mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-12 16:57:50 +00:00
Sc
This commit is contained in:
@@ -246,6 +246,23 @@ local _SCORINGCategory =
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[Unit.Category.STRUCTURE] = "Structure",
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}
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--- Player data.
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-- @type SCORING.PlayerData
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-- @field #table Hit Player hits table.
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-- @field #table Destroy Player destroy table.
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-- @field #table Goals Player goals table.
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-- @field #table Mission Player mission table.
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-- @field #table HitPlayers Player hit other player table.
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-- @field #number Score Player score.
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-- @field #number Penalty Player penalties.
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-- @field #number PenaltyCoalition Penalty for changing coalition.
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-- @field #number PenaltyWarning Penalty warning.
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-- @field #string UnitName Name of player unit.
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-- @field #string UnitCoalition Coalition of player.
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-- @field #string UnitType Type of player Unit.
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-- @field #string ThreadLevel Thread level of player unit.
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-- @field #string ThreadType Thread type of player unit.
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--- Creates a new SCORING object to administer the scoring achieved by players.
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-- @param #SCORING self
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-- @param #string GameName The name of the game. This name is also logged in the CSV score file.
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@@ -612,10 +629,10 @@ end
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-- @return #SCORING
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function SCORING:SetScoringMenu( ScoringGroup )
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if not self.MenuOff then
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local Menu = MENU_GROUP:New( ScoringGroup, 'Scoring and Statistics' )
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local ReportGroupSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report players in group', Menu, SCORING.ReportScoreGroupSummary, self, ScoringGroup )
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local ReportGroupDetailed = MENU_GROUP_COMMAND:New( ScoringGroup, 'Detailed report players in group', Menu, SCORING.ReportScoreGroupDetailed, self, ScoringGroup )
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local ReportToAllSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report all players', Menu, SCORING.ReportScoreAllSummary, self, ScoringGroup )
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local Menu = MENU_GROUP:New( ScoringGroup, 'Scoring' )
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local ReportGroupSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report player', Menu, SCORING.ReportScoreGroupSummary, self, ScoringGroup )
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local ReportGroupDetailed = MENU_GROUP_COMMAND:New( ScoringGroup, 'Detailed report player', Menu, SCORING.ReportScoreGroupDetailed, self, ScoringGroup )
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local ReportToAllSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary all players', Menu, SCORING.ReportScoreAllSummary, self, ScoringGroup )
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self:SetState( ScoringGroup, "ScoringMenu", Menu )
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end
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return self
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@@ -660,6 +677,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
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if not self.Players[PlayerName].UnitCoalition then
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self.Players[PlayerName].UnitCoalition = UnitCoalition
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else
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-- Player jumpt into a unit of the other coalition.
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if self.Players[PlayerName].UnitCoalition ~= UnitCoalition then
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self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + 50
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self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
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@@ -1000,7 +1018,7 @@ function SCORING:_EventOnHit( Event )
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-- A target got hit, score it.
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-- Player contains the score data from self.Players[InitPlayerName]
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local Player = self.Players[InitPlayerName]
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local Player = self.Players[InitPlayerName] --#SCORING.PlayerData
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-- Ensure there is a hit table per TargetCategory and TargetUnitName.
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Player.Hit[TargetCategory] = Player.Hit[TargetCategory] or {}
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@@ -1031,10 +1049,16 @@ function SCORING:_EventOnHit( Event )
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if InitCoalition then -- A coalition object was hit.
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if InitCoalition == TargetCoalition then
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------------------
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-- Hit Friendly --
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------------------
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--
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Player.Penalty = Player.Penalty + 10
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PlayerHit.Penalty = PlayerHit.Penalty + 10
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PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1
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-- Check if target was another player.
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if TargetPlayerName ~= nil then -- It is a player hitting another player ...
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MESSAGE
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:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly player '" .. TargetPlayerName .. "' " ..
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@@ -1054,11 +1078,21 @@ function SCORING:_EventOnHit( Event )
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
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end
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-- Write penalty to CSV file.
