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https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-22 06:45:20 +00:00
Updates on cargo handling of core engine.
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@@ -355,35 +355,44 @@ function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Airbase, Sp
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end
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--- On after Load event. Checks if cargo is inside the load radius and if so starts the boarding process.
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--- On before Load event. Checks if cargo is inside the load radius and if so starts the boarding process.
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-- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane Transport plane.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Point#COORDINATE Coordinate Place where the cargo is guided to if it is inside the load radius.
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function AI_CARGO_AIRPLANE:onafterLoad( Airplane, From, Event, To, Coordinate )
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function AI_CARGO_AIRPLANE:onbeforeLoad( Airplane, From, Event, To, Coordinate )
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local Boarding = false
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if Airplane and Airplane:IsAlive() ~= nil then
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for _,_Cargo in pairs( self.CargoSet:GetSet() ) do
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self:F({_Cargo:GetName()})
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local Cargo=_Cargo --Cargo.Cargo#CARGO
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local InRadius = Cargo:IsInLoadRadius( Coordinate )
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if InRadius then
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-- Is there a cargo still unloaded?
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if Cargo:IsUnLoaded() == true then
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self:__Board( 5, Cargo )
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Cargo:Board( Airplane, 25 )
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break
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for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
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local AirplaneUnit = AirplaneUnit -- Wrapper.Unit#UNIT
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for _,_Cargo in pairs( self.CargoSet:GetSet() ) do
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self:F({_Cargo:GetName()})
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local Cargo=_Cargo --Cargo.Cargo#CARGO
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local InRadius = Cargo:IsInLoadRadius( Coordinate )
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if InRadius then
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-- Is there a cargo still unloaded?
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if Cargo:IsUnLoaded() == true then
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Cargo:Board( AirplaneUnit, 25 )
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self:__Board( 5, Cargo, AirplaneUnit )
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Boarding = true
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break
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end
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end
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end
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end
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end
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return Boarding
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end
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--- On after Board event. Cargo is inside the load radius and boarding is performed.
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@@ -392,17 +401,22 @@ end
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function AI_CARGO_AIRPLANE:onafterBoard( Airplane, From, Event, To, Cargo )
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-- @param Cargo.Cargo#CARGO Cargo Cargo object.
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-- @param Wrapper.Unit#UNIT AirplaneUnit
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function AI_CARGO_AIRPLANE:onafterBoard( Airplane, From, Event, To, Cargo, AirplaneUnit )
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if Airplane and Airplane:IsAlive() then
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self:F({ IsLoaded = Cargo:IsLoaded() } )
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if not Cargo:IsLoaded() then
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self:__Board( 10, Cargo )
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self:__Board( 10, Cargo, AirplaneUnit )
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else
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local CargoBayFreeWeight = AirplaneUnit:GetCargoBayFreeWeight()
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self:F({CargoBayFreeWeight=CargoBayFreeWeight})
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-- Check if another cargo can be loaded into the airplane.
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for _,_Cargo in pairs( self.CargoSet:GetSet() ) do
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for _,_Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
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self:F({_Cargo:GetName()})
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local Cargo =_Cargo --Cargo.Cargo#CARGO
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@@ -465,18 +479,20 @@ end
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function AI_CARGO_AIRPLANE:onafterUnload( Airplane, From, Event, To )
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if Airplane and Airplane:IsAlive() then
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local Cargos = Airplane:GetCargo()
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for CargoID, Cargo in pairs( Cargos ) do
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local Angle = 180
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local CargoCarrierHeading = Airplane:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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self:T( { CargoCarrierHeading, CargoDeployHeading } )
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local CargoDeployCoordinate = Airplane:GetPointVec2():Translate( 150, CargoDeployHeading )
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Cargo:UnBoard( CargoDeployCoordinate )
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Cargo:SetDeployed( true )
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self:__Unboard( 10, Cargo )
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for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
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local Cargos = AirplaneUnit:GetCargo()
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for CargoID, Cargo in pairs( Cargos ) do
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local Angle = 180
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local CargoCarrierHeading = Airplane:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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self:T( { CargoCarrierHeading, CargoDeployHeading } )
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local CargoDeployCoordinate = Airplane:GetPointVec2():Translate( 150, CargoDeployHeading )
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Cargo:UnBoard( CargoDeployCoordinate )
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Cargo:SetDeployed( true )
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self:__Unboard( 10, Cargo )
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end
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end
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end
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@@ -496,22 +512,24 @@ function AI_CARGO_AIRPLANE:onafterUnboard( Airplane, From, Event, To, Cargo )
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if not Cargo:IsUnLoaded() then
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self:__Unboard( 10, Cargo )
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else
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local Cargos = Airplane:GetCargo()
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for CargoID, Cargo in pairs( Cargos ) do
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if Cargo:IsLoaded() then
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local Angle = 180
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local CargoCarrierHeading = Airplane:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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self:T( { CargoCarrierHeading, CargoDeployHeading } )
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local CargoDeployCoordinate = Airplane:GetPointVec2():Translate( 150, CargoDeployHeading )
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Cargo:UnBoard( CargoDeployCoordinate )
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Cargo:SetDeployed( true )
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self:__Unboard( 10, Cargo )
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return
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end
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end
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self:__Unloaded( 1, Cargo )
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for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
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local Cargos = AirplaneUnit:GetCargo()
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for CargoID, Cargo in pairs( Cargos ) do
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if Cargo:IsLoaded() then
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local Angle = 180
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local CargoCarrierHeading = Airplane:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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self:T( { CargoCarrierHeading, CargoDeployHeading } )
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local CargoDeployCoordinate = Airplane:GetPointVec2():Translate( 150, CargoDeployHeading )
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Cargo:UnBoard( CargoDeployCoordinate )
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Cargo:SetDeployed( true )
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self:__Unboard( 10, Cargo )
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return
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end
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end
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self:__Unloaded( 1, Cargo )
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end
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end
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end
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end
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