Commit Graph

54 Commits

Author SHA1 Message Date
FlightControl_Master 060a1b219f updates 2017-11-10 12:28:13 +01:00
FlightControl_Master f82d07ebc0 Extended the Waypoint functions of COORDINATE with new methods for Air operations:
* function COORDINATE:WaypointAirTurningPoint( AltType, Speed )
  * function COORDINATE:WaypointAirFlyOverPoint( AltType, Speed )
  * function COORDINATE:WaypointAirTakeOffParkingHot( AltType, Speed )
  * function COORDINATE:WaypointAirTakeOffParking( AltType, Speed )
  * function COORDINATE:WaypointAirTakeOffRunway( AltType, Speed )
  * function COORDINATE:WaypointAirLanding( Speed )
2017-11-02 08:19:46 +01:00
FlightControl_Master 7bc0f103d9 Fixed and documentation of ZONE_CAPTURE_COALITION 2017-11-01 17:22:22 +01:00
FlightControl_Master f6f2695808 Documentation Patch 2.2.5. 2017-10-30 08:22:23 +01:00
FlightControl_Master 9a90225d40 A lot of documentation improvements and fixing a bug report. 2017-10-28 08:12:13 +02:00
FlightControl_Master bdf5c1e960 Documentation 2017-10-27 07:00:40 +02:00
FlightControl_Master 86ad985e0b updates docs 2017-10-26 21:19:41 +02:00
FlightControl_Master 74951f4237 Documentation 2017-10-26 11:17:11 +02:00
FlightControl_Master 6c5dcb068b Documentation 2017-10-23 15:35:14 +02:00
FlightControl_Master 4d8179ec70 Documentation 2017-10-20 14:10:59 +02:00
FlightControl_Master 7cab0ca22a Documentation improvements. 2017-10-20 13:54:37 +02:00
FlightControl_Master ddf45d8485 Documentation and new moose.lua for dynamic loading. 2017-10-10 11:07:43 +02:00
FlightControl_Master 5896ebe9ca Merge remote-tracking branch 'refs/remotes/origin/Release-2.2.0'
# Conflicts:
#	Moose Mission Setup/Moose.lua
#	Moose Mission Setup/Moose_.lua
2017-10-09 13:32:53 +02:00
FlightControl_Master 305cb3092e Patch 2.2.2: Updated Scoring
* Disabled the logic of Fratricide until a DCS bug gets fixed by ED.
There is no workaround possible. Units containing a player cannot be
destroyed using Unit:destroy() API in multi player when the player is
seated in a Unit from a Client connected PC to the Server.
* By default, hit messages are disabled. They can be enabled by using
SCORING:SetMessagesHit().
2017-10-09 13:10:42 +02:00
FlightControl_Master 020f097584 Introduction of Zone goal classes 2017-10-06 14:44:28 +02:00
FlightControl_Master 1f5030fcbc Progress 2017-10-03 19:19:09 +02:00
FlightControl_Master 5558c26db7 Reduction of moose.lua sizing working now! 2017-09-26 18:47:33 +02:00
FlightControl_Master 6799cd776e RAT documentation update 2017-09-15 16:17:08 +02:00
FlightControl_Master 6a725475c9 Documentation 2017-09-15 10:54:09 +02:00
FlightControl_Master 887faacdb1 New documentation version 2017-09-13 21:41:46 +02:00
funkyfranky 5d627d91d8 Moved RAT to functional. 2017-09-09 18:23:57 +02:00
FlightControl_Master 0eb0a3a3e7 Detection time 2017-09-01 12:22:31 +02:00
FlightControl_Master 05d9faedee Fixed friendlies nearby calculation
* Added DETECTION_BASE:FilterFriendliesCategory() method, which allows
to filter friendlies based on the category of the units found. This
method was required to be added to avoid counting airborne units as
friendlies in A2G missions.
2017-08-30 09:28:04 +02:00
FlightControl_Master 62ab859215 DESIGNATE can now lase for specific codes
* DESIGNATE can now lase targets with specific laser codes upon request
by players. Methods :AddMenuLaserCode() and :RemoveMenuLaserCode()
added, which allow to set or delete specific additional menu options in
the lase menu for players to lase with specific codes. This comes in
handy for the SU-25T and the A-10A and other planes.
2017-08-29 21:48:11 +02:00
FlightControl_Master 27f77c5df0 Updates 2017-08-11 14:14:35 +02:00
FlightControl_Master 5a8d1da54e Documentation 2017-08-06 07:51:53 +02:00
FlightControl_Master d349ed12a9 Engage Range test 2017-08-06 07:40:55 +02:00
FlightControl_Master a86a346378 Update the documentation and how default values were set in AI_A2A_DISPATCHER 2017-08-06 07:08:54 +02:00
FlightControl_Master cc1b34937c Added infinite resources implementation. 2017-08-05 16:26:32 +02:00
FlightControl_Master 53845448b0 Documentation 2017-08-05 15:14:11 +02:00
FlightControl_Master dbe1d7aaa3 New Refuelling process 2017-08-03 12:21:56 +02:00
FlightControl_Master 27b18780f8 Optimizations 2017-07-31 12:35:37 +02:00
FlightControl_Master 5107366e57 Added fuel treshold and damage treshold as default parameter setting methods
* Added method :SetDefaultFuelTreshold( FuelTreshold )
* Added method :SetDefaultDamageTreshold( DamageTreshold )
2017-07-30 10:39:10 +02:00
FlightControl_Master 906c49792e Further documentation on AI_A2A_DISPATCHER with examples 2017-07-27 12:37:46 +02:00
FlightControl_Master 61fe3cf457 Following up on the requirement #636 a new default management system has been built...
A lot of new methods have been added to set the default behaviour for:

