Updates on cargo handling of core engine.

This commit is contained in:
FlightControl
2018-08-30 20:48:14 +02:00
parent 42b04dedaa
commit d4d05f4693
3 changed files with 89 additions and 80 deletions
@@ -355,35 +355,44 @@ function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Airbase, Sp
end
--- On after Load event. Checks if cargo is inside the load radius and if so starts the boarding process.
--- On before Load event. Checks if cargo is inside the load radius and if so starts the boarding process.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Transport plane.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Point#COORDINATE Coordinate Place where the cargo is guided to if it is inside the load radius.
function AI_CARGO_AIRPLANE:onafterLoad( Airplane, From, Event, To, Coordinate )
function AI_CARGO_AIRPLANE:onbeforeLoad( Airplane, From, Event, To, Coordinate )
local Boarding = false
if Airplane and Airplane:IsAlive() ~= nil then
for _,_Cargo in pairs( self.CargoSet:GetSet() ) do
self:F({_Cargo:GetName()})
local Cargo=_Cargo --Cargo.Cargo#CARGO
local InRadius = Cargo:IsInLoadRadius( Coordinate )
if InRadius then
-- Is there a cargo still unloaded?
if Cargo:IsUnLoaded() == true then
self:__Board( 5, Cargo )
Cargo:Board( Airplane, 25 )
break
for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
local AirplaneUnit = AirplaneUnit -- Wrapper.Unit#UNIT
for _,_Cargo in pairs( self.CargoSet:GetSet() ) do
self:F({_Cargo:GetName()})
local Cargo=_Cargo --Cargo.Cargo#CARGO
local InRadius = Cargo:IsInLoadRadius( Coordinate )
if InRadius then
-- Is there a cargo still unloaded?
if Cargo:IsUnLoaded() == true then
Cargo:Board( AirplaneUnit, 25 )
self:__Board( 5, Cargo, AirplaneUnit )
Boarding = true
break
end
end
end
end
end
return Boarding
end
--- On after Board event. Cargo is inside the load radius and boarding is performed.
@@ -392,17 +401,22 @@ end
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function AI_CARGO_AIRPLANE:onafterBoard( Airplane, From, Event, To, Cargo )
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
-- @param Wrapper.Unit#UNIT AirplaneUnit
function AI_CARGO_AIRPLANE:onafterBoard( Airplane, From, Event, To, Cargo, AirplaneUnit )
if Airplane and Airplane:IsAlive() then
self:F({ IsLoaded = Cargo:IsLoaded() } )
if not Cargo:IsLoaded() then
self:__Board( 10, Cargo )
self:__Board( 10, Cargo, AirplaneUnit )
else
local CargoBayFreeWeight = AirplaneUnit:GetCargoBayFreeWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
-- Check if another cargo can be loaded into the airplane.
for _,_Cargo in pairs( self.CargoSet:GetSet() ) do
for _,_Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
self:F({_Cargo:GetName()})
local Cargo =_Cargo --Cargo.Cargo#CARGO
@@ -465,18 +479,20 @@ end
function AI_CARGO_AIRPLANE:onafterUnload( Airplane, From, Event, To )
if Airplane and Airplane:IsAlive() then
local Cargos = Airplane:GetCargo()
for CargoID, Cargo in pairs( Cargos ) do
local Angle = 180
local CargoCarrierHeading = Airplane:GetHeading() -- Get Heading of object in degrees.
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
self:T( { CargoCarrierHeading, CargoDeployHeading } )
local CargoDeployCoordinate = Airplane:GetPointVec2():Translate( 150, CargoDeployHeading )
Cargo:UnBoard( CargoDeployCoordinate )
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo )
for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
local Cargos = AirplaneUnit:GetCargo()
for CargoID, Cargo in pairs( Cargos ) do
local Angle = 180
local CargoCarrierHeading = Airplane:GetHeading() -- Get Heading of object in degrees.
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
self:T( { CargoCarrierHeading, CargoDeployHeading } )
local CargoDeployCoordinate = Airplane:GetPointVec2():Translate( 150, CargoDeployHeading )
Cargo:UnBoard( CargoDeployCoordinate )
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo )
end
end
end
@@ -496,22 +512,24 @@ function AI_CARGO_AIRPLANE:onafterUnboard( Airplane, From, Event, To, Cargo )
if not Cargo:IsUnLoaded() then
self:__Unboard( 10, Cargo )
else
local Cargos = Airplane:GetCargo()
for CargoID, Cargo in pairs( Cargos ) do
if Cargo:IsLoaded() then
local Angle = 180
local CargoCarrierHeading = Airplane:GetHeading() -- Get Heading of object in degrees.
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
self:T( { CargoCarrierHeading, CargoDeployHeading } )
local CargoDeployCoordinate = Airplane:GetPointVec2():Translate( 150, CargoDeployHeading )
Cargo:UnBoard( CargoDeployCoordinate )
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo )
return
end
end
self:__Unloaded( 1, Cargo )
for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
local Cargos = AirplaneUnit:GetCargo()
for CargoID, Cargo in pairs( Cargos ) do
if Cargo:IsLoaded() then
local Angle = 180
local CargoCarrierHeading = Airplane:GetHeading() -- Get Heading of object in degrees.
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
self:T( { CargoCarrierHeading, CargoDeployHeading } )
local CargoDeployCoordinate = Airplane:GetPointVec2():Translate( 150, CargoDeployHeading )
Cargo:UnBoard( CargoDeployCoordinate )
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo )
return
end
end
self:__Unloaded( 1, Cargo )
end
end
end
end