Commit Graph

418 Commits

Author SHA1 Message Date
funkyfranky 14e1ab9497 Merge branch 'develop' into FF/Develop 2018-09-17 10:04:00 +02:00
funkyfranky 98b427a26f Warehouse v0.4.9
Added option to force cargo bay limit and cargo asset weight.
2018-09-17 00:23:04 +02:00
FlightControl f5a68db7ef Documented Alarm States 2018-09-16 16:22:03 +02:00
FlightControl a0502a12fa Fixing SPAWNING of STATICS for CARGO and respawning of STATICS for CARGO. Please test. 2018-09-16 15:37:22 +02:00
funkyfranky e16d6c0ca4 Warehouse v0.4.6
Little adjustments.
Controllable: Fixed bombing task.
2018-09-15 20:26:08 +02:00
funkyfranky 88734fa9fc Warehouse v0.4.5
Fixed overlapping aircraft on parking spots.
Other fixes.
2018-09-15 00:31:55 +02:00
funkyfranky c7c63b37fe Warehouse v0.4.4w 2018-09-14 15:25:06 +02:00
funkyfranky fdfb5266b3 Merge branch 'develop' into FF/Develop 2018-09-13 23:22:23 +02:00
FlightControl 36aa36398c Hopefully this fixes the cargo lost :-) 2018-09-13 21:51:21 +02:00
FlightControl 80545fa208 Pushing a fix for the cargo destroys after respawn. 2018-09-13 18:00:48 +02:00
funkyfranky 54ae3ed62b Warehouse v0.4.4
- Fixed little bug in warehouse.
- Added home event function to cargo airplane. Planes are now going home after job is done.
- Added false option for :Destroy() to generate no event.
- Added false parameter to respawn function.
2018-09-12 23:04:39 +02:00
funkyfranky d6cbd40575 Merge branch 'develop' into FF/Develop 2018-09-12 00:27:54 +02:00
FlightControl 9c9633ba23 Added FilterActive() method in SET\_UNIT, SET\GROUP, SET\_CLIENT.
Haven't tested the behaviour for CLIENTs joining and leaving.
2018-09-11 20:38:09 +02:00
FlightControl d5e2365bb3 More updates to fix the RemoveUnit problems for DATABASE and SETs. 2018-09-11 15:26:23 +02:00
FlightControl c1191e286a Added the new event S_EVENT_REMOVE_UNIT to trigger the removal of units (from groups also) when a :Destroy(false) or :Destroy() is called for a UNIT object.
The units are then removed from each SET that is subscribed to a set of UNIT objects or GROUP objects! Also the DATABASE is correctly managing this new removal method.
This to prevent the DATABASE getting corrupted with dead units, which were removed with :Destroy(), but which weren't cleaned from the database.
2018-09-11 09:00:30 +02:00
funkyfranky 53ac9ca500 Warehouse v0.4.0
Added some onevent functions for AI_CARGO
Added start command for CONTROLLER
2018-09-09 22:04:31 +02:00
funkyfranky 107c2da635 Merge branch 'develop' into FF/Develop 2018-09-06 23:28:40 +02:00
FlightControl 01add98b7a Improved logic 2018-09-05 16:33:31 +02:00
funkyfranky 1097c02b06 Merge branch 'develop' into FF/Develop 2018-08-31 20:11:18 +02:00
FlightControl 89051d5439 I've published the trucks weight adaptions. Can you try in 5 minutes the trucks? 2018-08-31 17:05:03 +02:00
funkyfranky 0ebbbde6c3 Merge branch 'develop' into FF/Develop 2018-08-30 17:56:36 +02:00
FlightControl 42b04dedaa Optimized boarding logic. Now it works correct.
Adjust speed at the end to ensure that vehicles park closer to the cargo when carriers are in formation.
2018-08-30 06:07:26 +02:00
funkyfranky 46edf5ce32 Merge branch 'develop' into FF/Develop 2018-08-29 17:03:22 +02:00
FlightControl 7b338ca9d0 Fixed the weight of an average infantry from 70 kg to 95 kg. 2018-08-29 08:18:03 +02:00
funkyfranky a8d96d332f Warehouse v0.2.9
not working, need to find a way for transports
2018-08-29 00:16:57 +02:00
funkyfranky 6b7a778eac Merge branch 'develop' into FF/Develop 2018-08-28 17:45:13 +02:00
funkyfranky 2112915dd2 Warehouse v0.2.8w 2018-08-28 16:29:03 +02:00
FlightControl 1aabb1bfbd - fixed cargo APC unloading in case of enemy presence and loading in case of enemy destroy or leave.
