Commit Graph

2376 Commits

Author SHA1 Message Date
Frank 0d57ad5584 ATIS v0.6.0
- Added altimeter QNH calculation
2019-12-11 21:10:23 +01:00
Frank 1c99e474b2 SPAWN AI_Balancer
SPAWN
- Added :InitAirbase()

AI_BALANCER
- Fixed bug in Return function.
2019-12-10 20:11:49 +01:00
Frank 1b5e9df586 SCHEDULER fixes 2019-12-08 00:27:20 +01:00
Frank 4b6612e114 Cargo fixes 2019-12-04 22:17:51 +01:00
Frank e4473010eb Docs
HelicopterUsable
2019-12-02 16:33:03 +01:00
Frank e16e2851c1 ARTY v1.1.6
- Check that arty unit is not dead when addressed via marker
2019-11-25 11:58:29 +01:00
Frank 169c5a674c Fixes
AI_PATROL:
- Target unit is nil. Issue #1234
DETECTION:
- ReportFriendliesNearBy ForEachPlayer added nil check.
CONTROLLABLE:
- Added IsHelicopter()
- Added OptionRestrictBurner()
AI_A2A_Cap
- AtteckUnit not nil check.
AI_A2A_Dispatcher:
- DefenderGroup not nil and alive check #1228
AI_A2A_GCICAP:
- AttackCoordinate nil check
2019-11-25 11:50:07 +01:00
Frank 60042e14dc Update Airboss.lua
- Removed Orion
2019-11-23 21:02:02 +01:00
Frank 14de37f390 AIRBOSS & BASE
BASE:
- Fixed bug that tracing is always ON

AIRBOSS v1.1.0
- Added support for P-3C Orion and C-2A Greyhound (AI) from MAM
2019-11-23 20:36:45 +01:00
Frank efccefecad RANGE v2.2.0
- Added option for range instructor and range control radio (needs voice overs).
- Reduced number of smokes for strafe pits.
- Updated docs.
- SetAutoSave will auto load as well.
- other
2019-11-09 20:55:28 +01:00
Frank faa2debbae DATABASE & RAT
- DATABASE: spawned units (ships) are registered as airbases.
- RAT v2.3.8: script will not crash if (spawned) AIRBASE cannot be found .
2019-11-04 22:17:26 +01:00
Frank ddf61d1bf3 ARTY v1.1.5
- Fixed bug for tac nukes (critial mass insufficient to trigger nuclear fission).
2019-10-31 18:55:21 +01:00
Frank f1c16def9a Update AI_Air_Patrol.lua
- fixed bug that route is not called for racetrack
2019-10-22 23:25:30 +02:00
Frank 21a7594134 Update AI_Air_Patrol.lua
- fixed bug that altitude and speed are not defined for racetrack patterns
2019-10-22 22:53:04 +02:00
Frank 01dd3c93d2 AIRBOSS v1.0.9
- Case II/III marshal stacks are not collapsed.
- Fixed little bug that Charlie time cannot be calculated if no future recovery window is defined.
2019-10-22 14:35:10 +02:00
Frank fe2ef11f8d ATIS v0.5.0 2019-10-21 22:29:45 +02:00
Frank 9b209d6ce0 ATIS 2019-10-21 00:29:46 +02:00
Frank f5f1c9043b ATIS v0.4.1
ATIS v0.4.1
- Fixed schedulers being deallocated by lua garbage collector.

