This commit is contained in:
funkyfranky
2019-05-14 16:42:49 +02:00
parent 8e92b8045b
commit eb3037c913
+107 -9
View File
@@ -246,6 +246,23 @@ local _SCORINGCategory =
[Unit.Category.STRUCTURE] = "Structure",
}
--- Player data.
-- @type SCORING.PlayerData
-- @field #table Hit Player hits table.
-- @field #table Destroy Player destroy table.
-- @field #table Goals Player goals table.
-- @field #table Mission Player mission table.
-- @field #table HitPlayers Player hit other player table.
-- @field #number Score Player score.
-- @field #number Penalty Player penalties.
-- @field #number PenaltyCoalition Penalty for changing coalition.
-- @field #number PenaltyWarning Penalty warning.
-- @field #string UnitName Name of player unit.
-- @field #string UnitCoalition Coalition of player.
-- @field #string UnitType Type of player Unit.
-- @field #string ThreadLevel Thread level of player unit.
-- @field #string ThreadType Thread type of player unit.
--- Creates a new SCORING object to administer the scoring achieved by players.
-- @param #SCORING self
-- @param #string GameName The name of the game. This name is also logged in the CSV score file.
@@ -612,10 +629,10 @@ end
-- @return #SCORING
function SCORING:SetScoringMenu( ScoringGroup )
if not self.MenuOff then
local Menu = MENU_GROUP:New( ScoringGroup, 'Scoring and Statistics' )
local ReportGroupSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report players in group', Menu, SCORING.ReportScoreGroupSummary, self, ScoringGroup )
local ReportGroupDetailed = MENU_GROUP_COMMAND:New( ScoringGroup, 'Detailed report players in group', Menu, SCORING.ReportScoreGroupDetailed, self, ScoringGroup )
local ReportToAllSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report all players', Menu, SCORING.ReportScoreAllSummary, self, ScoringGroup )
local Menu = MENU_GROUP:New( ScoringGroup, 'Scoring' )
local ReportGroupSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report player', Menu, SCORING.ReportScoreGroupSummary, self, ScoringGroup )
local ReportGroupDetailed = MENU_GROUP_COMMAND:New( ScoringGroup, 'Detailed report player', Menu, SCORING.ReportScoreGroupDetailed, self, ScoringGroup )
local ReportToAllSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary all players', Menu, SCORING.ReportScoreAllSummary, self, ScoringGroup )
self:SetState( ScoringGroup, "ScoringMenu", Menu )
end
return self
@@ -660,6 +677,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
if not self.Players[PlayerName].UnitCoalition then
self.Players[PlayerName].UnitCoalition = UnitCoalition
else
-- Player jumpt into a unit of the other coalition.
if self.Players[PlayerName].UnitCoalition ~= UnitCoalition then
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + 50
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
@@ -1000,7 +1018,7 @@ function SCORING:_EventOnHit( Event )
-- A target got hit, score it.
-- Player contains the score data from self.Players[InitPlayerName]
local Player = self.Players[InitPlayerName]
local Player = self.Players[InitPlayerName] --#SCORING.PlayerData
-- Ensure there is a hit table per TargetCategory and TargetUnitName.
Player.Hit[TargetCategory] = Player.Hit[TargetCategory] or {}
@@ -1031,10 +1049,16 @@ function SCORING:_EventOnHit( Event )
if InitCoalition then -- A coalition object was hit.
if InitCoalition == TargetCoalition then
------------------
-- Hit Friendly --
------------------
--
Player.Penalty = Player.Penalty + 10
PlayerHit.Penalty = PlayerHit.Penalty + 10
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1
-- Check if target was another player.
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly player '" .. TargetPlayerName .. "' " ..
@@ -1054,11 +1078,21 @@ function SCORING:_EventOnHit( Event )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
end
-- Write penalty to CSV file.
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
----------------
-- Hit Enemey --
----------------
Player.Score = Player.Score + 1
PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
-- Check if it was a player.
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " ..
@@ -1078,15 +1112,21 @@ function SCORING:_EventOnHit( Event )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
end
-- Write score to CSV file. Score 1 PT.
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
end
else -- A scenery object was hit.
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object.",
MESSAGE.Type.Update
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
-- Scenery gives 0 PT.
self:ScoreCSV( InitPlayerName, "", "HIT_SCORE", 1, 0, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, "", "Scenery", TargetUnitType )
end
end
@@ -1098,9 +1138,12 @@ function SCORING:_EventOnHit( Event )
-- It is a weapon initiated by a player, that is hitting something
-- This seems to occur only with scenery and static objects.
if Event.WeaponPlayerName ~= nil then
if Event.WeaponPlayerName ~= nil then
self:_AddPlayerFromUnit( Event.WeaponUNIT )
if self.Players[Event.WeaponPlayerName] then -- This should normally not happen, but i'll test it anyway.
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
self:_AddPlayerFromUnit( TargetUNIT )
end
@@ -1137,6 +1180,7 @@ function SCORING:_EventOnHit( Event )
if InitCoalition then -- A coalition object was hit, probably a static.
if InitCoalition == TargetCoalition then
-- TODO: Penalty according scale
Player.Penalty = Player.Penalty + 10
PlayerHit.Penalty = PlayerHit.Penalty + 10
@@ -1150,11 +1194,16 @@ function SCORING:_EventOnHit( Event )
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
-- Minus 10 points.
