This commit is contained in:
Frank
2019-09-28 00:51:01 +02:00
parent 6eafba3032
commit fff30c21cd
3 changed files with 116 additions and 44 deletions
@@ -3793,9 +3793,9 @@ function WAREHOUSE:onafterAddAsset(From, Event, To, group, ngroups, forceattribu
-- Destroy group if it is alive. -- Destroy group if it is alive.
if group:IsAlive()==true then if group:IsAlive()==true then
self:_DebugMessage(string.format("Destroying group %s.", group:GetName()), 5) self:_DebugMessage(string.format("Removing group %s.", group:GetName()), 5)
-- Setting parameter to false, i.e. creating NO dead or remove unit event, seems to not confuse the dispatcher logic. -- Setting parameter to false, i.e. creating NO dead or remove unit event, seems to not confuse the dispatcher logic.
group:Destroy(false) group:Destroy()
end end
else else
@@ -5021,7 +5021,7 @@ end
-- @param #WAREHOUSE.Pendingitem request The request of the dead asset. -- @param #WAREHOUSE.Pendingitem request The request of the dead asset.
function WAREHOUSE:onafterAssetSpawned(From, Event, To, group, asset, request) function WAREHOUSE:onafterAssetSpawned(From, Event, To, group, asset, request)
local text=string.format("Asset %s from request id=%d was spawned!", asset.templatename, request.uid) local text=string.format("Asset %s from request id=%d was spawned!", asset.templatename, request.uid)
self:T(self.wid..text) self:I(self.wid..text)
self:_DebugMessage(text) self:_DebugMessage(text)
-- Sete asset state to spawned. -- Sete asset state to spawned.
@@ -6093,29 +6093,34 @@ function WAREHOUSE:_OnEventArrived(EventData)
if self.uid==wid then if self.uid==wid then
local request=self:_GetRequestOfGroup(group, self.pending) local request=self:_GetRequestOfGroup(group, self.pending)
local istransport=self:_GroupIsTransport(group, request)
-- Get closest airbase. -- Better check that the request still exists, because for a group with more units, the
-- Note, this crashed at somepoint when the Tarawa was in the mission. Don't know why. Deleting the Tarawa and adding it again solved the problem. if request then
local closest=group:GetCoordinate():GetClosestAirbase()
local istransport=self:_GroupIsTransport(group, request)
-- Check if engine shutdown happend at right airbase because the event is also triggered in other situations.
local rightairbase=closest:GetName()==request.warehouse:GetAirbase():GetName() -- Get closest airbase.
-- Note, this crashed at somepoint when the Tarawa was in the mission. Don't know why. Deleting the Tarawa and adding it again solved the problem.
-- Check that group is cargo and not transport. local closest=group:GetCoordinate():GetClosestAirbase()
if istransport==false and rightairbase then
-- Check if engine shutdown happend at right airbase because the event is also triggered in other situations.
-- Debug info. local rightairbase=closest:GetName()==request.warehouse:GetAirbase():GetName()
local text=string.format("Air asset group %s from warehouse %s arrived at its destination.", group:GetName(), self.alias)
self:_InfoMessage(text) -- Check that group is cargo and not transport.
if istransport==false and rightairbase then
-- Trigger arrived event for this group. Note that each unit of a group will trigger this event. So the onafterArrived function needs to take care of that.
-- Actually, we only take the first unit of the group that arrives. If it does, we assume the whole group arrived, which might not be the case, since -- Debug info.
-- some units might still be taxiing or whatever. Therefore, we add 10 seconds for each additional unit of the group until the first arrived event is triggered. local text=string.format("Air asset group %s from warehouse %s arrived at its destination.", group:GetName(), self.alias)
local nunits=#group:GetUnits() self:_InfoMessage(text)
local dt=10*(nunits-1)+1 -- one unit = 1 sec, two units = 11 sec, three units = 21 sec before we call the group arrived.
self:__Arrived(dt, group) -- Trigger arrived event for this group. Note that each unit of a group will trigger this event. So the onafterArrived function needs to take care of that.
