Commit Graph

364 Commits

Author SHA1 Message Date
Grey-Echo 5da73b220e Merge branch 'developer-configuration' into RadioComs 2017-03-10 23:32:58 +01:00
Grey-Echo 3478f8e749 Eclipse share configuration files 2017-03-10 23:32:51 +01:00
Grey-Echo ac0effe141 Documentation refinement of Core Classes 2017-03-10 23:32:39 +01:00
Grey-Echo fc3ad53ebe Implement POSITIONABLE:GetRadio() and small fixes in Radio.lua 2017-03-10 23:32:33 +01:00
Grey-Echo 59bba1e17e Update Moose.lua to include Core/Radio.lua
With this, the first slice of Radio is done and testing can start
2017-03-10 23:32:27 +01:00
Grey-Echo 2365681438 Implements a first pass for RADIO:Broadcast() 2017-03-10 23:32:22 +01:00
Grey-Echo ff5048a43f Implementation of RADIO:NewTransmissionUnit() 2017-03-10 23:32:17 +01:00
Grey-Echo 1a45b2bd44 Modified implementation of RADIO:NewTransmission() to make parameters optional 2017-03-10 23:32:11 +01:00
Grey-Echo 2437e45eec Remove RADIO.ConvertFrequency()
The implementataion didn't allow for WW2 style frequencies.
I might try to redo it later, but for now, the user is expected to input frequency in kHz
2017-03-10 23:32:05 +01:00
Grey-Echo 921743bf20 Implements RADIO:NewTransmission()
the implementation made me realize the need for RADIO.VerifyFileName() and RADIO.ConvertFrequency(),
so they are both implemented in this commit to.
2017-03-10 23:31:59 +01:00
Grey-Echo c37d6e6f95 Implements RADIO's constructor 2017-03-10 23:31:53 +01:00
Grey-Echo 7866de2370 Declaration of RADIO Class 2017-03-10 23:31:47 +01:00
Grey-Echo ad0cac8356 Laying the groundwork for the RADIO class
With a special emphasis on LDT Documentation
2017-03-10 23:31:32 +01:00
FlightControl f708d3d33d Fix problem with AttackControllable as a result of a stupid rename problem. 2017-03-07 12:02:58 +01:00
FlightControl e84c9cc83b Fixed a problem that the TargetPlayerName was not logged in the CSV.
I adapted the CSV file, and added as the second parameter the
TargetPlayerName.
Where relevant, the TargetPlayerName will be mentioned in the CSV
logging.
IMPORTANT, the method SCORING:ScoreCSV has been adapted!!! The second
parameter is now the TargetPlayerName. Provide a "" or nil, if there is
no TargetPlayerName, but ensure the order of the parameters is correct!

