mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-23 11:40:57 +00:00
Ops Squadron
This commit is contained in:
@@ -76,6 +76,7 @@ __Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/WingCommander.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/WingCommander.lua' )
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@@ -175,6 +175,26 @@ end
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-- User Functions
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Add a squadron to the air wing.
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-- @param #AIRWING self
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-- @param Ops.Squadron#SQUADRON Squadron The squadron object.
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-- @return #AIRWING self
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function AIRWING:AddSquadron(Squadron)
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-- Add squadron to airwing.
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table.insert(self.squadrons, Squadron)
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-- Add assets to squadron.
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self:AddAssetToSquadron(Squadron, Squadron.Ngroups)
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-- Set airwing to squadron.
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Squadron:SetAirwing(self)
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return self
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end
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--[[
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--- Add a squadron to the air wing.
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--- Add a squadron to the air wing.
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-- @param #AIRWING self
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-- @param #AIRWING self
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-- @param #string SquadronName Name of the squadron, e.g. "VFA-37".
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-- @param #string SquadronName Name of the squadron, e.g. "VFA-37".
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@@ -206,6 +226,7 @@ function AIRWING:AddSquadron(SquadronName, MissionTypes, Livery, Skill)
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return squadron
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return squadron
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end
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end
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]]
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--- Add a **new** payload to air wing resources.
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--- Add a **new** payload to air wing resources.
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-- @param #AIRWING self
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-- @param #AIRWING self
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@@ -233,6 +254,11 @@ function AIRWING:NewPayload(Unit, MissionTypes, Npayloads, Unlimited)
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MissionTypes={MissionTypes}
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MissionTypes={MissionTypes}
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end
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end
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-- Add ORBIT for all.
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if not self:CheckMissionType(AUFTRAG.Type.ORBIT, MissionTypes) then
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table.insert(MissionTypes, AUFTRAG.Type.ORBIT)
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end
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if Unit then
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if Unit then
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local payload={} --#AIRWING.Payload
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local payload={} --#AIRWING.Payload
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@@ -312,28 +338,24 @@ function AIRWING:ReturnPayloadFromAsset(asset)
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end
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end
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--- Add flight group(s) to squadron.
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--- Add asset group(s) to squadron.
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-- @param #AIRWING self
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-- @param #AIRWING self
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-- @param #AIRWING.Squadron SquadronName Name of the squadron.
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-- @param Ops.Squadron#SQUADRON Squadron The squadron object.
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-- @param Wrapper.Group#GROUP Group The group object.
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-- @param #number Nassets Number of asset groups to add.
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-- @param #number Ngroups Number of groups to add.
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-- @return #AIRWING self
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-- @return #AIRWING self
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function AIRWING:AddAssetToSquadron(SquadronName, Group, Ngroups)
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function AIRWING:AddAssetToSquadron(Squadron, Nassets)
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local squadron=self:GetSquadron(SquadronName)
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if Squadron then
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if squadron then
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local Group=GROUP:FindByName(Squadron.templatename)
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if type(Group)=="string" then
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Group=GROUP:FindByName(Group)
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end
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if Group then
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if Group then
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local text=string.format("FF Adding asset %s to squadron %s", Group:GetName(), squadron.name)
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local text=string.format("FF Adding asset %s to squadron %s", Group:GetName(), Squadron.name)
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env.info(text)
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env.info(text)
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self:AddAsset(Group, Ngroups, nil, nil, nil, nil, squadron.skill, squadron.livery, squadron.name)
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-- Add assets to airwing warehouse.
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self:AddAsset(Group, Nassets, nil, nil, nil, nil, Squadron.skill, Squadron.livery, Squadron.name)
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else
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else
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self:E(self.lid.."ERROR: Group does not exist!")
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self:E(self.lid.."ERROR: Group does not exist!")
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@@ -349,15 +371,25 @@ end
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--- Get squadron by name.
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--- Get squadron by name.