-- Actually, we only take the first unit of the group that arrives. If it does, we assume the whole group arrived, which might not be the case, since
-- some units might still be taxiing or whatever. Therefore, we add 10 seconds for each additional unit of the group until the first arrived event is triggered.
local nunits=#group:GetUnits()
local dt=10*(nunits-1)+1 -- one unit = 1 sec, two units = 11 sec, three units = 21 sec before we call the group arrived.
self:__Arrived(dt, group)
end
end end
end end
@@ -163,7 +163,7 @@ function FLIGHTCONTROL:New(airbasename)
self:AddTransition("*", "Status", "*") -- Update status. self:AddTransition("*", "Status", "*") -- Update status.
-- Debug trace. -- Debug trace.
if true then if false then
self.Debug=true self.Debug=true
BASE:TraceOnOff(true) BASE:TraceOnOff(true)
BASE:TraceClass(self.ClassName) BASE:TraceClass(self.ClassName)
+85 -18
View File
@@ -25,6 +25,7 @@
-- @field #string type Aircraft type of flight group. -- @field #string type Aircraft type of flight group.
-- @field #table elements Table of elements, i.e. units of the group. -- @field #table elements Table of elements, i.e. units of the group.
-- @field #table waypoints Table of waypoints. -- @field #table waypoints Table of waypoints.
-- @field #table waypoints0 Table of initial waypoints.
-- @field #table coordinates Table of waypoint coordinates. -- @field #table coordinates Table of waypoint coordinates.
-- @field #table taskqueue Queue of tasks. -- @field #table taskqueue Queue of tasks.
-- @field #number taskcounter Running number of task ids. -- @field #number taskcounter Running number of task ids.
@@ -70,6 +71,7 @@ FLIGHTGROUP = {
grouptemplate = nil, grouptemplate = nil,
type = nil, type = nil,
waypoints = nil, waypoints = nil,
waypoints0 = nil,
coordinates = {}, coordinates = {},
elements = {}, elements = {},
taskqueue = {}, taskqueue = {},
@@ -333,7 +335,7 @@ function FLIGHTGROUP:New(groupname)
-- Debug trace. -- Debug trace.
if true then if false then
self.Debug=true self.Debug=true
BASE:TraceOnOff(true) BASE:TraceOnOff(true)
BASE:TraceClass(self.ClassName) BASE:TraceClass(self.ClassName)
@@ -434,6 +436,10 @@ function FLIGHTGROUP:AddTaskWaypoint(description, task, waypointindex, prio, dur
-- Add to table. -- Add to table.
table.insert(self.taskqueue, newtask) table.insert(self.taskqueue, newtask)
if self.group and self.group:IsAlive() then
self:_UpdateRoute(self.currentwp)
end
return self return self
end end
@@ -643,19 +649,25 @@ function FLIGHTGROUP:onafterStart(From, Event, To)
-- Check if the group is already alive and if so, add its elements. -- Check if the group is already alive and if so, add its elements.
local group=GROUP:FindByName(self.groupname) local group=GROUP:FindByName(self.groupname)
if group and group:IsAlive() then if group and group:IsAlive() then
-- Set group object.
env.info("FF setting self.group object")
self.group=group self.group=group
local units=group:GetUnits() local units=group:GetUnits()
for _,_unit in pairs(units) do for _,_unit in pairs(units) do
local unit=_unit --Wrapper.Unit#UNIT local unit=_unit --Wrapper.Unit#UNIT
local element=self:AddElementByName(unit:GetName()) local element=self:AddElementByName(unit:GetName())
-- Trigger Spawned event. Delay a bit to start. -- Trigger Spawned event.