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
Player.Score = Player.Score + 1
PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " ..
TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
@@ -1163,15 +1212,21 @@ function SCORING:_EventOnHit( Event )
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
-- Score hit 1 PT.
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
end
else -- A scenery object was hit.
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit scenery object.",
MESSAGE.Type.Update
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
-- Scenery hit 0 PT.
self:ScoreCSV( Event.WeaponPlayerName, "", "HIT_SCORE", 1, 0, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, "", "Scenery", TargetUnitType )
end
end
@@ -1254,6 +1309,11 @@ function SCORING:_EventOnDeadOrCrash( Event )
if TargetCoalition then
if InitCoalition == TargetCoalition then
---
-- Hit Friendly
---
local ThreatLevelTarget = TargetThreatLevel
local ThreatTypeTarget = TargetThreatType
local ThreatLevelPlayer = Player.ThreatLevel / 10 + 1
@@ -1264,7 +1324,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " ..
TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
@@ -1284,9 +1344,14 @@ function SCORING:_EventOnDeadOrCrash( Event )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
end
-- Write CSV penalty.
Destroyed = true
self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_PENALTY", 1, ThreatPenalty, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
---
-- Hit Enemy
---
local ThreatLevelTarget = TargetThreatLevel
local ThreatTypeTarget = TargetThreatType
@@ -1298,6 +1363,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
Player.Score = Player.Score + ThreatScore
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " ..
@@ -1317,14 +1383,21 @@ function SCORING:_EventOnDeadOrCrash( Event )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
end
-- Write CSV.
Destroyed = true
self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, ThreatScore, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
local UnitName = TargetUnit:GetName()
-- Scoring for special objects.
local Score = self.ScoringObjects[UnitName]
if Score then
Player.Score = Player.Score + Score
TargetDestroy.Score = TargetDestroy.Score + Score
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Special target '" .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. " destroyed! " ..
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! Total: " .. Player.Score - Player.Penalty,
@@ -1332,6 +1405,8 @@ function SCORING:_EventOnDeadOrCrash( Event )
)
:ToAllIf( self:IfMessagesScore() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesScore() and self:IfMessagesToCoalition() )
-- Write CSV file.
self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
Destroyed = true
end
@@ -1339,11 +1414,16 @@ function SCORING:_EventOnDeadOrCrash( Event )
-- Check if there are Zones where the destruction happened.
for ZoneName, ScoreZoneData in pairs( self.ScoringZones ) do
self:F( { ScoringZone = ScoreZoneData } )
local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
local Score = ScoreZoneData.Score
-- Check if target is in zone.
if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
Player.Score = Player.Score + Score
TargetDestroy.Score = TargetDestroy.Score + Score
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Target destroyed in zone '" .. ScoreZone:GetName() .. "'." ..
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! " ..
@@ -1351,6 +1431,8 @@ function SCORING:_EventOnDeadOrCrash( Event )
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() )
-- Write CSV.
self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
Destroyed = true
end
@@ -1358,14 +1440,21 @@ function SCORING:_EventOnDeadOrCrash( Event )
end
else
---
-- Scenery Destroyed
---
-- Check if there are Zones where the destruction happened.
for ZoneName, ScoreZoneData in pairs( self.ScoringZones ) do
self:F( { ScoringZone = ScoreZoneData } )
local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
local Score = ScoreZoneData.Score
if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
Player.Score = Player.Score + Score
TargetDestroy.Score = TargetDestroy.Score + Score
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Scenery destroyed in zone '" .. ScoreZone:GetName() .. "'." ..
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! " ..
@@ -1374,6 +1463,8 @@ function SCORING:_EventOnDeadOrCrash( Event )
)
:ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() )
--Write CSV.
Destroyed = true
self:ScoreCSV( PlayerName, "", "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, "", "Scenery", TargetUnitType )
end
@@ -1386,6 +1477,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
if Destroyed then
Player.Hit[TargetCategory][TargetUnitName].TimeStamp = 0
end
end
end
end
@@ -1402,7 +1494,8 @@ function SCORING:ReportDetailedPlayerHits( PlayerName )
local PlayerScore = 0
local PlayerPenalty = 0
local PlayerData = self.Players[PlayerName]
local PlayerData = self.Players[PlayerName] --#SCORING.PlayerData
if PlayerData then -- This should normally not happen, but i'll test it anyway.
self:T( "Score Player: " .. PlayerName )
@@ -1417,19 +1510,24 @@ function SCORING:ReportDetailedPlayerHits( PlayerName )
self:T( CategoryName )
if PlayerData.Hit[CategoryID] then
self:T( "Hit scores exist for player " .. PlayerName )
local Score = 0
local ScoreHit = 0
local Penalty = 0
local PenaltyHit = 0
for UnitName, UnitData in pairs( PlayerData.Hit[CategoryID] ) do
Score = Score + UnitData.Score
ScoreHit = ScoreHit + UnitData.ScoreHit
Penalty = Penalty + UnitData.Penalty
PenaltyHit = UnitData.PenaltyHit
end
local ScoreMessageHit = string.format( "%s:%d ", CategoryName, Score - Penalty )
self:T( ScoreMessageHit )
ScoreMessageHits = ScoreMessageHits .. ScoreMessageHit
PlayerScore = PlayerScore + Score
PlayerPenalty = PlayerPenalty + Penalty
else