Commit Graph

755 Commits

Author SHA1 Message Date
FlightControl 6716f2907b Fixed AI_BALANCER problem with AI not patrolling...
-- Need to redo a video, because I gave the wrong example ...
2017-01-12 12:19:23 +01:00
FlightControl 51780b1d9b AI_BALANCER revised completely
-- Revised and Added documentation.
-- Added pictures to documentation.
-- Add/Exit clients is working. AI balances perfectly.
-- FSM bug fixed. SUBS should not execute OnAfter, OnEnter
2017-01-08 21:07:25 +01:00
FlightControl 1f90c0c766 Fixed respawn bug in AI_BALANCER + Scheduler bug
AI_BALANCER respawns back the AI. Bug was in the FSM. In a transition,
when states are the same, the events SHOULD execute.
Added spawn delay interval option API SetSpawnInterval().
Bug that prevented AI_BALANCER to start if multiple AI_BALANCERs is also
fixed.
Fixed bug in scheduler dispatcher. Multiple schedules for the same
scheduler work now too!
2017-01-08 03:53:05 +01:00
FlightControl 196f85f07b AI_BALANCER fixes and other stuff 2017-01-07 16:44:41 +01:00
FlightControl fc100716e0 FSM Updates 2017-01-06 11:08:42 +01:00
FlightControl a5298a950f Deleting JPG Files ... 2017-01-06 07:42:08 +01:00
FlightControl 743609310b FSM Documentation 2017-01-06 07:37:20 +01:00
FlightControl df0adff9f1 FSM Documentation 2017-01-05 22:12:09 +01:00
FlightControl 64092dbb2e FSM documentation 2017-01-05 16:12:07 +01:00
FlightControl 640af3d964 FSM documentation phase 1 done. 2017-01-05 08:42:07 +01:00
FlightControl 3017f10906 FSM Documentation 2017-01-05 08:34:15 +01:00
FlightControl f79539965f FSM documentation 2017-01-04 11:13:49 +01:00
FlightControl 6bd4442d84 FSM Documentation 2017-01-04 10:40:58 +01:00
FlightControl 335ef0d471 FSM Documentation 2017-01-04 10:33:11 +01:00
FlightControl d7e3d5fc79 FSM doc 2016-12-23 07:11:22 +01:00
FlightControl 54d0c20d5b FSM docs 2016-12-23 07:02:29 +01:00
FlightControl 13854370e4 Documentation FSM 2016-12-23 06:50:24 +01:00
FlightControl cff0d8bb2b FSM Documentation 2016-12-21 17:31:24 +01:00
FlightControl cb993c4df5 Switched for Event and State Transition handlers the parameter order
The parameters are now: From, Event, To
The old parameter order was: Event, From, To
2016-12-20 09:24:19 +01:00
FlightControl dc3ce7226e Documentation 2016-12-19 21:42:17 +01:00
FlightControl b21f1144fb Documentation of the BASE class 2016-12-19 21:15:10 +01:00
FlightControl 0f8ed48183 Fixed DETECTION_DISPATCHER (I think)..
-- Need to test this in a group.
-- Revised messages adding @ signs, which represent to who the message
is targetted.
2016-12-18 11:39:16 +01:00
FlightControl ce0be4dcf7 Fixing TASK_DISPATCHER and optimizing reports 2016-12-18 06:09:27 +01:00
FlightControl 33f42351e4 Progress 2016-12-16 12:56:36 +01:00
FlightControl d62acf421e Progress 2016-12-15 14:51:08 +01:00
FlightControl 365034ad69 Finalized the SCHEDULER and SCHEDULERDISPATCHER
- Done, time to remerge the work.
2016-12-14 11:10:00 +01:00
FlightControl 84e2361829 Progress 2016-12-14 06:59:43 +01:00
FlightControl 761053c95e Progress 2016-12-14 06:58:24 +01:00
FlightControl 02d4bbf3ff Getting somewhere, with the new schedulers, the TASK logic works now much better!
- Schedulers are stopped when the parent object is destroyed.
- Parent objects are garbage cleaned.
- Destructors are called.