self:__ElementSpawned(0.1, element) self:ElementSpawned(element)
end end
end end
-- Handle events: -- Handle events:
self:HandleEvent(EVENTS.Birth, self.OnEventBirth) self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
self:HandleEvent(EVENTS.EngineStartup, self.OnEventEngineStartup) self:HandleEvent(EVENTS.EngineStartup, self.OnEventEngineStartup)
@@ -665,6 +677,7 @@ function FLIGHTGROUP:onafterStart(From, Event, To)
self:HandleEvent(EVENTS.PilotDead, self.OnEventPilotDead) self:HandleEvent(EVENTS.PilotDead, self.OnEventPilotDead)
self:HandleEvent(EVENTS.Ejection, self.OnEventEjection) self:HandleEvent(EVENTS.Ejection, self.OnEventEjection)
self:HandleEvent(EVENTS.Crash, self.OnEventCrash) self:HandleEvent(EVENTS.Crash, self.OnEventCrash)
self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
-- Start the status monitoring. -- Start the status monitoring.
self:__FlightStatus(-1) self:__FlightStatus(-1)
@@ -686,7 +699,8 @@ function FLIGHTGROUP:onafterFlightStatus(From, Event, To)
-- Short info. -- Short info.
local text=string.format("Flight status %s [%d/%d]. Task=%d/%d. Waypoint=%d/%d. Detected=%d. FC=%s. Destination=%s", local text=string.format("Flight status %s [%d/%d]. Task=%d/%d. Waypoint=%d/%d. Detected=%d. FC=%s. Destination=%s",
fsmstate, #self.elements, #self.elements, self.taskcurrent, #self.taskqueue, self.currentwp or 0, #self.waypoints or 0, self.detectedunits:Count(), self.flightcontrol and self.flightcontrol.airbasename or "none", self.destination and self.destination:GetName() or "unknown") fsmstate, #self.elements, #self.elements, self.taskcurrent, #self.taskqueue, self.currentwp or 0, self.waypoints and #self.waypoints or 0,
self.detectedunits:Count(), self.flightcontrol and self.flightcontrol.airbasename or "none", self.destination and self.destination:GetName() or "unknown")
self:I(self.sid..text) self:I(self.sid..text)
-- Element status. -- Element status.
@@ -831,16 +845,19 @@ function FLIGHTGROUP:OnEventBirth(EventData)
if EventData.Place then if EventData.Place then
self.homebase=self.homebase or EventData.Place self.homebase=self.homebase or EventData.Place
end end
-- Get element.
local element=self:GetElementByName(unitname)
-- Create element spawned event if not already present. -- Create element spawned event if not already present.
if not self:_IsElement(unitname) then if not self:_IsElement(unitname) then
local element=self:AddElementByName(unitname) element=self:AddElementByName(unitname)
self:T3(self.sid..string.format("EVENT: Element %s born ==> spawned", element.name))
self:ElementSpawned(element)
end end
self:T3(self.sid..string.format("EVENT: Element %s born ==> spawned", element.name))
self:ElementSpawned(element)
end end
end end
@@ -993,6 +1010,29 @@ function FLIGHTGROUP:OnEventCrash(EventData)
end end
--- Flightgroup event function handling the crash of a unit.
-- @param #FLIGHTGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function FLIGHTGROUP:OnEventRemoveUnit(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
self:T3(self.sid..string.format("EVENT: Element %s removed ==> dead", element.name))
self:ElementDead(element)
end
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM functions -- FSM functions
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -1282,6 +1322,28 @@ function FLIGHTGROUP:onafterFlightLanded(From, Event, To, airbase)
end end
end end
--- On after "FlightArrived" event.
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function FLIGHTGROUP:onafterFlightArrived(From, Event, To)
self:T(self.sid..string.format("Flight arrived %s", self.groupname))
end
--- On after "FlightDead" event.
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function FLIGHTGROUP:onafterFlightDead(From, Event, To)
self:T(self.sid..string.format("Flight dead %s", self.groupname))
-- Delete waypoints so they are re-initialized at the next spawn.
self.waypoints=nil
end
--- On after "PassingWaypoint" event. --- On after "PassingWaypoint" event.
-- @param #FLIGHTGROUP self -- @param #FLIGHTGROUP self
-- @param #string From From state. -- @param #string From From state.
