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https://github.com/FlightControl-Master/MOOSE.git
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Publish reworked missions with global variables
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@@ -1,8 +1,8 @@
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local CargoEngineer = UNIT:FindByName( "Engineer" )
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local InfantryCargo = AI_CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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CargoEngineer = UNIT:FindByName( "Engineer" )
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InfantryCargo = AI_CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local CargoCarrier = UNIT:FindByName( "Carrier" )
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CargoCarrier = UNIT:FindByName( "Carrier" )
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-- This call will make the Cargo run to the CargoCarrier.
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-- Upon arrival at the CargoCarrier, the Cargo will be Loaded into the Carrier.
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@@ -1,8 +1,8 @@
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local CargoEngineer = UNIT:FindByName( "Engineer" )
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local InfantryCargo = AI_CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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CargoEngineer = UNIT:FindByName( "Engineer" )
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InfantryCargo = AI_CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local CargoCarrier = UNIT:FindByName( "Carrier" )
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CargoCarrier = UNIT:FindByName( "Carrier" )
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-- This will Load immediately the Cargo into the Carrier, regardless where the Cargo is.
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InfantryCargo:Load( CargoCarrier )
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@@ -1,10 +1,10 @@
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local CargoEngineer = UNIT:FindByName( "Engineer" )
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local InfantryCargo = AI_CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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CargoEngineer = UNIT:FindByName( "Engineer" )
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InfantryCargo = AI_CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local CargoCarrierFrom = UNIT:FindByName( "CarrierFrom" )
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CargoCarrierFrom = UNIT:FindByName( "CarrierFrom" )
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local CargoCarrierTo = UNIT:FindByName( "CarrierTo" )
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CargoCarrierTo = UNIT:FindByName( "CarrierTo" )
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-- This call will make the Cargo run to the CargoCarrier.
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-- Upon arrival at the CargoCarrier, the Cargo will be Loaded into the Carrier.
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@@ -1,13 +1,13 @@
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local CargoSet = SET_BASE:New()
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CargoSet = SET_BASE:New()
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CargoSet:Add( "Engineer1", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
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CargoSet:Add( "Engineer2", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
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CargoSet:Add( "Engineer3", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
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CargoSet:Add( "Engineer4", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
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local InfantryCargo = AI_CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )
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InfantryCargo = AI_CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )
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local CargoCarrier = UNIT:FindByName( "Carrier" )
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CargoCarrier = UNIT:FindByName( "Carrier" )
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-- This call will make the Cargo run to the CargoCarrier.
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-- Upon arrival at the CargoCarrier, the Cargo will be Loaded into the Carrier.
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@@ -1,13 +1,13 @@
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local CargoSet = SET_BASE:New()
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CargoSet = SET_BASE:New()
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CargoSet:Add( "Engineer1", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
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CargoSet:Add( "Engineer2", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
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CargoSet:Add( "Engineer3", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
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CargoSet:Add( "Engineer4", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
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local InfantryCargo = AI_CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )
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InfantryCargo = AI_CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )
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local CargoCarrier = UNIT:FindByName( "Carrier" )
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CargoCarrier = UNIT:FindByName( "Carrier" )
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-- This will Load immediately the Cargo into the Carrier, regardless where the Cargo is.
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InfantryCargo:Load( CargoCarrier )
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@@ -1,15 +1,15 @@
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local CargoSet = SET_BASE:New()
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CargoSet = SET_BASE:New()
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CargoSet:Add( "Engineer1", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
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CargoSet:Add( "Engineer2", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
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CargoSet:Add( "Engineer3", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
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CargoSet:Add( "Engineer4", AI_CARGO_UNIT:New( UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
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local InfantryCargo = AI_CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )
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InfantryCargo = AI_CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )
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local CargoCarrierFrom = UNIT:FindByName( "CarrierFrom" )
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CargoCarrierFrom = UNIT:FindByName( "CarrierFrom" )
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local CargoCarrierTo = UNIT:FindByName( "CarrierTo" )
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CargoCarrierTo = UNIT:FindByName( "CarrierTo" )
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-- This call will make the Cargo run to the CargoCarrier.
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-- Upon arrival at the CargoCarrier, the Cargo will be Loaded into the Carrier.
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@@ -1,8 +1,8 @@
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local DeliveryUnit = UNIT:FindByName( "Delivery" )
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local Letter = AI_CARGO_PACKAGE:New( DeliveryUnit, "Letter", "Secret Orders", "0.3", 2000, 25 )
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DeliveryUnit = UNIT:FindByName( "Delivery" )
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Letter = AI_CARGO_PACKAGE:New( DeliveryUnit, "Letter", "Secret Orders", "0.3", 2000, 25 )
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local CargoCarrier = UNIT:FindByName( "Carrier" )
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CargoCarrier = UNIT:FindByName( "Carrier" )
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-- This call will make the Cargo run to the CargoCarrier.
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-- Upon arrival at the CargoCarrier, the Cargo will be Loaded into the Carrier.
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@@ -1,8 +1,8 @@
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local CargoEngineer = UNIT:FindByName( "Engineer" )
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local InfantryCargo = AI_CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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CargoEngineer = UNIT:FindByName( "Engineer" )
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InfantryCargo = AI_CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local CargoCarrier = UNIT:FindByName( "Carrier" )
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CargoCarrier = UNIT:FindByName( "Carrier" )
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-- This will Load the Cargo into the Carrier, regardless where the Cargo is.
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InfantryCargo:Load( CargoCarrier )
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