function SCORING:ScoreCSV( PlayerName, TargetPlayerName, ScoreType,
ScoreTimes, ScoreAmount, PlayerUnitName, PlayerUnitCoalition,
PlayerUnitCategory, PlayerUnitType, TargetUnitName, TargetUnitCoalition,
TargetUnitCategory, TargetUnitType )
2017-03-07 10:27:59 +01:00
FlightControl 8dc13f7a0c Finalization of patch. 2017-03-07 09:24:10 +01:00
FlightControl af85399975 Implemented event dispatching for GROUP
-- Created EVT-200 test mission
-- Documentation
2017-03-07 09:15:44 +01:00
FlightControl ef67c82c0f AI_PATROL_ZONE
Added a Stop event and Stopped state to trigger a state transition from
* to Stopped when the AI process needs to be stopped.
2017-03-07 08:31:18 +01:00
FlightControl ef536022cc Removed smoke from AI_CAS 2017-03-06 16:32:14 +01:00
FlightControl 9d0f264d5c Point optmized. 2017-03-06 11:43:13 +01:00
FlightControl b004f0f968 Removed trace 2017-03-05 10:27:29 +01:00
FlightControl 538e040fdf Updated Database 2017-03-05 10:05:12 +01:00
FlightControl 0d474b2286 Updated Database 2017-03-05 10:01:28 +01:00
FlightControl 0ebff60e8d Updated Set 2017-03-05 09:50:31 +01:00
FlightControl f7bf997511 Implemented a new method on ZONE:BoundZone
Creates a visual boundary around a ZONE_* of tires with a white flag.
These tires will also move when the ZONE is "rebound".
2017-03-05 09:32:17 +01:00
FlightControl 842aa878ad EVENTDATA structure was hidden in documentation. 2017-03-04 16:02:21 +01:00
FlightControl 942ae18290 BUGFIXES: Fixed problems
-- With menu
-- On destroy, sometimes the wrong target was scored. Is fixed, was
silly leftover statement that did that. Corrected.
-- Goals added.
2017-03-04 14:59:56 +01:00
FlightControl b75c1a92ad Added POINT_VEC3 and POINT_VEC2 Set and Add methods + documentation 2017-03-03 13:34:10 +01:00
FlightControl 5d17cde83a Added methods to POINT_VEC3 and documented 2017-03-03 08:31:45 +01:00
FlightControl ef5f83034b Added API to set Goal Scores upon a condition 2017-03-03 08:08:29 +01:00
FlightControl c476c7df27 Fix of scheduler.
When trace is off, the scheduler removed the link to placed schedules.
This was wrong due to a wrong weak table. Corrected.
2017-03-02 23:33:54 +01:00
FlightControl 336f1781a7 Scoring scale change
-- Presentation update
-- Documentation updated
-- SetScale functions instead of multiplier
-- Updated proper scoring scaling formula!
2017-03-02 17:43:46 +01:00
Sven Van de Velde 9ea2221c33 Merge pull request #260 from Kalbuth/master
Added TimeOut functionality for TASK, coded by whisper.
2017-03-02 13:39:45 +01:00
Kalbuth f945018dfe Added TimeOut functionality for TASK
SetTimeOut( Timer ) method added, to have TASK go into Cancelled state is staying in Planned state for more than Timer seconds.
2017-03-02 13:21:30 +01:00
FlightControl 3789bf79c2 BIGFIX: Scoring Coalition change Fratricide
Fixed some bugs in the logging of fratricide.
2017-03-02 12:29:41 +01:00
FlightControl 7c7aa76fdd Update to AI_Balancer 2017-03-02 09:56:47 +01:00
FlightControl 0a3db0034f Scoring maths 2017-03-01 10:16:44 +01:00
FlightControl 72d6b2b769 Presentation 2017-03-01 10:15:10 +01:00
FlightControl 438a587927 Wrap up updates. 2017-02-28 18:35:29 +01:00
FlightControl 316d7325bc Progress 2017-02-28 18:16:05 +01:00
FlightControl d779fb4167 Event too 2017-02-28 14:01:57 +01:00
FlightControl 8edbb5ca23 Progress, a lot is working already. 2017-02-28 14:01:38 +01:00
FlightControl e0254308d3 Progress 2017-02-27 16:27:21 +01:00
FlightControl 405c297cdf Documentation 2017-02-27 11:17:24 +01:00
FlightControl 1e143778bd Scoring updates 2017-02-26 22:55:36 +01:00
FlightControl c9c3b11b14 Updated static scores 2017-02-26 15:31:23 +01:00
FlightControl 0f7bc2b663 First draft version new scoring 2017-02-26 15:25:32 +01:00
Sven Van de Velde 490f1b47c7 SCORING new functions addons. 2017-02-26 11:58:26 +01:00
Sven Van de Velde b8df0c433b bugfixes and cleanup of scoring code for player to player scoring 2017-02-26 07:58:02 +01:00
Sven Van de Velde 152a3a789f BIGFIX: InitRandomizeTemplate is now correctly positioning the Spawned Units.
-- Fixed in spawn.lua
-- InitRandomizeTemplate is now correctly positioning the spawned units
according the initial position as modeled in the mission editor.
-- When combining InitRandomizeTemplate with InitRandomizeZone, the
spawned units are still positioned at their initial position according
the position modeled in the mission editor.

-- Added test missions SPA-019 and SPA-020.
2017-02-24 13:13:24 +01:00