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AI_A2A_DISPATCHER and AI_A2G_DISPATCHER ... Fixed in-air refuelling problem. Now refuelling is executed instateneously when patrolling in the air and the fuel treshold has been reached.
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@@ -669,7 +669,7 @@ function AI_A2A:onafterRefuel( AIGroup, From, Event, To )
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local ToRefuelSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
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--- Create a route point of type air.
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local ToRefuelRoutePoint = ToRefuelCoord:WaypointAir(
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local ToRefuelRoutePoint = CurrentCoord:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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