diff --git a/Moose Development/Moose/Ops/CTLD.lua b/Moose Development/Moose/Ops/CTLD.lua index 8dd871807..c3e835122 100644 --- a/Moose Development/Moose/Ops/CTLD.lua +++ b/Moose Development/Moose/Ops/CTLD.lua @@ -1560,7 +1560,9 @@ function CTLD:New(Coalition, Prefixes, Alias) self.movetroopsdistance = 5000 self.returntroopstobase = true -- if set to false, troops would stay after deployment inside a load zone. self.troopdropzoneradius = 100 - + + self.loadSavedCrates = true + self.VehicleMoveFormation = AI.Task.VehicleFormation.VEE -- added support Hercules Mod @@ -8469,7 +8471,7 @@ end local injecttroops = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass) self:InjectTroops(dropzone,injecttroops,self.surfacetypes,self.useprecisecoordloads,structure,timestamp) end - elseif (type(groupname) == "string" and groupname == "STATIC") or cargotype == CTLD_CARGO.Enum.REPAIR then + elseif self.loadSavedCrates and ((type(groupname) == "string" and groupname == "STATIC") or cargotype == CTLD_CARGO.Enum.REPAIR) then local dropzone = ZONE_RADIUS:New("DropZone",vec2,20) local injectstatic = nil if cargotype == CTLD_CARGO.Enum.VEHICLE or cargotype == CTLD_CARGO.Enum.FOB then