Ops Squadron

This commit is contained in:
Frank
2020-03-12 14:29:41 +01:00
parent 6c0b6b3b95
commit fd7827c264
3 changed files with 137 additions and 32 deletions
+1
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@@ -76,6 +76,7 @@ __Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
__Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
__Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
__Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' )
__Moose.Include( 'Scripts/Moose/Ops/WingCommander.lua' )
+52 -20
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@@ -175,6 +175,26 @@ end
-- User Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Add a squadron to the air wing.
-- @param #AIRWING self
-- @param Ops.Squadron#SQUADRON Squadron The squadron object.
-- @return #AIRWING self
function AIRWING:AddSquadron(Squadron)
-- Add squadron to airwing.
table.insert(self.squadrons, Squadron)
-- Add assets to squadron.
self:AddAssetToSquadron(Squadron, Squadron.Ngroups)
-- Set airwing to squadron.
Squadron:SetAirwing(self)
return self
end
--[[
--- Add a squadron to the air wing.
-- @param #AIRWING self
-- @param #string SquadronName Name of the squadron, e.g. "VFA-37".
@@ -206,6 +226,7 @@ function AIRWING:AddSquadron(SquadronName, MissionTypes, Livery, Skill)
return squadron
end
]]
--- Add a **new** payload to air wing resources.
-- @param #AIRWING self
@@ -233,6 +254,11 @@ function AIRWING:NewPayload(Unit, MissionTypes, Npayloads, Unlimited)
MissionTypes={MissionTypes}
end
-- Add ORBIT for all.
if not self:CheckMissionType(AUFTRAG.Type.ORBIT, MissionTypes) then
table.insert(MissionTypes, AUFTRAG.Type.ORBIT)
end
if Unit then
local payload={} --#AIRWING.Payload
@@ -312,28 +338,24 @@ function AIRWING:ReturnPayloadFromAsset(asset)
end
--- Add flight group(s) to squadron.
--- Add asset group(s) to squadron.
-- @param #AIRWING self
-- @param #AIRWING.Squadron SquadronName Name of the squadron.
-- @param Wrapper.Group#GROUP Group The group object.
-- @param #number Ngroups Number of groups to add.
-- @param Ops.Squadron#SQUADRON Squadron The squadron object.
-- @param #number Nassets Number of asset groups to add.
-- @return #AIRWING self
function AIRWING:AddAssetToSquadron(SquadronName, Group, Ngroups)
function AIRWING:AddAssetToSquadron(Squadron, Nassets)
local squadron=self:GetSquadron(SquadronName)
if squadron then
if Squadron then
local Group=GROUP:FindByName(Squadron.templatename)
if type(Group)=="string" then
Group=GROUP:FindByName(Group)
end
if Group then
local text=string.format("FF Adding asset %s to squadron %s", Group:GetName(), squadron.name)
local text=string.format("FF Adding asset %s to squadron %s", Group:GetName(), Squadron.name)
env.info(text)
self:AddAsset(Group, Ngroups, nil, nil, nil, nil, squadron.skill, squadron.livery, squadron.name)
-- Add assets to airwing warehouse.
self:AddAsset(Group, Nassets, nil, nil, nil, nil, Squadron.skill, Squadron.livery, Squadron.name)
else
self:E(self.lid.."ERROR: Group does not exist!")
@@ -349,15 +371,25 @@ end
--- Get squadron by name.
-- @param #AIRWING self
-- @param #string SquadronName Name of the squadron, e.g. "VFA-37".
-- @return #AIRWING.Squadron Squadron table.
-- @return Ops.Squadron#SQUADRON The squadron object.
function AIRWING:GetSquadron(SquadronName)
return self.squadrons[SquadronName]
for _,_squadron in pairs(self.squadrons) do
local squadron=_squadron --Ops.Squadron#SQUADRON
if squadron.name==SquadronName then
return squadron
end
end
return nil
end
--- Get squadron of an asset.
-- @param #AIRWING self
-- @param #AIRWING.SquadronAsset Asset
-- @return #AIRWING.Squadron Squadron table.
-- @param #AIRWING.SquadronAsset Asset The squadron asset.
-- @return Ops.Squadron#SQUADRON The squadron object.
function AIRWING:GetSquadronOfAsset(Asset)
return self:GetSquadron(Asset.assignment)
end
+84 -12
View File
@@ -16,8 +16,14 @@
-- @field #string ClassName Name of the class.
-- @field #boolean Debug Debug mode. Messages to all about status.
-- @field #string lid Class id string for output to DCS log file.
-- @field #string name Name of the squadron.
-- @field #string templatename Name of the template group.
-- @field #table assets Squadron assets.