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self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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else
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----------------
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-- Hit Enemey --
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----------------
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Player.Score = Player.Score + 1
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PlayerHit.Score = PlayerHit.Score + 1
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PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
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-- Check if it was a player.
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if TargetPlayerName ~= nil then -- It is a player hitting another player ...
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MESSAGE
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:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " ..
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@@ -1078,15 +1112,21 @@ function SCORING:_EventOnHit( Event )
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
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end
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-- Write score to CSV file. Score 1 PT.
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self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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end
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else -- A scenery object was hit.
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MESSAGE
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:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object.",
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MESSAGE.Type.Update
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)
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
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-- Scenery gives 0 PT.
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self:ScoreCSV( InitPlayerName, "", "HIT_SCORE", 1, 0, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, "", "Scenery", TargetUnitType )
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end
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end
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@@ -1098,9 +1138,12 @@ function SCORING:_EventOnHit( Event )
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-- It is a weapon initiated by a player, that is hitting something
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-- This seems to occur only with scenery and static objects.
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if Event.WeaponPlayerName ~= nil then
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if Event.WeaponPlayerName ~= nil then
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self:_AddPlayerFromUnit( Event.WeaponUNIT )
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if self.Players[Event.WeaponPlayerName] then -- This should normally not happen, but i'll test it anyway.
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if TargetPlayerName ~= nil then -- It is a player hitting another player ...
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self:_AddPlayerFromUnit( TargetUNIT )
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end
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@@ -1137,6 +1180,7 @@ function SCORING:_EventOnHit( Event )
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if InitCoalition then -- A coalition object was hit, probably a static.
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if InitCoalition == TargetCoalition then
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-- TODO: Penalty according scale
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Player.Penalty = Player.Penalty + 10
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PlayerHit.Penalty = PlayerHit.Penalty + 10
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@@ -1150,11 +1194,16 @@ function SCORING:_EventOnHit( Event )
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)
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
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-- Minus 10 points.
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self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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else
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Player.Score = Player.Score + 1
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PlayerHit.Score = PlayerHit.Score + 1
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PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
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MESSAGE
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:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " ..
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TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
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@@ -1163,15 +1212,21 @@ function SCORING:_EventOnHit( Event )
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)
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
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-- Score hit 1 PT.
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self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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end
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else -- A scenery object was hit.
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MESSAGE
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:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit scenery object.",
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MESSAGE.Type.Update
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)
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
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-- Scenery hit 0 PT.
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self:ScoreCSV( Event.WeaponPlayerName, "", "HIT_SCORE", 1, 0, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, "", "Scenery", TargetUnitType )
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end
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end
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@@ -1254,6 +1309,11 @@ function SCORING:_EventOnDeadOrCrash( Event )
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if TargetCoalition then
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if InitCoalition == TargetCoalition then
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---
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-- Hit Friendly
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---
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local ThreatLevelTarget = TargetThreatLevel
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local ThreatTypeTarget = TargetThreatType
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local ThreatLevelPlayer = Player.ThreatLevel / 10 + 1
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@@ -1264,7 +1324,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
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TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
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if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
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if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
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MESSAGE
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:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " ..
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TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
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@@ -1284,9 +1344,14 @@ function SCORING:_EventOnDeadOrCrash( Event )
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:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
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end
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-- Write CSV penalty.
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Destroyed = true
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self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_PENALTY", 1, ThreatPenalty, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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else
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---
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-- Hit Enemy
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---
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local ThreatLevelTarget = TargetThreatLevel
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local ThreatTypeTarget = TargetThreatType
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@@ -1298,6 +1363,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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Player.Score = Player.Score + ThreatScore
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TargetDestroy.Score = TargetDestroy.Score + ThreatScore
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TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
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if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
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MESSAGE
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:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " ..
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@@ -1317,14 +1383,21 @@ function SCORING:_EventOnDeadOrCrash( Event )
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:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
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end
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-- Write CSV.