*  function AI_A2A_DISPATCHER:SetDefaultTakeoff( Takeoff )
*  function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingCold()
*  function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingHot()
*  function AI_A2A_DISPATCHER:SetDefaultTakeoffFromRunway()
*  function AI_A2A_DISPATCHER:SetDefaultTakeoffInAir()
*  function AI_A2A_DISPATCHER:SetDefaultLanding( Landing )
*  function AI_A2A_DISPATCHER:SetDefaultLandingAtEngineShutdown()
*  function AI_A2A_DISPATCHER:SetDefaultLandingAtRunway()
*  function AI_A2A_DISPATCHER:SetDefaultLandingNearAirbase()
*  function AI_A2A_DISPATCHER:SetDefaultGrouping( Grouping )
*  function AI_A2A_DISPATCHER:SetDefaultOverhead( Overhead )
2017-07-27 11:56:03 +02:00
FlightControl_Master dddcb42e32 Documentation 2017-07-26 15:14:44 +02:00
FlightControl_Master 495786b4eb Heavily improved the documentation of AI_A2A_DISPATCHER 2017-07-26 13:17:55 +02:00
FlightControl_Master 4d33abb0eb Documentation 2017-07-20 13:19:39 +02:00
FlightControl_Master 295b482ce6 Updated documentation 2017-07-15 09:07:31 +02:00
FlightControl c1bee3a9b0 Fixed #614 - Implemented an implementation with or without {}....
See documentation of SetBorderZone.
2017-07-12 20:42:06 +02:00
FlightControl 85975c01a4 Optimizations 2017-07-08 09:20:42 +02:00
FlightControl ccfcca8f9a Tweaks for the settings system
- Player settings are located at the group level. Only the first player
that joins the group will be able to configure the settings.
- Default system settings are located at the group of the commend
center. Thus, the COMMANDCENTER class will contain the default system
settings menu. You need to join the command center unit (ALT-J) as a
game master to be able to configure these settings.
2017-07-04 10:55:45 +02:00
FlightControl 22b02cd3ee Made __ methods invisible 2017-07-01 13:12:52 +02:00
FlightControl 8b1583df30 Made Airbases private 2017-07-01 13:00:12 +02:00
FlightControl df7c45d7ef Documentation 2017-06-23 07:51:43 +02:00
FlightControl ab27a1bd2b Documentation 2017-06-23 07:40:38 +02:00
FlightControl 6a58290833 Updates 2017-06-21 10:55:35 +02:00
FlightControl 18591c434f Documentation 2017-06-15 07:02:20 +02:00
FlightControl 2b6fecbe4d Documentation 2017-06-13 13:38:52 +02:00
FlightControl 5a7551d312 Progress 2017-06-13 13:17:17 +02:00