- fixed boarding near range to 5 meters for cargo units.
2018-08-28 07:16:42 +02:00
funkyfranky 508e35aec3 Warehouse v0.2.7 2018-08-27 00:10:05 +02:00
funkyfranky 171f20e898 Merge branch 'develop' into FF/Develop 2018-08-26 17:29:45 +02:00
funkyfranky 64355fb772 Warehouse v0.2.6
Several fixes including BoundZone.
Warehouse ID is not number not string.
Updated Documentation.
Fixed bug that invalid requests are not recognized.
2018-08-26 17:29:31 +02:00
FlightControl dffd66940d Added 3 meters to the bounding radius to ensure infantry gets properly boarded around the carrier unit. 2018-08-26 09:05:48 +02:00
FlightControl 185c27013d Fix for clients which weren't initialized with a cargo bay weight limit value. Each time a cargo bay weight limit is enquired through the method GetCargoBayFeeWeight(), if there isn't a cargo bay weight limit set, the default cargo bay weight limit will be calculated, so that the logic will always be executed. 2018-08-26 08:45:36 +02:00
funkyfranky 448110de08 Merge branch 'develop' into FF/Develop 2018-08-23 17:24:18 +02:00
FlightControl bf903c0cc7 New weight driven limits logic for cargo to load multiple cargo.
Fixed near range issue for carriers. now the infantry disappearance range for boarding is calculated by the carrier bounding range, which is derived from the bounding rectangle on the Y-axis. The near range parameter can still be provided and will be interpreted as the loading range for static cargo objects!
2018-08-22 20:41:37 +02:00
funkyfranky c46d687990 Warehouse v0.2.4w 2018-08-22 16:44:58 +02:00
funkyfranky 64e67494b6 Warehouse v0.2.4 2018-08-21 23:58:22 +02:00
funkyfranky d1aa5d5de3 Warehouse v0.2.2 2018-08-20 00:08:19 +02:00
funkyfranky 8bcdbef426 Warehouse v0.2.1 2018-08-19 00:19:55 +02:00
funkyfranky 6c586d69ac Warehouse 0.1.9w 2018-08-17 16:36:16 +02:00
FlightControl a02d3c1950 Cargo Dispatcher APC - Multiple Cargo Groups and Weight in APC 2018-08-17 07:59:53 +02:00
funkyfranky 5a2e1f01b4 Warehouse 0.1.9
Many bugs spotted
2018-08-16 23:10:23 +02:00
funkyfranky 22da329fca Warehouse v0.1.8w 2018-08-16 16:20:36 +02:00
funkyfranky 7a5aa3a4f9 bla 2018-08-15 00:13:33 +02:00
FlightControl 9650129769 AI helicopter dispatcher working to load multiple infantry groups ! 2018-08-14 22:40:28 +02:00
FlightControl e4f8b5afc3 Working plane cargo AI dispatcher, but still need to work on the collisions on the runway etc of moving vehicles with planes... 2018-08-14 21:04:11 +02:00
FlightControl 74e9599df9 Got the airplanes finally to load together ... 2018-08-13 07:38:18 +02:00
funkyfranky d91166c3c4 Warehouse 0.1.4
zone: fixed GetRandomCoordinate inner, outer missing
controllable: fixed path cannot be found
group: added getrange
unit: added getrange
2018-08-13 00:36:34 +02:00
FlightControl 7f9f9b33fd - Have added cargo bay limits based on volume and weight.
- AI Cargo Dispatcher works with cargo bay limits for carrier. (i still need to add options to set the parameters for this).
- Carriers load now multiple cargo.
- Added weight and volume attached to cargo objects for units. I reworked the respawning of cargo units, so that these volumes and weights are collected from the unit Descriptor properties!
- There are still bugs, which I need to resolve, but it is going in the right direction.
2018-08-11 11:33:43 +02:00
funkyfranky a2aa482bc1 WH 2018-08-09 16:23:35 +02:00