RADIOQUEUE
- Added alias optional name.
- Minor.
2019-10-18 21:15:53 +02:00
Frank 1cea10f03a Update Point.lua
Fixed bug in GetClosestAirbase() function.
2019-10-14 14:34:53 +02:00
Frank ab1cd41d79 Update ATIS.lua 2019-10-11 01:23:26 +02:00
Frank dc9f730d7d ATIS v0.4.0
ATIS
UTILS
AIRBASE
2019-10-09 21:13:08 +02:00
Frank c0e48288de ATIS v0.3.3
- Improved soud file duration.
- Added Nav point data option.
2019-10-08 00:21:41 +02:00
Frank cd845d385f ATIS v0.3.1
- Fixed bug in NATO alphabet (entry 14 missing)
2019-10-03 12:13:38 +02:00
Frank 8d1d2179f9 ATIS v0.3.0 2019-10-02 20:43:51 +02:00
Frank 9b96ff5978 AIRBASE
- Added runwaydata and active runway functions
2019-10-02 19:47:33 +02:00
Frank 6cc233cac7 ATIS
- COORDINATE
- RADIO
- RADIOQUEUE
- ATIS
- UTILS
- CONTROLLABLE
2019-10-02 19:45:37 +02:00
FlightControl ad2ce8df78 Improvements to A2A and A2G Dispatchers 2019-09-30 10:35:29 +02:00
FlightControl 4ea44308bc Fix for older A2A dispatcher CAP api altitude problem during takeoff ... 2019-09-26 19:36:42 +03:00
FlightControl 5cdaf53727 - Added a NoTrace option to the scheduler, so for those schedulers that have a schedule in microseconds, you may wanna use the function NoTrace(), to avoid spamming the dcs.log.
- Started with the implementation of multiple languages of speech. Got now a Russian and English prototype working.
- Moved radio frequency settings to a squadron, so multiple squadrons can communicate in their own radio frequency.
2019-09-25 17:53:11 +03:00
FlightControl fb875077d7 Speech optimizations for A2A dispatcher 2019-09-22 20:30:59 +02:00
FlightControl c579aad606 API V2 of the A2A and A2G dispatchers. Now a more fine grained attack is possible. You can now tweak the altitude and speed when units engage the target. Especially useful for ground attacks when SEAD, CAS or BAI.You can model low altitude approaches. Added 2 new test missions under the IAD - A2G API v2. Please report any bugs. 2019-09-22 08:23:28 +02:00
FlightControl 8c54b7298d Tuning A2A AI dispatcher to work with new sound speech system. 2019-09-15 18:36:27 +02:00
FlightControl b309c25619 Speech Engine Prototype 2019-09-15 18:02:45 +02:00
Frank d51fc5de8a Update ScheduleDispatcher.lua
better fix
2019-09-13 19:37:13 +02:00
Frank 2d4a4fb2ca Update ScheduleDispatcher.lua
Fix for Source (=Infor.source) nil problem.
2019-09-13 18:57:27 +02:00
FlightControl e23ebd622a - Fixing repetition of Patrolling in A2G dispatcher. 2019-09-09 20:24:51 +03:00
FlightControl 1fd9cbec1f - Added A2G voice overs to some of the basic events during defender flight. More to come, like multiple languages, and also more voice overs concerning some of the more detailed events, like:
- Damage
  - Firing
  - Enemy location
  - Callsigns
  - Numbers for distance and degrees.
2019-09-09 11:17:45 +02:00
FlightControl 1aedcf1ae4 Radio Queue 2019-09-09 08:19:48 +02:00
FlightControl e0075cc9ac - Added a new UTILS.kpairs iterator, which will base the iteration on a different key, which can be determined before the iteration starts. eg. the key should be a sort in ascending order on the distance of the information in the set, and it should return the distance + item in the set for each element in the set.
- Resolved for TASK_CAPTURE_ZONES the whole logic of determining correctly the player and AI defense zones, as to be displayed in the information panel, this was a very difficult exercise for me.
2019-09-08 08:38:33 +02:00
FlightControl 372dd704d2 - Added a randomization to some of the internal schedulers to ensure that the simulation does not get unnecessary hickups and guarantees more fluent play.
- Added the option SetFlashStatus() to the CommandCenter to ensure flashing of subscribed tasks automatically to inform the player while in-flight. Also extended TASK to ensure the flasing gets initialized once the player joins the task.
2019-09-03 17:25:45 +02:00
FlightControl 14b35cb069 Improvements in trace output:
- Scheduled calls are traced with ---> or +++> prefixes... This is handy to find where scheduled calls were actually called in the code. Line number and function is shown correctly now. ---> is for one schedule, and +++> for repeated schedules.
- Fsm output is now also organized better. All Fsm calls are shown with :::> prefix. The onafter, onbefore, onenter or onleave method names are also shown, and also the state transition including the function call place is shown now.
-- Now for each trace line, the class name has 30 characters space.
2019-08-31 07:24:31 +02:00
FlightControl c1b240857f - Remove unnecessary trace lines
- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
2019-08-26 08:26:14 +02:00
Frank 9e0f2c22b6 DATABASE fix
- Fix bug for RED templates being registered as NEUTRAL
2019-08-25 22:06:51 +02:00
FlightControl c0771c0096 - Bugfix when enemy plane has crashed, AttackerDetection is not existing anymore.
Implemented an important fix. Refuel airplanes also when they are engaging targets and the fuel treshold has been reached.
- Inherit ZONE_BASE from FSM instead of BASE. Opens a range of possibilities.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
2019-08-25 06:42:03 +02:00
FlightControl c716ba16b3 - Bugfix when enemy plane has crashed, AttackerDetection is not existing anymore. 2019-08-24 22:28:44 +02:00
FlightControl 96a904c077 Implemented an important fix. Refuel airplanes also when they are engaging targets and the fuel treshold has been reached. 2019-08-24 08:56:50 +02:00
FlightControl f951aae3ee - Inherit ZONE_BASE from FSM instead of BASE. Opens a range of possibilities.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
2019-08-21 22:04:11 +03:00
Frank 3bfa8830a5 Merge branch 'develop' into FF/Develop 2019-08-18 22:21:54 +02:00
Frank ec85b42a38 OPS
AIRBOSS v1.0.8
- Fixed bug that status reset after wave off causes a unitcorn grade.
- Optimized radio scheduler calls ==> leads to less mem consumtion according to collectgarbage("count").

RESCUEHELO v1.0.9
- Adjusted default follow time interval to 1.0 sec.
- Added SetFollowTimeInterval() function.
- Respawn after returned delayed by 5 sec.

GROUP
- Added nil check in RespawnAtCurrentAirbase() function.
2019-08-18 22:21:41 +02:00
FlightControl a216eb4e74 Defense test for TASK_CAPTURE_ZONE 2019-08-18 16:44:20 +02:00