Update Base.lua (#1667)

Code Formatting. General whitespace and spelling.
This commit is contained in:
TommyC81
2021-12-17 12:07:13 +04:00
committed by GitHub
parent 9c5561921b
commit e8e790102a
+26 -47
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@@ -7,7 +7,7 @@
-- * The construction and inheritance of MOOSE classes. -- * The construction and inheritance of MOOSE classes.
-- * The class naming and numbering system. -- * The class naming and numbering system.
-- * The class hierarchy search system. -- * The class hierarchy search system.
-- * The tracing of information or objects during mission execution for debuggin purposes. -- * The tracing of information or objects during mission execution for debugging purposes.
-- * The subscription to DCS events for event handling in MOOSE objects. -- * The subscription to DCS events for event handling in MOOSE objects.
-- * Object inspection. -- * Object inspection.
-- --
@@ -49,7 +49,8 @@ local _ClassID = 0
-- # 2. Trace information for debugging. -- # 2. Trace information for debugging.
-- --
-- The BASE class contains trace methods to trace progress within a mission execution of a certain object. -- The BASE class contains trace methods to trace progress within a mission execution of a certain object.
-- These trace methods are inherited by each MOOSE class interiting BASE, soeach object created from derived class from BASE can use the tracing methods to trace its execution. -- These trace methods are inherited by each MOOSE class inheriting BASE, thus all objects created from
-- a class derived from BASE can use the tracing methods to trace its execution.
-- --
-- Any type of information can be passed to these tracing methods. See the following examples: -- Any type of information can be passed to these tracing methods. See the following examples:
-- --
@@ -111,7 +112,6 @@ local _ClassID = 0
-- --
-- The method @{#BASE.IsTrace}() will validate if tracing is activated or not. -- The method @{#BASE.IsTrace}() will validate if tracing is activated or not.
-- --
--
-- # 3. DCS simulator Event Handling. -- # 3. DCS simulator Event Handling.
-- --
-- The BASE class provides methods to catch DCS Events. These are events that are triggered from within the DCS simulator, -- The BASE class provides methods to catch DCS Events. These are events that are triggered from within the DCS simulator,
@@ -157,8 +157,6 @@ local _ClassID = 0
-- self:SmokeBlue() -- self:SmokeBlue()
-- end -- end
-- --
--
--
-- See the @{Event} module for more information about event handling. -- See the @{Event} module for more information about event handling.
-- --
-- # 4. Class identification methods. -- # 4. Class identification methods.
@@ -203,13 +201,12 @@ BASE = {
Scheduler = nil, Scheduler = nil,
} }
--- @field #BASE.__ --- @field #BASE.__
BASE.__ = {} BASE.__ = {}
--- @field #BASE._ --- @field #BASE._
BASE._ = { BASE._ = {
Schedules = {} --- Contains the Schedulers Active Schedules = {}, --- Contains the Schedulers Active
} }
--- The Formation Class --- The Formation Class
@@ -217,11 +214,9 @@ BASE._ = {
-- @field Cone A cone formation. -- @field Cone A cone formation.
FORMATION = { FORMATION = {
Cone = "Cone", Cone = "Cone",
Vee = "Vee" Vee = "Vee",
} }
--- BASE constructor. --- BASE constructor.
-- --
-- This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE. -- This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
@@ -275,7 +270,6 @@ function BASE:Inherit( Child, Parent )
return Child return Child
end end
local function getParent( Child ) local function getParent( Child )
local Parent = nil local Parent = nil
@@ -291,7 +285,6 @@ local function getParent( Child )
return Parent return Parent
end end
--- This is the worker method to retrieve the Parent class. --- This is the worker method to retrieve the Parent class.
-- Note that the Parent class must be passed to call the parent class method. -- Note that the Parent class must be passed to call the parent class method.
-- --
@@ -304,7 +297,6 @@ end
-- @return #BASE -- @return #BASE
function BASE:GetParent( Child, FromClass ) function BASE:GetParent( Child, FromClass )
local Parent local Parent
-- BASE class has no parent -- BASE class has no parent
if Child.ClassName == 'BASE' then if Child.ClassName == 'BASE' then
@@ -419,7 +411,6 @@ do -- Event Handling
return _EVENTDISPATCHER return _EVENTDISPATCHER
end end
--- Get the Class @{Event} processing Priority. --- Get the Class @{Event} processing Priority.
-- The Event processing Priority is a number from 1 to 10, -- The Event processing Priority is a number from 1 to 10,
-- reflecting the order of the classes subscribed to the Event to be processed. -- reflecting the order of the classes subscribed to the Event to be processed.
