mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Publishing a working version :-)
This commit is contained in:
@@ -51,6 +51,7 @@
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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@@ -58,6 +59,7 @@
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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@@ -209,7 +211,13 @@
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).New">ZONE_BASE:New(ZoneName)</a></td>
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<td class="summary">
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<p>ZONE_BASE constructor</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).SmokeZone">ZONE_BASE:SmokeZone(SmokeColor)</a></td>
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<td class="summary">
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<p>Smokes the zone boundaries in a color.</p>
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</td>
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</tr>
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</table>
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@@ -232,6 +240,12 @@
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<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON).New">ZONE_POLYGON:New(ZoneName, ZoneGroup)</a></td>
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<td class="summary">
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<p>Constructor to create a ZONE_POLYGON instance, taking the zone name and the name of the <a href="Group.html##(GROUP)">Group#GROUP</a> defined within the Mission Editor.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON).SmokeZone">ZONE_POLYGON:SmokeZone(SmokeColor)</a></td>
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<td class="summary">
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<p>Smokes the zone boundaries in a color.</p>
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</td>
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</tr>
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</table>
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@@ -242,6 +256,12 @@
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).ClassName">ZONE_RADIUS.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).FlareZone">ZONE_RADIUS:FlareZone(FlareColor, Points, Azimuth)</a></td>
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<td class="summary">
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<p>Flares the zone boundaries in a color.</p>
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</td>
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</tr>
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<tr>
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@@ -281,7 +301,7 @@
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).New">ZONE_RADIUS:New(PointVec2, Radius, ZoneName)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).New">ZONE_RADIUS:New(ZoneName, PointVec2, Radius)</a></td>
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<td class="summary">
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<p>Constructor of ZONE_RADIUS, taking the zone name, the zone location and a radius.</p>
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</td>
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@@ -308,6 +328,12 @@
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).SetRadius">ZONE_RADIUS:SetRadius(Radius)</a></td>
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<td class="summary">
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<p>Sets the radius of the zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).SmokeZone">ZONE_RADIUS:SmokeZone(SmokeColor, Points)</a></td>
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<td class="summary">
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<p>Smokes the zone boundaries in a color.</p>
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</td>
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</tr>
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</table>
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@@ -413,6 +439,10 @@
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</dl>
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<h2><a id="#(Zone)" >Type <code>Zone</code></a></h2>
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<h2><a id="#(POINT_VEC3.FlareColor)" >Type <code>POINT_VEC3.FlareColor</code></a></h2>
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<h2><a id="#(POINT_VEC3.SmokeColor)" >Type <code>POINT_VEC3.SmokeColor</code></a></h2>
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<h2><a id="#(ZONE)" >Type <code>ZONE</code></a></h2>
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<p>The ZONE class, defined by the zone name as defined within the Mission Editor.</p>
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@@ -545,13 +575,41 @@ true if the point is within the zone.</p>
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</dt>
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<dd>
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<p>ZONE_BASE constructor</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> ZoneName </em></code>: </p>
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<p><code><em>#string ZoneName </em></code>:
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Name of the zone.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(ZONE_BASE)">#ZONE_BASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ZONE_BASE).SmokeZone" >
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<strong>ZONE_BASE:SmokeZone(SmokeColor)</strong>
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</a>
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</dt>
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<dd>
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<p>Smokes the zone boundaries in a color.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> SmokeColor </em></code>:
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The smoke color.</p>
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</li>
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</ul>
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@@ -638,6 +696,33 @@ The GROUP waypoints as defined within the Mission Editor define the polygon shap
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<p><em><a href="##(ZONE_POLYGON)">#ZONE_POLYGON</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ZONE_POLYGON).SmokeZone" >
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<strong>ZONE_POLYGON:SmokeZone(SmokeColor)</strong>
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</a>
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</dt>
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<dd>
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<p>Smokes the zone boundaries in a color.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="##(POINT_VEC3.SmokeColor)">#POINT_VEC3.SmokeColor</a> SmokeColor </em></code>:
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The smoke color.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(ZONE_POLYGON)">#ZONE_POLYGON</a>:</em>
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self</p>
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</dd>
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</dl>
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@@ -658,6 +743,45 @@ self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ZONE_RADIUS).FlareZone" >
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<strong>ZONE_RADIUS:FlareZone(FlareColor, Points, Azimuth)</strong>
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</a>
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</dt>
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<dd>
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<p>Flares the zone boundaries in a color.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="##(POINT_VEC3.FlareColor)">#POINT_VEC3.FlareColor</a> FlareColor </em></code>:
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The flare color.</p>
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</li>
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<li>
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<p><code><em>#number Points </em></code>:
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(optional) The amount of points in the circle.</p>
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</li>
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<li>
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<p><code><em><a href="DCSTypes.html##(Azimuth)">DCSTypes#Azimuth</a> Azimuth </em></code>:
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(optional) Azimuth The azimuth of the flare.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -799,7 +923,7 @@ true if the point is within the zone.</p>
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<dt>
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<a id="#(ZONE_RADIUS).New" >
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<strong>ZONE_RADIUS:New(PointVec2, Radius, ZoneName)</strong>
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<strong>ZONE_RADIUS:New(ZoneName, PointVec2, Radius)</strong>
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</a>
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</dt>
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<dd>
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@@ -810,6 +934,12 @@ true if the point is within the zone.</p>
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<ul>
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<li>
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<p><code><em>#string ZoneName </em></code>:
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Name of the zone.</p>
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</li>
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<li>
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<p><code><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> PointVec2 </em></code>:
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The location of the zone.</p>
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@@ -819,17 +949,12 @@ The location of the zone.</p>
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<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> Radius </em></code>:
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The radius of the zone.</p>
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</li>
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<li>
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<p><code><em> ZoneName </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a>:</em></p>
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<p><em><a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a>:</em>
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self</p>
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</dd>
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</dl>
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@@ -913,6 +1038,39 @@ The radius of the zone.</p>
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<p><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a>:</em>
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The radius of the zone.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ZONE_RADIUS).SmokeZone" >
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<strong>ZONE_RADIUS:SmokeZone(SmokeColor, Points)</strong>
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</a>
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</dt>
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<dd>
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<p>Smokes the zone boundaries in a color.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="##(POINT_VEC3.SmokeColor)">#POINT_VEC3.SmokeColor</a> SmokeColor </em></code>:
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The smoke color.</p>
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</li>
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<li>
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<p><code><em>#number Points </em></code>:
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(optional) The amount of points in the circle.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a>:</em>
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self</p>
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</dd>
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</dl>
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