Optimizations

* Added ZONE_POLYGON:NewFromGroupName() to ease the syntax.
* Renamed Functional.Spawn#SPAWN to Core.Spawn#SPAWN
This commit is contained in:
FlightControl_Master
2017-10-10 21:32:59 +02:00
parent 5ee9633dc6
commit da476b29a6
8 changed files with 31 additions and 12 deletions
@@ -2610,7 +2610,7 @@ do -- AI_A2A_DISPATCHER
if Cap then
local Spawn = DefenderSquadron.Spawn[ math.random( 1, #DefenderSquadron.Spawn ) ] -- Functional.Spawn#SPAWN
local Spawn = DefenderSquadron.Spawn[ math.random( 1, #DefenderSquadron.Spawn ) ] -- Core.Spawn#SPAWN
local DefenderGrouping = DefenderSquadron.Grouping or self.DefenderDefault.Grouping
Spawn:InitGrouping( DefenderGrouping )
@@ -2783,7 +2783,7 @@ do -- AI_A2A_DISPATCHER
while ( DefendersNeeded > 0 ) do
local Spawn = DefenderSquadron.Spawn[ math.random( 1, #DefenderSquadron.Spawn ) ] -- Functional.Spawn#SPAWN
local Spawn = DefenderSquadron.Spawn[ math.random( 1, #DefenderSquadron.Spawn ) ] -- Core.Spawn#SPAWN
local DefenderGrouping = ( DefenderGrouping < DefendersNeeded ) and DefenderGrouping or DefendersNeeded
if DefenderGrouping then
Spawn:InitGrouping( DefenderGrouping )