[FIXED] SCENERY:GetVec2() and SCENERY:GetVec3() return nil if not registered with Scenery Zone

This commit is contained in:
Shafik
2025-11-23 18:14:45 +02:00
parent 5955c2d61f
commit d7a6809fec
@@ -74,6 +74,13 @@ function SCENERY:Register( SceneryName, SceneryObject, SceneryZone )
self.Vec2 = SceneryZone:GetVec2()
self.Vector = (self.Vec3 and VECTOR) and VECTOR:NewFromVec(self.Vec3) or nil
end
if SceneryObject then
local vec3 = SceneryObject:getPoint()
self.Vec3 = { x = vec3.x, y = vec3.y, y = vec3.z }
self.Vec2 = { x = vec3.x, y = vec3.z }
self.Vector = (self.Vec3 and VECTOR) and VECTOR:NewFromVec(self.Vec3) or nil
end
if self.SceneryObject and self.SceneryObject.getLife then -- fix some objects do not have all functions
self.Life0 = self.SceneryObject:getLife() or 1