu options in
the lase menu for players to lase with specific codes. This comes in
handy for the SU-25T and the A-10A and other planes.
2017-08-29 21:48:11 +02:00
FlightControl_Master 6dec92168e Documentation 2017-08-08 15:56:17 +02:00
FlightControl_Master b2e522aac1 Documentation 2017-08-06 08:14:01 +02:00
FlightControl_Master a86a346378 Update the documentation and how default values were set in AI_A2A_DISPATCHER 2017-08-06 07:08:54 +02:00
FlightControl_Master 85bd3a1c33 First working version 2017-07-31 12:04:27 +02:00
FlightControl_Master 87634969b3 Added default CAP methods
* Added method :SetDefaultCapTimeInterval( CapMinSeconds, CapMaxSeconds
) for AI_A2A_DISPATCHER and AI_A2A_GCICAP.
* Added method :SetDefaultCapLimit( CapLimit ) for AI_A2A_DISPATCHER and
AI_A2A_GCICAP.

Added documentation in chapter 10.7 and chapter 1.8.
Changed Treshold to Threshold
2017-07-30 20:54:24 +02:00
FlightControl_Master 61fe3cf457 Following up on the requirement #636 a new default management system has been built...
A lot of new methods have been added to set the default behaviour for:

*  function AI_A2A_DISPATCHER:SetDefaultTakeoff( Takeoff )
*  function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingCold()
*  function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingHot()
*  function AI_A2A_DISPATCHER:SetDefaultTakeoffFromRunway()
*  function AI_A2A_DISPATCHER:SetDefaultTakeoffInAir()
*  function AI_A2A_DISPATCHER:SetDefaultLanding( Landing )
*  function AI_A2A_DISPATCHER:SetDefaultLandingAtEngineShutdown()
*  function AI_A2A_DISPATCHER:SetDefaultLandingAtRunway()
*  function AI_A2A_DISPATCHER:SetDefaultLandingNearAirbase()
*  function AI_A2A_DISPATCHER:SetDefaultGrouping( Grouping )
*  function AI_A2A_DISPATCHER:SetDefaultOverhead( Overhead )
2017-07-27 11:56:03 +02:00
FlightControl_Master 495786b4eb Heavily improved the documentation of AI_A2A_DISPATCHER 2017-07-26 13:17:55 +02:00
FlightControl_Master 940f872b40 Documentation improvements. 2017-07-26 10:06:42 +02:00
FlightControl_Master b386c2b5eb Documentation 2017-07-24 05:59:34 +02:00
FlightControl_Master b769ad143d Fixed some glitches in Detection (when set is empty) + documentation 2017-07-22 08:20:23 +02:00
FlightControl_Master b21cd0c0ae AI_A2A_DISPATCHER and AI_A2A_GCICAP optimizations
-- Optimized takeoff height when airplanes spawn in the air.
-- Optimized helicopters to be included in detections.
-- Updated documentation.
2017-07-15 09:07:16 +02:00
FlightControl c1bee3a9b0 Fixed #614 - Implemented an implementation with or without {}....
See documentation of SetBorderZone.
2017-07-12 20:42:06 +02:00
FlightControl ab33d6b272 CLEANUP_AIRBASE documentation 2017-07-08 13:00:18 +02:00
FlightControl ccfcca8f9a Tweaks for the settings system
- Player settings are located at the group level. Only the first player
that joins the group will be able to configure the settings.
- Default system settings are located at the group of the commend
center. Thus, the COMMANDCENTER class will contain the default system
settings menu. You need to join the command center unit (ALT-J) as a
game master to be able to configure these settings.
2017-07-04 10:55:45 +02:00
FlightControl 9006e17c25 Fixed problem with BASE:GetParent method 2017-07-01 19:00:44 +02:00
FlightControl 22b02cd3ee Made __ methods invisible 2017-07-01 13:12:52 +02:00
FlightControl 35681c6f96 Resize 2017-06-30 10:31:27 +02:00
FlightControl 6126ec9450 Fixes bug in SET_GROUP
Was unable to filter on category "ground". Fixed now.
2017-06-23 08:14:02 +02:00
FlightControl ab27a1bd2b Documentation 2017-06-23 07:40:38 +02:00
FlightControl 6a58290833 Updates 2017-06-21 10:55:35 +02:00
FlightControl 05d69457f2 Documentation 2017-06-14 15:08:49 +02:00
FlightControl 2f8b881186 Documentation 2017-06-14 11:17:20 +02:00
FlightControl 385dba63d9 Documentation 2017-06-14 11:13:14 +02:00
FlightControl 4f472253de Documentation 2017-06-14 11:02:43 +02:00
FlightControl 5a7551d312 Progress 2017-06-13 13:17:17 +02:00
FlightControl 9984055f7d Documentation 2017-05-29 18:02:57 +02:00
FlightControl 4e29565382 Documentation 2017-05-29 14:09:07 +02:00
FlightControl fb1e9972a5 Documentation 2017-05-23 22:20:29 +02:00
FlightControl 4f806d3e4b Documentation AI_FORMATION 2017-05-13 13:34:57 +02:00
FlightControl 4359831423 Updates in POSITIONABLE
-- Added :GetBoundingBox()
-- Added :GetHeight()
-- Updated documentation
2017-05-13 06:36:13 +02:00
FlightControl 15c52e03d9 Documentation updates 2017-05-11 12:48:10 +02:00
FlightControl b7d37c42af Working Version! 2017-05-11 11:47:30 +02:00
FlightControl b9c51ffc75 Release of AI_FORMATION 2017-05-10 10:33:23 +02:00
FlightControl d4aa91300d Documentation updates 2017-05-10 09:52:11 +02:00
FlightControl 743fa8ced1 new AI_BAI class 2017-05-09 10:40:05 +02:00
FlightControl 6459ee4329 Documentation 2017-04-24 14:01:17 +02:00
FlightControl f410d2ae0b A lot of fixes
See #386
2017-04-24 12:38:24 +02:00
FlightControl e80b90fcf6 Progress 2017-04-22 15:11:02 +02:00
FlightControl e53303b71a regenerate documentation 2017-04-20 18:06:27 +02:00
Grey-Echo ae93ea8b63 Documentation update 2017-04-20 12:53:00 +02:00
FlightControl cb5510d047 Publish to master 2017-04-19 19:41:26 +02:00
FlightControl 040a342e25 Updated documentation in AI_CAP, AI_CAS, AI_BALANCER, AI_PATROL 2017-04-17 11:18:01 +02:00
FlightControl 4761e7150a Update web site 2017-04-14 09:49:29 +02:00
FlightControl b245ed0e1d Update web site 2017-04-14 09:48:00 +02:00
FlightControl 2ab00d22a6 Rename Task_Cargo 2017-04-14 09:43:29 +02:00
FlightControl 798996efd2 Documentation etc 2017-04-14 09:31:44 +02:00
Sven Van de Velde d62cd7562b Merge branch 'master-353-task-cargo-transport' into enhancement-353-task-cargo-transport 2017-04-12 17:35:10 +02:00
FlightControl 3d6e24b806 SPAWN fix issue #410 documentation update 2017-04-12 14:57:55 +02:00
FlightControl 306ac64bd3 Updated SPAWN
-- Revised documentation
-- Initial delay OFF by default for SpawnScheduled() spawning. Use the
InitDelayOn() to activate the delays.
2017-04-11 20:35:46 +02:00