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MissileTrainer first version
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--- Models time events calling event handing functions.
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-- @module TimeTrigger
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-- @author FlightControl
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Include.File( "Routines" )
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Include.File( "Base" )
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Include.File( "Cargo" )
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Include.File( "Message" )
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--- The TIMETRIGGER class
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-- @type TIMETRIGGER
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-- @extends Base#BASE
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TIMETRIGGER = {
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ClassName = "TIMETRIGGER",
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}
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--- TIMETRIGGER constructor.
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-- @param #TIMETRIGGER self
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-- @param #function TimeEventFunction
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-- @param #table TimeEventFunctionArguments
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-- @param #number StartSeconds
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-- @param #number RepeatSecondsInterval
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-- @param #number RandomizationFactor
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-- @param #number StopSeconds
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-- @return #TIMETRIGGER
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function TIMETRIGGER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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local self = BASE:Inherit( self, BASE:New() )
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self:F( { TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self.TimeEventObject = TimeEventObject
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self.TimeEventFunction = TimeEventFunction
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self.TimeEventFunctionArguments = TimeEventFunctionArguments
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self.StartSeconds = StartSeconds
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if RepeatSecondsInterval then
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self.RepeatSecondsInterval = RepeatSecondsInterval
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else
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self.RepeatSecondsInterval = 0
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end
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if RandomizationFactor then
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self.RandomizationFactor = RandomizationFactor
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else
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self.RandomizationFactor = 0
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end
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if StopSeconds then
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self.StopSeconds = StopSeconds
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end
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self.StartTime = timer.getTime()
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self:T("Calling function" .. timer.getTime() + self.StartSeconds )
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timer.scheduleFunction( self.Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
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return self
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end
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function TIMETRIGGER:Scheduler()
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self:F( self.TimeEventFunctionArguments )
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local Result = self.TimeEventFunction( self.TimeEventObject, unpack( self.TimeEventFunctionArguments ) )
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if Result and Result == true then
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if not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) then
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timer.scheduleFunction(
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self.Scheduler,
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self,
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timer.getTime() + self.RepeatSecondsInterval * math.random( self.RandomizationFactor * self.RepeatSecondsInterval ) + 0.01
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)
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end
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end
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end
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