Commit Graph

2947 Commits

Author SHA1 Message Date
svenvandevelde b8148a7950 Converted SPAWN:FromCarrier function
SPAWN:FromCarrier now spawns from a Unit instead of a Group. It was
confusing from the beginning anyway :-)
2016-02-19 19:00:40 +01:00
svenvandevelde d197e87fb5 stupid syntax error 2016-02-19 16:07:47 +01:00
svenvandevelde 9ddaeb0bbb Bug fix for 1.5 Client bug 2016-02-19 15:59:17 +01:00
svenvandevelde e3b1d79693 Bug 1.5 , fixed cargo menu problems ... 2016-02-19 15:40:22 +01:00
svenvandevelde 7861ae753d Small bug fix with cargo 2016-02-19 15:24:07 +01:00
svenvandevelde fd0d012ff5 Bug fix 1.5 2016-02-19 15:12:23 +01:00
svenvandevelde 357dd87c03 Couple of fixes for Client bug in 1.5 2016-02-19 14:59:22 +01:00
svenvandevelde 61d51fe9a5 Added a layer to resolve the Client Bug problems in 1.5 2016-02-19 14:35:59 +01:00
svenvandevelde c81e7c2488 Try to get the DCS bug in 1.5.3 resolved with :isExist for a Client Group
Client groups connected remotely to a server, are not generating any
birth events on the server. The server therefore thinks that the Group
does not exist ...

This bug is present since 1.5.

Currently building a logic to go "around" that problem using other
functions (the coalition:getPlayerUnits() is key for resolvement)
2016-02-18 15:32:29 +01:00
svenvandevelde 4a52422fe1 Added GROUP, ZONE classes to handle Tasks and Zones
GROUP will be a class abstraction for the DCS Group class, incorporating
the Controller for tasks.

ZONE will be a class abstraction for a trigger zone.

Each of these classes will have properties to further emulate tasks, and
execute all kind of actions on the object.
2016-02-17 14:58:27 +01:00
svenvandevelde 6019a2a170 Got now back a good version working with CARGO now as a separate object.
- Sling load working but dealing with the DCS bugs.
- Normal CARGO pickup and deployment is working now, but needs to be
further optimized...
2016-02-14 12:03:17 +01:00
svenvandevelde 2f7e3ffb76 Further progress, package pickup is now working... 2016-01-29 00:50:19 +01:00
svenvandevelde 7e098b050e Work in progress. Reworking complete CARGO logic... Partly working now ... 2016-01-28 16:48:22 +01:00
svenvandevelde ab6bb91069 interval 120 seconds 2016-01-23 06:52:09 +01:00
svenvandevelde 0239098f30 Fixed initialization of Cargo assigned to a client when a client spawns... 2016-01-21 23:29:47 +01:00
svenvandevelde f292c5d758 deactivated cleanup trace 2016-01-21 20:23:28 +01:00
svenvandevelde 9f830fd768 Updated errors when LFS is nil
Statfile should not be used when lfs is null.

Also, modified Moose.lua to the correct directory.
2016-01-20 20:53:44 +01:00
Sven Van de Velde a391ca6ef3 Updated some logic for scripting ... 2016-01-19 10:46:33 +01:00
Sven Van de Velde 0fffaa854d Added correct MissionScripting directory in install.bat 2016-01-18 11:30:04 +01:00
Sven Van de Velde a2703ea261 Added a readme file with an explanation. 2015-12-06 20:49:06 +01:00
svenvandevelde 8132254ff2 Deleted unnecessary comments 2015-12-04 13:43:28 +01:00
svenvandevelde 59ea091707 Fixed CleanUp 2015-12-04 13:41:41 +01:00
Sven Van de Velde 0dea644a53 Merge pull request #4 from svenvandevelde/Improve-MOOSE-to-load-from-Saved-Games-folder-or-from-Mission-File
Fixed it.
2015-12-04 13:33:33 +01:00
svenvandevelde 0bbe6156af Fixed it. 2015-12-04 13:23:01 +01:00
Sven Van de Velde 5132c2bfa7 Merge pull request #3 from svenvandevelde/Test-Moose-in-Mission-Solution
Found a solution to avoid having to install MOOSE.
2015-12-03 23:44:36 +01:00
svenvandevelde b10a59ae18 Found a solution to avoid having to install MOOSE.
Now MOOSE can be copied into the mission file, but you'll need to
include a "do file" action of moose.lua in the mission file and copy the
rest of the MOOSE files to the MIZ file.
2015-12-03 23:40:50 +01:00
svenvandevelde 92c9b27b71 Improved the CleanUp
CleanUp now works detecting if units are floating above airport runways,
and if they do, they will be destroyed.
2015-12-02 13:42:33 +01:00
svenvandevelde 921a9999cb Further CleanUp Refinements 2015-12-01 15:21:42 +01:00
svenvandevelde 3ff51bbf85 Reworkiing CleanUp and removing Statistics 2015-12-01 10:57:07 +01:00
svenvandevelde 838b801784 Updated routines to support patrol. 2015-11-13 06:20:30 +01:00
svenvandevelde c2b9bacdd1 Bug 2015-11-05 07:46:21 +01:00
svenvandevelde 18540726a9 Reactivated slingload task to try bug fix in 1.5 2015-11-05 06:46:11 +01:00
svenvandevelde 93757be298 Shut down trace 2015-11-03 11:11:40 +01:00
svenvandevelde e411ed50cf Updated CleanUp to clean more units from airbase 2015-11-03 10:16:35 +01:00
svenvandevelde 0894d4ee40 Updated Client Message Bugs 2015-11-01 16:20:55 +01:00
svenvandevelde 0b04561a33 New Messages System
Following new DCS world messaging system
2015-11-01 07:36:10 +01:00
svenvandevelde e0d281272a Fixed bug in Movement 2015-11-01 07:14:05 +01:00
svenvandevelde 1739305d12 Fixed bug following Players in Database
Group was not null, but did not exist.
2015-11-01 06:03:31 +01:00
svenvandevelde 0aae73ef58 Merge pull request #1 from svenvandevelde/Fix-Client-not-found-bug
Avoid a crash when ReturnGroup is null
2015-10-25 12:03:46 +01:00
svenvandevelde c6539b5aea Updated error
isExist takes one :, not two ::
2015-10-25 12:01:22 +01:00
svenvandevelde 3b05e2d30d Avoid a crash when ReturnGroup is null
Always checking if ReturnGroup is not null before testing
ReturnGroup::isExist()
2015-10-25 10:48:46 +01:00
svenvandevelde 4d9bcbe6b7 Documentation 2015-10-25 10:41:34 +01:00
svenvandevelde 549c28fafc Documentation 2015-10-25 10:41:05 +01:00
svenvandevelde 10341b7045 First Commit 2015-10-25 10:40:52 +01:00
svenvandevelde c5577d7d05 Cargo 2015-10-25 10:39:24 +01:00
svenvandevelde f65141aff9 Base 2015-10-25 10:39:09 +01:00
svenvandevelde 6b776fd712 :boom:🐫 Added .gitattributes 2015-10-25 10:30:41 +01:00