diff --git a/Moose Development/Moose/Ops/CTLD.lua b/Moose Development/Moose/Ops/CTLD.lua index 55b3a7106..488ea513b 100644 --- a/Moose Development/Moose/Ops/CTLD.lua +++ b/Moose Development/Moose/Ops/CTLD.lua @@ -199,7 +199,7 @@ do -- my_ctld.validateAndRepositionUnits = false -- Uses Disposition and other logic to find better ground positions for ground units avoiding trees, water, roads, runways, map scenery, statics and other units in the area. (Default is false) -- my_ctld.loadSavedCrates = true -- Load back crates (STATIC) from the save file. Useful for mission restart cleanup. (Default is true) -- my_ctld.UseC130LoadAndUnload = false -- When set to true, forces the C-130 player to use the C-130J built system to load the cargo onboard and to unload. (Default is false) --- my_ctld.local = "en" -- Language locale to use, available are "en" (default), "de" and "fr" +-- my_ctld.locale = "en" -- Language locale to use, available are "en" (default), "de" and "fr" -- -- ## 2.1 CH-47 Chinook support -- @@ -1488,6 +1488,7 @@ function CTLD:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Vo self.SRS:SetCulture(self.Culture) self.SRS:SetPort(self.Port) self.SRS:SetVolume(self.Volume) + self.SRS.Label = "CTLD" if Provider then self.SRS:SetProvider(Provider) end @@ -1507,6 +1508,7 @@ function CTLD:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Vo self.SRS:SetVoice(self.Voice) self.SRSQueue = MSRSQUEUE:New(self.Label) self.SRSQueue:SetTransmitOnlyWithPlayers(true) + self.SRSQueue.Label = "CTLD" return self end @@ -6581,7 +6583,7 @@ function CTLD:_RefreshDropTroopsMenu(Group, Unit) local chunkID = objList[1]:GetID() self.TroopsIDToChunk[chunkID] = objList - local label = string.format(self.gettext:GetEntry("MENU_DROP_N_TROOPS",self.locale), tName, count) + local label = string.format(self.gettext:GetEntry("MENU_DROP_N_TROOPS",self.locale), count, tName) if count == 1 then MENU_GROUP_COMMAND:New(theGroup, label, dropTroopsMenu, self._UnloadSingleTroopByID, self, theGroup, theUnit, chunkID, 1) else