-- @field #table missiontypes Mission types the squadron can perform.
-- @field #string livery Livery of the squadron.
-- @field #table assets Table of assets.
-- @field #number skill Skill of squadron members.
-- @field Ops.AirWing#AIRWING airwing The AIRWING object the squadron belongs to.
-- @field #number Ngroups Number of asset flight groups this squadron has.
-- @extends Core.Fsm#FSM
--- Be surprised!
@@ -38,9 +44,11 @@ SQUADRON = {
name = nil,
templatename = nil,
assets = {},
missiontypes = {},
livery = nil,
skill = nil,
airwing = nil,
Ngroups = nil,
}
--- Flight group element.
@@ -50,13 +58,15 @@ SQUADRON = {
--- SQUADRON class version.
-- @field #string version
SQUADRON.version="0.0.2"
SQUADRON.version="0.0.3"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Add tasks.
-- TODO: Engage radius.
-- TODO: Modex.
-- TODO: Call signs.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
@@ -64,21 +74,24 @@ SQUADRON.version="0.0.2"
--- Create a new SQUADRON object and start the FSM.
-- @param #SQUADRON self
-- @param #string SquadronName Name of the squadron, e.g. "VFA-37".
-- @param #string TemplateGroupName Name of the template group.
-- @param #number Ngroups Number of asset groups of this squadron. Default 3.
-- @param #string SquadronName Name of the squadron, e.g. "VFA-37".
-- @return #SQUADRON self
function SQUADRON:New(SquadronName, TemplateGroupName)
function SQUADRON:New(TemplateGroupName, Ngroups, SquadronName)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #SQUADRON
self.templatename=TemplateGroupName
self.Ngroups=Ngroups or 3
--self.flightgroup=AIGroup
self.name=tostring(SquadronName or TemplateGroupName)
-- Set some string id for output to DCS.log file.
self.lid=string.format("SQUADRON %s | ", self.squadronname)
self.lid=string.format("SQUADRON %s | ", self.name)
-- Start State.
self:SetStartState("Stopped")
@@ -139,10 +152,43 @@ end
--- Set livery.
-- @param #SQUADRON self
-- @param #string liveryname Name of the livery.
-- @param #string LiveryName Name of the livery.
-- @return #SQUADRON self
function SQUADRON:SetLivery(liveryname)
self.livery=liveryname
function SQUADRON:SetLivery(LiveryName)
self.livery=LiveryName
return self
end
--- Set skill.
-- @param #SQUADRON self
-- @param #string skill Skill of all flights.
-- @return #SQUADRON self
function SQUADRON:SetSkill(Skill)
self.skill=Skill
return self
end
--- Set mission types this squadron is able to perform.
-- @param #SQUADRON self
-- @param #table MissionTypes Table of mission types. Can also be passed as a #string if only one type.
-- @return #SQUADRON self
function SQUADRON:SetMissonTypes(MissionTypes)
-- Ensure Missiontypes is a table.
if MissionTypes and type(MissionTypes)~="table" then
MissionTypes={MissionTypes}
end
-- Add ORBIT for all.
if not self:CheckMissionType(AUFTRAG.Type.ORBIT, MissionTypes) then
table.insert(MissionTypes, AUFTRAG.Type.ORBIT)
end
-- Set table.
self.missiontypes=MissionTypes
self:I(self.missiontypes)
return self
end
@@ -211,12 +257,14 @@ function SQUADRON:onafterStatus(From, Event, To)
local fsmstate=self:GetState()
-- Check if group has detected any units.
self:_CheckAssetStatus()
--self:_CheckAssetStatus()
-- Short info.
--local text=string.format("Flight status %s [%d/%d]. Task=%d/%d. Waypoint=%d/%d. Detected=%d", fsmstate, #self.element, #self.element, self.taskcurrent, #self.taskqueue, self.currentwp or 0, #self.waypoints or 0, self.detectedunits:Count())
--self:I(self.sid..text)
local text=string.format("Status %s", fsmstate)
self:I(self.sid..text)
self:__Status(-30)
end
@@ -233,6 +281,30 @@ function SQUADRON:_CheckAssetStatus()
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Misc Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Checks if a mission type is contained in a table of possible types.
-- @param #SQUADRON self
-- @param #string MissionType The requested mission type.
-- @param #table PossibleTypes A table with possible mission types.
-- @return #boolean If true, the requested mission type is part of the possible mission types.
function SQUADRON:CheckMissionType(MissionType, PossibleTypes)
if type(PossibleTypes)=="string" then
PossibleTypes={PossibleTypes}
end
for _,canmission in pairs(PossibleTypes) do
if canmission==MissionType then
return true
end
end
return false
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------