Jippie! Results!!!
2016-12-13 13:05:21 +01:00
FlightControl e98814e8d4 Progress
Fixed that schedulers, which are not attached to an object, after
garbage collect were removed also from the scheduler dispatcher. The
scheduler dispatcher now attaches the schedulers to 2 different tables.
- A weak table ObjectSchedulers, which contains scheduler attached to
objects. When the object is removed, the scheduler is removed also.
- A weak table with PersistentSchedulers, which contains schedulers not
attached to objects. These schedulers are persistent, even after garbage
collection.

I hope this now makes the circle round...
2016-12-13 12:29:28 +01:00
FlightControl 152c8a986d Pogress
- Still a problem, getting obscolete calls after a garbage collect where
i should not get them ...
2016-12-13 12:10:12 +01:00
FlightControl 6c6b26e33e Progress 2016-12-13 11:25:39 +01:00
FlightControl e5b386b9e5 Progress 2016-12-13 10:24:19 +01:00
FlightControl 15134d7f4e Formidastic, now when nillifying the Test1 and Test 3, the destructor of the SCHEDULER is called
The references of nillified and garbage collected SCHEDULERS are removed
from the _TIMERDISPATCHER. This results now in schedules that are still
pending to be executed, but are nillified, that these schedules will
never be executed!!!

Sven
2016-12-12 17:41:58 +01:00
FlightControl b81b483f0b First prototype of the scheduler dispatcher is ready... It works, but the code was very difficult...
So, when the Scheduler that is passed to the AddScheduler is nillified,
the internal arrays that keep the Scheduler reference are also
nillified. And it does what i need for further utilization in MOOSE
classes. When the Scheduler is nillified, but, a schedule was planned
for that Scheduler, once the scheduler fires off, it will ignore that
call... cool.

Sven
2016-12-12 16:44:56 +01:00
Sven Van de Velde 24a6d37500 Progress 2016-12-11 11:01:06 +01:00
Sven Van de Velde 038c10c4d4 Progress 2016-12-10 08:40:49 +01:00
FlightControl 5486a12c77 Restructuring 2016-12-06 10:41:41 +01:00
FlightControl dd162831fa New File Structure Updates 2016-12-06 10:17:21 +01:00
FlightControl 4034461488 Templates progress, not perfect yet...
issues with smoke
issues with accounting
issues with scoring
minor things, should be solvable.
2016-12-02 14:47:58 +01:00
FlightControl 9c4b147b6b First incomplete version 2016-11-30 12:00:32 +01:00
FlightControl 9ab3a2f74d STATEMACHINE_TEMPLATE is added to template statemachines...
It is working now, and NOW SWITCHING SLOTS of PLAYERS ALSO WORKS IN
TASKING!!!
Jippie!!!
The next thing is to debug the DETECTION_DISPATCHER...
And make STATEMACHINE_TEMPLATE now as a parameter to create new
STATEMACHINEs, instead of that ugly table construction.
The, I need to modify the New: Methods of each STATEMACHINE_PROCESS to
be initialized with a TEMPLATE... Maybe I can commit already and just
implement this later ...
2016-11-30 10:40:31 +01:00
FlightControl f9eb19e0f5 Failed is now working. Scoring working on Task level now ... 2016-11-29 10:40:01 +01:00
FlightControl 354a9333c6 GROUP menus are now working
- Caching the menus on the GROUP object.
- When a new menu is created, it will chech the cache
- When the menu is already in the cache, nothing will be done and the
self is returned.
- When the menu is not in the cache, the menu is created and the cache
is updated.
- The removal of menus now work flawlessly, because the cache is now
used to traverse the path of submenus during removal.
2016-11-29 08:38:19 +01:00
FlightControl a5e3deb272 Menu 2016-11-28 15:45:27 +01:00
FlightControl 522ba96ca1 Menus optimized in function of Group menus 2016-11-28 15:44:50 +01:00
FlightControl c86b9d1822 Sync 2016-11-28 15:03:47 +01:00
FlightControl 2d3ee93d9e Sync 2016-11-28 15:03:31 +01:00
FlightControl 28802ba276 COMMANDCENTER class added, Event handlers added, HQs working with missions
- Handling menus
- Reporting missions
- ...
2016-11-25 14:08:06 +01:00
FlightControl c27b6efe12 Got mission dispatching working again with SEAD_Task and A2G_Task ...
Next is debugging all, and ensuring the scoring and Failed / Abort is
working.
2016-11-24 14:55:07 +01:00