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-- @param #AIRWING self
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-- @param #AIRWING self
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-- @param #string SquadronName Name of the squadron, e.g. "VFA-37".
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-- @param #string SquadronName Name of the squadron, e.g. "VFA-37".
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-- @return #AIRWING.Squadron Squadron table.
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-- @return Ops.Squadron#SQUADRON The squadron object.
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function AIRWING:GetSquadron(SquadronName)
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function AIRWING:GetSquadron(SquadronName)
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return self.squadrons[SquadronName]
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for _,_squadron in pairs(self.squadrons) do
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local squadron=_squadron --Ops.Squadron#SQUADRON
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if squadron.name==SquadronName then
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return squadron
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end
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end
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return nil
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end
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end
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--- Get squadron of an asset.
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--- Get squadron of an asset.
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-- @param #AIRWING self
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-- @param #AIRWING self
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-- @param #AIRWING.SquadronAsset Asset
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-- @param #AIRWING.SquadronAsset Asset The squadron asset.
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-- @return #AIRWING.Squadron Squadron table.
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-- @return Ops.Squadron#SQUADRON The squadron object.
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function AIRWING:GetSquadronOfAsset(Asset)
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function AIRWING:GetSquadronOfAsset(Asset)
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return self:GetSquadron(Asset.assignment)
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return self:GetSquadron(Asset.assignment)
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end
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end
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@@ -16,8 +16,14 @@
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-- @field #string ClassName Name of the class.
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-- @field #string ClassName Name of the class.
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-- @field #boolean Debug Debug mode. Messages to all about status.
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-- @field #boolean Debug Debug mode. Messages to all about status.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #string name Name of the squadron.
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-- @field #string templatename Name of the template group.
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-- @field #table assets Squadron assets.
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-- @field #table missiontypes Mission types the squadron can perform.
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-- @field #string livery Livery of the squadron.
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-- @field #string livery Livery of the squadron.
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-- @field #table assets Table of assets.
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-- @field #number skill Skill of squadron members.
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-- @field Ops.AirWing#AIRWING airwing The AIRWING object the squadron belongs to.
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-- @field #number Ngroups Number of asset flight groups this squadron has.
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-- @extends Core.Fsm#FSM
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-- @extends Core.Fsm#FSM
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--- Be surprised!
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--- Be surprised!
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@@ -38,9 +44,11 @@ SQUADRON = {
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name = nil,
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name = nil,
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templatename = nil,
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templatename = nil,
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assets = {},
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assets = {},
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missiontypes = {},
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livery = nil,
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livery = nil,
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skill = nil,
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skill = nil,
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airwing = nil,
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airwing = nil,
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Ngroups = nil,
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}
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}
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--- Flight group element.
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--- Flight group element.
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@@ -50,13 +58,15 @@ SQUADRON = {
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--- SQUADRON class version.
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--- SQUADRON class version.
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-- @field #string version
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-- @field #string version
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SQUADRON.version="0.0.2"
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SQUADRON.version="0.0.3"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Add tasks.
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-- TODO: Engage radius.
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-- TODO: Modex.
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-- TODO: Call signs.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-- Constructor
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@@ -64,21 +74,24 @@ SQUADRON.version="0.0.2"
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--- Create a new SQUADRON object and start the FSM.
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--- Create a new SQUADRON object and start the FSM.
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-- @param #SQUADRON self
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-- @param #SQUADRON self
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-- @param #string SquadronName Name of the squadron, e.g. "VFA-37".
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-- @param #string TemplateGroupName Name of the template group.
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-- @param #string TemplateGroupName Name of the template group.
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-- @param #number Ngroups Number of asset groups of this squadron. Default 3.
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-- @param #string SquadronName Name of the squadron, e.g. "VFA-37".
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-- @return #SQUADRON self
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-- @return #SQUADRON self
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function SQUADRON:New(SquadronName, TemplateGroupName)
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function SQUADRON:New(TemplateGroupName, Ngroups, SquadronName)
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-- Inherit everything from FSM class.