@@ -480,29 +471,29 @@ do -- Event Handling
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs whenever an object is hit by a weapon. --- Occurs whenever an object is hit by a weapon.
-- initiator : The unit object the fired the weapon -- initiator : The unit object the fired the weapon.
-- weapon: Weapon object that hit the target -- weapon: Weapon object that hit the target.
-- target: The Object that was hit. -- target: The Object that was hit.
-- @function [parent=#BASE] OnEventHit -- @function [parent=#BASE] OnEventHit
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when an aircraft takes off from an airbase, farp, or ship. --- Occurs when an aircraft takes off from an airbase, farp, or ship.
-- initiator : The unit that tookoff -- initiator : The unit that took off.
-- place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships -- place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.
-- @function [parent=#BASE] OnEventTakeoff -- @function [parent=#BASE] OnEventTakeoff
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when an aircraft lands at an airbase, farp or ship --- Occurs when an aircraft lands at an airbase, farp or ship
-- initiator : The unit that has landed -- initiator : The unit that has landed.
-- place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships -- place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.
-- @function [parent=#BASE] OnEventLand -- @function [parent=#BASE] OnEventLand
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when any aircraft crashes into the ground and is completely destroyed. --- Occurs when any aircraft crashes into the ground and is completely destroyed.
-- initiator : The unit that has crashed -- initiator : The unit that has crashed.
-- @function [parent=#BASE] OnEventCrash -- @function [parent=#BASE] OnEventCrash
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
@@ -538,18 +529,18 @@ do -- Event Handling
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a ground unit captures either an airbase or a farp. --- Occurs when a ground unit captures either an airbase or a farp.
-- initiator : The unit that captured the base -- initiator : The unit that captured the base.
-- place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. -- place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
-- @function [parent=#BASE] OnEventBaseCaptured -- @function [parent=#BASE] OnEventBaseCaptured
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a mission starts --- Occurs when a mission starts.
-- @function [parent=#BASE] OnEventMissionStart -- @function [parent=#BASE] OnEventMissionStart
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a mission ends --- Occurs when a mission ends.
-- @function [parent=#BASE] OnEventMissionEnd -- @function [parent=#BASE] OnEventMissionEnd
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
@@ -561,25 +552,25 @@ do -- Event Handling
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when any object is spawned into the mission. --- Occurs when any object is spawned into the mission.
-- initiator : The unit that was spawned -- initiator : The unit that was spawned.
-- @function [parent=#BASE] OnEventBirth -- @function [parent=#BASE] OnEventBirth
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when any system fails on a human controlled aircraft. --- Occurs when any system fails on a human controlled aircraft.
-- initiator : The unit that had the failure -- initiator : The unit that had the failure.
-- @function [parent=#BASE] OnEventHumanFailure -- @function [parent=#BASE] OnEventHumanFailure
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when any aircraft starts its engines. --- Occurs when any aircraft starts its engines.
-- initiator : The unit that is starting its engines. -- initiator : The unit that is starting its engines..
-- @function [parent=#BASE] OnEventEngineStartup -- @function [parent=#BASE] OnEventEngineStartup
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when any aircraft shuts down its engines. --- Occurs when any aircraft shuts down its engines.
-- initiator : The unit that is stopping its engines. -- initiator : The unit that is stopping its engines..
-- @function [parent=#BASE] OnEventEngineShutdown -- @function [parent=#BASE] OnEventEngineShutdown
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
@@ -627,7 +618,6 @@ do -- Event Handling
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Unknown precisely what creates this event, likely tied into newer damage model. Will update this page when new information become available. --- Unknown precisely what creates this event, likely tied into newer damage model. Will update this page when new information become available.
-- --
-- * initiator: The unit that had the failure. -- * initiator: The unit that had the failure.
@@ -644,7 +634,7 @@ do -- Event Handling
--- Occurs on the death of a unit. Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs. --- Occurs on the death of a unit. Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
-- --
-- * initiator: The unit that killed the target -- * initiator: The unit that killed the target.
-- * target: Target Object -- * target: Target Object
-- * weapon: Weapon Object -- * weapon: Weapon Object
-- --
@@ -706,7 +696,6 @@ do -- Event Handling
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player enters a slot and takes control of an aircraft. --- Occurs when a player enters a slot and takes control of an aircraft.
-- **NOTE**: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. -- **NOTE**: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
-- initiator : The unit that is being taken control of. -- initiator : The unit that is being taken control of.
@@ -716,7 +705,6 @@ do -- Event Handling
end end
--- Creation of a Birth Event. --- Creation of a Birth Event.
