#NAVIGATION - some fixes and additions

This commit is contained in:
Applevangelist
2025-11-14 13:23:57 +01:00
parent d7b0b3c898
commit d857e3acad
4 changed files with 37 additions and 11 deletions
+2 -2
View File
@@ -39,7 +39,7 @@
--
-- # The TOWNS Concept
--
-- This class is desinged to make information about towns of a map/theatre easier accessible. The information contains location and road/rail connections of the towns.
-- This class is designed to make information about towns of a map/theatre easier accessible. The information contains location and road/rail connections of the towns.
--
-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `towns.lua` that can be
-- found in the installation directory of DCS for each map or a table that the user needs to provide.
@@ -48,7 +48,7 @@
--
-- A new `TOWNS` object can be created with the @{#TOWNS.NewFromFile}(*towns_lua_file*) function.
--
-- local towns=TOWNS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\towns.lua")
-- local towns=TOWNS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\map\towns.lua")
-- towns:MarkerShow()
--
-- This will load the towns from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file