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https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-17 03:11:28 +00:00
#Rap up changes
This commit is contained in:
@@ -741,7 +741,31 @@ do -- Event Handling
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-- @function [parent=#BASE] OnEventPlayerEnterAircraft
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
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-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
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-- @function [parent=#BASE] OnEventNewDynamicCargo
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
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-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
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-- @function [parent=#BASE] OnEventDynamicCargoLoaded
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
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-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
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-- @function [parent=#BASE] OnEventDynamicCargoUnloaded
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Occurs when a dynamic cargo crate is removed.
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-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
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-- @function [parent=#BASE] OnEventDynamicCargoRemoved
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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end
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--- Creation of a Birth Event.
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@@ -862,6 +886,62 @@ end
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world.onEvent(Event)
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end
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--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
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-- @param #BASE self
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-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
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function BASE:CreateEventNewDynamicCargo(DynamicCargo)
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self:F({DynamicCargo})
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local Event = {
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id = EVENTS.NewDynamicCargo,
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time = timer.getTime(),
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dynamiccargo = DynamicCargo,
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initiator = DynamicCargo:GetDCSObject(),
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}
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world.onEvent( Event )
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end
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--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
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-- @param #BASE self
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-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
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function BASE:CreateEventDynamicCargoLoaded(DynamicCargo)
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self:F({DynamicCargo})
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local Event = {
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id = EVENTS.DynamicCargoLoaded,
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time = timer.getTime(),
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dynamiccargo = DynamicCargo,
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initiator = DynamicCargo:GetDCSObject(),
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}
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world.onEvent( Event )
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end
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--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
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-- @param #BASE self
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-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
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function BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
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self:F({DynamicCargo})
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local Event = {
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id = EVENTS.DynamicCargoUnloaded,
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time = timer.getTime(),
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dynamiccargo = DynamicCargo,
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initiator = DynamicCargo:GetDCSObject(),
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}
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world.onEvent( Event )
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end
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--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
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-- @param #BASE self
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-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
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function BASE:CreateEventDynamicCargoRemoved(DynamicCargo)
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self:F({DynamicCargo})
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local Event = {
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id = EVENTS.DynamicCargoRemoved,
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time = timer.getTime(),
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dynamiccargo = DynamicCargo,
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initiator = DynamicCargo:GetDCSObject(),
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}
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world.onEvent( Event )
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end
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--- The main event handling function... This function captures all events generated for the class.
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-- @param #BASE self
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@@ -1157,6 +1237,15 @@ function BASE:_Serialize(Arguments)
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return text
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end
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----- (Internal) Serialize arguments
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---- @param #BASE self
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---- @param #table Arguments
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---- @return #string Text
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--function BASE:_Serialize(Arguments)
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-- local text=UTILS.BasicSerialize(Arguments)
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-- return text
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--end
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--- Trace a function call. This function is private.
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-- @param #BASE self
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-- @param Arguments A #table or any field.
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@@ -177,7 +177,7 @@ end
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--
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-- -- Send the 2 messages created with the @{New} method to the Client Group.
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-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
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-- Client = CLIENT:FindByName("UnitNameOfMyClient")
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-- Client = CLIENT:FindByName("NameOfClientUnit")
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--
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-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
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-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
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@@ -192,7 +192,7 @@ end
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--
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function MESSAGE:ToClient( Client, Settings )
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self:F( Client )
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self:ToUnit(Client, Settings)
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self:ToUnit(Client,Settings)
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return self
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end
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@@ -239,6 +239,7 @@ function MESSAGE:ToUnit( Unit, Settings )
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if self.MessageDuration ~= 0 then
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self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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local ID = Unit:GetID()
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trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
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end
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end
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@@ -377,7 +378,8 @@ end
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--- Sends a MESSAGE to all players.
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-- @param #MESSAGE self
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-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
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-- @return #MESSAGE
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-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`).
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-- @return #MESSAGE self
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-- @usage
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--
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-- -- Send a message created to all players.