@@ -1291,7 +1353,7 @@ end
-- @param #number N Final waypoint number. -- @param #number N Final waypoint number.
function FLIGHTGROUP:onafterPassingWaypoint(From, Event, To, n, N) function FLIGHTGROUP:onafterPassingWaypoint(From, Event, To, n, N)
local text=string.format("Flight %s passed waypoint %d/%d", self.groupname, n, N) local text=string.format("Flight %s passed waypoint %d/%d", self.groupname, n, N)
self:T(self.sid..text) self:I(self.sid..text)
MESSAGE:New(text, 30, "DEBUG"):ToAllIf(self.Debug) MESSAGE:New(text, 30, "DEBUG"):ToAllIf(self.Debug)
end end
@@ -1789,7 +1851,7 @@ function FLIGHTGROUP._PassingWaypoint(group, flightgroup, i)
-- Debug message. -- Debug message.
--MESSAGE:New(text,10):ToAllIf(flightgroup.Debug) --MESSAGE:New(text,10):ToAllIf(flightgroup.Debug)
flightgroup:T2(flightgroup.sid..text) flightgroup:T3(flightgroup.sid..text)
-- Set current waypoint. -- Set current waypoint.
flightgroup.currentwp=i flightgroup.currentwp=i
@@ -2128,6 +2190,9 @@ function FLIGHTGROUP:_UpdateRoute(n)
-- TODO: what happens if currentwp=#waypoints -- TODO: what happens if currentwp=#waypoints
n=n or self.currentwp+1 n=n or self.currentwp+1
-- Update waypoint tasks, i.e. inject WP tasks into waypoint table.
self:_UpdateWaypointTasks()
local wp={} local wp={}
@@ -2142,8 +2207,9 @@ function FLIGHTGROUP:_UpdateRoute(n)
-- Get destination airbase from waypoints. -- Get destination airbase from waypoints.
self.destination=self:GetDestinationFromWaypoints() or self.destination self.destination=self:GetDestinationFromWaypoints() or self.destination
if self.destination and #wp>0 then if self.destination and #wp>0 and _DATABASE:GetFlightControl(self.destination:GetName())then
-- Task to hold.
local TaskOverhead=self.group:TaskFunction("FLIGHTGROUP._DestinationOverhead", self, self.destination) local TaskOverhead=self.group:TaskFunction("FLIGHTGROUP._DestinationOverhead", self, self.destination)
local coordoverhead=self.destination:GetZone():GetRandomCoordinate():SetAltitude(UTILS.FeetToMeters(6000)) local coordoverhead=self.destination:GetZone():GetRandomCoordinate():SetAltitude(UTILS.FeetToMeters(6000))
@@ -2153,6 +2219,8 @@ function FLIGHTGROUP:_UpdateRoute(n)
table.insert(wp, #wp, wpoverhead) table.insert(wp, #wp, wpoverhead)
end end
self:I(self.sid..string.format("Updating route: #WP=%d homebase=%s destination=%s", #wp, self.homebase and self.homebase:GetName() or "unknown", self.destination and self.destination:GetName() or "unknown")) self:I(self.sid..string.format("Updating route: #WP=%d homebase=%s destination=%s", #wp, self.homebase and self.homebase:GetName() or "unknown", self.destination and self.destination:GetName() or "unknown"))
if #wp>0 then if #wp>0 then
@@ -2235,11 +2303,10 @@ end
-- @return #FLIGHTGROUP self -- @return #FLIGHTGROUP self
function FLIGHTGROUP:InitWaypoints(waypoints) function FLIGHTGROUP:InitWaypoints(waypoints)
self.waypoints0=self.group:GetTemplateRoutePoints()
-- Waypoints of group as defined in the ME. -- Waypoints of group as defined in the ME.
self.waypoints=waypoints or self.group:GetTemplateRoutePoints() self.waypoints=waypoints or self.group:GetTemplateRoutePoints()
-- Update waypoint tasks.
self:_UpdateWaypointTasks()
-- Init array. -- Init array.
self.coordinates={} self.coordinates={}