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#NAVIGATION - some fixes and additions
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@@ -39,7 +39,7 @@
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--
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-- # The TOWNS Concept
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--
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-- This class is desinged to make information about towns of a map/theatre easier accessible. The information contains location and road/rail connections of the towns.
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-- This class is designed to make information about towns of a map/theatre easier accessible. The information contains location and road/rail connections of the towns.
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--
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-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `towns.lua` that can be
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-- found in the installation directory of DCS for each map or a table that the user needs to provide.
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@@ -48,7 +48,7 @@
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--
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-- A new `TOWNS` object can be created with the @{#TOWNS.NewFromFile}(*towns_lua_file*) function.
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--
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-- local towns=TOWNS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\towns.lua")
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-- local towns=TOWNS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\map\towns.lua")
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-- towns:MarkerShow()
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--
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-- This will load the towns from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
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