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@@ -388,18 +390,24 @@ end
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-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
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-- MessageAll:ToAll()
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--
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function MESSAGE:ToAll( Settings )
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function MESSAGE:ToAll( Settings, Delay )
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self:F()
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if self.MessageType then
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local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
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self.MessageDuration = Settings:GetMessageTime( self.MessageType )
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self.MessageCategory = "" -- self.MessageType .. ": "
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end
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if Delay and Delay>0 then
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self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0)
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else
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if self.MessageDuration ~= 0 then
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self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
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trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
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if self.MessageType then
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local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
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self.MessageDuration = Settings:GetMessageTime( self.MessageType )
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self.MessageCategory = "" -- self.MessageType .. ": "
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end
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if self.MessageDuration ~= 0 then
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self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
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trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
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end
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end
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return self
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@@ -27,7 +27,7 @@
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-- * @{#SET_CARGO}: Defines a collection of @{Cargo.Cargo}s filtered by filter criteria.
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-- * @{#SET_ZONE}: Defines a collection of @{Core.Zone}s filtered by filter criteria.
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-- * @{#SET_SCENERY}: Defines a collection of @{Wrapper.Scenery}s added via a filtered @{#SET_ZONE}.
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-- * @{#SET_DYNAMICCARGO}: Defines a collection of @{Wrapper.DynamicCargo}s added via a filtered @{#SET_ZONE}.
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-- * @{#SET_DYNAMICCARGO}: Defines a collection of @{Wrapper.DynamicCargo}s filtered by filter criteria.
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--
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-- These classes are derived from @{#SET_BASE}, which contains the main methods to manage the collections.
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--
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@@ -29,7 +29,9 @@
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-- @module Core.Settings
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-- @image Core_Settings.JPG
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--- @type SETTINGS
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---
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-- @type SETTINGS
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-- @extends Core.Base#BASE
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--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
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@@ -218,7 +220,8 @@ SETTINGS = {
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SETTINGS.__Enum = {}
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--- @type SETTINGS.__Enum.Era
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---
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-- @type SETTINGS.__Enum.Era
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-- @field #number WWII
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-- @field #number Korea
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-- @field #number Cold
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@@ -491,7 +494,7 @@ do -- SETTINGS
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return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
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-- @param #table RootMenu Root menu table
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-- @return #SETTINGS
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@@ -945,49 +948,49 @@ do -- SETTINGS
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return self
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
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self.A2GSystem = A2GSystem
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MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
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self:SetSystemMenu( MenuGroup, RootMenu )
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
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self.A2ASystem = A2ASystem
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MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
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self:SetSystemMenu( MenuGroup, RootMenu )
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
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self.LL_Accuracy = LL_Accuracy
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MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
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self:SetSystemMenu( MenuGroup, RootMenu )
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
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self.MGRS_Accuracy = MGRS_Accuracy
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MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
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self:SetSystemMenu( MenuGroup, RootMenu )
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
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self.Metric = MW
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MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
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self:SetSystemMenu( MenuGroup, RootMenu )
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
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self:SetMessageTime( MessageType, MessageTime )
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MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
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end
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do
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
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--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
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self.A2GSystem = A2GSystem
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@@ -998,7 +1001,7 @@ do -- SETTINGS
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end
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
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self.A2ASystem = A2ASystem
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MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
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@@ -1008,7 +1011,7 @@ do -- SETTINGS
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end
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
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self.LL_Accuracy = LL_Accuracy
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MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
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@@ -1018,7 +1021,7 @@ do -- SETTINGS
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end
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
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self.MGRS_Accuracy = MGRS_Accuracy
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MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
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@@ -1028,7 +1031,7 @@ do -- SETTINGS
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end
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
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self.Metric = MW
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MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
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@@ -1038,7 +1041,7 @@ do -- SETTINGS
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end
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end
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--- @param #SETTINGS self
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-- @param #SETTINGS self
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function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
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self:SetMessageTime( MessageType, MessageTime )
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MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )
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@@ -3641,7 +3641,7 @@ do -- ZONE_ELASTIC
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end
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--- Create a convec hull.
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--- Create a convex hull.
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-- @param #ZONE_ELASTIC self
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-- @param #table pl Points
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-- @return #table Points
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