Tweaks for the settings system

- Player settings are located at the group level. Only the first player
that joins the group will be able to configure the settings.
- Default system settings are located at the group of the commend
center. Thus, the COMMANDCENTER class will contain the default system
settings menu. You need to join the command center unit (ALT-J) as a
game master to be able to configure these settings.
This commit is contained in:
FlightControl
2017-07-04 10:55:45 +02:00
parent c043eef5eb
commit ccfcca8f9a
17 changed files with 283 additions and 119 deletions
+82 -1
View File
@@ -195,6 +195,12 @@ and various dedicated deployment zones.</p>
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO).GetDeployZones">TASK_CARGO:GetDeployZones()</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO).GetGoalTotal">TASK_CARGO:GetGoalTotal()</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -249,6 +255,12 @@ and various dedicated deployment zones.</p>
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO).SetDeployZones">TASK_CARGO:SetDeployZones(@, TaskUnit, DeployZones)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO).SetGoalTotal">TASK_CARGO:SetGoalTotal()</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -355,6 +367,12 @@ and various dedicated deployment zones.</p>
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO_TRANSPORT).__CargoPickedUp">TASK_CARGO_TRANSPORT:__CargoPickedUp(Delay, TaskUnit, Cargo)</a></td>
<td class="summary">
<p>Asynchronous Event Trigger for Event CargoPickedUp.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_CARGO_TRANSPORT).onafterGoal">TASK_CARGO_TRANSPORT:onafterGoal(TaskUnit, From, Event, To)</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -510,7 +528,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em></em>
<em><a href="Core.Cargo.html##(CARGO_GROUP)">Core.Cargo#CARGO_GROUP</a></em>
<a id="#(FSM_PROCESS).Cargo" >
<strong>FSM_PROCESS.Cargo</strong>
</a>
@@ -524,6 +542,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em></em>
<a id="#(FSM_PROCESS).DeployZone" >
<strong>FSM_PROCESS.DeployZone</strong>
</a>
@@ -619,6 +638,19 @@ The Cargo Set.</p>
<p><em><a href="##(list)">#list</a>:</em>
Core.Zone#ZONE_BASE> The Deployment Zones.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_CARGO).GetGoalTotal" >
<strong>TASK_CARGO:GetGoalTotal()</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -875,6 +907,19 @@ ist<Core.Zone#ZONE> DeployZones</p>
<p><em><a href="##(TASK_CARGO)">#TASK_CARGO</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_CARGO).SetGoalTotal" >
<strong>TASK_CARGO:SetGoalTotal()</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -1480,6 +1525,42 @@ The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Sta
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_CARGO_TRANSPORT).onafterGoal" >
<strong>TASK_CARGO_TRANSPORT:onafterGoal(TaskUnit, From, Event, To)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> TaskUnit </em></code>: </p>
</li>
<li>
<p><code><em> From </em></code>: </p>
</li>
<li>
<p><code><em> Event </em></code>: </p>
</li>
<li>
<p><code><em> To </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<h2><a id="#(list)" >Type <code>list</code></a></h2>