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Destroyed = true
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self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, ThreatScore, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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local UnitName = TargetUnit:GetName()
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-- Scoring for special objects.
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local Score = self.ScoringObjects[UnitName]
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if Score then
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Player.Score = Player.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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MESSAGE
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:NewType( self.DisplayMessagePrefix .. "Special target '" .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. " destroyed! " ..
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"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! Total: " .. Player.Score - Player.Penalty,
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@@ -1332,6 +1405,8 @@ function SCORING:_EventOnDeadOrCrash( Event )
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)
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:ToAllIf( self:IfMessagesScore() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesScore() and self:IfMessagesToCoalition() )
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-- Write CSV file.
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self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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Destroyed = true
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end
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@@ -1339,11 +1414,16 @@ function SCORING:_EventOnDeadOrCrash( Event )
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-- Check if there are Zones where the destruction happened.
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for ZoneName, ScoreZoneData in pairs( self.ScoringZones ) do
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self:F( { ScoringZone = ScoreZoneData } )
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local Score = ScoreZoneData.Score
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-- Check if target is in zone.
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if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
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Player.Score = Player.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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MESSAGE
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:NewType( self.DisplayMessagePrefix .. "Target destroyed in zone '" .. ScoreZone:GetName() .. "'." ..
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"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! " ..
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@@ -1351,6 +1431,8 @@ function SCORING:_EventOnDeadOrCrash( Event )
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MESSAGE.Type.Information )
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:ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() )
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-- Write CSV.
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self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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Destroyed = true
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end
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@@ -1358,14 +1440,21 @@ function SCORING:_EventOnDeadOrCrash( Event )
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end
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else
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---
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-- Scenery Destroyed
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---
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-- Check if there are Zones where the destruction happened.
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for ZoneName, ScoreZoneData in pairs( self.ScoringZones ) do
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self:F( { ScoringZone = ScoreZoneData } )
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local Score = ScoreZoneData.Score
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if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
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Player.Score = Player.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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MESSAGE
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:NewType( self.DisplayMessagePrefix .. "Scenery destroyed in zone '" .. ScoreZone:GetName() .. "'." ..
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"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! " ..
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@@ -1374,6 +1463,8 @@ function SCORING:_EventOnDeadOrCrash( Event )
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)
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:ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() )
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--Write CSV.
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Destroyed = true
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self:ScoreCSV( PlayerName, "", "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, "", "Scenery", TargetUnitType )
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end
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@@ -1386,6 +1477,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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if Destroyed then
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Player.Hit[TargetCategory][TargetUnitName].TimeStamp = 0
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end
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end
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end
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end
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@@ -1402,7 +1494,8 @@ function SCORING:ReportDetailedPlayerHits( PlayerName )
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local PlayerScore = 0
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local PlayerPenalty = 0
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local PlayerData = self.Players[PlayerName]
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local PlayerData = self.Players[PlayerName] --#SCORING.PlayerData
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if PlayerData then -- This should normally not happen, but i'll test it anyway.
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self:T( "Score Player: " .. PlayerName )
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@@ -1417,19 +1510,24 @@ function SCORING:ReportDetailedPlayerHits( PlayerName )
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self:T( CategoryName )
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if PlayerData.Hit[CategoryID] then
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self:T( "Hit scores exist for player " .. PlayerName )
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local Score = 0
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local ScoreHit = 0
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local Penalty = 0
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local PenaltyHit = 0
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for UnitName, UnitData in pairs( PlayerData.Hit[CategoryID] ) do
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Score = Score + UnitData.Score
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ScoreHit = ScoreHit + UnitData.ScoreHit
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Penalty = Penalty + UnitData.Penalty
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PenaltyHit = UnitData.PenaltyHit
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end
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local ScoreMessageHit = string.format( "%s:%d ", CategoryName, Score - Penalty )
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self:T( ScoreMessageHit )
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ScoreMessageHits = ScoreMessageHits .. ScoreMessageHit
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PlayerScore = PlayerScore + Score
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PlayerPenalty = PlayerPenalty + Penalty
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else
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