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Merge pull request #2606 from shaji-Dev/master-ng
[FIX] "Parameter #1 (group id) missed" refreshing menus for dead groups
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@@ -6171,11 +6171,11 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
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local ctype = Build.Type -- #CTLD_CARGO.Enum
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local canmove = false
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if ctype == CTLD_CARGO.Enum.VEHICLE then canmove = true end
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if ctype == CTLD_CARGO.Enum.STATIC then
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return self
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if ctype == CTLD_CARGO.Enum.STATIC then
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return self
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end
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local temptable = Build.Template or {}
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if type(temptable) == "string" then
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if type(temptable) == "string" then
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temptable = {temptable}
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end
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local zone = nil -- Core.Zone#ZONE_RADIUS
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@@ -6217,8 +6217,11 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
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self:__CratesBuild(1,Group,Unit,self.DroppedTroops[self.TroopCounter])
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end
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end -- template loop
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self:_RefreshLoadCratesMenu(Group, Unit)
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self:_RefreshPackMenus(Group, Unit)
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if Group and Group:IsAlive() and Group:GetID() then
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self:_RefreshLoadCratesMenu(Group, Unit)
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self:_RefreshPackMenus(Group, Unit)
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end
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else
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self:T(self.lid.."Group KIA while building!")
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end
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