-- @param #BASE self -- @param #BASE self
-- @param DCS#Time EventTime The time stamp of the event. -- @param DCS#Time EventTime The time stamp of the event.
@@ -733,7 +721,7 @@ function BASE:CreateEventBirth( EventTime, Initiator, IniUnitName, place, subpla
initiator = Initiator, initiator = Initiator,
IniUnitName = IniUnitName, IniUnitName = IniUnitName,
place = place, place = place,
subplace = subplace subplace = subplace,
} }
world.onEvent( Event ) world.onEvent( Event )
@@ -812,7 +800,7 @@ end
local Event = { local Event = {
id = EVENTS.PlayerEnterAircraft, id = EVENTS.PlayerEnterAircraft,
time = timer.getTime(), time = timer.getTime(),
initiator = PlayerUnit:GetDCSObject() initiator = PlayerUnit:GetDCSObject(),
} }
world.onEvent( Event ) world.onEvent( Event )
@@ -938,9 +926,8 @@ do -- Scheduling
end end
--- Set a state or property of the Object given a Key and a Value. --- Set a state or property of the Object given a Key and a Value.
-- Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone. -- Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
-- @param #BASE self -- @param #BASE self
-- @param Object The object that will hold the Value set by the Key. -- @param Object The object that will hold the Value set by the Key.
-- @param Key The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type! -- @param Key The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
@@ -956,9 +943,8 @@ function BASE:SetState( Object, Key, Value )
return self.States[ClassNameAndID][Key] return self.States[ClassNameAndID][Key]
end end
--- Get a Value given a Key from the Object. --- Get a Value given a Key from the Object.
-- Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone. -- Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
-- @param #BASE self -- @param #BASE self
-- @param Object The object that holds the Value set by the Key. -- @param Object The object that holds the Value set by the Key.
-- @param Key The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type! -- @param Key The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
@@ -1010,8 +996,6 @@ function BASE:TraceOff()
self:TraceOnOff( false ) self:TraceOnOff( false )
end end
--- Set trace on or off --- Set trace on or off
-- Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -- Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
-- When Moose is loaded statically, (as one file), tracing is switched off by default. -- When Moose is loaded statically, (as one file), tracing is switched off by default.
@@ -1020,11 +1004,13 @@ end
-- @param #BASE self -- @param #BASE self
-- @param #boolean TraceOnOff Switch the tracing on or off. -- @param #boolean TraceOnOff Switch the tracing on or off.
-- @usage -- @usage
--
-- -- Switch the tracing On -- -- Switch the tracing On
-- BASE:TraceOnOff( true ) -- BASE:TraceOnOff( true )
-- --
-- -- Switch the tracing Off -- -- Switch the tracing Off
-- BASE:TraceOnOff( false ) -- BASE:TraceOnOff( false )
--
function BASE:TraceOnOff( TraceOnOff ) function BASE:TraceOnOff( TraceOnOff )
if TraceOnOff == false then if TraceOnOff == false then
self:I( "Tracing in MOOSE is OFF" ) self:I( "Tracing in MOOSE is OFF" )
@@ -1035,7 +1021,6 @@ function BASE:TraceOnOff( TraceOnOff )
end end
end end
--- Enquires if tracing is on (for the class). --- Enquires if tracing is on (for the class).
-- @param #BASE self -- @param #BASE self
-- @return #boolean -- @return #boolean
@@ -1140,7 +1125,6 @@ function BASE:F( Arguments )
end end
end end
--- Trace a function call level 2. Must be at the beginning of the function logic. --- Trace a function call level 2. Must be at the beginning of the function logic.
-- @param #BASE self -- @param #BASE self
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
@@ -1215,7 +1199,6 @@ function BASE:T( Arguments )
end end
end end
--- Trace a function logic level 2. Can be anywhere within the function logic. --- Trace a function logic level 2. Can be anywhere within the function logic.
-- @param #BASE self -- @param #BASE self
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
@@ -1273,7 +1256,6 @@ function BASE:E( Arguments )
end end
--- Log an information which will be traced always. Can be anywhere within the function logic. --- Log an information which will be traced always. Can be anywhere within the function logic.
-- @param #BASE self -- @param #BASE self
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
@@ -1301,8 +1283,6 @@ function BASE:I( Arguments )
end end
--- old stuff --- old stuff
-- function BASE:_Destructor() -- function BASE:_Destructor()
@@ -1311,7 +1291,6 @@ end
-- --self:EventRemoveAll() -- --self:EventRemoveAll()
-- end -- end
-- THIS IS WHY WE NEED LUA 5.2 ... -- THIS IS WHY WE NEED LUA 5.2 ...
-- function BASE:_SetDestructor() -- function BASE:_SetDestructor()
-- --