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@@ -6207,7 +6207,7 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
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if canmove then
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if canmove then
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--spawn:InitRandomizeUnits(true,20,2)
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--spawn:InitRandomizeUnits(true,20,2)
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end
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end
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if Build.Heading and self.buildcrateswithaircraftheading then
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if Build.Heading and self.useaircraftheadingforbuilds then
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spawn:InitGroupHeading(Build.Heading)
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spawn:InitGroupHeading(Build.Heading)
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end
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end
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local spawnedGroup = spawn:SpawnFromVec2(randomcoord)
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local spawnedGroup = spawn:SpawnFromVec2(randomcoord)
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