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-- Inherit everything from FSM class.
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local self=BASE:Inherit(self, FSM:New()) -- #SQUADRON
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local self=BASE:Inherit(self, FSM:New()) -- #SQUADRON
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self.templatename=TemplateGroupName
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self.templatename=TemplateGroupName
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self.Ngroups=Ngroups or 3
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--self.flightgroup=AIGroup
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--self.flightgroup=AIGroup
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self.name=tostring(SquadronName or TemplateGroupName)
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self.name=tostring(SquadronName or TemplateGroupName)
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-- Set some string id for output to DCS.log file.
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("SQUADRON %s | ", self.squadronname)
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self.lid=string.format("SQUADRON %s | ", self.name)
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-- Start State.
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-- Start State.
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self:SetStartState("Stopped")
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self:SetStartState("Stopped")
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@@ -139,10 +152,43 @@ end
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--- Set livery.
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--- Set livery.
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-- @param #SQUADRON self
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-- @param #SQUADRON self
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-- @param #string liveryname Name of the livery.
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-- @param #string LiveryName Name of the livery.
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-- @return #SQUADRON self
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-- @return #SQUADRON self
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function SQUADRON:SetLivery(liveryname)
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function SQUADRON:SetLivery(LiveryName)
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self.livery=liveryname
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self.livery=LiveryName
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return self
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end
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--- Set skill.
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-- @param #SQUADRON self
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-- @param #string skill Skill of all flights.
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-- @return #SQUADRON self
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function SQUADRON:SetSkill(Skill)
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self.skill=Skill
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return self
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end
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--- Set mission types this squadron is able to perform.
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-- @param #SQUADRON self
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-- @param #table MissionTypes Table of mission types. Can also be passed as a #string if only one type.
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-- @return #SQUADRON self
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function SQUADRON:SetMissonTypes(MissionTypes)
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-- Ensure Missiontypes is a table.
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if MissionTypes and type(MissionTypes)~="table" then
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MissionTypes={MissionTypes}
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end
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-- Add ORBIT for all.
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if not self:CheckMissionType(AUFTRAG.Type.ORBIT, MissionTypes) then
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table.insert(MissionTypes, AUFTRAG.Type.ORBIT)
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end
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-- Set table.
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self.missiontypes=MissionTypes
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self:I(self.missiontypes)
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return self
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return self
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end
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end
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@@ -211,12 +257,14 @@ function SQUADRON:onafterStatus(From, Event, To)
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local fsmstate=self:GetState()
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local fsmstate=self:GetState()
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-- Check if group has detected any units.
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-- Check if group has detected any units.
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self:_CheckAssetStatus()
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--self:_CheckAssetStatus()
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-- Short info.
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-- Short info.
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--local text=string.format("Flight status %s [%d/%d]. Task=%d/%d. Waypoint=%d/%d. Detected=%d", fsmstate, #self.element, #self.element, self.taskcurrent, #self.taskqueue, self.currentwp or 0, #self.waypoints or 0, self.detectedunits:Count())
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local text=string.format("Status %s", fsmstate)
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--self:I(self.sid..text)
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self:I(self.sid..text)
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self:__Status(-30)
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end
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end
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@@ -233,6 +281,30 @@ function SQUADRON:_CheckAssetStatus()
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Misc Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Checks if a mission type is contained in a table of possible types.
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-- @param #SQUADRON self
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-- @param #string MissionType The requested mission type.
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-- @param #table PossibleTypes A table with possible mission types.
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-- @return #boolean If true, the requested mission type is part of the possible mission types.
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function SQUADRON:CheckMissionType(MissionType, PossibleTypes)
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if type(PossibleTypes)=="string" then
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PossibleTypes={PossibleTypes}
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end
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for _,canmission in pairs(PossibleTypes) do
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if canmission==MissionType then
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return true
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end
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end
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return false
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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Reference in New Issue
Block a user